• Deus Ex: Mankind Divided PC port handed to team responsible for Human Revolution/Tomb Raider/Hitman
    55 replies, posted
[QUOTE=redsoxrock;47635395]"Though all in all, I don't think Thi4f's problems came from the port, you can only put so much glitter on a turd."[/QUOTE] Yes, as in they did the best they could with what they were given, the game was shit the port was good.
[QUOTE=Darkwater124;47633763]Why is stuff like this even "ported"? Multi-platform is a thing, you know?[/QUOTE] Because people are dumb and don't know the correct terminology. Most games are not ports these days, like GTA V. Everyone says its a good "port" when in reality it seems that the PC version was developed from the start (references to it are all over the 360 versions files) so of course its going to be well made. Its a PC game at the end of the day. [editline]1st May 2015[/editline] [QUOTE=TheRealRudy;47634017]I don't get why developers nowadays are still porting games from consoles to PC. I would imagine developing them on PC and then porting them to a console is easier because a PC is much more configurable and adjustable than a game comming from a console? Correct me if I'm wrong though.[/QUOTE] I am not sure a lot of games are ported, so many engines and middleware are cross platform out of the box now it wouldn't surprise me if they are developing for all platforms at the same time with only minor platform specific bits being done.
The team has a good track record for good PC versions. If the games themselves are good or not is another matter.
so long as it doesn't run like shit and have that stupid piss filter over it
[QUOTE=Covalent;47638610]so long as it doesn't run like shit and have that stupid piss filter over it[/QUOTE] That was removed in the directors cut of deus ex HR. It's bullshit that you'd have to buy the game again to fix the flaws, and even then the directors cut introduced new flaws.
Thief 4 was a decent game, but it was a bad 'Thief' game. Regardless the port was fantastic, the wealth of graphical options available was great and it ran flawlessly. Having owned all the games they ported i trust them to do a fantastic job.
Thief was a horrible port but I'll excuse it since the game is horrible, but Hitman Absolution was really great, it ran flawlessly for me and the gameplay was even better than previous Hitman games.
[QUOTE=spectator1;47640529]Thief was a horrible port but I'll excuse it since the game is horrible, but Hitman Absolution was really great, it ran flawlessly for me and the gameplay was even better than previous Hitman games.[/QUOTE] I like stealth games, but I got that game free with my video card, and it was really boring.
[QUOTE=LoLWaT?;47634211]Actually it probably just has to do with going for the widest audience possible. But it is easier to develop for a console first before porting it to the PC where you have to account for a shitload of different configurations. The last game I remember being developed on the PC first before having to be downsized was Doom 3. A couple of levels had to be cut out entirely for that xbox port, several levels were split up and abbreviated, and they reduced detail generally by getting rid of windows, lights, and effects. It's funny when you look at the PC version versus what the original Xbox version was back then and what they had to do to butcher it in order to get it stable, because it shows you that disparity that'd still exist today if we were still doing things the same way. Taking full advantage of desktops first before having to downscale everything for the home consoles. In the grand scheme of things it's easy to see why people don't handle it like that anymore. Like it or not it just isn't efficient at all and more than that it wouldn't be fair.[/QUOTE] Supreme Commander was ported to the Xbox 360 a year after it came out on PC. The Xbox couldn't keep up with the sheer size of the game and how much shit is on screen at any given moment, which wasn't helped by awkward RTS controls on a gamepad.
[QUOTE=Darkwater124;47633763]Why is stuff like this even "ported"? Multi-platform is a thing, you know?[/QUOTE] Because adopting stuff to the PC control scheme is significantly harder than just hitting a couple of switches. There's a lot of minor differences which either make it terrible or good. Stuff like mouse acceleration, the fact that keyboards are binary and a bunch of other stuff. It's why all those asian games tend to be shitty. They're barely copypasting from consoles without having a clue at what they ought to be going for.
[QUOTE=Saber15;47640641]Supreme Commander was ported to the Xbox 360 a year after it came out on PC. The Xbox couldn't keep up with the sheer size of the game and how much shit is on screen at any given moment, which wasn't helped by awkward RTS controls on a gamepad.[/QUOTE] If that's the reason SupCom 2 got nerfed pretty bad, then I'm gonna go into 'pc masterrace' overdrive.
[QUOTE=Van-man;47644401]If that's the reason SupCom 2 got nerfed pretty bad, then I'm gonna go into 'pc masterrace' overdrive.[/QUOTE] Nah, Supcom 2 actually had almost just as many units on the field as supcom 1 in certain moments. The reason supcom 2 got nerfed so much, was because they wanted to be more newb friendly, which were the reasons for the economy changes.
[QUOTE=postal;47633785]Can't wait. And don't forget, if the port sucks at all, blame [url=http://facepunch.com/member.php?u=90100]natrox[/url][/QUOTE] why?
[QUOTE=Van-man;47644401]If that's the reason SupCom 2 got nerfed pretty bad, then I'm gonna go into 'pc masterrace' overdrive.[/QUOTE] Partially, yeah. Partially because it attempted to solve some of the (debatable) issues SupCom had but just ended up oversimplified it.
[QUOTE=Saber15;47645053]Partially, yeah. Partially because it attempted to solve some of the (debatable) issues SupCom had but just ended up oversimplified it.[/QUOTE] I liked SupCom's complexity, because it nerfed typical strategies that'll guarantee a win in StarCraft. It basically forced everyone to use their brains 100% instead of picking one routine and adapting it as they go.
Jesus christ everyone getting their panties in a bunch about semantics on page 1. So what that it's a 'port'? They have a team 'porting it' to PC, just like how they'll have a team 'porting' it to XB1 and another for PS4. It doesn't necessarily mean they'll finish a console version first and then modify that to work on PC (what is even wrong with that? It doesn't mean the 'port' will inherently suck), they are developing for all platforms simultaneously but having different teams do the work for each.
[QUOTE=Covalent;47638610]so long as it doesn't run like shit and have that stupid piss filter over it[/QUOTE] iirc the next game is going to focus on purple instead of yellow
Let's hope there's no shitty mouse vaseline filters this time. Smoothing and acceleration forced on what the fuck
[QUOTE=Van-man;47645114]I liked SupCom's complexity, because it nerfed typical strategies that'll guarantee a win in StarCraft. It basically forced everyone to use their brains 100% instead of picking one routine and adapting it as they go.[/QUOTE] Yeah, except most people don't realise that supcom was about t1 spam and being overecoed 24/7 (unless you were in a huge team game or massive maps)
[QUOTE=wraithcat;47647115]Yeah, except most people don't realise that supcom was about t1 spam and being overecoed 24/7 (unless you were in a huge team game or massive maps)[/QUOTE] I only play massive maps, so that might be why I feel that way :v:
Thief was excellent port (aside form some sound issues) but the game itself was just meh with all that linearity, poor AI and pretty much the worst part about it is how pretty much everything that made original Thief universe interesting and special being removed
[QUOTE=MuffinZerg;47633924]When is the day games are made on pc for pc and ported to consoles, not ass-backwards?[/QUOTE] A lot of multi-platform games have their code written specifically for consoles to make it easier to optimize on those platforms, whereas optimization on PC is less of a concern.
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