• Blizzard wants to restore Starcraft, Warcraft 3 & Diablo 2 to their former glory
    135 replies, posted
[QUOTE=SgtTupelo;49055870]Diablo 2 + expansion updated to work on modern hardware and multiplayer that's integrated to Steam please. And perhaps some resolution-fixes. No more. Please thank you.[/QUOTE] Yeah you're literally insane if you think Blizzard is going to publish things on Steam much less use Steamworks when they wrote their own client for Battle.net.
[QUOTE=Elspin;49055419]Pretty much the first hour you should have a fair amount of skill gems and be through a fair amount of areas, you're definitely not slapping zombies with 1 skill anymore. By 10 hours I'm pretty sure I had more skills than you're allowed to have at once in Diablo 3 and I definitely wasn't fighting zombies (although I was playing a necromancer so I definitely had some zombies with me).[/QUOTE] Yeah, but none of the skills are very interesting or feel that good to use, and you don't get the actually interesting skill gems until a ways in. [editline]6th November 2015[/editline] [QUOTE=BuffaloBill;49057027]I'm curious, what major lorechanges happened in D3 that piss people off?[/QUOTE] I can't think of anything really, besides the terrible villains, which doesn't really have much to do with lore. Though that alone was more or less enough to sink the story alone.
Azmodan and Diablo became chumps from Saturday morning cartoons. That's what's wrong with the story.
[QUOTE=DeEz;49055513]If you can pull yourself through the mud that is low level PoE gameplay then it gets a little better... but only a little. The game is plagued by the fact that most build enabling items are worth like a minimum 20 exalted [I]each[/I], which is a fortune to players who just started playing. To put into perspective, I have a level 90 character running maps (basically rifts), and the amount of exalts I can procure in a single day ranges from 0 to 3, depending on item drops. The entire game revolves around trading, not actually getting the items yourself. The chances of you getting that mjolnir (build enabler) or that vagan dagger/voll's devo (more build enablers, one of them can't even drop normally anymore!) is so miniscule that by the time it actually drops (IF it EVER drops) you've already earned enough currency to buy it several times over. And that's fine I suppose, if you're into that sort of thing and want to play the market about as much as you play the actual game... if the trading system wasn't so [I]fucked[/I]. To a newcomer, you'll see that there are trade channels where a whole myriad of people spam "WTS this and that for [insert hilarious overpriced price tag here]", most of them bots or people using macros. But this will only get you so far - because there are so many people spamming at once, your message will be drowned in the crowd and you'll be lucky to get anything sold quickly (sometimes even at all). So eventually some community members decided to try to fix this horrible mess by making [URL="http://poe.trade/"]poe.trade[/URL], which is effectively a 3rd party auction house that scans the shop threads people have made on the forums and conveniently categorizes them so people can look items up, complete with buyout prices and stat filtering. To top it off, the game engine itself is an unoptimized piece of shit, and some character builds are rightfully called "lag builds" (which are banned in a lot of groups) because the amount of particles they're emitting with their abilities will drop your fps significantly no matter how good your system is. This has been a problem since BETA by the way.[/QUOTE] But most of these items only exist because they are a rare drop, they are the better, super high end, hard work and dedication items. It gives the people who play the game thousands of hours something to strive for. There are really only a few builds where a completely inaccessible unique is the deal-breaker which is a shame, but there are thousands of builds that are significantly more accessible. Having an in-game market, vs having something that required player interaction, has significant differences on the market function.
Just leave those games as they were Blizzard. I do not trust you with making ANY remakes. You guys better watch out what you wish for.
[QUOTE=BananaMed;49057877]Just leave those games as they were Blizzard. I do not trust you with making ANY remakes. You guys better watch out what you wish for.[/QUOTE] I think realistic you're just looking at them integrating their most recent anti-cheat, do some anti-spam measures, and solve some compatibility issues.
