• Mirror's Edge 2 announced
    160 replies, posted
I don't really mind the slightly washed-out look, one of my biggest complaints of the first game was it was painfully bright in places.
nVidia is one big dick when it comes to openCL.
Imagine this game with Oculus Rift and Omni Virtual Reality.
[QUOTE=Paramud;41000179]I just turned off PhysX cloth. I don't really care about having super pretty fabric, the rest of the game is beautiful enough as is.[/QUOTE] Turned it on once or twice to see how it looked. When standing still in the build areas with lots of cloth, it looks pretty, but i'd rather appreciate the game above 20 fps
[QUOTE=BreenIsALie;41005268]Turned it on once or twice to see how it looked. When standing still in the build areas with lots of cloth, it looks pretty, but i'd rather appreciate the game above 20 fps[/QUOTE] My computer couldn't even manage 3 fps. It completely made the game unplayable for me.
[QUOTE=Aurora93;41003226]except that already does exist - openCL and DirectCompute. the thing is nvidia by doing fuck all for anything that's non-CUDA reduces any competition from AMD and thus little progress is made for any game-related GPGPU shit[/QUOTE] I know about OpenCL, but it does feel like nVidia aren't really agreeing with it, focusing on CUDA instead. Which is what I was on about, both companies need to actually work together to get it into a good usable state.
yeah, b/c it's like i said - nvidia doesn't want competition from AMD: it wants that near-virtual monopoly for GPGPU stuff
Why would nvidia give their own technology support on amd hardware?
I picked up Mirror's Edge the other day, just finished it earlier. Enjoyed it, didn't like it when it forced you to fight the enemies. I preferred running away. The ending was kind of abrupt too
I need to learn to parkour or maybe I can just pick up the first one and get really immersed or something yeah that sounds easier. Game looks like it's gonna be great, too.
An EA exec said the game is open world. :dance:
[QUOTE=Paramud;41005615]My computer couldn't even manage 3 fps. It completely made the game unplayable for me.[/QUOTE] What? Was this on an ATI card or something? It's always ran in 60fps on the computers I've had. On a GTX 280 and an i7 920, it runs in 60fps (1680 x 1050) with the antialiasing set to max (16x) and PhysX turned on.
[QUOTE=paul simon;41008849]What? Was this on an ATI card or something? It's always ran in 60fps on the computers I've had. On a GTX 280 and an i7 920, it runs in 60fps (1680 x 1050) with the antialiasing set to max (16x) and PhysX turned on.[/QUOTE] I think they mean running PhysX on a AMD card.
[QUOTE=alien_guy;41008722]An EA exec said the game is open world. :dance:[/QUOTE] Source?
[QUOTE=paul simon;41008849]What? Was this on an ATI card or something? It's always ran in 60fps on the computers I've had. On a GTX 280 and an i7 920, it runs in 60fps (1680 x 1050) with the antialiasing set to max (16x) and PhysX turned on.[/QUOTE] Because PhysX is a proprietary piece of junk by nVidia.
[QUOTE=_Kent_;41009139]Source?[/QUOTE] [url]http://www.computerandvideogames.com/413684/mirrors-edge-2-is-open-world-says-ea-exec/[/url]
[QUOTE=NoShogun;41008658]I need to learn to parkour or maybe I can just pick up the first one and get really immersed or something yeah that sounds easier. Game looks like it's gonna be great, too.[/QUOTE] The difference between ME and real life is that instead of doing flips and jumping across rooftops, dodging police spec ops, you're jumping over picnic benches and doing awkward vaults over chairs
I really need to beat mirrors-edge. I rented it at launch and really liked it but I got stuck at a place I can't remember. Too bad my PC isn't really cutting edge enough to make mirrors edge 1 look amazing. Might just rent it for ps3 again.
[QUOTE=wraithcat;40983874]Urgh, why did they have to redesign Faith and the enemies. Why. Like I've said in the other thread. Old Faith looked like an euroasian parkourer. New Faith looks like an asian hooker that happens to do parkour. And the enemies seem to have fallen out of tron.[/QUOTE] She doesn't look like a hooker, she just looks asian. What the fuck are you implying? You're just grasping. Seems like that Half Life fanfilm saturation is an issue to everyone. I can see Sweetfx being real popular with this game. [QUOTE=Kopimi;40999837]video compression limits the range of colors expressed in the video so compressed video stills will always lack color compared to an uncompressed screenshot from the game[/QUOTE] If that was true, then all the gameplay footage of the first Mirror's Edge would look like that.
they new enemy design has me cringing already... [editline]14th June 2013[/editline] [QUOTE=Disseminate;41009678]The difference between ME and real life is that instead of doing flips and jumping across rooftops, dodging police spec ops, you're jumping over picnic benches and doing awkward vaults over chairs[/QUOTE] There is a distinct difference between parkour and free running. Do your research.
