Rumor: Sony has used game ‘solution’ for PlayStation 4, might cancel plans following Xbox One backla
69 replies, posted
The final solution to the used game question
keyword is might,
i'm sure some publishers are pushing hard for this to happen (and i doubt companies like EA would do away with passes entirely just because Microsoft is pretty much doing it for them)
I've said it before and I'll say it again: The ball's in Sony's court, all they have to do is just say "We're not going to block used games" and they win. Simple as that. It's not that hard Sony just repress those greedy retard urges and don't try to fuck the customer.
[QUOTE=FZE;40829614]Developers should just start making games so wildly immense in filesize that digital distribution is a less feasible option than physical discs. Blammo.[/QUOTE]
Perfect opportunity for Valve (even after the SteamPipe/VPK conversion) then! :v:
[QUOTE=Computrix;40788954]Sony has a very easy ride in terms of making sure the PS4 succeeds. They just look at the Xbox One and say "let's just do the [I]opposite[/I] of what they're doing".[/QUOTE]
They're going to block used games eventually. This is not something they just thought of one afternoon, they've been planning this for a while.
As long as the DRM is non-invasive, I'm completely fine with it. Used games are already practically non-existant on PC.
[QUOTE=Wealth + Taste;40829450]If only there was a way to stop piracy without screwing those who buy legitimately[/QUOTE]
It's not about stopping piracy. It's about stopping companies like gamestop that profit heavily from the used game market without giving anything back to the devs and publishers.
[QUOTE=Wealth + Taste;40829450]If only there was a way to stop piracy without screwing those who buy legitimately[/QUOTE]
This isn't about piracy. This is about Gamestop/GAME reselling products without giving back to the publisher/developer. Video games are unlike any other form of media and NEW sales are the only stream of revenue they have.
They had a way to encourage users to buy new and it was online passes. Unfortunately people freaked out over it.
[QUOTE=Zet;40831609]Even though this is a rumor, it's still good to hear it. I wonder if Sony will be a bro, and make Microsoft not do that thing with used games since Sony has a patent for blocking used games.[/QUOTE]
The patent is about how to block it rather then just the fact it can be blocked. Short version is ms can do whatever it likes (and can easily put their secondhand game reimbursement plan into effect if they wish)
[QUOTE=God of Ashes;40831004]there is. it's called making something worth buying[/QUOTE]
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Negative, ghost rider. People will always be cheap assholes no matter what kind of deal they're getting.
I mean for fucks sake, there's people seeding HUMBLE BUNDLES and GOG titles.
[QUOTE=milkandcooki;40833354][img]http://i.imgur.com/blzDGm6.png[/img]
[img]http://i.imgur.com/TvcvzUG.png[/img]
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Negative, ghost rider. People will always be cheap assholes no matter what kind of deal they're getting.
I mean for fucks sake, there's people seeding HUMBLE BUNDLES and GOG titles.[/QUOTE]
There'll [B]ALWAYS[/B] be pirates, so publishers should focus on pleasing the legit owners instead of punishing Captain Jack & crew.
Especially since some people pirate [I]"Just because"[/I]
[QUOTE=Van-man;40833426]There'll [B]ALWAYS[/B] be pirates, so publishers should focus on pleasing the legit owners instead of punishing Captain Jack & crew.
Especially since some people pirate [I]"Just because"[/I][/QUOTE]
Yeah, the best way to avoid piracy in 2013 is to be a publisher/developer people like.
Even if you have a great game that doesn't have intrusive DRM, runs on everyone's computers, has great graphics, fun gameplay, etc, people will pirate the game to "protest" just because they don't like your publisher or whatever.
[QUOTE=milkandcooki;40833469]Yeah, the best way to avoid piracy in 2013 is to be a publisher/developer people like.
Even if you have a great game that doesn't have intrusive DRM, runs on everyone's computers, has great graphics, fun gameplay, etc, people will pirate the game to "protest" just because they don't like your publisher or whatever.[/QUOTE]
sorry to burst your bubble buddy but nothing is stopping piracy
publisher/developer popularity will do nothing
[QUOTE=Van-man;40833426]There'll [B]ALWAYS[/B] be pirates, so publishers should focus on pleasing the legit owners instead of punishing Captain Jack & crew.
Especially since some people pirate [I]"Just because"[/I][/QUOTE]
I don't think that's a satisfactory answer to people who actually live by the successes of the game industry. If developers and particularly publishers stand to lose money on piracy, they won't be complacent and hope that the public likes them. Becoming Valve doesn't happen over night. That's a business that's grown its reputation over two decades and at great expense. They've got enough resources now to be as user friendly as they like. Developers and publishers caught in a larger corporate structure lack that versatility.
[QUOTE=Mlisen14;40834179]I don't think that's a satisfactory answer to people who actually live by the successes of the game industry. If developers and particularly publishers stand to lose money on piracy, they won't be complacent and hope that the public likes them. Becoming Valve doesn't happen over night. That's a business that's grown its reputation over two decades and at great expense. They've got enough resources now to be as user friendly as they like. Developers and publishers caught in a larger corporate structure lack that versatility.[/QUOTE]
Then stay out of businesses where stockholders or retarded CEO's have the final say.
