• Kojima's new Action game should appeal to those who like The Division and Uncharted
    85 replies, posted
[QUOTE=hexpunK;50294872]Admittedly that scene in particular is a great way to encapsulate all the fucking weird writing and direction that Kojima got into MGS: V. Quiet as a whole is a pretty shitty character outside of being a fucking dopeass ally. There's really nothing to her arc that made me care that much for her as a character. To contrast, the other characters were generally handled so well that I even actually felt emotion and was interested in most of them. Even Skull Face, despite his hilarious name and Saturday morning cartoon theatrics. Kojima can handle this stuff well, but if he wants to go totally off the walls with wank bank material characters and nobody is there to try and tone him down a bit, you get that weird fucking rain scene, or any other Quiet scene really.[/QUOTE] I think it was mostly him experimenting with stuff he hasn't tried out before, with quiet and snake rarely talking and the more serious and darker tone they try to give. I'd imagine that he'll at least try to improve upon it in the future though, given the not so great reception and criticisms with them. Or I hope so.
[QUOTE=Wii60;50294870]Perfectionism =/= wasting the dude is like stanley kubrick/chris nolan tier of detailing[/QUOTE] At the same time, perfectionism is a bad trait to have when you're [URL="http://attackofthefanboy.com/news/rumor-kojima-annoyed-konami-by-spending-lots-on-metal-gear-solid-v-the-phantom-pain/"]spending money on 30-40 songs you won't even use.[/URL] To me, saying it was entirely Konami's fault that the game came out unfinished is kinda blind to what happened back then. (Hell, it's likely that Kojima's salary being switched from game-based to yearly was what caused Kojima to try and make it the perfect game, as well as delay it a year, which led to more Konami hate and the instance of Ground Zeroes being paid) Still, I don't see it happening again- for one, this is the studio's first project, so making it "perfect" probably isn't as important as making it "profitable," and I [I]hope[/I] Kojima realizes that. Second, while Sony is paying him, there's probably a more amicable agreement there than there was at Konami, so it's likely he'd be more willing to help. All things considered, I forsee this next game actually turning out okay.
[QUOTE=BelatedGamer;50294822]I thought the gameplay for Phantom Pain's single player was pretty good. What was wrong with it?[/QUOTE] The core game loop was really fun but it was wrapped around a repetitive wasteland of an open world with a only couple interesting areas. Everything else was sameness all around. It was a grindy as fuck game that required you to be online in order to grind better in order to get more for your arsenal quicker. The fact that I played it without internet meant I had to grind harder just to get decent upgrades which was a total waste of time, and that grind loop was the sole backbone of an extremely bare and underwhelming story arc.
[QUOTE=DMGaina;50294758]Tlso, it's unrealistic to blame Konami alone for this one: [/QUOTE] Honestly what you said is arguable but after all the things in the other games, this isn't a valid complaint at all
I want this new game to set in ww2 where you fight nazis
Sony struck gold with funding Demon Souls and Bloodborne, letting Miyazaki go wild with their funds and his brand of creativity. So I imagine Kojima could create some awesome stuff too.