[QUOTE=Radley;41029369]There is a distinct difference between parkour and free running. Do your research.[/QUOTE] sounds like you need to do your research, all the things he said (sans doing flips) are elements of parkour
[QUOTE=alien_guy;41008391]Why would nvidia give their own technology support on amd hardware?[/QUOTE] Because since they won't, the tech won't stay around and the role will be taken by a method that works on all systems, aka OpenCL. IIRC they just pay devs to add it to their games and use it to advertise an nvidia-exclusive feature. There were a couple of CUDA programs out there for things like video conversion, but they were all paid and never took off. Researchers might use it, but I imagine many would prefer OpenCL.
and his point holds true, if you tried to do any of the shit you do in mirror's edge, you'd end up with a dislocated ankle and some really hefty fines [editline]14th June 2013[/editline] ouch right in the automerge
[QUOTE=acds;41009085]I think they mean running PhysX on a AMD card.[/QUOTE] That's why I was asking, it confused me a bit. I always thought of that game as very well optimized, and I didn't know you could enable PhysX on ATI/AMD cards in that game.
[QUOTE=Lord of Ears;41029625]and his point holds true, if you tried to do any of the shit you do in mirror's edge, you'd end up with a dislocated ankle and some really hefty fines [editline]14th June 2013[/editline] ouch right in the automerge[/QUOTE] sry [editline]a[/editline] [QUOTE=paul simon;41029651]That's why I was asking, it confused me a bit. I always thought of that game as very well optimized, and I didn't know you could enable PhysX on ATI/AMD cards in that game.[/QUOTE] You can, nvidia just decided to take the opportunity to make the game unplayable for you if you try.
its ok bb
[QUOTE=chimitos;40995439]This means I have a new soundtrack to listen to! YESSS. I've looped the first one probably at least a 100 times while programming since it came out.[/QUOTE] It's unsure whether Solar Fields is working on it, I mailed him about it but he hasn't replied. I really hope the reason he didn't reply is because he is actually working on it and can't disclose it, that'd be amazing.
[QUOTE=Aiksey;41029743]It's unsure whether Solar Fields is working on it, I mailed him about it but he hasn't replied. I really hope the reason he didn't reply is because he is actually working on it and can't disclose it, that'd be amazing.[/QUOTE] [img]http://i.imgur.com/LkKMKxM.png[/img] [url]https://www.facebook.com/solarfields/posts/10151599948198631[/url] make of it whatever you like
[QUOTE=Lord of Ears;41029612]sounds like you need to do your research, all the things he said (sans doing flips) are elements of parkour[/QUOTE] To me it sounded like he said that mirrors edge had mainly parkour elementa in it, which is wrong in a sense. It could be me just misunderstanding it as well.
[QUOTE=Kopimi;40999997]during that scene where you get ambushed by police after meeting your sister and you vault over all the little rectangular glass displays while police shoot through all the glass walls and shit, i'm on crossfire 6950's and it instantly jumps from 60+ fps to like 0.5 fps as soon as glass starts breaking. its fuckin ridiculous[/QUOTE] Yeah, there's no physx simulation up to that point so you can be running an ATi card and be none the wiser then BOOM your FPS goes down the shitter so you quit out, find if it's a fixable problem on the internet because you think your game's broken and discover for some bizzare reason they set physx to default to being activated regardless of your hardware. Thing is as much as I want nVidia to use openCL they never will since physx is an exclusive gpu selling feature. [editline]14th June 2013[/editline] [QUOTE=Disseminate;41009678]The difference between ME and real life is that instead of doing flips and jumping across rooftops, dodging police spec ops, you're jumping over picnic benches and doing awkward vaults over chairs[/QUOTE] [media]http://www.youtube.com/watch?v=Pr5LQq42l4M[/media] [editline]14th June 2013[/editline] [QUOTE=xalener;41029031]She doesn't look like a hooker, she just looks asian. What the fuck are you implying? You're just grasping. Seems like that Half Life fanfilm saturation is an issue to everyone. I can see Sweetfx being real popular with this game. If that was true, then all the gameplay footage of the first Mirror's Edge would look like that.[/QUOTE] I think colour grading and desaturation is something that is mostly applied by lazy people looking for an easy way to give their work some kind of cohesive aesthetic - see michael bay's 'teal and orange' shit. Although with this I think it's just a feature of the engine that they left on
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