• Update 68
    87 replies, posted
[img]http://content.screencast.com/users/Spacetech/folders/Jing/media/43a1bf39-41d2-4a75-9d70-331d081b5428/2009-07-27_1803.png[/img]
Thanks again for fixing LastHitGroup like I said in my thread. <3 Wow 128 people? Imagine a Roleplay server with that many people on it. x_x
Imagine 128 player zombie survival. lol.
[QUOTE=PandaKiwi;16313617]Well someone has to build a server[/QUOTE] Clever :v: [editline]10:09PM[/editline] [QUOTE=Spacetech;16313774][img]http://content.screencast.com/users/Spacetech/folders/Jing/media/43a1bf39-41d2-4a75-9d70-331d081b5428/2009-07-27_1803.png[/img][/QUOTE] Oh spacetech, you silly braggard you.
[QUOTE=Killergam;16313676]If only he would do it for other servers and communities.. i hate favortism...[/QUOTE] Why? So you can run your little roleplaying server?
Can you fix that thing where whenever someone is forced to download stuff off the server and crashes it?
The update also breaks the "toggle voice_inputfromfile" command in console that allows HLDJ and HL:SS. I actually liked DJ's (when used responsibly)
Best update ever! 128 awesome! Thanks garry :)
Deathrun with 128 players? HOW FUCKING AWESOME WOULD THAT BE!
I don't any problem now :). Thank you. [editline]10:40PM[/editline] [QUOTE=Emz;16313784]Thanks again for fixing LastHitGroup like I said in my thread. <3 Wow 128 people? Imagine a Roleplay server with that many people on it. x_x[/QUOTE] Every one spawn 60 props each. How much props on the server ? 60x128 = 7680 :D. Your processor will be happy :D.
[QUOTE=GammaFive;16313842]Imagine 128 player zombie survival. lol.[/QUOTE] Click the picture below to join. [url=steam://connect/69.162.65.140:27015][img]http://module.game-monitor.com/69.162.65.140:27015/image/default/t:E00/h:22A6FF/l:EF0/cod4-04.png[/img][/url] Done. :v:
[QUOTE=slayer3032;16314760]Click the picture below to join. [url=steam://connect/69.162.65.140:27015][img]http://module.game-monitor.com/69.162.65.140:27015/image/default/t:E00/h:22A6FF/l:EF0/cod4-04.png[/img][/url] Done. :v:[/QUOTE] That Sir currently is at 64...
[QUOTE=Loucouss;16314574]I don't any problem now :). Every one spawn 60 props each. How much props on the server ? 60x128 = 7680 :D. Your processor will be happy :D.[/QUOTE] The server would be happy too as that is 3 times the entity limit.
Garry, I <3 you for this update. Also, server stability seems to have increased with it.
[QUOTE=Syphen;16314831]That Sir currently is at 64...[/QUOTE] Refresh the page, game-monitor is slow.
[QUOTE=Spacetech;16313774][img]http://content.screencast.com/users/Spacetech/folders/Jing/media/43a1bf39-41d2-4a75-9d70-331d081b5428/2009-07-27_1803.png[/img][/QUOTE] Imagine a 128 man sandbox server Holy fucking shit.
This update came from garrys heart. :lovewcc:
[QUOTE=Dlaor;16314394]Deathrun with 128 players? HOW FUCKING AWESOME WOULD THAT BE![/QUOTE] Epicly laggy from what I saw :)
[QUOTE=Jamesy151;16315489]Epicly laggy from what I saw :)[/QUOTE] The pings were fine but it's just the fact that when a new round started the server had to spawn 128 players. The player entities themselves were lagging the server. Once about 30 people died the lag was gone.
[QUOTE=Spacetech;16315562]The pings were fine but it's just the fact that when a new round started the server had to spawn 128 players. The player entities themselves were lagging the server. Once about 30 people died the lag was gone.[/QUOTE] I was dead by then haha
Finally Garry dicided to release a good update. One that adds new features and dosn't break stuff. Good job with this one.
Um, my easy weld is messed up now. (I can't give the second click that actually welds the prop). Also, with Wire, The advanced wire tool can't select X, Y, or Z inputs. Both worked fine yesterday, and I haven't updated Wire.
Imagine all 128 of them having mics. Fuck I would never get a word in.
Jesus, this is the future.
Wait a second, what happened with Update 67? Did we skip it or something?
[QUOTE=GreenDolphin;16316593]Wait a second, what happened with Update 67? Did we skip it or something?[/QUOTE] Probably was the one that blocked HLSS/DJ
It's a good apology for the disabling of HLSS. Can't wait to experience 128-player Zombie Survival... ...right after I lower the video settings.
[QUOTE=DJ Biscuit;16318229]Probably was the one that blocked HLSS/DJ[/QUOTE] that was 66
[QUOTE=Carlisle;16318866]that was 66[/QUOTE] 66 was the worst update for gmod.
67 was the one that fixed the scary Gman LUA virus, right?
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