After all, that's the reason CoD has been run into the ground and back.
[QUOTE=milkandcooki;40833469]people will pirate the game to "protest" just because they don't like your publisher or whatever.[/QUOTE]
people pirate games for more reasons than disliking the developer and 'protesting'
You guys know that pirating and used sales are [B]completely[/B] different right?
[editline]30th May 2013[/editline]
[QUOTE=milkandcooki;40829924]not entirely. there is a lot of justification behind trying to block used games. for one, the developers and publishers put hundreds of hours and millions of dollars into a product, that is now being re-sold for nearly full price without them getting a cent of it.
if the game is multiplayer, like battlefield 3 or something, publishers are well within their rights to charge 10 dollars for an online pass. why? because they pay to keep the servers up (if the game's not p2p), they pay to develop and publish patches for the game, and for free content updates, if any. why should you be allowed to play their game if your purchase from gamestop or GAME or whatever didn't go to them?
you can't really compare selling used games to a book or car because those items degrade in quality over time. a car, possibly the worst analogy to used in an argument about used games, will be inferior to a brand new car fresh off of the assembly line. cars have a ton of moving parts; belts in the engine will become fragile or snap, tires get beat up and become loose, oil needs to be changed, sparkplugs explode or whatever, etc. games are completely different, because they simply [I]can't[/I] break down due to wear and tear. the only time a game would break down is if you scratched the shit out of it, or due to a freak accident where your console explodes. neither of which is a result of being played normally. buying a used game is pretty much the same as buying a new game because as long as the disk isn't broken, a used game will function [I]exactly[/I] the same as a new one.
imo, this entire ordeal about used games would be completely gone if retailers gave a bit of the money they make from used game sales to the publishers/developers. retailers like gamestoppu are pretty much the entire reason why publishers and shit are mad about use games.[/QUOTE]
Have you stopped to think that maybe when people sell those used copies of Battlefield 3 someone bought it first? That pays for the servers. New buyers don't have to pay fees to keep the servers running, why should buyers of used copies? It makes no sense.
[QUOTE=FZE;40829614]Developers should just start making games so wildly immense in filesize that digital distribution is a less feasible option than physical discs. Blammo.[/QUOTE]
[IMG]http://4.bp.blogspot.com/_nWs8vZf4Nys/S9ZALjc5N3I/AAAAAAAAAIo/p-4lS4Zyt6U/s1600/photo-734258.jpg[/IMG]
You mean like these old beauties, but with blu-ray discs?
[QUOTE=JeanLuc761;40829998]The other side of that is that retailers like Gamestop make next to no profit on the sale of new titles and system sales because the publisher/manufacturer takes such a massive cut. If it wasn't for used games, places like Gamestop couldn't survive. Also keep in mind that, while Gamestop promotes used games, they're also one of the biggest industry promoters of new and upcoming titles as well, with a shitload of trade-in deals towards the purchase of NEW titles.
It's definitely not a black-and-white issue.[/QUOTE]
Publishers wouldn't be forced to take such a massive cut from new games if they could profit from used games.
Sony has been playing it's cards well so far, I hope they keep it up.
So on the one hand, if they stop used game sales, places like gamestop will go under, on the other hand, gamestop will go under... I see nothing wrong with this.
[QUOTE=Xain777;40839446]So on the one hand, if they stop used game sales, places like gamestop will go under, on the other hand, gamestop will go under... I see nothing wrong with this.[/QUOTE]
Competition.
Also the departure of demo game releases combined with no used games will shaft developers in the long run.
[editline]30th May 2013[/editline]
It's like they [B]WANT[/B] people to turn into dang dirty pirates.
[QUOTE=Wiggles;40829464]It's a problem that will take care of itself eventually once everyone moves to digital distribution and ditches discs.[/QUOTE]
People always use the bullshit "but steam is digital and it's popular!!" argument, but the entire original purpose of consoles was to be a social gaming platform. Split screen games, bring your games to a friends house, etc. While some may prefer a personal experience, a lot of people still buy them for family usage or to bring games to other people's houses. MS (and Sony to a lesser extent) were trying to undercut that.
If I wanted a personal gaming experience I'd play on the PC (I do this already) because PCS HAVE ALWAYS BEEN LIKE THIS. Steam is nothing new in concept, you never "owned" games and since installation always required a CD key, bringing a game to a friends house was already a difficult task.
Nobody wants a PC experience for a console. That's not what console are about. If people wanted the PC experience they'd just [I]buy a PC[/I], at least PCs are hardware upgradable and far more multi-capability right off the bat. Consoles are supposed to be easy, plug-n-play user experiences in which you purchase a game at a store and can play it locally. Online is a secondary feature, not a primary feature.
