'New Era' of Call of Duty Set to Be Revealed on Sunday
171 replies, posted
[QUOTE=Dick Slamfist;44700919]That actually is an extremely cool design. I'm surprised that's not a more common design use, using medieval armor as inspiration for sci-fi stuff[/QUOTE]
Hell, the Brodie Helmet and Stahlhelms were based off of Medieval designs.
[QUOTE=Zillamaster55;44700459]B-but cod is bad and only for plebians!!!
No, I really [I]really[/I] like Treyarch's games and I think they deserve more recognition. Black Ops 1 had an enjoyable campaign (story wise) and a healthy multiplayer. Black Ops 2 was the most "fluid" in terms of the campaign (dude you can change the outcome [a little but still]), and added a tonne of cool stuff to MP.
It's the IW/Sledgehammer ones that deserve hatred for rehash, not the Treyarch ones.[/QUOTE]
I passed on BO2 because of IW's piece of trash that was MW3.
The game literally lobotomized my head and deleted any affection I possessed for call of duty games with how fucking BAD it was.
It felt like playing a completely disjointed MW2. The gameplay was the very same which felt boring as hell.
The sounds were bad, but how bad? They switched some gun's sounds with each other, like the deagle sounding like the revolver, for whatever reason, and gave even worse sounds to the other guns who either sounded like airsoft weapons or like hand cannons.
The graphics.... Good god, the graphics.... I actually enjoyed MW2 because you could see some improvement over CoD 4's graphics, but MW3? Oh my fucking god, it looked horrible. And this from someone who could tolerate BO1's graphics on low pretty well.
But the worst parts were the game modes.
Coop was good, but singleplayer was so fucking boring I didn't even finish it, and multiplayer was a disaster, mainly because of the fov being shit, and the maps being "The worst maps I have ever played in any multiplayer game".
There are UT maps with some pretty annoying features that are worth gold compared to the ones in MW3.
Because of this, I never ever touched CoD again, and sadly, lost BO2, which I quite enjoyed playing during a free weekend.
Although I probably would not buy it anyway since you have to buy every damn CoD game once it gets out since the one before will most likely die.
I had quit CS games because of how fucking awful the hit detection is in them, but right now, I'd rather dump 30 bullets into a guy and not register a single one than pay for another CoD game, no matter what comes out. Which is a shame, because 3arch actually does good games nowadays. Props to them for deviating from making the game crappier than before.
Guns are unique, no modern with greeble attached, but actual original design guns that have greeble
And the story is set around the good guys are going against the US Gov't
this may be good
[QUOTE=Xmeagol;44702834]You complain way too much for someone that never bought one cod[/QUOTE]
You're clearly not reading between the lines.
I've still played each and every one of the CoD games, except CoD2.
That's Raiden's visor he's wearing
I know CoD wanted an EdGy reboot but c'mon
so wait, does the player work for the PMC or the government?
i really hope they work for the PMC.
it'd be rad to play the game from a new perspective.
[QUOTE=Smooth Jazz;44705543]There's something that bothers me about Spacey's character's model. It certainly looks very much like Spacey but it's not high fidelity enough for me when I know what real Kevin Spacey looks like. Going with a different looking model would probably fix that issue but Spacey has such an iconic voice that it is hard to imagine belonging to someone different looking.[/QUOTE]
Uncanny Valley effect hard at work, something that very few games have gotten past.
It's interesting that games and movies are really starting to push the ideas of powered exoskeletons being used in warfare. I mean even if it's possibly ripping off of Titanfall and Elysium, it's becoming a huge thing in sci-fi lately, and generally the tech design in games are all starting to look the same: District 9-ish with futuristic elements and weird geometry but still a lot of stuff that we have today.
[QUOTE=itak365;44709466]It's interesting that games and movies are really starting to push the ideas of powered exoskeletons being used in warfare. I mean even if it's possibly ripping off of Titanfall and Elysium, it's becoming a huge thing in sci-fi lately, and generally the tech design in games are all starting to look the same: District 9-ish with futuristic elements and weird geometry but still a lot of stuff that we have today.[/QUOTE]
the power suit at the beginning looks straight out of elysium
plus all the long jumping and shit like that seem taken from titanfall, but they dont seem to be obviously ripped from titanfall. If there's bigger campaigns and multiplayer maps i could see the long jump thing being a cool thing to have in there
[QUOTE=joes33431;44709190]so wait, does the player work for the PMC or the government?
i really hope they work for the PMC.
it'd be rad to play the game from a new perspective.[/QUOTE]
I think there were some rumors floating around after the reveal that the player would control a PMC member who works for the main antagonist.
Gaming in a very "iterative" marketplace. People need to remember this.
The success of previous games is built upon and emulated by those that succeed it. If an idea or premise is popular and well-received by the public, then more of such material is created due to an apparent demand and interest.
Throughout gaming history, we've seen newcomers that get it right and become 'classics' that then go on to spawn innumerable games made in its similar fashion. Inbetween this time, other games attempt new gimmicks, gameplay elements and so forth - some stick and become popular, leading to more development in that direction through further games. Some dont, which then fail or otherwise fade into obscurity.
Such things as RTS games sadly being downsized over time because people apparently find it 'hard' to manage a base, build buildings, research and manage resources along with a large number of units. Dawn of War 2 removed base building entirely. Ground Control 2 attempted a system where the resources of units lost are slowly regained. MOBA games such as LoL and DotA arose out of a popular mod within Warcraft 3.
The same principles apply on the FPS front. We've seen games add in features such as aiming down the sight. Parkour-style movement. Full depth physics and environmental destruction. Similar tried-and-true storylines that people agree with or have an interest in, along with familiar settings, be it Fantasy or Sci-Fi.
It is very hard for a company to attempt something "completely" new due to the immense amount of risk pertaining to the money sunk into the project. It could become the next big thing and a blockbuster success. It could flop dismally and crush the company.
Hence we see companies instead 'slowly' fiddle with and tweak the current 'popular' formula with minor changes over time rather than a big, dramatic push. We see CoD games nearly every year because its a proven formula and people buy it, regardless of the opinions people may have associated with the title.
[QUOTE=Haskell;44701835]No, we can't. Call of Duty is not okay [b] anymore [/b] but was in the past, now its just a massive joke and cash in and the only people buying these games are under age gamers who have not developed a taste for video games.[/QUOTE]
What games do you think these 'underage gamers' should have in their taste then? Did you forget some people like other things?
[editline]4th May 2014[/editline]
Also model porters will love the Spacey model.
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