• Diablo III's Jay Wilson lashes out at series creator David Brevik, "Fuck that loser"
    122 replies, posted
[QUOTE=Lazor;37346979]Combat in Diablo 3 is really good. In inferno it gets a bit too kitey but in Hell it really was perfect and was probably the most fun I had playing an ARPG. [editline]21st August 2012[/editline] well they are planning a combat patch so maybe that'll fix things.[/QUOTE] Totally agree with Hell, specifically Act 3 and 4, being really good parts of the game combat wise.
[QUOTE=Raidyr;37347028]Totally agree with Hell, specifically Act 3 and 4, being really good parts of the game combat wise.[/QUOTE] act 3 is my favorite. it's just nonstop murder of demons.
[QUOTE=RichyZ;37347033]i like the items more really, i guess its an opinion thing but i prefer the enchanting system of tl combined with the random drop system of every arpg ever[/QUOTE] does tl2 even have enchanting. i never saw an enchanter in the beta.
[QUOTE=RichyZ;37347033]i like the items more really, i guess its an opinion thing but i prefer the enchanting system of tl combined with the random drop system of every arpg ever[/QUOTE] I don't know if it's just me, but I never really like that ARPG thing where you can constantly upgrade an item.
[QUOTE=RichyZ;37347085]you had to find him in a cave, then he goes back to town, but they made it to where you can only enchant 4 times or some bs[/QUOTE] well you can probably change the limit with mods i guess did they at least get rid of random wipes?
TL1 was awful and i never finished it D3 was fun up until Hell then the grind was too much TL2 will be great, the beta combat beat the shit out of D3/TL1 and they've apparently completely revamped the skill system since then and added extra stuff
This may sound odd, but I think Darkspore was pretty underrated, and the things it did well, it did better than any other ARPG I've played. While the there's was little customization besides loot, and only a limited amount of skills, the ones you had were almost all unique and interesting, and interacted with each other in some very clever ways. Enemy design was also very well done with how almost every standard type of enemy required a different strategy.
[QUOTE=Mingebox;37347459]This may sound odd, but I think Darkspore was pretty underrated, and the things it did well, it did better than any other ARPG I've played. While the there's was little customization besides loot, and only a limited amount of skills, the ones you had were almost all unique and interesting, and interacted with each other in some very clever ways. Enemy design was also very well done with how almost every standard type of enemy required a different strategy.[/QUOTE] i'll probably end up playing Darkspore at some point. i heard it was mostly good but eventually got boring i guess. Obviously it was never going to succeed because the Spore brand is toxic.
[QUOTE=Lazor;37347484]i'll probably end up playing Darkspore at some point. i heard it was mostly good but eventually got boring i guess. Obviously it was never going to succeed because the Spore brand is toxic.[/QUOTE] I think it died pretty fast, mostly because one of their not-so-good ideas was to make all your hero's stats based off loot, which ended up making it a lot more awkward to start over to play with a friend.
[QUOTE=Lazor;37346612]nah. TL1 was boring as hell but Hellgate was just broken and expensive.[/QUOTE] I heard good things about it.
[QUOTE=Strongbad;37348158]I heard good things about it.[/QUOTE] It did some things well. The mini-dungeons and minigame they had was pretty cool, and it had some cool weapons and a nice aesthetic. On the other hand, non-unique loot was pretty bland, the feed system wasn't really a good a idea, combat would be a real slog if you didn't have shield penetration, and I think the shooter classes, due to awful gun sounds and no locational damage, didn't capture that FPS feel that really could have served the game well.
This is some TMZ quality news we have here.
[QUOTE=Strongbad;37348158]I heard good things about it.[/QUOTE] Torchlight 1 was decent, just because of how varied the loot was. The story was bad, and the levels were really repetitive. There was also no multiplayer. I only ever played TL1 because I got it for free with my TL2 pre-order after playing TL2's beta.
