Oculus's Lucky had stated that he hopes it sparks competition. He wasn't out for the sales so much as to spark the VR revolution, lucky for him he achieved both already
I'll take both.
[QUOTE=Loriborn;43559977]I think it will be a good long while before VR rises to the current status of traditional monitor-based video gaming. At least 25~ years.[/QUOTE]
Provided people come up with a way to give non-OR designed apps the proper distortion to look good on the OR even if they're just a 2D image, and provided it's not more than $350, I can't see it taking nearly that long.
Main problem with it is third party support, really.
Sounds good.
Better hardware usually costs more money, so if Valve and OR ever end up competing with each other with products in different price ranges but come together to help develop VR support for more games, then power to them. If it came to fruition, I doubt Valve would price their "superior" headset the same as the OR just to kick OR out of the market, because in the long run it'd hurt more than it'd help by reducing support for VR in videogames.
Although it's just a prototype for now.
[QUOTE=Roflman;43559323]If I recall correctly, Valve does not intend to sell their HMD.[/QUOTE]
then why show it off?
[QUOTE=Mio Akiyama;43560129]then why show it off?[/QUOTE]
To spark interest in VR. They're making goal is to make the best possible VR headset regardless of price, this way they have a sort of goal to strive for in VR.
[QUOTE=Mio Akiyama;43560129]then why show it off?[/QUOTE]
The same reason companies make exotic concept cars, I imagine. They know they're not practical, they're just stretching the limits of what's possible, because it's cool, and because it can give insight into new ideas and new designs. The things they'll learn from making this "Ultra Oculus" could be used in later designs and technologies. They want to promote VR gaming as a whole, and this is a good way to go about it.
Valve and oculus rift should work together and make the best vr experience of all times
[QUOTE=-Iker-;43560230]Valvd and oculus rift should work together and make the best vr experience of all times[/QUOTE]
Haven't they been? I'm not closely following the OR's development (though I deffo intend to buy one), but I was under the impression that Valve and the OR team have been collaborating fairly heavily? I know that Valve has even helped to finance the Rift.
[QUOTE=Big Dumb American;43560243]Haven't they been? I'm not closely following the OR's development (though I deffo intend to buy one), but I was under the impression that Valve and the OR team have been collaborating fairly heavily? I know that Valve has even helped to finance the Rift.[/QUOTE]
Check this.
[t]http://media.steampowered.com/img/SDD/agenda_grid_2.png[/t]
They had fucking Plamer Luckey (aka the founder of Occulus) ON THAT VERY EVENT of theirs give a presentation.
They are [B]NOT[/B] competing with them. They are in cahoots with them.
This whole time I thought the Oculus Rift [I]was[/I] Valve's VR headset.
[QUOTE=Awesomecaek;43560295]Check this.
They had fucking Plamer Luckey (aka the founder of Occulus) ON THAT VERY EVENT of theirs give a presentation.
They are [B]NOT[/B] competing with them. They are in cahoots with them.[/QUOTE]
its a fucking conspiracy i tells ya. the jig is up.
I like this collaborative effort between Valve and the Oculus Rift Dev team. VR is something that has been around for a long time--for some of us, even longer than we've been alive. The problem is that there's been no major push to get VR onto the shelves of major retail stores and into the homes of consumers. Everyone likes the idea of Virtual Reality, but no one has ever taken on such a daunting task and come out as successful as the Oculus Rift. This has me excited for the future; not just for VR technology but for all aspects of software/video game development.
Garry just posted in his blog about Steam Dev Days and talked a bit about the VR:
[url]http://garry.tv/2014/01/16/steam-dev-days-day-1/[/url]
[quote]Virtual reality is something. After playing with the rift for a couple of days and occasionally getting it out to impress friends and family, it hasn’t been out of the box. It makes me very sick. Valve showed me their VR stuff (I don’t think the fact that this exists is a secret, because it’s on twitter, and in the dev days sessions listing, and will probably be announced this morning). Somehow it doesn’t make me sick. I was wearing it for a good 20 minutes. One of the last demos they showed had the player flying through the world.. and I would expect that to make me sick (something about the movement not matching with what you’re really feeling).. but for some reason it didn’t. And it was really immersive. It’s hard to explain just how immersive it felt. Imagine being in a room and looking around and seeing and hearing things in that room. That’s what it was like.[/quote]
[editline]16th January 2014[/editline]
Garry no-sickness sticker approved :v:
That's good news for the Oculus Rift.
[QUOTE=Loriborn;43559977]I think it will be a good long while before VR rises to the current status of traditional monitor-based video gaming. At least 25~ years.[/QUOTE]
That's a huge amount of time, 29 years ago this was the pinancle of racing games.
[img]http://i14.photobucket.com/albums/a345/ajackss/iamge_zps71c26f87.jpg[/img]
I'd say it'd be easier to look at the adoption rate of LCD's in gaming (both console and PC). When I first bought my first gaming rig in 2004 nobody had good things to say about gaming on LCD's, it was the absolute standard to get a CRT for gaming and only a few companies were starting to come out with LCD's that had a fast enough response time. Fast forward to now, nearly nobody games on CRT's, and LCD's are the standard. That's been 8 years, LCD's went from the margin to the mainstream in 8 years. I don't see why VR won't be similar. When my nephew is 8, and old enough to be into playing games on his own, I can very easily imagine a world where a gamer uses a VR headset as the standard, not 25 years.
[QUOTE=Electrocuter;43560727]Garry just posted in his blog about Steam Dev Days and talked a bit about the VR:
[url]http://garry.tv/2014/01/16/steam-dev-days-day-1/[/url]
[editline]16th January 2014[/editline]
Garry no-sickness sticker approved :v:[/QUOTE]
That's intriguing. The biggest obstacle with the VR's late development seems to have been how prone people are to getting motion sickness from it. Solving that would mean a huge win for the technology.