[QUOTE=June;49055741]if they can get the online community going again for starcraft i'll cry with happiness i spent most of my childhood playing UMS games online and would love a chance to play them again [editline]5th November 2015[/editline] I never even bothered with sc2 because i heard the custom map community wasn't any good, anyone know if there's any truth to that?[/QUOTE] I spent so much time playing sunken defense and bounds it blows my mind. Age of empires II, Starcraft and Diablo 2 are my big 3 of "nostalgia gaming". Custom map community in SC2 does suck, don't even bother.
inb4 they ruin the dark gritty atmosphere in starcraft and D2 and replace it with cartoony designs and bad voice acting please just update them to run on modern OSes and leave the rest of that shit alone [highlight](User was banned for this post (""inb4" memeshit" - Big Dumb American))[/highlight]
[QUOTE=HumanAbyss;49057855]Azmodan and Diablo became chumps from Saturday morning cartoons. That's what's wrong with the story.[/QUOTE] And Magdah is basically just Rita Repulsa.
[QUOTE=June;49055741]if they can get the online community going again for starcraft i'll cry with happiness i spent most of my childhood playing UMS games online and would love a chance to play them again [editline]5th November 2015[/editline] I never even bothered with sc2 because i heard the custom map community wasn't any good, anyone know if there's any truth to that?[/QUOTE] It's alright, there are some great games on the SC2 arcade. But there's a few problems 1. The way games are listed is shit, rather than having players host games, you're pretty much shown what the most popular ones are, and are put into a random lobby. Most of the most played games today were the most played games 4 years ago because of it. though things are slightly better now I think? 2. Editor isn't that friendly to newcomers. WC3 and SC editors were easy as fuck to worth it and get a custom map made. It's a lot more information dense so when you load it up you go "the fuck am I looking at??", and JASS has been replaced with galaxy which has quite a few flaws that you can google if you want to know. There's also just some weird limitations in place, such as a restrictive script limit (i think wc3 technically had one but it didn't matter) that has made it so some map makers literally can't work on their map anymore because they hit the limit. 3. There's also just not interest in it anymore I think. Back in WC3 and SC it was quite novel to have a map editors powerful like they were (sc was shit at first yeah but modders improved it). But nowadays with shit like unity I think a lot of those people don't bother with starcraft 2. There's also a weird clause in the EULA that makes it so anything made in the map editor belongs to blizzard, because they were butthurt about dota. Which is also a bit of a turn-off. Though you can play the starcraft 2 arcade for free if you just wanna play custom games, [URL="http://us.battle.net/arcade/en/"]you don't have to buy the game for it[/URL]. (if u do hit me up bb, because there's still some fun games on there). Now that WC3 models have all been ported to SC2 there's some pretty snazzy remakes of WC3/sc1 maps out there.
I enjoyed D3 more than D2 in every way except for the story, but then again neither game could really pull me in story wise. I actually wouldn't mind a D2 remake just to try it out once again, and I totally trust blizzard to do it right after all the flack they got from the release of D3. They wouldn't wanna drop the ball a second time
I booted up Diablo 2 again the other day and realised just how old it was when I noticed you can't make it fullscreen. You have to play in a little window that you click outside of repeatedly, I'd love an HD remake or something
D2 is just too inflexible in comparisson to D3, IMO. Either you stick to the cookie cutter builds; or try to experiment, get a build that underperforms in comparisson to said cookie cutter builds, and are forced to make a new character. The atmosfere and music, on the other hand, holds up damn well.
[QUOTE=Justin Case;49061128]I booted up Diablo 2 again the other day and realised just how old it was when I noticed you can't make it fullscreen. You have to play in a little window that you click outside of repeatedly, I'd love an HD remake or something[/QUOTE] There's actually a deal of great mods out there that add new content, allow up towards 1920x1080 support (though doing this lets you see enemies from way too far away) and some other improvements. Notably respecing. Given using these online will probably result in a ban.