[QUOTE=DMGaina;50294790]So? Does this count as wasted resources?[/QUOTE] Yes, they had one of the most renown game devs, famous movie director and a highly recognizable actor on one game, that probably cost them millions
[QUOTE=Thlis;50294903]I wouldn't argue that Quiet is a great character but bringing her up as an example of why Kojima is terrible is just absurd. This is a series in which one of the main bad guys makes out with the good guy in a shirtless fist fight on top of a nuclear submarine with mount-snakemore on the side of it. With a knife fight between an undead nanomachine flamenco dancer vs a cyborg ninja, a psychic gasmask wearing gimp. If anything, the problem with Quiet is that she is mundane.[/QUOTE] Right, all his previous characters have had something really neat about them. Even if they were only really in a few scenes or only marginally relevant (I felt more attached to exclamation-mark-hair guy from Rat Patrol than Quiet I think, fucking CHrist). His fanservice parts are usually nowhere near as, well...that. There's usually more going on than "boring character does sexy things in the water". Quiet really does stand out as one of his more "why" characters. Outside of her smallish part in the plot she doesn't really get up to much as she has to fanservice most of the day. [editline]10th May 2016[/editline] [QUOTE=Blazedol;50294921]I think it was mostly him experimenting with stuff he hasn't tried out before, with quiet and snake rarely talking and the more serious and darker tone they try to give. I'd imagine that he'll at least try to improve upon it in the future though, given the not so great reception and criticisms with them. Or I hope so.[/QUOTE] I do hope he learned from it. I wanted to like Quiet as a character, mute characters can be liked. But she just didn't DO anything outside of some cool gun tricks sometimes.
But... where is Guillermo Del Toro? Is he working on another game he's planning?
[QUOTE=BelatedGamer;50294822]I thought the gameplay for Phantom Pain's single player was pretty good. What was wrong with it?[/QUOTE] Gameplay was good, story was alright but fell apart during the second chapter, mainly because of the ending imo, the map was barren outside of the enemy bases, and even then they didn't really change all that much throughout the game, and later on the game became nothing but a repetitive grind.
[QUOTE=Loadingue;50294961]But... where is Guillermo Del Toro? Is he working on another game he's planning?[/QUOTE] They might work on something later down the line, but right now the man is too gunshy about the whole video games thing (first THQ, then Silent Hills), ESPECIALLY with Kojima having a new company and all.
[QUOTE=DMGaina;50294823]Phantom Pain broke my heart as a long time fan, it will take a lot more this time than fancy promises to regain Kojima's trust.[/QUOTE] [QUOTE=DMGaina;50294790] Yes, this is the ONLY reason, I am this narrow minded. It's just an example for directionless development and shit writing.[/QUOTE] [QUOTE=DMGaina;50294758]That's the easy answer. Don't forget that Phantom Pain was the first Metal Gear Game that Kojima wrote and produced all alone, he always had Tomokazu Fukushima and Shuyo Murata by his side. It's not only the state of the game and "quality" that makes me sceptical, it's also the writing. I think that there were way way WAY more factors that played into this and looking at the whole product, invested time, the "timeline" of the presentations, Ground Zeroes, tech demos, etc I am accusing Hideo Kojima of wasting resources and Konami of being a shit Publisher with very narrow sighted focus.[/QUOTE] You only really give one answer and a bunch of vague reasons and then wonder why people think you only have one reason for hating it. come on dude, stop just saying "I'm trying to be objective" "YEAH THIS IS THE ONLY REASON" and give actual reasons. It's all in your vague wording. I'm not saying your wrong for hating it, but saying "there are way more factors" usually should follow with "these are the reasons" [QUOTE=Kite_shugo;50294937]Sony struck gold with funding Demon Souls and Bloodborne, letting Miyazaki go wild with their funds and his brand of creativity. So I imagine Kojima could create some awesome stuff too.[/QUOTE] imagine if Kojima and Miyazaki made a game together
[QUOTE=Loadingue;50294961]But... where is Guillermo Del Toro? Is he working on another game he's planning?[/QUOTE] Guillermo Del Toro has a tv show going on and he's been talking about pacific rim 2, Scary Stories To Tell In The Dark and some other movie I can't remember the name of, he's probably pretty busy
[QUOTE=Magikoopa24;50294972]They might work on something later down the line, but right now the man is too gunshy about the whole video games thing (first THQ, then Silent Hills), ESPECIALLY with Kojima having a new company and all.[/QUOTE] But they announced they were working on a new game together though. [URL="http://arstechnica.com/gaming/2016/02/kojima-del-toro-vow-to-work-together-again-after-silent-hills-debacle/"]Don't you remember?[/URL]
[QUOTE=Loadingue;50295001]But they announced they were working on a new game together though. [URL="http://arstechnica.com/gaming/2016/02/kojima-del-toro-vow-to-work-together-again-after-silent-hills-debacle/"]Don't you remember?[/URL][/QUOTE] [quote=Kojima]"Of course, I'd love to [work with del Toro on something]," Kojima said. "I don't care what it is. It will probably be really tough. A game or a movie, I don't care, we'll do it."[/quote] Nothing concrete, they just will someday. I suspect Del Toro's superstition of failing companies is making him want to wait until Kojima's first game comes out before doing anything, but I'm just guessing. [QUOTE=Rossy167;50295139]The article I read just mentioned Uncharted, now the Division is mentioned I feel a little more skeptical.[/QUOTE] If he's comparing it to both Uncharted and Division, I think he just means third person shooter. Which, in my mind, is a good place to start.
