• Notch Made $101 Million on Minecraft Last Year, May Buy a Car With It
    138 replies, posted
I remember when Minecraft was for nerds
[QUOTE=Beetle179;39451711]Some intense Notch hate here for no reason. I mean, god forbid somebody make money off of a fun game they made that became popular. Seriously, what's one real reason to hate the guy?[/QUOTE] I don't like his hat >:(
Relevant. [img]http://i.imgur.com/VEJtf8J.jpg[/img]
[QUOTE=Ganerumo;39452041]Notch isn't really competent, he just developed a mildly broken game based on an interesting concept which was motivated by his dire need for any sort of income after he had resigned from his previous job. He then stopped working on the game altogether when he had enough money and went back to being a fat lazy slob just like before he went on making minecraft. Kudos to him for having made that much money on a single game though.[/QUOTE] Not only is what you're saying biased to hell, but it's also wrong factually Notch quit his full-time job in June of 2010, about a year after he'd started development; when he started developing Minecraft he was still working full time at a company called Jalbum -- when Minecraft started to pick up, he moved to a part-time worker, then quit entirely so he could focus on Minecraft
[QUOTE=MIPS;39451578]How about he takes that money and uses it to port Minecraft out of Java like a sensible indie developer. Oh right, he isn't sensible at all.[/QUOTE] Minecraft wouldn't benefit from being ported to a new language.
[QUOTE=Beetle179;39452105]Not only is what you're saying biased to hell, but it's also wrong factually Notch quit his full-time job in June of 2010, about a year after he'd started development; when he started developing Minecraft he was still working full time at a company called Jalbum -- when Minecraft started to pick up, he moved to a part-time worker, then quit entirely so he could focus on Minecraft[/QUOTE] Still doesn't invalidate the fact that he pretty much stopped working on the game after a while, releasing something like two updates a year until he realized he wasn't doing jack shit and gave the game to Jeb to work on after having the balls to call the game finished.
[QUOTE=Within;39451945]Why? You're getting a lot of content for free after your purchase the game. This content is what other companies sell as DLC or expansions, and that's typically for games more expensive than Minecraft anyway.[/QUOTE] uh like what?
[QUOTE=mixshifter;39451438]Minecraft is a bit too expensive in my opinion.[/QUOTE] I don't think so I spent a hell of a lot more time on Minecraft then games that have cost me £50.
[QUOTE=Within;39451945]Why? You're getting a lot of content for free after your purchase the game. This content is what other companies sell as DLC or expansions, and that's typically for games more expensive than Minecraft anyway.[/QUOTE] Minecraft is still a beta (despite Mojang calling it a full game for the sake of selling it at a higher price, which sadly works way too well), and as such it doesn't deserve to be sold 25$.
He should buy a moskvitch or a trabant those are good for starters :v:
[QUOTE=MIPS;39451578]How about he takes that money and uses it to port Minecraft out of Java like a sensible indie developer. Oh right, he isn't sensible at all.[/QUOTE] Please, I would [I]love[/I] to get a technical explanation as to why you're making this statement.
K guys time to make a video game
I don't get why Notch is hated so much.
thats a lot of money for a bad game notch == fat
[QUOTE=latin_geek;39452213]uh like what?[/QUOTE] [url]http://www.minecraftwiki.net/wiki/Version_history/Development_versions[/url] I bought the game way before this changelog ends.
[QUOTE=Zerohe;39452290]I don't get why Notch is hated so much.[/QUOTE] Read the thread.
[QUOTE=Pepsi-cola;39452245]I don't think so I spent a hell of a lot more time on Minecraft then games that have cost me £50.[/QUOTE] Replay value does not determine the price, at least in my opinion. Not everyone thinks Minecraft has incredible amounts of replayability, although I agree I've spent countless hours in Minecraft. TF2 was 10-20 dollars before it went free, and I have 4000 hours in it. Probably at least 3k of those hours before it went free. I also think Skyrim and the DLC's are overpriced, but I've spent nearly 200 hours in those as well.
[QUOTE=TestECull;39451455]Hey, Notch. Bro. buy something with a V8. You can afford it several times over, so splurge on something nice. Corvette Grand sport perhaps?[/QUOTE] I started reading this in Jeremy Clarkson's voice, somehow glossed over "bro" and replaced it with "mate" and proceeded to laugh
[QUOTE=Zerohe;39452290]I don't get why Notch is hated so much.[/QUOTE] Because he's lazy. He pretty much worked on Minecraft for a while when money was still a motivation for him then he just stopped working on it and released updates at a scandalously low rate until he realized it was a bad idea and gave the whole thing away to a much more sensible developer.
