• The Ultimate DRM: A Giant Pink Scorpion That kills You Whenever You Play if You Pirated the Game
    140 replies, posted
[QUOTE=luck_or_loss;33648063]The only form of drm I would ever put in my games is this video after the end credits. [media]http://www.youtube.com/watch?v=bEBbu-wkKrs[/media][/QUOTE] Before the end credits, nobody waits until after the credits
[QUOTE=Zezibesh;33641978]Except a video will not convey the [I]feel[/I] of the game and it can't even determine whether you find the gameplay fun. Watching videos of STALKER is fucking boring but the game itself is really good.[/QUOTE] You're still justifying an illegal activity. Don't pretty up something bad. DO you guys have no friends? Almost all of my games I've bought because of multiple review sources, demo videos and generally the reputation of the developer behind the game. And if worse comes to worse, I ask my friends. You guys are basically going with the 'I'm too lazy to do my research.' Even though pirated games actually require more work than a simple fucking google search.
That is actually pretty scary.
[QUOTE=Used Car Salesman;33637193]Eh, amusing but people will figure out how to crack it. Plus, I don't think DRM that deliberately fucks up the game experience is a good road to go down. As opposed to, you know, just fucking up the game experience as collateral damage.[/QUOTE] Not really. This way it allows people to get a taste of the game as pirates, but they [b]won't[/b] be able to complete it without cracking it. This drastically reduces the number of people remaining pirates, as once they've had a taste, they are more likely to be inclined to buy the game.
[QUOTE=Swilly;33648100]You're still justifying an illegal activity..[/QUOTE] While I agree with you this argument is terrible, they're saying it shouldn't be illegal in the first place I agree, I ask my friends, read reviews, play any demos if possible, etc so that I actually know what I'm buying
RPGs could pull off the best "creative DRMs" I think. Spending skill points at random, autosaving after important decisions you might want to reverse, calculating random stats for customized body features everytime you talk to a character, etc. Also, in regards to the piracy debate, the "I think of it as a demo" excuse isn't that far fetched. AAA games have become stupidly expensive because of graphics (and to a lesser extent, AI), especially in some countries like Australia or where the import sucks; and on the other hand the internet is giving the customer more power over information than ever, so especially young people get quickly used to that idea and clash with common marketing strategies that have the goal to minimize user information to the bits they WANT or NEED the customer to know. All in all I don't think a lot of pirates would've bought the games without the option. Most just would've said "eh, got no money for that" or "no way I'm paying that much" and then maybe watched a Let's Play or something.
The one for batman arkham asylum failed, the one where it screws up your glide.
[QUOTE=Swilly;33648100]DO you guys have no friends? Almost all of my games I've bought because of multiple review sources, demo videos and generally the reputation of the developer behind the game.[/QUOTE]Most of the games I ultimately bought I tried out via a Blockbuster rental first, but now...[i]yeah[/i]... I would tap my friends and reviews, but experience has taught me that neither really work on the same wavelength as I do. I have friends who love the [i]Gears of War[/i] series, and reviewers often put those things up on a pedestal, but I never got the point of making a shooter based around automatic cover when you can just give me a crouch button to let me do it myself. And on the other hand public opinion of [i]Clive Barker's Jericho[/i] could be accurately summed up via an orangutan doing armpit farts, but I was genuinely enthralled by all the concepts involving pocket dimensions, rips in reality, and god-aborted abominations.