The article I read just mentioned Uncharted, now the Division is mentioned I feel a little more skeptical.
[QUOTE=J!NX;50294975]You only really give one answer and a bunch of vague reasons and then wonder why people think you only have one reason for hating it. come on dude, stop just saying "I'm trying to be objective" "YEAH THIS IS THE ONLY REASON" and give actual reasons. It's all in your vague wording. I'm not saying your wrong for hating it, but saying "there are way more factors" usually should follow with "these are the reasons" imagine if Kojima and Miyazaki made a game together[/QUOTE] He has a point though. According to Rika Muranaka, Kojima did waste money on stuff like getting her to write 30-40 unused songs and it got to the point where they couldn't afford her. Knowing Kojima (and his split with Konami) he likely went overboard elsewhere too. MGSV being released unfinished are probably a combo of him not sticking to the budget and Konami rushing it out. He's also behind the lacklustre story but that's a huge can of worms that's opened in every Metal Gear thread. That's not to discredit Kojima entirely, he's excellent in some areas but poor in others. So yeah, I can't blame anyone left unhappy with MGSV but hopefully with the right team and funding Kojima can make something great.
[QUOTE=DMGaina;50294681]Not this time Hideo. I fell for Phantom Pain.[/QUOTE] What you fell for a game where everyone was fired halfway through development? [QUOTE=DMGaina;50294758]That's the easy answer. Don't forget that [b]Phantom Pain was the first Metal Gear Game that Kojima wrote and produced all alone[/b], he always had Tomokazu Fukushima and Shuyo Murata by his side. It's not only the state of the game and "quality" that makes me sceptical, it's also the writing. I think that there were way way WAY more factors that played into this and looking at the whole product, invested time, the "timeline" of the presentations, Ground Zeroes, tech demos, etc I am accusing Hideo Kojima of wasting resources and Konami of being a shit Publisher with very narrow sighted focus. Also, it's unrealistic to blame Konami alone for this one: [media]https://www.youtube.com/watch?v=qLKT75RHEAI[/media][/QUOTE] What is Metal Gear 2? Metal Gear Solid: Peace Walker? Metal Gear Solid 4? (and MGS1 if I remember correctly) If you want to get reaally technical he also had some produces with him on PT. Really that video is what grinds your gears? What about a guy who SHOOTS BEES OUT OF HIS MOUTH? [QUOTE=DMGaina;50294823]Phantom Pain broke my heart as a long time fan, it will take a lot more this time than fancy promises to regain Kojima's trust.[/QUOTE] One game broke the heart of a long time fan? You must not have been much of a fan if 1 game you didn't like makes you never want to play another one by the same director. [QUOTE=Svinnik;50294843]Kojima did waste a lot of resources. [URL="http://nichegamer.com/2015/07/31/metal-gear-solid-composer-says-hideo-kojima-split-from-konami-over-budget-issues/"]http://nichegamer.com/2015/07/31/metal-gear-solid-composer-says-hideo-kojima-split-from-konami-over-budget-issues/[/URL] It's probably both Kojima and Konami's faults[/QUOTE] That interview leaves out that MGSV made back it's budget. Which was the budget for the Fox Engine (which was meant to be Konami's main engine for making games thus reducing the cost of all future game development) and MGSV
[QUOTE=DMGaina;50294823]Phantom Pain broke my heart as a long time fan, it will take a lot more this time than fancy promises to regain Kojima's trust.[/QUOTE] all the stuff you're saying is hilariously contradictory lol you're complaining about the rain scene in one moment in the next one you're saying you're a long time fan so after vamp licking blades and old snake ass for hours you clearly had to expect this you're trying to imply that your opinion is so diverse and complicated but all you're doing is just shitting on a game you happened to not like while also slandering kojima?
