Microsoft: "We Think the Future is Without Console Generations"
53 replies, posted
[QUOTE=yodaman888;50914278]I think a module system could work have a drop in module system for the cpu, gpu, and ram.
It would be kind of like the n64 expansion pak.[/QUOTE]
This is how PCs work. Literally. The only difference is that the inside of a computer can look "spooky" to a non tech person because there's a circuit board.
[QUOTE=phygon;50914825]This is how PCs work. Literally. The only difference is that the inside of a computer can look "spooky" to a non tech person because there's a circuit board.[/QUOTE]
He means as a generally more simple format where you have a base, and then as individual upgrades come out you can just slot out the old part and slot in the new without having to open up the whole damn system. Problem is that either you'd have an ugly console aesthetic probably, or tech limits because modularity of that sort isn't easy.
Plus it raises the problem of not upgrading one or two parts of your console and thus having problems like an outdated PC.
[quote] Whatever idea our marketing team came up with is the best idea, also buy our shit [/quote]
Literally meaningless marketing spin, and also about that time that MS starts saying how much they love pcs and pc gaming bla bla bla bla.
Just that time of year again wherein MS repeats on how they have a lock on the gaming ecosphere because they said so, without any real concrete infrastructure or means to back it up.
We wouldn't even be having this conversation if Sony hadn't kicked the shit out of them since launch day, not even mentioning all the anti-consumer bullshit they attempted to pass off as the new norm when the XB1 launched.
[QUOTE=RikohZX;50914949]He means as a generally more simple format where you have a base, and then as individual upgrades come out you can just slot out the old part and slot in the new without having to open up the whole damn system. Problem is that either you'd have an ugly console aesthetic probably, or tech limits because modularity of that sort isn't easy.
Plus it raises the problem of not upgrading one or two parts of your console and thus having problems like an outdated PC.[/QUOTE]
A good example of what he means is [url=https://atap.google.com/ara/]Project Ara[/url], a modular smartphone by Google.
[QUOTE=Sir_takeslot;50914684]The PS3 version looks so awful. Everything looks so shoddy. The sounds are awful. The "recoil" of the gun looks like its just vibrating in his hand.
The reload animation at :48 is a total joke. His movements are stiff and robotic looking. When he bumps the mag into the other to reload. He doesn't do it properly, the mag just sort of 'touches' the other and it goes flying off like its on some sort've spring loaded wire track. It doesn't look like it has any weight or even physics behind it. Same thing when he pulls the bolt handle back. His hand just glides over it and the bolt is magically pulled back.
What is even the point?[/QUOTE]
To be fair BO3 is not a good game to compare generations graphics. IIRC The 360/ ps3 versions were slapped together in pretty much a month. Treyarc were forced to do it at the last minute by Activision. They never wanted previous gen to have a version so no care was put into it
[QUOTE=Sir_takeslot;50914684]The PS3 version looks so awful. Everything looks so shoddy. The sounds are awful. The "recoil" of the gun looks like its just vibrating in his hand.
The reload animation at :48 is a total joke. His movements are stiff and robotic looking. When he bumps the mag into the other to reload. He doesn't do it properly, the mag just sort of 'touches' the other and it goes flying off like its on some sort've spring loaded wire track. It doesn't look like it has any weight or even physics behind it. Same thing when he pulls the bolt handle back. His hand just glides over it and the bolt is magically pulled back.
[B]What is even the point?[/B][/QUOTE]
Because there's still a sizeable market on the last generation of consoles. Longer term support from devs is only just tapering off.
But consider that the developers had 1/16th of the RAM that they do on the PS4 in total, of which only half can store video data, and half can store game data. The sounds literally cannot sound as good because there just isn't space for them in memory, areas are more barren thanks to the limitations of the memory and their desire to try and keep a stable frame rate. The mere fact the game is running at all is a weird level of dedication as they'd need to rework almost all of the assets. Just forcing lower LOD models wouldn't cut it here.
Though I haven't the foggiest what's going on with that reload animation, unless whoever redid those models just fucked all the animations up. Perhaps using the keyframing from the mainline version on a shittier model?
[QUOTE=hexpunK;50915192]Because there's still a sizeable market on the last generation of consoles. Longer term support from devs is only just tapering off.[/QUOTE]
It's crazy to think about how long the last console generation is holding on. They're all a decade old (Wii and PS3 came out in '06, the 360 came out in [B]2005[/B]), and even though the consoles themselves are out of production (Wii in 2013, PS3 in 2015, 360 in 2016) games are still coming out that support them.
Even though video games do tend to look better as the life of a console goes on, it has to be weird developing a game for a new console that you know will also have to work on decade-old hardware.
[QUOTE=hexpunK;50915192]Though I haven't the foggiest what's going on with that reload animation, unless whoever redid those models just fucked all the animations up. Perhaps using the keyframing from the mainline version on a shittier model?[/QUOTE]
The animations in general seem lazier. Looks like they just downgraded the models and then reanimated everything sloppily due to less effort in the port overall.
[QUOTE=Corndog Ninja;50915363]It's crazy to think about how long the last console generation is holding on. They're all a decade old (Wii and PS3 came out in '06, the 360 came out in [B]2005[/B]), and even though the consoles themselves are out of production (Wii in 2013, PS3 in 2015, 360 in 2016) games are still coming out that support them.