[QUOTE=Pennywise;33648306]Most of the games I ultimately bought I tried out via a Blockbuster rental first, but now...[i]yeah[/i]... I would tap my friends and reviews, but experience has taught me that neither really work on the same wavelength as I do. I have friends that love the [i]Gears of War[/i] series, and reviewers often put those things up on a pedestal, but I never got the point of making a shooter based around automatic cover when you can just give me a crouch button to let me do it myself. And on the other hand public opinion of [i]Clive Barker's Jericho[/i] could be accurately summed up via an orangutan doing armpit farts, but I was genuinely enthralled by all the concepts involving pocket dimensions, rips in reality, and god-aborted abominations.[/QUOTE] Which is why I ask multiple people about a game, if all of them say it's fantastic then I know that it's probably rubbish (case in point; Call of Duty MW2)
[QUOTE=neos300;33646368]How exactly is 'get it for free, or not at all' an excuse? You shouldn't be able to get it if you can't afford it, you aren't entitled to videogames, it's not a human right.[/QUOTE] Because that's exactly the case with everyone I've personally met. It doesn't even have any lost sales if that's the case, and if you pirate it there's a lot you can't legally do with your copy anyways. and "not a human right" ok, what if someone can't afford a bed-frame? or a radio? is it not their right to have one then? And sure, its bad, but it's hardly anything and doesn't actually harm anyone, pretending it does is just silly. [QUOTE=Swilly;33648100]You're still justifying an illegal activity. Don't pretty up something bad.[/QUOTE] It's illegal because people think it's far worse than it actually is and jump the fucking gun every time they hear it.
[QUOTE=CakeMaster7;33648080]Before the end credits, nobody waits until after the credits[/QUOTE] But I want them to look at all the people who put many hours into the game they just played for free I will have a picture of everyone's eyes in the end credits of pirated copies [editline]9th December 2011[/editline] And maybe a picture of a puppy crying while being comforted by a kitten
[QUOTE=J!NX;33648319]Because that's exactly the case with everyone I've personally met. It doesn't even have any lost sales if that's the case, and if you pirate it there's a lot you can't legally do with your copy anyways. and "not a human right" ok, what if someone can't afford a bed-frame? or a radio? is it not their right to have one then? And sure, its bad, but it's hardly anything and doesn't actually harm anyone, pretending it does is just silly. It's illegal because people think it's far worse than it actually is and jump the fucking gun every time they hear it.[/QUOTE] Or it could actually be bad and the people who do it, (such as myself) just want ourselves to feel like we're somehow romantically doing the right thing :v:
[QUOTE=1chains1;33641241] [B]In the end there is no excuse for piracy[/B] and there is no excuse for hurting the customer with the DRM's. [/QUOTE] that is where you are wrong. pirating a game to make sure it runs on your computer is a mighty valid reasion. if devs dont want me to pirate a game to make sure it runs, make a freaking PC demo for it.
[QUOTE=legolover122;33648482]that is where you are wrong. pirating a game to make sure it runs on your computer is a mighty valid reasion. if devs dont want me to pirate a game to make sure it runs, make a freaking PC demo for it.[/QUOTE] Or you could look at the specs and do research like you would for ANY other product.
[QUOTE=Swilly;33648510]Or you could look at the specs and do research like you would for ANY other product.[/QUOTE] me not being tech guy i wont know if my graphics card will outdo the required graphics card. plus the reccomended is for a certain settings and a non-native resolution, 90% of the time lower than mine. so when a game is 60 dollars, i think i will pirate it to make sure it runs first. because if i pay 60 dollars for a game and it doesnt run, i will be irritated greatly. NOT THAT I DO THAT. So dont ban me for pirating. I buy games on steam so 15 dollars is not too much of a risk for me.
unable to shade polygon normals
[QUOTE=Swilly;33648453]Or it could actually be bad and the people who do it, (such as myself) just want ourselves to feel like we're somehow romantically doing the right thing :v:[/QUOTE] Making an exact copy, and deleting after certain use... is it really as bad as stealing someones bike? or candy from a child? No, it's not, it's a a purely digital item that has no physical effect on anyone. So to say its "Actually bad" is silly. Maybe not everyone is morally 100% right by doing that and lazy, but the societal effects are just completely null. You're not going to contribute to anything physically harmful by downloading a copy, so is it really as bad as we think? Now lets say pirating DOES cause lost sales, even then, the music industry / Hollywood makes so much fucking money its sick. Not only that, but todays pirating can actually help with sales, as the 'pirates' would tell others to get the game and 70-90% of the time they'll buy it.
There was that one game where the publishers put a copy of it on the Pirate Bay where everything in the whole game was wearing pirate hats.