[QUOTE=DMGaina;50294758]Don't forget that Phantom Pain was the first Metal Gear Game that Kojima wrote and produced all alone, he always had Tomokazu Fukushima and Shuyo Murata by his side.[/QUOTE] this is wrong on like 15 different levels. first of all murata is credited as co-writer on phantom pain (along with two other writers) so i have no idea where you got that information. metal gear 1 and 2 (as well as snatcher and policenauts) were written and directed solely by kojima, fukushima was only a writer on MGS 1-3 (and the extent of his role in 3 is still unclear), and murata came onboard for MGS 3 and was co-writer on every game after that. stop falling for 4chan meme pictures.
I just hope he isnt going to fall into the same problems that The Division has, such as the empty world and the general loot and shoot borderlanda like mechanics and flaws. The thing is, time constraints or not, both Afghanistan and Africa in Phantom Pain where just boring and he had something good going with Ground Zeroes Camp Omega stage. More of that with the less theme park shit that you had with Phantom Pain. Forgive me if im going to be painfully cautious and pessimistic with this one. Open world is something that can easily go wrong in a game and Phantom Pain really ran it home to me just how flawed they can be if done wrong (Assassins Creed is the same but i've never played past the first one, no points for guessing why). And im threating both parties in the wrong because we simply dont know if Kojima is some sort of Diva back stage in development or if he was genuinely fucked over by Konami. I still dont get what his big experiment was with Phantom Pain.
[QUOTE=Highwind017;50296260]I just hope he isnt going to fall into the same problems that The Division has, such as the empty world and the general loot and shoot borderlanda like mechanics and flaws. The thing is, time constraints or not, both Afghanistan and Africa in Phantom Pain where just boring and he had something good going with Ground Zeroes Camp Omega stage. More of that with the less theme park shit that you had with Phantom Pain. Forgive me if im going to be painfully cautious and pessimistic with this one. Open world is something that can easily go wrong in a game and Phantom Pain really ran it home to me just how flawed they can be if done wrong (Assassins Creed is the same but i've never played past the first one, no points for guessing why). And im threating both parties in the wrong because we simply dont know if Kojima is some sort of Diva back stage in development or if he was genuinely fucked over by Konami. I still dont get what his big experiment was with Phantom Pain.[/QUOTE] One: the experiment was going to be with more taboo subjects, it failed because ESRB and Konami, or something we don't know. I still wish Konami would license the Fox Engine, that would be a great moneymaker without them making games.
I feel it's important to note this is a new IP. Any writing done for it won't have to be done whilst keeping in mind a vast amount of established, and depending on your view: elaborate or convoluted, plot and canon. With less of an obligation to one-up previous entries in a series, it's hard to predict where it will go.
Will Kojima probably overspend his budget? Yes. Will Sony give a shit? Probably not, they already have tons of money and probably want to treat Kojima as positively as possible given his controversy with Konami. Do I expect Kojima's next game to be good? Hell if I know, I'll wait until it comes out and gets reviews. As for the whole MGSV debacle, I think both parties have their faults, but that the majority of them lie with Konami. Given their recent actions, it's easy to see why they essentially cut development short and booted Kojima. They're only focusing on making money, and these days, companies can make more money with mobile games than AAA games, while spending less money on them than they would on said AAA games.
