• Bethesda Knew PS3 Skyrim Had Memory Issues, Shipped Anyway
    113 replies, posted
[quote]Valve's Gabe Newell said in 2007--long before Sony's decline started--that the PlayStation 3 is a "waste of everyone's time." He went on to tell Edge Magazine that "investing in the Cell...gives you no long-term benefits. There's nothing there that you're going to apply to anything else. You're not going to gain anything except a hatred of the architecture they've created. I don't think it's a good solution." Read more: [url]http://news.cnet.com/sony-ps3-is-hard-to-develop-for-on-purpose/#ixzz1mgVPbMTX[/url][/quote] Go gabe.
[QUOTE=n0cturni;34746904]how is that still funny to people i mean holy shit people have been vomiting it all over the forums like an "arrow to the knee" joke[/QUOTE] Because Zero Punctuation.
sounds like a typical bethesda move really. why fix shit before release when people will still buy the game.
[QUOTE=rinoaff33;34746552]Avatar fits. But really, it's so completely fucking obvious that Bethesda rushed Skyrim out for the 11/11/11 gimmick to increase sales through memorability. Skyrim is hands down the buggiest game I've ever played. And the NavMesh bug is inexcusable, since it's been there since [I]Fallout 3[/I] but Bethesda hasn't bothered to fix it because there's an extremely roundabout solution (which is unsupported by the Workshop) that the modders came up with. Let's not forget how the 4GB patch and SkyBoost (both of which have been integrated into the game via patches) were first made as mods.[/QUOTE] If Skyrim is the buggiest game you've played, you haven't played much. Until I started working mods into it, I never had a crash. I know that's just one person, but it can't be the buggiest game if not everyone is running into bugs and crashes constantly. Yes, it was most likely rushed out a bit, but it's not THAT bad.
[QUOTE=HumanAbyss;34746992]If Skyrim is the buggiest game you've played, you haven't played much. Until I started working mods into it, I never had a crash. I know that's just one person, but it can't be the buggiest game if not everyone is running into bugs and crashes constantly. Yes, it was most likely rushed out a bit, but it's not THAT bad.[/QUOTE] Crashes aren't the only bug in the world. How about a common bug that requires people to manually extract sound files? Or a bug that makes using the main gimmick of the game (shouts) useless in combat? Or a bug that freezes you in place when using the poorly-made finishing moves? Or a bug that makes creating custom interiors completely futile? Or an "HD" pack with bugged textures? Or dragons that move backwards at 200 KM/H? I've encountered all of these and many more personally, and I didn't start using mods until after 1.4 was released. And there are plenty more issues besides bugs that I won't get into.
Except your anecdotal evidence means jack shit.
[QUOTE=rinoaff33;34747019]Crashes aren't the only bug in the world. How about a common bug that requires people to manually extract sound files? Or a bug that makes using the main gimmick of the game (shouts) useless in combat? Or a bug that freezes you in place when using the poorly-made finishing moves? Or a bug that makes creating custom interiors completely futile? Or an "HD" pack with bugged textures? Or dragons that move backwards at 200 KM/H? I've encountered all of these and many more personally, and I didn't start using mods until after 1.4 was released. And there are plenty more issues besides bugs that I won't get into.[/QUOTE] I've never seen or endured ONE of these. I admitted my anecdotal experience isn't everything, it's about time you do the same.
[QUOTE=5killer;34747154]Except your anecdotal evidence means jack shit.[/QUOTE] I suppose the number of [B]user-made[/B] fixes posted on internet (a very small portion of which I linked earlier) don't mean jack shit either. Or the fact that this specific bug fix video has 117000+ views. [video=youtube;_4fZrCx-vLg]http://www.youtube.com/watch?v=_4fZrCx-vLg[/video] I suppose [URL=http://elderscrolls.wikia.com/wiki/Bugs_%28Skyrim%29]this[/URL] means jack shit too. At least the game is (mostly) worth the money once you spend days (or weeks, or months) fixing everything.