I grew up pouring thousands of hours into Diablo 2 with my friends and family. I played it for over ten years, with large amounts of in-game wealth, dozens of high-level characters, and a pretty deep understanding of the game systems and how to play around them. My favorite was a witch hybrid character that used cross class ability-granting runeword items that synergized with her elemental boosting passive skills to do obscene damage in screen-wide pulses. I could kill every monster in the game but bosses on the highest difficulty just by walking past them, and win a lot of duels just by stepping out the gate. I loved how surprisingly deep character building was with items like that floating around. For that, Diablo 2 is without a doubt one of my favorite games of all time. So naturally, Diablo 3 was a pretty major disappointment. The actual gameplay is entertaining enough, but on release it was a vapid experience. There was no real depth to character building or gearing choices. It was just a raw numbers game with interchangeable skills and identical class builds. If you found Diablo 3's character building too simple and constraining, check out Path of Exile. People have been arguing about it here, and it's definitely not a game for everyone, but I personally can't recommend it enough. If the fun of an ARPG for you is experimenting with character builds, skills, and items, then Path of Exile is the game you've been waiting for. It is an incredibly deep system with endless possibilities for character building. It boasts a passive skill tree with 1000+ nodes accessible to any class to explore, several dozen unique active abilities that are usable by any class, another several dozen "support gems" which can modify active abilities in various ways (such as making them rapidly cast, fire out multiple projectiles per shot, ricochet between enemies, deal area of effect damage, etc), a unique currency system in which the "money" you collect is actually crafting materials that allow you to reroll item stats, and a loot system filled with countless build-enabling unique items. Path of Exile is the single deepest ARPG I have ever played by a wide, wide margin. It's not without its flaws, sure. The game was initially a HUGE grind (although several massive free updates have dramatically lessened it through streamlining the leveling process and adding tons of new content and side areas). One of the more recent, and much-needed changes was the addition of "gem vendors," which unlock every common skill gem and support gem for your class (IE- Witches, the pure intelligence class, tend to get mostly blue gems) available to very inexpensively purchase after completing certain milestone quests. This ensures that you're never stuck on progression because you haven't been able to find or trade for the ability gem you need to advance your build. While it was rarely an issue for older players who had huge stashes full of extra gems, this had represented a barrier of entry to newer players who had to rely largely on luck to find whichever particular gems they wanted to play with. Tons of little (and huge) changes like that have made starting out in Path of Exile more accessible than ever.
[QUOTE=thelurker1234;49060163]It's alright, there are some great games on the SC2 arcade. But there's a few problems 1. The way games are listed is shit, rather than having players host games, you're pretty much shown what the most popular ones are, and are put into a random lobby. Most of the most played games today were the most played games 4 years ago because of it. though things are slightly better now I think? 2. Editor isn't that friendly to newcomers. WC3 and SC editors were easy as fuck to worth it and get a custom map made. It's a lot more information dense so when you load it up you go "the fuck am I looking at??", and JASS has been replaced with galaxy which has quite a few flaws that you can google if you want to know. There's also just some weird limitations in place, such as a restrictive script limit (i think wc3 technically had one but it didn't matter) that has made it so some map makers literally can't work on their map anymore because they hit the limit. 3. There's also just not interest in it anymore I think. Back in WC3 and SC it was quite novel to have a map editors powerful like they were (sc was shit at first yeah but modders improved it). But nowadays with shit like unity I think a lot of those people don't bother with starcraft 2. There's also a weird clause in the EULA that makes it so anything made in the map editor belongs to blizzard, because they were butthurt about dota. Which is also a bit of a turn-off. Though you can play the starcraft 2 arcade for free if you just wanna play custom games, [URL="http://us.battle.net/arcade/en/"]you don't have to buy the game for it[/URL]. (if u do hit me up bb, because there's still some fun games on there). Now that WC3 models have all been ported to SC2 there's some pretty snazzy remakes of WC3/sc1 maps out there.[/QUOTE] Yeah, Arcade was my biggest problem with SC2 because it seriously alienated the more casual crowd. There's some really good maps out there that NEVER get played because there's been the same few maps on the popular arcade list for years.
[QUOTE=JohnnyMo1;49054844] Seriously. It was an okay game that was maybe a waste of money on release, but their updates have been phenomenal.[/QUOTE] Sounds like a Rome 2 situation
[QUOTE=Ager O'Eggers;49061139]D2 is just too inflexible in comparisson to D3, IMO. Either you stick to the cookie cutter builds; or try to experiment, get a build that underperforms in comparisson to said cookie cutter builds, and are forced to make a new character. The atmosfere and music, on the other hand, holds up damn well.[/QUOTE] The same could be said about d3 with the cookie cutter builds, sure you cant just reset as many times as you want in d2 like in d3, but at least you don't have to deal with an annoying resource system with generators here and spenders there. D2 was meant to be more DnD like and did a great job as a game and with just a few fixes to some of the more annoying aspects like the potion belt and a graphical overhaul I believe d2 would blow d3 out of the water.
