[QUOTE=BeardyDuck;42949600]he's not leaving the industry you guys, he's gonna be working at oculus full time[/QUOTE]
what about Armadillo Aerospace
[QUOTE=proboardslol;42949943]I don't get the cult around him anymore. Sure, he did some groundbreaking stuff in the 1990s, but he hasn't done anything really important in recent years.[/QUOTE]
Then do some research. No one needs to defend him, find out for yourself.
[QUOTE=layla;42950032]Then do some research. No one needs to defend him, find out for yourself.[/QUOTE]
He's trying to point out the circlejerk.
He's a technical director who's really good at his job, not some magician with the ability to poop out good games. Everyone saying that id is dead has no idea what they're talking about.
[QUOTE=sloppy_joes;42950060]He's trying to point out the circlejerk.
He's a technical director who's really good at his job, not some magician with the ability to poop out good games. Everyone saying that id is dead has no idea what they're talking about.[/QUOTE]
I think I speak for a lot of people here when I say that I admire Carmack primarily for his programming and technical skills, not just the fact that he's helped make a few great games. As for whether id will continue making high quality games, I can't say for sure.
[QUOTE=ben1066;42949580]I hope Id keep up the tradition of GPLing old engines. They are interesting and quite often useful references from a programmers perspective.[/QUOTE]
Keeps the game going natively on modern systems with all the benefits that brings to the table. DOOM is still being played online 20 years after it's release, all thanks to the source code release.
[QUOTE=sloppy_joes;42950060]He's trying to point out the circlejerk.
He's a technical director who's really good at his job, not some magician with the ability to poop out good games. Everyone saying that id is dead has no idea what they're talking about.[/QUOTE]
Nobody jerks over Carmack for his ability to poop out good games because he can't. But he can shit out amazing game engines. He's an extremely talented programmer and it shows.
Carmack is one of those people who's good at their job, but they have the voice of a teenager.
Like Bill Gates.
Didn't he invent ray tracing or some shit
Much respect John. Good luck.
John Carmack working at Oculus full time?
[img]http://i.somethingawful.com/forumsystem/emoticons/emot-gizz.gif[/img]
[editline]22nd November 2013[/editline]
More excited than ever now to get my hands on one
[QUOTE=C0linSSX;42950265]More excited than ever now to get my hands on one[/QUOTE]
Please wash them first :v:
Just having this guy's name associated with Oculus pretty much let me know it wasn't just some gimmick.
[QUOTE=Asmaedus;42950208]Didn't he invent ray tracing or some shit[/QUOTE]
He invented the Carmack Reverse, a technique for generating shadow volumes, first used in Doom 3. Technically some other people invented and patented it first, but Carmack independently re-invented it, and was the first to actually use it.
You may be thinking of the several real-time ray-traced versions of id games developed by Intel to show off hardware. They did Quake 3, Quake 4, Quake Wars and the Wolfenstein reboot, running on either CPU clusters or on special hardware that eventually became the Xeon Phi. Carmack was not involved with these.
I hope he still does his technical talks I love listening to those they're so informative and educational. The guy is a fucking genius and pioneer in his fields.
[QUOTE=gman003-main;42950477]He invented the Carmack Reverse, a technique for generating shadow volumes, first used in Doom 3. Technically some other people invented and patented it first, but Carmack independently re-invented it, and was the first to actually use it.
You may be thinking of the several real-time ray-traced versions of id games developed by Intel to show off hardware. They did Quake 3, Quake 4, Quake Wars and the Wolfenstein reboot, running on either CPU clusters or on special hardware that eventually became the Xeon Phi. Carmack was not involved with these.[/QUOTE]
I think he was moreso meaning what Carmack dubbed as 'raycasting' for the original Wolfenstein 3D and beyond, to create fake 3D environments. Carmack's the technical genius behind the IdTech engines, and those engines would be editted by others into things like GoldSrc, the Call of Duty games and beyond. He might lack the soul that John Romero put into games like Doom and Quake, but Carmack's the technical genius that got the games running on their innovational engines back then.
I have a feeling that when occulus is released, that Valve is going to pick him up for some sort of hardware.
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