[QUOTE=Scoooooby;39451575]an average person can't get a million dollars in like 10 years.[/QUOTE] uhh, this guy was basically your average guy like anyone else until he came up with a cool idea at the right time and managed to make a load of money with it
[QUOTE=Within;39452276]Please, I would [I]love[/I] to get a technical explanation as to why you're making this statement.[/QUOTE] Java is not a good platform for a game that big. Not to mention, the game at its current state is horribly unoptimized and actually runs more poorly on high end machines than AAA titles like crysis or battlefield, which have a reputation of being among the most good looking games and technically advanced games of their time. Minecraft, on its own, takes more than 1gb of RAM to run correctly, which for a game that is pretty much limited to displaying voxels is just ridiculous. There are a lot of other supports the game would be much smoother on than Java. The only reason Notch started developing it on java is because it was the only thing he had that seemed slightly appropriate, but now that the company has made millions they can afford switching it to a much more fitting support.
[QUOTE=Within;39452299]I bought the game way before this changelog ends.[/QUOTE] That changelog is constructed mainly of tiny changes that take literally minutes to do like: [quote] * You can no longer eat in Creative * Squid now drop exp orbs when killed * Thrown eggs now hatch baby chickens. * Added "Quit Game" button to the main menu. * Changed redstone wire placement on one block from a "+" to a "•" shape. * Bows now have a durability bar, with 385 uses. * Reduced brewing time to 20 seconds * Decreased randomness of Enchantment Tables * Server Commands now appear in italics in SMP. * Saplings now have their proper names. etc....[/quote]
[QUOTE=Matt-;39452420]That changelog is constructed mainly of tiny changes that take literally minutes to do like:[/QUOTE] Of course it's constructed mainly of those tiny changes. As you said yourself, they takes literally minutes to do. My point is I don't think there's any argument against this because people spend more money on almost completely linear games, which is probably also a cheap console port given the current trends in game development, with a horrible DRM solution and no modding capability. Minecraft has a huge modding community and is so open-ended that, quite literally, the only limiting factor in how you want to play is your imagination. [editline]2nd February 2013[/editline] [QUOTE=Ganerumo;39452405]Minecraft, on its own, takes more than 1gb of RAM to run correctly, which for a game that is pretty much limited to displaying voxels is just ridiculous.[/QUOTE] Limited to displaying voxels? You have got to be kidding. The whole world is modular down to the resolution of which its built. Sure, it may not run great, but that's until you stop buying 5400 RPM harddrives. The I/O workload is massive in Minecraft, unlike most games, where I/O isn't as taxing because of loading screens and fixed terrain.
[QUOTE=Within;39452456]Of course it's constructed mainly of those tiny changes. As you said yourself, they takes literally minutes to do. My point is I don't think there's any argument against this because people spend more money on almost completely linear games, which is probably also a cheap console port given the current trends in game development, with a horrible DRM solution and no modding capability. Minecraft has a huge modding community and is so open-ended that, quite literally, the only limiting factor in how you want to play is your imagination.[/QUOTE] Or how fast it takes for you to get bored at a game with literally no fucking goal. A game that is too linear is not a good game, okay, but a game that is not linear enough is not bound to be a good game by comparison either. Don't get me wrong, I have fun with minecraft in creative mode when I don't have anything better to do and I make little contraptions out of pistons and redstone, but does it mean it's worth 20 dollars ? Fuck no. I did not even buy the game, my brother did and I'm pretty much using his account to play, because I don't want to waste that money on a game that is not finished. Because you can find worse games at a higher price doesn't make this one automatically good. And having regular updates to fix broken fix or add new stuff IN A BETA is not an argument fo rsale.
Minecraft has a huge modding community yes, but they don't support it very well at all considering Notch first tried to charge for the Mod API nearly 2 years ago now, and we're still waiting for Dinnerbone the guy who was hired to work on a Mod API to release something, the last work done to it was 6 months ago: [url]https://github.com/Mojang/Minecraft-API[/url]
The response he gave on reddit made me respect him more than before, he seems like a stand-up fellow. When you've got that kind of money, it isn't really safe to have your own car to drive anymore for liability reasons (at least in the United States).
[QUOTE=Within;39452456]Limited to displaying voxels? You have got to be kidding. The whole world is modular down to the resolution of which its built. Sure, it may not run great, but that's until you stop buying 5400 RPM harddrives. The I/O workload is massive in Minecraft, unlike most games, where I/O isn't as taxing because of loading screens and fixed terrain.[/QUOTE] Okay, so first of all, minecraft is based on pretty primitive shit. It displays aligned blocks of voxels with 16x16 resolutions slapped on them. The whole generation part behind it is impressive, but the base graphics are really fucking terrible to say the least. It's nothing to be impressed with. Second, I should not have to buy a new hard drive just to play a game that is that basic looking. Third, the lack of loading screens is not an excuse for shitty optimization and huge lag spikes. Spore's space stage has an entire galaxy worth of terrain, and there isn't a single loading screen in them, apart from accessing the editor. And when you zoom out or go from a planet to another, there isn't any lag or glitches everywhere. Minecraft is so poorly optimized it's extremely frequent to have distant land loaded while you have an entire area completely devoid of anything in front of you, with nothing but a giant pit to an endless fall, because the game is so busy and badly programmed it can't be bothered to load an area right next to you in priority.
