Wow.
He's basically doing the same thing the last CEO did, which led to his eventual firing.
There is no longevity in pushing out the same free-to-play game but with different graphics, because what gives is [b]real gameplay[/b], in exchange for a vacuous, hollow experience.
'The Simpsons: Tapped Out' is 'The Sims iOS' but with different graphics.
'The Sims iOS' is 'Simcity iOS' but with different graphics.
'Simcity iOS' is 'Cityville' but with different graphics.
'Cityville' is 'Farmville' but with different graphics.
It's vapid. It's a shell of a what a real game is supposed to be.
You expect people to just graduate from one shitty free-to-play game to the next? And buy a $4.99 pack of 'shitty gimmicky credits' on each of them? Enabling them to buy a couch, but with different graphics.
There is fucking [b]no[/b] longevity to that business model. Because eventually, people notice they're just getting the same shitty non-experience over and over. And they stop paying for the shitty packs.
[QUOTE=Morgen;42233411][IMG]http://www.guru3d.com/index.php?ct=news&action=file&id=3382[/IMG][/QUOTE]
What the hell happened in Q4 of 2012? That's a huge spike.
[QUOTE=Novangel;42235006]I'm not saying I endorse the anti-piracy measures some studios take but piracy isn't an issue to be swept under the rug, it's a real issue, especially for small developers.[/QUOTE]
No it isn't. Piracy is absolutely not a tangible threat to anything, this myth needs to be totally debunked so we can finally be done with shite DRM.
A) Piracy rates =/= Loss of profit. The vast majority of people who pirate were not going to buy your product in the first place, even if torrenting wasn't an option. The small numbers of "chronic pirates" may be freeloaders and assholes but they cannot be counted as anyone who would be a game-purchasing demographic otherwise.
B) Poor PR (ie: drm) and poor distribution methods encourage piracy. Quality merchandise provided conveniently to the consumer at a fair price will do better than mediocre merchandise provided with DRM, at a high price, with poor distribution methods. The latter will always be pirated more because pirating is easier and more convenient for lazy people.
This is the free market. One shoudln't complain and whine for government legislation just because you can't adapt to the anomalies of a competitive market. Adapt and beat out piracy with intelligent business practices, or fucking die.
[QUOTE=Morgen;42233411][IMG]http://www.guru3d.com/index.php?ct=news&action=file&id=3382[/IMG][/QUOTE]
If you look closely you can see the exact point in which Madden is release.
Really, EA's sports games are the only thing keeping EA afloat, and that raft has a leak
Piracy is also the exact same as Someone walking into Best Buy, seeing your game on the shelf, and moving past it. Only in Piracy's case they play the game. If the game's actually good it's a great advertising tool that will put a bump in your sales. If the game sucks, then it's going to hurt your sales. Word of Mouth in the world of the Internet is everything. Either way, you don't actually "Lose a sale" because of it. There's no such thing as losing a sale. To lose one you had to have made it in the first place, which means it can't be lost unless they want a refund, which EA is now offering. So the only real lost sales are ones EA actually give out themselves
[QUOTE=Rossy167;42234283][B]Revenue[/B], not profit, I'd guess mobile games have [B]much[/B] lower costs than titles like Battlefield and Dead Space.[/QUOTE]
Well when you make games with ridiculous budgets that need over 6 million units sold to be successful, then that's another problem.
[QUOTE=Novangel;42234708]Alright I'll just keep buying the games I'd like to play and you can boycott every EA game because they're evil.[/QUOTE]
Do what you want. You have no right to complain if you aren't willing to do something about the source of your complaint.
Well, actually you do have a right to complain, but don't be surprised when I laugh at you for being a whiny cunt.
[QUOTE=IKTM;42235228]What the hell happened in Q4 of 2012? That's a huge spike.[/QUOTE]
Battlefield 3 happened I think
(cus it's fiscal years not calendar years)
I think part of the problem why EA has been sucking more lately is that they've been trying to mimic other companies success rather than doing there own thing. That and a massive lacking of any innovation in there current games compared to there competitors.
They're obviously trying to cash into the F2P market following the success of LoL,Dota 2 and Planetside 2 with the new CNC but EA can't do free2play properly at all
[QUOTE=Morgen;42233411][IMG]http://www.guru3d.com/index.php?ct=news&action=file&id=3382[/IMG][/QUOTE]
So this is the reason why we have less pc releases, that's bullshit.
Imagine if I could play something like super mario galaxy and halo 3 on the same pc look at those dreams.
Note* not talking about ea here
[QUOTE=STIGintheBRIG;42234388]Not sure why it is disgusting, it's simple economics. Care to elaborate?[/QUOTE]
They should give us multi-million dollar games for free out of the goodness of their hearts.
[QUOTE=benbb;42233969]Agreed. Game production should be about the game first and THEN profit.
It's why the indie game scene is getting as big as it is now; indie devs put their hearts and souls into
their games and THEN go off and make profit with them.[/QUOTE]
A coropation or any big company wouldn't make a game for the sake of making a game, because, you know, they have a lot of staff to feed.
[QUOTE=Morgen;42233411][IMG]http://www.guru3d.com/index.php?ct=news&action=file&id=3382[/IMG][/QUOTE]
That is a terrifyingly unstable graph for consoles...
I've never understood why companies like EA spend millions on advertising when games like Minecraft had very little paid advertising and became popular to absurd levels very, very quickly.
I wonder what things would be like if EA suddenly stopped pouring so much cash into advertising and harnessing the internet's word of mouth...
[QUOTE=nagachief;42241973]That is a terrifyingly unstable graph for consoles...
I've never understood why companies like EA spend millions on advertising when games like Minecraft had very little paid advertising and became popular to absurd levels very, very quickly.[/QUOTE]
it doesnt always work this way
[QUOTE=nagachief;42241973]That is a terrifyingly unstable graph for consoles...
I've never understood why companies like EA spend millions on advertising when games like Minecraft had very little paid advertising and became popular to absurd levels very, very quickly.
I wonder what things would be like if EA suddenly stopped pouring so much cash into advertising and harnessing the internet's word of mouth...[/QUOTE]
The uninformed shareholders would never allow them to make anything as risky as Minecraft.
So they're stuck to making Fifa, Sims, and casual free-to-play games.
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