[QUOTE=J!NX;33642480]yep because a video can simulate gameplay's feel perfectly well what are you doing... "pirate it to test it out then buy it later" is called "Safe buying", buying something you actually had a demo with and actually know how it'll feel, then buying it after. "I'm too poor" can be one as well you know, some people live off 7.25 an hour and have to pay off debts here in the US, and are barely scraping by, [b]so they either get it free, or not at all.[/b] BTW, the only real 'lost sales' are in people who pirate, then sill the game. THAT is stealing.[/QUOTE] If you do not have money, you do not get the game. Why does this point go over so many peoples' heads?
[QUOTE=chimitos;33649424]There was that one game where the publishers put a copy of it on the Pirate Bay where everything in the whole game was wearing pirate hats.[/QUOTE]No Time To ExplMY EYES! MY RIBS ARE [i]IN MY EYES[/i]
[QUOTE=The Aussie;33637414]Best DRM ever was when the developer made the game around 2x as hard, and just near the end, before everything is revealed, the game cuts out and freezes. When you restart the game your save is gone.[/QUOTE] they did this with the original earthbound on super nintendo you know
Reminds me of the Anti-piracy measure of GTA IV. You're still allowed to "play" the game, but you're constantly drunk, making it for the most part unplayable. I had it a few times when installing mods, interestingly.
[QUOTE=Gmod4ever;33637492]So you're going to play [url=http://www.youtube.com/watch?v=kUcFAA1dKPY&feature=player_detailpage#t=70s]Anaal Nathrakh's "In the Constellation of the Black Widow"[/url]?[/QUOTE] But i would enjoy this a lot.
[QUOTE=J!NX;33648647]Making an exact copy, and deleting after certain use... is it really as bad as stealing someones bike? or candy from a child? No, it's not, it's a a purely digital item that has no physical effect on anyone. So to say its "Actually bad" is silly. Maybe not everyone is morally 100% right by doing that and lazy, but the societal effects are just completely null. You're not going to contribute to anything physically harmful by downloading a copy, so is it really as bad as we think? Now lets say pirating DOES cause lost sales, even then, the music industry / Hollywood makes so much fucking money its sick. Not only that, but todays pirating can actually help with sales, as the 'pirates' would tell others to get the game and 70-90% of the time they'll buy it.[/QUOTE] Yeah, yeah it is because as a matter they keep the pirated copy and only buy the game when it goes on sale :v: Hell I bet a bunch don't even buy the game anyway.
Man, I would have so much fun making stuff like this. I'd probably just have an invincible guy in a pirate hat harass the player.
[QUOTE=Swilly;33650135]Yeah, yeah it is because as a matter they keep the pirated copy and only buy the game when it goes on sale :v: Hell I bet a bunch don't even buy the game anyway.[/QUOTE] "Now lets say pirating DOES cause lost sales, even then, the music industry / Hollywood makes so much fucking money its sick. ' Holly wood isn't going to loose millions of dollars because of 'pirates', that's just insane. I've heard a few claim they've lost 'tens of thousands' of dollars on it too, but they have no proof at all to back it up. At most you'll probably lose like 500-1500$, mostly on sales that you wouldn't be getting anyways, regardless. Also, do you even realize how much money the producers make? Piracy isn't going to do anything, the numbers that will even matter are so small compared to the actual profit they made.
[QUOTE=Zezibesh;33641978]Except a video will not convey the [I]feel[/I] of the game and it can't even determine whether you find the gameplay fun. Watching videos of STALKER is fucking boring but the game itself is really good.[/QUOTE] Reminds me of Kingdom Hearts. The only time I ever heard of it was from the commercials and from the looks of it, I fucking hated it. Then I played it... That was a fun ass game.
[QUOTE=luck_or_loss;33648063]The only form of drm I would ever put in my games is this video after the end credits. [media]http://www.youtube.com/watch?v=bEBbu-wkKrs[/media][/QUOTE] I would use this [media]http://www.youtube.com/watch?v=F8jSMSRfMp4[/media]
Well, upon reading this thread, I only have one thing to add... I am [B]never[/B] playing a game developed by anyone on FP :v:
[QUOTE=AceOfDivine;33637574]So you propose a drm that's mistaken for a bug?[/QUOTE] Unable to shade polygon normals?
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