[QUOTE=hypno-toad;40840000]People always use the bullshit "but steam is digital and it's popular!!" argument, but the entire original purpose of consoles was to be a social gaming platform. Split screen games, bring your games to a friends house, etc. While some may prefer a personal experience, a lot of people still buy them for family usage or to bring games to other people's houses. MS (and Sony to a lesser extent) were trying to undercut that.
If I wanted a personal gaming experience I'd play on the PC (I do this already) because PCS HAVE ALWAYS BEEN LIKE THIS. Steam is nothing new in concept, you never "owned" games and since installation always required a CD key, bringing a game to a friends house was already a difficult task.[/quote]
Copy game folder to disk, travel to friends house, copy game folder to hard drive, sign into steam.
[QUOTE=hypno-toad;40840000]Nobody wants a PC experience for a console. That's not what console are about. If people wanted the PC experience they'd just [I]buy a PC[/I], at least PCs are hardware upgradable and far more multi-capability right off the bat. Consoles are supposed to be easy, plug-n-play user experiences in which you purchase a game at a store and can play it locally.[/QUOTE]
There is nothing stopping a "plug and play" experience on something that isn't a console.
[QUOTE=Dinonid;40829632]Why is this even an issue? Being able to buy and sell used games should be a given.[/QUOTE]
Tell that to the PC industry, where this has not been given for a long time. Essentially the more widespread cdkeys have become, the less a given it became.
[QUOTE=hypno-toad;40840000]People always use the bullshit "but steam is digital and it's popular!!" argument, but the entire original purpose of consoles was to be a social gaming platform. Split screen games, bring your games to a friends house, etc. While some may prefer a personal experience, a lot of people still buy them for family usage or to bring games to other people's houses. MS (and Sony to a lesser extent) were trying to undercut that.
If I wanted a personal gaming experience I'd play on the PC (I do this already) because PCS HAVE ALWAYS BEEN LIKE THIS. Steam is nothing new in concept, you never "owned" games and since installation always required a CD key, bringing a game to a friends house was already a difficult task.
Nobody wants a PC experience for a console. That's not what console are about. If people wanted the PC experience they'd just [I]buy a PC[/I], at least PCs are hardware upgradable and far more multi-capability right off the bat. Consoles are supposed to be easy, plug-n-play user experiences in which you purchase a game at a store and can play it locally. Online is a secondary feature, not a primary feature.[/QUOTE]
Except that most people these days use consoles in the same way as they would a PC as far as gaming goes. The group that loves group play, and the face to face social aspects is slowly dwindling.
[QUOTE=milkandcooki;40833354][img]http://i.imgur.com/blzDGm6.png[/img]
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Negative, ghost rider. People will always be cheap assholes no matter what kind of deal they're getting.
I mean for fucks sake, there's people seeding HUMBLE BUNDLES and GOG titles.[/QUOTE]
Oh no, there's under 10,000 people pirating these games off of one of the most popular torrent trackers in the world :suicide:
I'll phone these developers and tell them to shut down, there's no way they can recoup these losses! The [I]millions[/I] of sales they make are nothing compared to that 8000 people; many of whom are probably just pirating the game to try it out/test their systems.
[QUOTE=wraithcat;40840023]Tell that to the PC industry, where this has not been given for a long time. Essentially the more widespread cdkeys have become, the less a given it became.[/QUOTE]
Yeah, but PC has a lot of differences to make up for it, most notably the fact that they're usually cheaper and they go on sale for huge discounts. It's a lot easier to stomach the price of a new game when it's 50% off.
[QUOTE=danharibo;40840018]Copy game folder to disk, travel to friends house, copy game folder to hard drive, sign into steam.
There is nothing stopping a "plug and play" experience on something that isn't a console.[/QUOTE]
You missed the point of my post by such a staggering margin, I'm not even going to bother explaining myself.
read it again.
[QUOTE=hypno-toad;40840066]You missed the point of my post by such a staggering margin, I'm not even going to bother explaining myself.
read it again.[/QUOTE]
The first part maybe, but you just drew an arbitrary line in the sand for the 2nd.
[QUOTE=danharibo;40840087]The first part maybe, but you just drew an arbitrary line in the sand for the 2nd.[/QUOTE]
No I didn't. I was simply pointing out the strengths and weaknesses in terms of convenience in regards to digital distribution. Compared to the old methods of DRM, steam and digital distribution are preferred because of the cost effectiveness that come with it.
However how can one seriously peddle digital distribution to people who use a system based entirely off of plug and play? It doesn't get any easier than inserting a game disk into the system, and the console starting the game. You don't need to wait for files to transfer, you don't need to move the game to a flash drive, you don't need to sign into your steam account and download the game, etc.
Who would seriously opt for digital distribution and account ownership when you can just play a game right off the disk wherever you want? Especially at the projected prices for the xbox one; you may as well just buy a modest gaming PC instead and get all the actual benefits of digital distribution rather than just the negatives.
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