[QUOTE=5killer;34747154]Except your anecdotal evidence means jack shit.[/QUOTE]The navmesh bug is a confirmed bug that's been in Bethesda's Gamebryo games since Fallout 3. It essentially means that any player-created levels with an AI navmesh will break after the player revisits it, making the NPCs completely immobile. The sound bug is related to Esbern, a part of the main questline. His sound files do not properly play, and require manually extracting them from the .bsa. If an NPC that speaks does not have the sound files to go with it, the text zips past almost in an instant, and NPC actions related to that speech may break. In Esbern's case, he doesn't open the door to his hideout, making the main quest impossible to progress in at all. If you progress far enough in the main quest without the fix, you WILL encounter this. It's not mere anecdotal evidence, these are actual issues collected and catalogued by the entire community. The first bug has persisted for [B]5 years[/B] despite numerous reports to Bethesda about it. The second hasn't been fixed since Skyrim's launch despite the multiple patches that have come out in that time.
I can name a game buggier than this GTA4 And it struggles to run on my q6600 and 4GB RAM
[QUOTE=Steven :D;34746971]Go gabe.[/QUOTE] He then changed his mind and said its better than the 360.
[QUOTE=CanadianBill;34746344]Oh no, after playing hours in their game it starts to lag and you need to reboot it. They patched it, if they didn't they'd look bad for releasing it to everything else, people would be pissed if they didn't release it. It wasn't game breaking, you just reboot it and you're fine.[/QUOTE] It's not that, like at all. It's the save file going above a certain size which causes the framerate to drop sharply and keep dropping, despite restarting the console or reloading the game over and over, to the point where the game is physically unplayable. Please don't spew shit if you don't know what you're even talking about.
[QUOTE=World Eater;34747532]It's not that, like at all. It's the save file going above a certain size which causes the framerate to drop sharply and keep dropping, despite restarting the console or reloading the game over and over, to the point where the game is physically unplayable. Please don't spew shit if you don't know what you're even talking about.[/QUOTE] It's a good thing that smithing is easy to level, otherwise daedric armor (and other associated high-level things) would never even see the light of day on the PS3 version.
Everyone knows [b]Skyrim[/b] is buggy as hell. The question is whether the good bits can out-value the bad bits, and this not only depends on the player's tastes, but also how many and which bugs they encounter. Whether they really just pushed it out because of the release date I don't know. But the gaming industry has become really aggressive in my opinion, constantly trying to pump out sequels and DLC and shape the iron while it's hot. And it's pretty much impossible to completely bugfix something as massive as Skyrim, so when do you draw a deadline? I'm probably gonna have to play devil's advocate on the [b]Playstation 3[/b] matter as I don't use and don't despise any Next Gen consoles. People have already mentioned the architecture doesn't exactly seem to be developer friendly. I can't confirm that for myself, but I'm sure the industry would have been much more compliant. The PS3 has no games joke is old, but there's an ounce of truth to that. At the end of the day, the software library is what counts, and the PS3 still relies a lot on exclusive titles for that purpose. Hell, small developers and an abnormally large amount of Japanese developers still produce new games for [b]PS2[/b] because they don't have to come up with high end graphics, the PS2 is widely available or cheap to buy and because users can rely on a large software library, the PS2 is still very much used by consumers although its life cycle should be over. My two cents. [b]TL;DR[/b] Skyrim can be very buggy, but in many cases the positive experiences can overshadow them; PS3 is good on paper, but apparently the hardware not the best environment to code on and the PS2 outclasses it in software variety, which is why smaller devs as well as customers still use PS2 past its life cycle.
[QUOTE=rinoaff33;34747355]I suppose the number of [B]user-made[/B] fixes posted on internet (a very small portion of which I linked earlier) don't mean jack shit either. Or the fact that At least the game is (mostly) worth the money once you spend days (or weeks, or months) fixing everything.[/QUOTE] I never said the game wasn't buggy just that because you experience bugs, everyone who has ever played will experience the same exact bugs.
Why did this thread become a discussion about the PS3's quality?
[QUOTE=STeel;34748308]Why did this thread become a discussion about the PS3's quality?[/QUOTE] This: [url]http://www.facepunch.com/threads/1164353?p=34746200&viewfull=1#post34746200[/url]
[QUOTE=STeel;34748308]Why did this thread become a discussion about the PS3's quality?[/QUOTE] >Gaming-based forum >Thread about a specific console You couldn't see this coming?