It would be cool for Diablo 2 to take the Age of Empire 2 route with a nice and clean remaster + expansions on the same engine
[QUOTE=Big Dumb American;49061168]I grew up pouring thousands of hours into Diablo 2 with my friends and family. I played it for over ten years, with large amounts of in-game wealth, dozens of high-level characters, and a pretty deep understanding of the game systems and how to play around them. My favorite was a witch hybrid character that used cross class ability-granting runeword items that synergized with her elemental boosting passive skills to do obscene damage in screen-wide pulses. I could kill every monster in the game but bosses on the highest difficulty just by walking past them, and win a lot of duels just by stepping out the gate. I loved how surprisingly deep character building was with items like that floating around. For that, Diablo 2 is without a doubt one of my favorite games of all time. So naturally, Diablo 3 was a pretty major disappointment. The actual gameplay is entertaining enough, but on release it was a vapid experience. There was no real depth to character building or gearing choices. It was just a raw numbers game with interchangeable skills and identical class builds. If you found Diablo 3's character building too simple and constraining, check out Path of Exile. People have been arguing about it here, and it's definitely not a game for everyone, but I personally can't recommend it enough. If the fun of an ARPG for you is experimenting with character builds, skills, and items, then Path of Exile is the game you've been waiting for. It is an incredibly deep system with endless possibilities for character building. It boasts a passive skill tree with 1000+ nodes accessible to any class to explore, several dozen unique active abilities that are usable by any class, another several dozen "support gems" which can modify active abilities in various ways (such as making them rapidly cast, fire out multiple projectiles per shot, ricochet between enemies, deal area of effect damage, etc), a unique currency system in which the "money" you collect is actually crafting materials that allow you to reroll item stats, and a loot system filled with countless build-enabling unique items. Path of Exile is the single deepest ARPG I have ever played by a wide, wide margin. It's not without its flaws, sure. The game was initially a HUGE grind (although several massive free updates have dramatically lessened it through streamlining the leveling process and adding tons of new content and side areas). One of the more recent, and much-needed changes was the addition of "gem vendors," which unlock every common skill gem and support gem for your class (IE- Witches, the pure intelligence class, tend to get mostly blue gems) available to very inexpensively purchase after completing certain milestone quests. This ensures that you're never stuck on progression because you haven't been able to find or trade for the ability gem you need to advance your build. While it was rarely an issue for older players who had huge stashes full of extra gems, this had represented a barrier of entry to newer players who had to rely largely on luck to find whichever particular gems they wanted to play with. Tons of little (and huge) changes like that have made starting out in Path of Exile more accessible than ever.[/QUOTE] I don't think any game that requires you pour a hundred hours into a new character just to try new things out is really all that "Open to experimentation" I played it last year for a few months, found it to be literally one of the worst games of the genre due to what I mentioned previously. I don't have time to reroll and restart a character from scratch just because I put a point in the wrong place.
[QUOTE=HumanAbyss;49062789]I don't think any game that requires you pour a hundred hours into a new character just to try new things out is really all that "Open to experimentation" I played it last year for a few months, found it to be literally one of the worst games of the genre due to what I mentioned previously. I don't have time to reroll and restart a character from scratch just because I put a point in the wrong place.[/QUOTE] Its not like the quest rewards give you 20 respec points, and there is an item you can buy from vendors to give you additional respec points. As long as you have some kind direction going on, you can't really make very bad choice, worse case your character is unbalanced but that's always something you can recover from.
[QUOTE=can man;49055002]They cant unkill Decard Cain. They cant unkill the thought of Dekard Cain getting killed by a fancy butterfly shitdemon.[/QUOTE] Really? That's awesome. I'm really glad I know that before I've actually had a chance to play the game myself. You're awesome.
