[QUOTE=Ehmmett;40990136]funfact: the combat was shoehorned in because EA thought the game wouldn't sell as a parkour 1st person platformer alone.[/QUOTE]
I remember seeing some very early footage of the game with combat already implemented in though. One of the first pictures ever released was even one of Faith holding a gun and a yellow satchel (both of which were originally supposed to be almost always carried by the player).
If the combat is EA's "fault", then it's a decision they took extremely early within development.
[QUOTE=Teddybeer;40990151]The sequel to a game that was considered a huge risk and would flop instantly. Now lets not do a delayed PC release and I will be happy.[/QUOTE]
Wasn't the delayed release justified by the addition of PhysX ?
Having played the game both on PC and Xbox I can tell the physx part really helped immersion a lot. The game was already good at it but actually running away from a helicopter as shit flies around and fabric gets torn to bit by gatling fire is amazing.
The trailer yesterday was a definite 9/10 and im really looking forward to Mirror's Edge 2
Loved the first game, looking forward to this one.
Theory: the tattoo is a code that contains important information, or something
Prequel, eh? I was hoping to see where they would go after the ending of ME1...
I'm still definitely looking forward to it
FUCK ME IN THE ASS
[QUOTE=Amiga OS;40994058]She is a running QR code?[/QUOTE]
that'd be a nice start to an ARG
[QUOTE=evlbzltyr;40991513]Loved the first game, looking forward to this one.
Theory: the tattoo is a code that contains important information, or something[/QUOTE]
It's a map
Jebus Kripes, it could be a great game, and all you people go on about is whether the "nice pony rainbow colors" are still there!
Geez, It's an artistic expression of people who gave their 9to5 or maybe even 8to6 to make this thing be good, show a little understanding of the vision these people had in their head - they worked hard to serve us this great medium. (and don't give me that corporate zombie bullshit because u know some people really work hard and give themselves to the project even if it is a huge AAA title with a 2K line long list of credits)
Call of Duty is brown, new Bioshock is Red White and Blue, and this Mirror's Edge will be pale-blue-gray perhaps - get over it - game might actually be good as the mechanics were great in the predecessor and they could only build on that and I'm optimistic that they learned from their mistakes in regards to the story!
All in all, Looking forward to it - I'd fucking play it in monochrome! Just hope my specs can handle it.
[QUOTE=Derposaurus;40980775]Occulus Rift support pls[/QUOTE]
I would fall down on my ass and barf my brains out the first time she did a dive-roll :v:
Please no physX again, it took me about 10 minutes into the game to find out that they were using it to disable it.
Mirror's edge had one of the nicest soundtracks I've heard in a long time.
[editline]11th June 2013[/editline]
[QUOTE=wraithcat;40983874]Urgh, why did they have to redesign Faith and the enemies. Why.
Like I've said in the other thread. Old Faith looked like an euroasian parkourer. New Faith looks like an asian hooker that happens to do parkour. And the enemies seem to have fallen out of tron.[/QUOTE]
Not white enough for you?
[QUOTE=cdr248;40979356]God dammit why is dice making everything so ~grey and gritty~, the only colors I see in that are all dark and washed out.[/QUOTE]
Did we watch the same trailer?
Doesn't the first Mirror's Edge have Oculus Rift support?
Not originally, but hacked in.
Edit: it does
[media]http://www.youtube.com/watch?v=t9TwZ3jpPoA[/media]
This means I have a new soundtrack to listen to!
YESSS.
I've looped the first one probably at least a 100 times while programming since it came out.
Oh ffs, we saw a minute-long trailer that didn't even have any gameplay and we're already drawing conclusions. Can we wait until we see something definitive?
Defiantly getting this
It's been so long since the first game
I wonder if we're gonna get any other great titles this year
[QUOTE=Map in a box;40995266]Please no physX again, it took me about 10 minutes into the game to find out that they were using it to disable it.[/QUOTE]
Do you know how many titles utilize Physx these days?
[QUOTE=Delta616;40997077]Do you know how many titles utilize Physx these days?[/QUOTE]
It was a pretty large rarity when the first came out. But by the trailer, it's what's making me assume that they might be using it.
[editline]11th June 2013[/editline]
I have the urge to play the first again
[QUOTE=Amiga OS;40994058]She is a running QR code?[/QUOTE]
People used to theorise it was a map of the high rise.
[QUOTE=BlueYoshi;40981480]What :v:[/QUOTE]
video compression limits the range of colors expressed in the video so compressed video stills will always lack color compared to an uncompressed screenshot from the game
[QUOTE=Kopimi;40999837]video compression limits the range of colors expressed in the video so compressed video stills will always lack color compared to an uncompressed screenshot from the game[/QUOTE]
Video compression wouldn't drain colors that dramatically.
[QUOTE=Delta616;40997077]Do you know how many titles utilize Physx these days?[/QUOTE]
The original went so crazy with it that if you accidentally left it on with a non-nvidia card, the game would crawl to a standstill at the mini in-game particle/cloth effect demos, regardless of how fast your hardware really was.
[QUOTE=mblunk;40999979]The original went so crazy with it that if you accidentally left it on with a non-nvidia card, the game would crawl to a standstill at the mini in-game particle/cloth effect demos, regardless of how fast your hardware really was.[/QUOTE]
during that scene where you get ambushed by police after meeting your sister and you vault over all the little rectangular glass displays while police shoot through all the glass walls and shit, i'm on crossfire 6950's and it instantly jumps from 60+ fps to like 0.5 fps as soon as glass starts breaking. its fuckin ridiculous
it's b/c that shit is all CUDA based and b/c AMD isn't CUDA-compliant (as it's an NVIDIA technology) the CPU is struggling to keep up with the unoptimized (for a CPU) parallel instructions that would be so easy to preform on a CUDA-compliant device. technically an AMD card is capable, hardware-wise, of doing these CUDA instructions but NVIDIA would never make the necessary drivers for AMD cards
So, they just need to make it detect your card and set it accordingly.
I just turned off PhysX cloth. I don't really care about having super pretty fabric, the rest of the game is beautiful enough as is.
It'd be faster if it wasn't using physx and the glass was all CPU simulated even.
[QUOTE=Map in a box;41000309]It'd be faster if it wasn't using physx and the glass was all CPU simulated even.[/QUOTE]
The simulation would either be pretty awful, or non-existent then. CPU simulation for that kind of thing isn't exactly preferable when you can run it on the GPU and it barely touches the performance.
Though first we need to get AMD and nVidia to agree on a standard implementation of GPGPU and the likes so we can actually use it on both sets of hardware without everything dying.
[QUOTE=hexpunK;41000682]Though first we need to get AMD and nVidia to agree on a standard implementation of GPGPU and the likes so we can actually use it on both sets of hardware without everything dying.[/QUOTE]
except that already does exist - openCL and DirectCompute. the thing is nvidia by doing fuck all for anything that's non-CUDA reduces any competition from AMD and thus little progress is made for any game-related GPGPU shit
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