[QUOTE=Nikota;34746148]And that's the realities of capitalism and multiplatform development.[/QUOTE] not sure how shipping faulty products to meet your release date has anything to do with capitalism but hey buzzwords are fun to use
Only big bug I ever encountered on Skyrim is being unable to complete the blood on ice murder quest. Oh wait..I have a 360 that's why. :D
In other news: [img]http://i.imgur.com/qxwD6.jpg[/img]
Bethesda not giving a shit about things they should give a shit about? Surely you joke.
[QUOTE=Fatfatfatty;34746875][img]http://4.bp.blogspot.com/-jnwqezP86Ww/Td_WTq9dxoI/AAAAAAAAAiI/GUzKdsxq4XQ/s1600/pcgamingmasterrace.jpg[/img][/QUOTE] With Bethesda games this is totally the case. Consoles are stuck with the shitty base games and PC gamers can mod away without a care in the world. Also the title of this thread makes it sound worse than it is. They thought this would only effect a minority of players so they didn't bother
[quote="Management"]Okay, game X has been released so get moving on the next big seller. You got five weeks.[/quote] [quote="Devs"]Five weeks?? We can get the mechanics and the basic game done in that time but we won't have enough time to debu-[/quote] [quote="Management"][b]WE HAVE THE INTERNET FOR UPDATES! GO MAKE US OUR SALARIES OR WE WILL PUT YOU BACK ON 84-HOUR WORK WEEKS!![/b][/quote]
it's just ps3
It doesn't sound that horrible really. It sounds like they were aware that there was a gamebreaking bug, but they thought it was something so rarely occurring that they could release the game now and work on a patch to fix the bug before anyone noticed.
Wasn't it clear enough already that Bethesda doesn't give a shit about consoles and just release their game on them to get more money ? You'd have to be desperate to buy F3, NV, Oblivion or Skyrim on consoles - it's just shooting yourself in the foot as you deprive yourself of modding, and the game looks generally worse on consoles than on PC. Even if your PC is shit you should consider either taking the game on PC or not taking it at all, the console versions of bethesda games have always been a waste.
[QUOTE=The Baconator;34746200]There's literally no point to the PS3. It's the most abnormal to program on, and Epic hired an entire team just for PS3 ports. In addition, developing for 360 is allot like developing for a Windows PC, so much that many 360 games get PC ports (like Mass Effect or Alan Wake). Also, Blu-Ray, which did nothing for gaming but made the PS3 more expensive (and disc reads [B]far[/B] slower than DVD, thus longer load times on PS3 and some games even require mandatory installs). There's literally no incentive to "unleash the true power of the PS3 :downs:" since you can spend that money on making a PC or Wii or smartphone version instead, and just release a shitty PS3 port (like what most devs do unless Sony pays them).[/QUOTE] [Offtopic] Oh it's 2006! Hello there. Welcome in 2012... As for Blu Ray... It pays off. I'm talking about Multi Disk Games. Like FF13, LA Noire, Mass Effect 2 Todays games kind of topped the limit of what DVDs can provide. Oh and about reading speeds: BluRay Drives in PS3s are 2x = 9MByte per Second DVD Drives in X360s are 12x = 16MByte per Second But most games are on Dual Layered Disks and the X360 drive reads them at 8x Speed and 8x Speed = 10MByte per second. So in most cases, the XBox has a reading speed Bonus of 1MBps / 11% ... Oh wow... And remember, next generation will see faster Blu Ray drives... and in terms of speed they outperform DVD speeds greatly. So as long games will stay on disks, you will see Blu Ray or similar formats. So please... the next console fanboy war isn't that far away, please focus on that one and keep quiet for now. [/Offtopic] Well to kinda go back to the topic. Skyrim is (on the tech side) a pretty small game. Pretty much fits on a single layer DVD. So if you're really stupid enough (subjective) to buy this game on a console and miss one of the strong points of the game (the modding community) then you would have been better of with the XBox Version.
Makes you wonder what kind of people work at Betheshda. From what I've seen they have: Mediocre graphics for current AAA titles (just a very minor quirk). Beyond terrible animations (in every damn game). Clunky and unpleasant combat in every game. And rather shitty programming.
With Bethesda, Bugs are features. Otherwise they'd surely not have included so many!?
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