Even though video games do tend to look better as the life of a console goes on, it has to be weird developing a game for a new console that you know will also have to work on decade-old hardware.[/QUOTE]
The PS3 is out of production? I thought Sony would pull off a PS2 and keep them coming for a while
'Console generations' is just an ambiguous term to timeline the consoles. Gaming system will always improve itself, and always have. The concept of 'console generations' doesnt matter at all. Compatibility will not reach all platforms, there's no money in that. Microsoft is high in their own little cosmos.
[QUOTE=paul simon;50913617]Because downloading is 10 times more convenient?
Buying disc means you have to either:
- Travel to a store to find it
- Buy it online and wait for shipping
Downloading, with a decent network, is just a couple of hours at most.
I'm never buying a disc based game again :v:[/QUOTE]
It's faster for me to walk to my nearest game store than it is to download a new 50GB release.
I don't like the concept of creating new hardware for consoles but also having it so new games can also run on the older hardware, it basically limits developers
[sp]I'm really salty about this whole case with Destiny[/sp]
I bet this won't happen in the near future/current hardware.
In the future, due to physical limitations, performance might go in the parallel direction instead of just raw power (aka CPUs and GPUs will have more cores) and that will open many doors that can't be achieved today such as better physics and AI, and even rendering in the case of realtime path tracing.
In none of those fronts you can simply "lower" a setting and obtain good performance, they are highly dependent on having at least a certain hardware architecture.
[QUOTE=Demolitions2;50914985]To be fair BO3 is not a good game to compare generations graphics. IIRC The 360/ ps3 versions were slapped together in pretty much a month. Treyarc were forced to do it at the last minute by Activision. They never wanted previous gen to have a version so no care was put into it[/QUOTE]
IIRC Treyarch didn't even make the last gen version, and I wouldn't be surprised. CoD3 (Which was on pretty much all consoles of both then-current and last-gen) as well as thier Wii ports were pretty much the same as the PS3/360 but with reduced detail and no splitscreen.
They usually are great about getting games on far weaker hardware
[QUOTE=Sharker;50913127]This is what happens when you try that
[media]http://www.youtube.com/watch?v=XgAAl5gLouo[/media][/QUOTE]
Those sweet Wii-graphics.
This is the point where you really shouldn't make versions for the older generations. Should have just been Xbone, PS4 and PC like Dark Souls 3 for example.
[QUOTE=CrossNgen;50921557]I don't like the concept of creating new hardware for consoles but also having it so new games can also run on the older hardware, it basically limits developers
[sp]I'm really salty about this whole case with Destiny[/sp][/QUOTE]
That's not the idea at all though. The idea is that old games will always work on new hardware.
[QUOTE=Sharker;50913127]This is what happens when you try that
[media]http://www.youtube.com/watch?v=XgAAl5gLouo[/media][/QUOTE]
Watching this video, all I could do was be shocked by how terrible controllers are for FPS games
[QUOTE=SgtTupelo;50923252]Those sweet Wii-graphics.
This is the point where you really shouldn't make versions for the older generations. Should have just been Xbone, PS4 and PC like Dark Souls 3 for example.[/QUOTE]
The older consoles have a bigger install base. The only reason Microsoft is even talking about new ideas for consoles is because the adoption rates on these new devices are terrible compared to previous console generations
[QUOTE=phygon;50925057]Watching this video, all I could do was be shocked by how terrible controllers are for FPS games[/QUOTE]
This is pretty much common sense to anyone whose ever used a mouse and keyboard.
[QUOTE=Corndog Ninja;50915363]It's crazy to think about how long the last console generation is holding on. They're all a decade old (Wii and PS3 came out in '06, the 360 came out in [B]2005[/B]), and even though the consoles themselves are out of production (Wii in 2013, PS3 in 2015, 360 in 2016) games are still coming out that support them.
Even though video games do tend to look better as the life of a console goes on, it has to be weird developing a game for a new console that you know will also have to work on decade-old hardware.[/QUOTE]
It was terrifying to think that the PS2 was still getting games until early 2014 where it finally had support dropped. Admittedly, this was PES, nothing actually impressive at all. And the move to support it for that long was to support markets where that particular series is still hot shit (well, rapidly declining hot shit anyway). The last generation had a peculiarly long lifespan themselves, so support lasting a few more years was a given really.
[editline]21st August 2016[/editline]
[QUOTE=phygon;50925057]Watching this video, all I could do was be shocked by how terrible controllers are for FPS games[/QUOTE]
It's the kind of thing you genuinely don't notice as much if you've been using it for a while.
I mean, sure I miss being able to spin around somewhat on the dime, and precision at range is a bit of a problem. But I can still enjoy a good shooter with sticks. I actually much prefer the analogue movement inputs over WASD just because of the range of control you actually get.
"oh god the Xbox 360 put us in the red and no one will buy the Xbox One what do we do!?"
"Oh well obviously console generations are dead"
[QUOTE=Sharker;50913127]This is what happens when you try that
[media]http://www.youtube.com/watch?v=XgAAl5gLouo[/media][/QUOTE]
Not really. The PS3 and PS4 were entirely different platforms with a massive gap in between and the last gen ports of BO3 were outsourced to Beenox because Treyarch didn't want to bother with it.
What they're going to end up getting is a more restricted PC and possibly an auto-selection of video options.
[editline]22nd August 2016[/editline]
[QUOTE=SgtTupelo;50923252]Those sweet Wii-graphics.
This is the point where you really shouldn't make versions for the older generations. Should have just been Xbone, PS4 and PC like Dark Souls 3 for example.[/QUOTE]
Exactly why Treyarch didn't :v:
I like to imagine 90% of the problems with the CoD series are entirely Activision's fault.
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