• Nintendo: If devs are worried about used game sales, they should make better games
    71 replies, posted
[QUOTE=squids_eye;41021214]There is a reason a lot of older gamers still have their N64 or NES sitting around somewhere.[/QUOTE] Genesis does what nintendon't, mega drive elite represent. [editline]13th June 2013[/editline] BLAST PROCESSING FAGGOT
It's true; when I bought Monster Hunter Trii I never wanted to give it away The way Capcom/Nintendo does it though is they work in tandem to shut down the online capability of said game and give you no choice but purchase the newer one that came out
The problem publishers have with used games is mostly when it comes to online content. This isn't like the PC which relies on user-hosted dedicated servers. These are servers that are paid for by the publisher. These are servers that are maintained by the publisher. These servers are meant for customers. When you go to Gamestop, you are Gamestop's customer. This is why I completely supported online passes. Yeah, it fucked over consumers but it only fucked over the people who didn't buy new in favor of saving a buck or two because the guys at Gamestop said "it's just as good and you save money!". Meanwhile everyone is wondering why *insert studio* and *insert studio* that made great games are closing and why Electronic Arts is shutting down the online servers for console games. Multiplayer content is a service that requires constant streams of income. If a user goes back and sells their game, I consider the publisher's agreement to the original purchase null and void. The user decided that they got their usage out of the transaction and now this is a completely separate transaction. The film industry has dozens upon dozens of revenue streams. So does the music industry. The gaming industry has two. Online and retail. Any of the others? They don't see a cent coming their way.
[QUOTE=Awesomecaek;41021002]My rule goes "What isn't worth reading/watching/playing twice (eventually, at some point in the future, even if far), wasn't worth reading/watching/playing the first time either." and obviously applies to books, movies and games alike.[/QUOTE] This is a terrible rule, and a good way to prove that is probably Portal 2. Great game, but it's entirely puzzles so after the first play through you've already figured out all the solutions, and at most can dick around and look for easter eggs or whatever. It's not very replayable at all but damn it's an amazing experience, and it's worthy of keeping it in your collection.
[QUOTE=latin_geek;41025397]This is a terrible rule, and a good way to prove that is probably Portal 2. Great game, but it's entirely puzzles so after the first play through you've already figured out all the solutions, and at most can dick around and look for easter eggs or whatever. It's not very replayable at all but damn it's an amazing experience, and it's worthy of keeping it in your collection.[/QUOTE] Yeah, which is what I am saying. Portal 2 is game worth playing twice, because it's polished, exceptional, unique. I wouldn't trade it away.
[QUOTE=Alex_DeLarge;41025341]The problem publishers have with used games is mostly when it comes to online content. This isn't like the PC which relies on user-hosted dedicated servers. These are servers that are paid for by the publisher. These are servers that are maintained by the publisher. These servers are meant for customers. When you go to Gamestop, you are Gamestop's customer. This is why I completely supported online passes. Yeah, it fucked over consumers but it only fucked over the people who didn't buy new in favor of saving a buck or two because the guys at Gamestop said "it's just as good and you save money!". Meanwhile everyone is wondering why *insert studio* and *insert studio* that made great games are closing and why Electronic Arts is shutting down the online servers for console games. Multiplayer content is a service that requires constant streams of income. If a user goes back and sells their game, I consider the publisher's agreement to the original purchase null and void. The user decided that they got their usage out of the transaction and now this is a completely separate transaction. The film industry has dozens upon dozens of revenue streams. So does the music industry. The gaming industry has two. Online and retail. Any of the others? They don't see a cent coming their way.[/QUOTE] They could just release server hosting files to the public :haw: Crowdsource that shit, and allow modding.
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