MGSV is what it is. I know Kojima isn't entirely blameless for MGSV, but I'm not gonna act like some butt-mad pansy about his new game just because of that. It has a fine chance at coming out good. Hideo Kojima wrote Snatcher on his own and it's got a multi-award winning story. The gameplay in MGSV is pretty good too, and had plenty of potential to be great if the project hadn't been killed.
[QUOTE=Gum100;50296619]I feel it's important to note this is a new IP. Any writing done for it won't have to be done whilst keeping in mind a vast amount of established, and depending on your view: elaborate or convoluted, plot and canon. With less of an obligation to one-up previous entries in a series, it's hard to predict where it will go.[/QUOTE] while I greatly enjoy Kojima's works, his greatest writing flaws are evident even in his one off works such as Policenauts
[QUOTE=DMGaina;50294681]Not this time Hideo. I fell for Phantom Pain.[/QUOTE] Wait did people not like MGSV? It's honestly one of the most addicting games I've played in years. What's wrong with it?
[QUOTE=proboardslol;50297195]Wait did people not like MGSV? It's honestly one of the most addicting games I've played in years. What's wrong with it?[/QUOTE] As someone who has played the entire mainline series just last year, I see MGSV as fundamentally weak in many areas. It's a fantastic game in moment to moment gameplay, and it's possibly the magnum opus of stealth game systems in general. The issue is that in terms of story, the game was incredibly weak. Venom is a statue, lacking any sort of character or charisma whatsoever. While I realize the possible story reasons for this, it makes for a very awkward and disjointed experience to see these fan favorite characters making stilted and incomplete dialogue. Venom doesn't act different, he just stares off into space half the time. Not to mention Ocelot is a fucking Wikipedia article, Skullface is interesting but underutilized, and the story haa a real context issue with the focus on tapes. I'd say more but it's already rambling due to typing on a phone. Not to mention the game itself shows a vast disregard for the players time, and lacks major content promised before release. (We were supposed to go back to Camp Omega, for starters) I enjoyed the game, but to call it one of gaming's most frustrating and saddening could-have-beens for the finale of one of gaming's finest franchises would be an vast understatement.
[QUOTE=CakeMaster7;50297284]As someone who has played the entire mainline series just last year, I see MGSV as fundamentally weak in many areas. It's a fantastic game in moment to moment gameplay, and it's possibly the magnum opus of stealth game systems in general. The issue is that in terms of story, the game was incredibly weak. Venom is a statue, lacking any sort of character or charisma whatsoever. While I realize the possible story reasons for this, it makes for a very awkward and disjointed experience to see these fan favorite characters making stilted and incomplete dialogue. Venom doesn't act different, he just stares off into space half the time. Not to mention Ocelot is a fucking Wikipedia article, Skullface is interesting but underutilized, and the story haa a real context issue with the focus on tapes. I'd say more but it's already rambling due to typing on a phone. Not to mention the game itself shows a vast disregard for the players time, and lacks major content promised before release. (We were supposed to go back to Camp Omega, for starters) I enjoyed the game, but to call it one of gaming's most frustrating and saddening could-have-beens for the finale of one of gaming's finest franchises would be an vast understatement.[/QUOTE] I guess I liked it a lot better from the perspective of having never played a Metal Gear game before, so I don't have other Metal Gear stories to compare it to. I really like the atmosphere, especially with it taking place in part in Afghanistan during the Soviet Occupation, which is a time period I'm interested in historically as well as one I think is underrepresented in action games.
[video=youtube;mWz6-3H-LI4]https://www.youtube.com/watch?v=mWz6-3H-LI4[/video] Yeah, I got a little burned by the MGSV. It was a fun game but not great which I expected from the one that bears "Game by Hideo Kojima" title. Possibly overhyped myself but eh, whatever. Let's wait for actual gameplay.
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