[QUOTE=Ganerumo;39452504]Or how fast it takes for you to get bored at a game with literally no fucking goal.[/QUOTE] That's a fair point, but it doesn't make my point any less valid. I enjoy the game because I like to define my own goals better. [QUOTE=Ganerumo;39452504] Because you can find worse games at a higher price doesn't make this one automatically good. And having regular updates to fix broken fix or add new stuff IN A BETA is not an argument fo rsale.[/QUOTE] If you don't think experiencing problems with a product before its release state is okay, just don't buy it. Simple problems have simple solutions. But you actually make a good point: [quote]And having regular updates to fix broken fix or add new stuff[/quote] Not only do people buy games that are more expensive, DRM-ridden, no modding capability, cheap console port, 90% linear [I]and[/I] it's abandoned by the developers as soon as it hits the shelves.
[QUOTE=Within;39452588]That's a fair point, but it doesn't make my point any less valid. I enjoy the game because I like to define my own goals better.[/quote] That's good for you but it's far from being the case for everyone. There's only so much open-ended building stuff people can do before getting bored of a game that pretty much just entirely relies on you trying to find a point to it, rather than giving you something to aim for. [QUOTE=Within;39452588]Not only do people buy games that are more expensive, DRM-ridden, no modding capability, cheap console port, 90% linear [I]and[/I] it's abandoned by the developers as soon as it hits the shelves.[/QUOTE] I'm repeating myself here, but because there are worse cases out there doesn't mean this one case is instantly good and agreeable. Updates and new content IN A BETA is something the player is entitled to obtain, this is not an argument in favor of the game, especially when said game just got out of pretty much a year devoid of any major updates, with only a few fixes that seemed to create more issues than it solved. Minecraft has pretty much not had a good major update for a very long time now. The biggest important thing that happened to the game lately was the addition to a hunger bar which was apparently enough to give the update a specific name. Even the whole addition of endermen and their own world with a "boss fight" was pretty weak because it didn't bring anything interesting at all.
[QUOTE=Ganerumo;39452579]Okay, so first of all, minecraft is based on pretty primitive shit. It displays aligned blocks of voxels with 16x16 resolutions slapped on them. [/QUOTE] You can narrow everything down to 'pretty primitive shit' if that's your argument. [QUOTE=Ganerumo;39452579] Second, I should not have to buy a new hard drive just to play a game that is that basic looking. [/QUOTE] It's not because it's basic looking it has taxing I/O work. [QUOTE=Ganerumo;39452579] Third, the lack of loading screens is not an excuse for shitty optimization and huge lag spikes. Spore's space stage has an entire galaxy worth of terrain, and there isn't a single loading screen in them, apart from accessing the editor. And when you zoom out or go from a planet to another, there isn't any lag or glitches everywhere. [/QUOTE] Sorry man, but fixed and modular terrain just isn't the same thing. There are a lot of ways to optimize fixed terrain. World of Warcraft has no loading screen in huge areas, but look at it, there are about four models and three textures in a continent. The more you can reuse, face the same direction, etc, the easier the workload. This is exactly the same as the "infinite polygons engine", or whatever it's called. There are only a few models, they all face the same way. Easy as fuck for the computer's hardware to work with. [QUOTE=Ganerumo;39452579] Minecraft is so poorly optimized it's extremely frequent to have distant land loaded while you have an entire area completely devoid of anything in front of you, with nothing but a giant pit to an endless fall, because the game is so busy and badly programmed it can't be bothered to load an area right next to you in priority.[/QUOTE] I'm not experiencing any of those issues. I agree with you, yes, those issues happen, but that's if you play on a server located in a third world country, outdated hardware and scumbag Internet connection. Then, yes, it happens. [editline]2nd February 2013[/editline] [QUOTE=Ganerumo;39452608]That's good for you but it's far from being the case for everyone. There's only so much open-ended building stuff people can do before getting bored of a game that pretty much just entirely relies on you trying to find a point to it, rather than giving you something to aim for. [/QUOTE] Yeah, sure, I can understand that. [QUOTE=Ganerumo;39452608] I'm repeating myself here, but because there are worse cases out there doesn't mean this one case is instantly good and agreeable. Updates and new content IN A BETA is something the player is entitled to obtain, this is not an argument in favor of the game, especially when said game just got out of pretty much a year devoid of any major updates, with only a few fixes that seemed to create more issues than it solved. Minecraft has pretty much not had a good major update for a very long time now. The biggest important thing that happened to the game lately was the addition to a hunger bar which was apparently enough to give the update a specific name. Even the whole addition of endermen and their own world with a "boss fight" was pretty weak because it didn't bring anything interesting at all.[/QUOTE] Yes, there have been times where updates were scarce and lacking content, that's correct, but considering only one or two people worked on the game simultaneously for a long time, it's not that bad.
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