[QUOTE=IceTea;49069160]Really? That's awesome. I'm really glad I know that before I've actually had a chance to play the game myself. You're awesome.[/QUOTE] You've had 3 years
[QUOTE=HumanAbyss;49062789]I don't think any game that requires you pour a hundred hours into a new character just to try new things out is really all that "Open to experimentation" I played it last year for a few months, found it to be literally one of the worst games of the genre due to what I mentioned previously. I don't have time to reroll and restart a character from scratch just because I put a point in the wrong place.[/QUOTE] You get 20 free respec points throughout the game from quest rewards and can purchase additional ones with in-game currency, so it's not quite as punishing as you make it out to be. Failure in character design at that point isn't a matter of putting a couple points in the "wrong" place, but having a poor overall concept of how you really want to build your character, and, even then, making use of those free 20 points can allow you to make some pretty big changes to your build that could potentially turn a bad situation around. Additionally, huge rebalancing of all game content has made the game significantly more accessible. You can now very easily follow a simple freestyle build where you just pick up another few nodes of whatever it is you feel you're lacking at the moment and end up with a capable, if imperfect character that is capable of tackling all of the primary content without too much fuss. The tree allows you to get as creative as you want in your character design, and gives you a lot of cool tools for doing so (jewels, an item that can be socketed into your skill tree to give special benefits (such as converting one type of node within a given radius into another type of node), but having high-concept builds relying on very specific skillpoint arrays and unique items is not a prerequisite for getting through all of the main game content, or even of having fun trying out different skills and skill combinations. As a reminder, abilities in this game are not purchased in your skill tree, but found as gems that you socket into your items. Just because you have played a Groundslam Marauder through most of the game does not mean you can't swap your Groundslam gem out for Ice Crash, or any strength-based gem, to try it on for size. Gem vendors have also made this much easier to do, because by the time you've reached the final difficulty you essentially have every gem your class would usually be capable of using, including support gems, available to your character, and they are automatically leveled up to your character to a certain threshold. It's fine if you didn't enjoy the game, but I gotta disagree with your specific criticisms of it, especially given the major expansions they've released in the last year. It's a hugely revamped experience that is now much more accessible to newbies. It doesn't hold your hand, for sure, but it's not nearly as difficult or convoluted as you make it out to be. Path of Exile has a slightly steeper learning curve than other ARPGs, but it's rewarded with one of the deepest character building experiences I've ever seen in a game. While that definitely doesn't make it a perfect fit for every player, especially those who prefer a more casual experience, it's exactly what makes the people who do like it like so damn much.
When I was playing last, there was no noticeable respec system so that much has changed then.
Starcraft could really use some gameplay tweaks. You actually need to micro for maximum mineral gain. Also, mutalisk stacks are fun but can be really overpowered in the hands of a skilled player. What else? Major mod support would be cool.
[QUOTE=IceTea;49069160]Really? That's awesome. I'm really glad I know that before I've actually had a chance to play the game myself. You're awesome.[/QUOTE] Eli dies in Episode 3
[QUOTE=Satansick;49070219]Starcraft could really use some gameplay tweaks. You actually need to micro for maximum mineral gain. Also, mutalisk stacks are fun but can be really overpowered in the hands of a skilled player. What else? Major mod support would be cool.[/QUOTE] Macro is fine. There's nothing wrong with allowing more actions that benefit the player, that's what made SC1 such a great showcase for player's talents. Mutalisk stacks both benefit and hurt the stacker. Corsairs fuck up stacked mutas, as do valkyries and irradiates.
[QUOTE=Jimesu_Evil;49069170]You've had 3 years[/QUOTE] Don't be an asshole and get a bit of empathy. What if he couldn't afford it back in the day due to 'rainy days' and was planning on saving to get a pc and the game or something? It's easy to spoiler-tag something.
[QUOTE=JohnnyOnFlame;49071176]Don't be an asshole and get a bit of empathy. What if he couldn't afford it back in the day due to 'rainy days' and was planning on saving to get a pc and the game or something? It's easy to spoiler-tag something.[/QUOTE] It's literally such a shit plot that nobody should care about spoilers anyway
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