• Star Citizen likely to be ~100GB at launch with 14-20GB patches (says wildly speculative blogger)
    170 replies, posted
[QUOTE=Roll_Program;47305561]it's 2015.[/QUOTE] And this means what when ISPs are still fucking horrific? I mean I get like 60 mb/s and downloading it is no big deal for me, but I'm still rating you dumb because it's not like people are going to move houses just to have internet that allows them to play videogames.
[QUOTE=gk99;47311305]And this means what when ISPs are still fucking horrific? I mean I get like 60 mb/s and downloading it is no big deal for me, but I'm still rating you dumb because it's not like people are going to move houses just to have internet that allows them to play videogames.[/QUOTE] A very strong network connectivity is a major reason for location for me.
[QUOTE=Civil;47307725]In what universe does usa have better internet speeds than europe.[/QUOTE] In a universe where averages are used instead of medians (also eastern Europe).
So wait, if I buy game now and I get ship, then if I crash it (and I will crash it) it's gone and I have to pay another 45 Euro? Nah I changed my mind.
[QUOTE=Levelog;47311406]A very strong network connectivity is a major reason for location for me.[/QUOTE] Picking up and moving house is a massive pain in the ass. It's silly to expect people to do that for one video game.
[QUOTE=Big Dumb American;47309615]We're not miffed because of slow internet speeds, we're miffed because it's needlessly wasteful. There is no reason the game needs to be that monstrously large. That just tells you that very little care was put towards compression and optimization. Plus, there's the whole bandwidth cap thing that most people have to deal with. Downloading this game will essentially mean they can't do anything else with their internet for the rest of the month. That's something that PC game developers need to account for.[/QUOTE] It's quite possibly one of the largest and most detailed, if not THE largest and most detailed game that has yet been made. IMO, I hardly expected moderate file sizes. More and more games are having ridiculously huge file sizes like Call of Duty, it's not at all a surprise that something as huge as Star Citizen has one this large.
[QUOTE=arleitiss;47311619]So wait, if I buy game now and I get ship, then if I crash it (and I will crash it) it's gone and I have to pay another 45 Euro? Nah I changed my mind.[/QUOTE] [B]If[/B] your insurance lapses. Your package will include 6 months of insurance, and insurance for a month will cost less than the rewards for one mission of your ship's capabilities. And this time will likely only tick down when you're logged in. In short, insurance will so be so cheap it really will be your fault if you fly without it, unless you're in a stolen ship (you will be able to "file off" the numbers, effectively, and make it insurable, but it'll cost almost as much as buying the ship new). Insurance really isn't that big of a deal. Also, you will be able to fly in Arena Commander, the in-universe simulator and the current dogfighting module itself, which, as a video game, allows you to do whatever you want with zero consequences. You can practice plenty with flying around in a "simulation" of the game without permanently losing anything. And, once the game itself launches, the pledge store will close, so you won't be able to buy ships with real money. They're keeping it as a last-ditch backup option if they need it to keep the servers running and the lights on (the game is pay-once-play-forever), but the plan is to not allow direct ship purchases. It's not really any different from what's been in EVE Online for years. In EVE, you can buy insurance and then if your ship blows up for whatever reason in 90 days, you get a cash payout. If you take off without insuring your ship and it blows up, you get nothing. In Star Citizen, you get a replacement ship with the stock loadout, but it actually has to come out of the economy--a ship of your type has to be available, and if none exist near enough, the economy will attempt to construct one, creating demands for raw materials in factories. Once it's built or located, it gets delivered to you.
[QUOTE=TestECull;47311674]Picking up and moving house is a massive pain in the ass. It's silly to expect people to do that for one video game.[/QUOTE] I'm not saying for one video game, although it's becoming not so uncommon for games to be 50+ gb. I just mean in general, when I move somewhere, that's a big factor. Then again I've never lived somewhere for 4 or more years, so I guess that's the norm for me.
[QUOTE=RichyZ;47310389]the size itself isn't really that much of an issue, its more of the isps outside of america and the netherlands being absolutely terrible and having really small monthly data caps, effectively making the download take months for some people[/QUOTE] I live in America and I have a 20 gigabytes a month data cap and I have to pay out the ass to get it. It would take me about half a year to download this game (five months if all I do on the internet is download this game, nothing else) and I wouldn't even be able to play it online due to the massive latency I get. Granted, I live in the middle of nowhere, so I have a choice between getting fucked in the ass monthly or not having internet at all, but in general, ISP's in the US are pretty fucking awful as well. If they don't bother releasing a physical edition of this game, they're going to be alienating a lot of customers. Even if I can't play it online I'd still love to play the single player campaign. Anyway, I wouldn't be surprised if this game were over 100 gigs, with the massive amount of shit they have planned, but I have a feeling that they're biting off way more than they can chew with this one. I'd take everything they have planned with a grain of salt until everything's actually implemented.
[QUOTE=arleitiss;47311619]So wait, if I buy game now and I get ship, then if I crash it (and I will crash it) it's gone and I have to pay another 45 Euro? Nah I changed my mind.[/QUOTE] For one thing, insurance won't be in effect until the Persistent Universe launches and the game is finished, after which ships will no longer be sold. For now you can blow yourself up as many times as you like with no consequence, and as Elix said, when the game launches insurance will be very cheap with in-game currency.
[QUOTE=Big Dumb American;47309615]We're not miffed because of slow internet speeds, we're miffed because it's needlessly wasteful. There is no reason the game needs to be that monstrously large. That just tells you that very little care was put towards compression and optimization. Plus, there's the whole bandwidth cap thing that most people have to deal with. Downloading this game will essentially mean they can't do anything else with their internet for the rest of the month. That's something that PC game developers need to account for.[/QUOTE] Claiming knowledge about the game's file compression systems before they even exist. Gee BDA how do you do it. Do *most people* really have a cap? Or was that in the same class as your other point.
[QUOTE=Levelog;47311786]I'm not saying for one video game, although it's becoming not so uncommon for games to be 50+ gb. I just mean in general, when I move somewhere, that's a big factor. Then again I've never lived somewhere for 4 or more years, so I guess that's the norm for me.[/QUOTE] Owning a home is a big thing for me so I don't really plan on going anywhere for a long time. I have been living at the same home since 1995! I would make sure that there was at least 512KB/s down DSL where I moved if and when I do pack up and leave, but I'm not about to do so specifically for internet.
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