[QUOTE=LeonS;43559368]how is this a dick move
business is business, even if they are working together[/QUOTE]
I wonder if the post would be made if EA tried this same tactic.
(We already know the answer)
Its like non of you have read the article
He said the valve headset blows the [I]original OR dev kit[/I] out of the water
No shit, while the original OR dev kit is cool anyone who has used it can attest to how much its not quite that mind blowing or that effective at really accomplishing true VR. Much better than previous efforts still, but nothing mindblowing. Even if the screen-door effect doesn't bother you or even if the low resolution doesn't bother you, the motion blur along with the very narrow field of view of 80-90deg will.
What I'm really interested in is if it beats Crystal Cove. I doubt it does, considering crystal cove is truly cutting edge and solving display/VR issues nobody has solved yet.
This article is stupid, becuase it might as well be an article on cars saying "The Ford Fiesta blows the ford Model T from early 20th century out of the water!" Well no shit?
I hope they at least look steampunky
[QUOTE=Uzbekistan;43559535]Is that $500 or $500,000? Because I can imagine gabe sarcastically signing a $500 check[/QUOTE]
[QUOTE=Excalibuurr;43559596]500,000 you mean.[/QUOTE]
Are you guys actually so illiterate that you don't know there's a difference in how numbers are written depending on which country you live in?
[QUOTE=Marden;43559762]Here's apparently a leaked image of Valve's VR headset.
[t]http://i.imgur.com/yZKD430.jpg[/t][/QUOTE]
The pyrovision goggles come to mind.
Then again... nah, maybe not.
The valve headset is purely for trying to convince developers to develop for VR. It's a demo of what the they say could, should and what VR will be within two years. They're show casing it in a room with track markers plastered all over the walls and a specialised camera on the headset, its not something you're going to see in that form for a consumer product soon. It's basically a perfect condition and unlimited budget R&D proof of concept.
[QUOTE=KorJax;43561008]Its like non of you have read the article
He said the valve headset blows the [I]original OR dev kit[/I] out of the water
No shit, while the original OR dev kit is cool anyone who has used it can attest to how much its not quite that mind blowing or that effective at really accomplishing true VR. Much better than previous efforts still, but nothing mindblowing. Even if the screen-door effect doesn't bother you or even if the low resolution doesn't bother you, the motion blur along with the very narrow field of view of 80-90deg will.
What I'm really interested in is if it beats Crystal Cove. I doubt it does, considering crystal cove is truly cutting edge and solving display/VR issues nobody has solved yet.
This article is stupid, becuase it might as well be an article on cars saying "The Ford Fiesta blows the ford Model T from early 20th century out of the water!" Well no shit?[/QUOTE]
In the article it also says this,
"Another tester, posting on TheSonicReblog, said: "Everyone who has tried it says it is mindblowing and blows crystal cove away" - TheSonicReblog
Okay, this is crazy. Seems like there was another leak. It's rumored Valve partnered again with Alienware and they will be making their own version. This is how it's supposed to look.
[t]http://i.imgur.com/WrAnZ1p.jpg[/t]
Didn't Valve fire those people that were working on a VR headset though because they didn't want to pursue it, and Gabe let them keep the technology? I seem to recall people agreeing that virtual reality is much more exciting than augmented reality, but people generally get excited when Valve make something.
[QUOTE=Bread_Baron;43561692]Didn't Valve fire those people that were working on a VR headset though because they didn't want to pursue it, and Gabe let them keep the technology? I seem to recall people agreeing that virtual reality is much more exciting than augmented reality, but people generally get excited when Valve make something.[/QUOTE]
It was the AR guys, not VR.
[QUOTE=Marden;43559762]Here's apparently a leaked image of Valve's VR headset.
[t]http://i.imgur.com/yZKD430.jpg[/t][/QUOTE]
I just thought of someone rubbing my eyeballs because of that.
Eeeeugggh.
[QUOTE=Mio Akiyama;43560129]then why show it off?[/QUOTE]
"This is what VR could be like in five or ten years, if everyone showed support for VR by buying the Oculus Rift."
They're also pushing a VR standard for games or something like that.
[QUOTE=Jammymanrock;43559394]Valves HMD right now is meant to be a showcase of the pinnacle of modern VR technology and it's not meant for sale (it's most likely very, very expensive) while the Oculus Rift is a practical, consumer solution. Valve and Oculus are also working together on the technology anyway.[/QUOTE]
Actually the original intent of the hardware R&D was to have something that could become a product they could produce, the controller (already had a patent on a modular one, steam controller is the derivative of it), the steam machine (which may or maynot have been produced out of someone thinking they saw a steambox so valve thinking people want made it), the AR set (you know the story, but what people might not know is it had intention to make the steam machine more worth your money and make it stand out from other consoles while fitting in your living room), and the VR set which was like the others meant to become something with the PC and steam machine if the rift never came around if I'm not mistaken.
[QUOTE=E1025;43561094]The valve headset is purely for trying to convince developers to develop for VR. It's a demo of what the they say could, should and what VR will be within two years. They're show casing it in a room with track markers plastered all over the walls and a specialised camera on the headset, its not something you're going to see in that form for a consumer product soon. It's basically a perfect condition and unlimited budget R&D proof of concept.[/QUOTE]
The AR does just that for less then the rift and in fact expect to be able to have a holodeck room by the end of Christmas either by having a room covered in retroreflective material or just the LED markers themselves and having a clipon to the AR glasses making them traditional AR or VR glasses.
Also they maybe a near unlimited budget, but you have a skeleton crew of manpower it really is a miracle that anything came out of hardware, I'm happy that it's also beating valve time.
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