The new patch they released today for Diablo 3 is good, but it's honestly what the game should have been when it was first released. It really feels like they didn't properly playtest this game at all right before release. As a brief summary of the patch: it makes it more fun to play in a party with friends on higher difficulties, they made legendaries actually viable on the top end, and helped make more builds viable (for the most part). You can also level beyond 60 now with "Paragon Levels" so even if you aren't getting better gear, your character is still slowly getting stronger.
I never bought Diablo 3. Is it actually worth it or is this the internet being very whiny
[QUOTE=Sardonus;37351242]I never bought Diablo 3. Is it actually worth it or is this the internet being very whiny[/QUOTE] After the recent patch. Maybe.
[QUOTE=Sardonus;37351242]I never bought Diablo 3. Is it actually worth it or is this the internet being very whiny[/QUOTE] I enjoyed it, though I haven't played it for a while. It's great fun until it gets grindy.
[QUOTE=Sourcegamer8;37350837]Torchlight 1 was decent, just because of how varied the loot was. The story was bad, and the levels were really repetitive. There was also no multiplayer. I only ever played TL1 because I got it for free with my TL2 pre-order after playing TL2's beta.[/QUOTE] Torchlight 1 had good loot variety? There wasn't anything particularly interesting about Torchlight loot. I think there were some skills that could be proc'd on weapons, but the skills were as bland as the loot was so that's not really any good.
I'm enjoying Torchlight, its good light fun to fuck about with for a half hour waiting for stuff to download.
[QUOTE=FunnyBunny;37338787]what a thundercunt[/QUOTE] Facepunch has yet again expanded my vocabulary in all the wrong ways
[QUOTE=Strongbad;37346553]I think Jay Wilson's been acting like a cunt for so long he's been empowered to a hypothetical state of Meta-Cunt. [editline]21st August 2012[/editline] No, shut up. If the company hypes their product up and people are disappointed, saying "They expected too much" is not a valid excuse.[/QUOTE] They told us not to get too hyped [i]before[/i] the game was even out, saying that they had tried to bring a true sequel but couldn't expect everyone to be happy. Please know your facts before trying to prove me wrong.
To be honest, I don't think anybody ever sets out to make a game like Diablo 2. Making a timeless, genre-defining game is like catching lightning in a bottle. Combine that with nostalgia, and I don't think anyone could have made an true successor. Of course they could have easily avoided obviously idiotic ideas like RMAH and always online, and whoever made those happen should be sealed in some kind of prison pocket dimension.
[QUOTE=Mingebox;37353181]To be honest, I don't think anybody ever sets out to make a game like Diablo 2. Making a timeless, genre-defining game is like catching lightning in a bottle. Combine that with nostalgia, and I don't think anyone could have made an true successor. Of course they could have easily avoided obviously idiotic ideas like RMAH and always online, and whoever made those happen should be sealed in some kind of prison pocket dimension.[/QUOTE] Its not just that the game lacked any good story that flowed with the original diablo 2. It dumbed down the story and weakened the angels (which was what so many people wanted), haven was so dull and lacked any amazing scenes, reduce the complexity of builds and skills (back in diablo 2 you could basically have more than 5 skills in use if you binded it to loads of keys and you allocated points as you wished), lackluster end game that was at the same time frustrating, bad optimisation (ran terribly on all my comps and even for my friends), horrible economy system (the problem is not AH its RMAH, diablo 2 had trading so AH is just simplified, but RMAH inflates gold prices of items and there is no end game trading item like stones of jordan). I could go on but I'm just so saddened at such a game that was possibly so simple to execute but completely stumbled and crashed
[QUOTE=Lazor;37352712]Torchlight 1 had good loot variety? There wasn't anything particularly interesting about Torchlight loot. I think there were some skills that could be proc'd on weapons, but the skills were as bland as the loot was so that's not really any good.[/QUOTE] I thought there was quite a lot of different types. Oh well, I'm wrong.
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