Ubisoft Dev says Valve Should Outsource Half-Life 3
216 replies, posted
[QUOTE=Hammer7;46659018]Can we stop this stupid Gearbox hate because of some annoying fuck from Ubisoft talking shit?[/QUOTE]
Gearbox is terrible tho, I don't see whats wrong with people talking about it.
[editline]7th December 2014[/editline]
[QUOTE=J!NX;46657450]are you for real[/QUOTE]
Yes, they tried to do it with Portal 2 and I could see them do it with Half-Life. Valve is becoming greedier and greedier.
[QUOTE=Wootman;46659175]
Yes, they tried to do it with Portal 2 and I could see them do it with Half-Life. Valve is becoming greedier and greedier.[/QUOTE]
A business having the gall to experiment with different business models? OH NO, THE HORROR! I mean really, stop being so melodramatic.
Besides, Valve usually learn from failures, and Portal 2's store bombed hard, it was a test that failed, and won't be repeated again.
[QUOTE=Juggernog;46654917]Aliens Warm - a game where the player and up to three friends knit jumpers for arthropod aliens so that they can survive the harsh winters of their home planet.[/QUOTE]
Dont forget the sequel Alien Campfire!
[IMG]http://alienbee.net/wp-content/uploads/2012/10/alien-predator-engineer.jpg[/IMG]
And the Pre-Sequel!
[IMG]http://regmedia.co.uk/2012/03/29/aliens_blu-ray_disc_set_3.jpg[/IMG]
Game over, man. Game over!
[QUOTE=proch;46655157]I think Valve wants HL3 to break the fucking ground, like HL2 did before it. And they're waiting for the opportunity to do that, and that doesn't come every year.[/QUOTE]
HL1 broke ground, HL2 broke hearts
[QUOTE=Wootman;46659175]Gearbox is terrible tho, I don't see whats wrong with people talking about it.[/QUOTE]
People are overreacting way too much to A:CM fiasco.
It's no surprise to me that this game is taking so long to create.
First, (I apologize for this) exposition dump: Half-Life 2 in comparison to the first game, tells an entirely new story using new gameplay in a new setting. In other words, you don't need to play Half-Life 1 to understand what's going on in the sequel because it's practically a new game. However, the HL2 episodes were built entirely off of Half-Life 2. It continues the same gameplay, story, etc., and you need to play Half-Life 2 first in order to keep up with the episodes.
The problem: The last episode we played ended up on a cliffhanger right before the climax of the story that would have concluded HL2. The Big Bang. That's fine, but it's been way too long for a short episode that uses old Half-Life 2 content to be considered good.
So ditch Episode 3 and go on to the next big installment of Half-Life you say? It makes sense: this way Valve can create something new and awesome. Half-Life 2 played with physics so I'm sure Valve has a new mechanic this time (F-Stop?). Only problem is that's not what people want; they're waiting for their conclusion that Valve meticulously set up over these past 10 years. So making a new, fresh experience is problematic. Basically Episode 2's existence is restricting Valve.
It's a game design issue, not a resource one. Outsourcing would do nothing but result in a crappier game.
[QUOTE=Hammer7;46659349]People are overreacting way too much to A:CM fiasco.[/QUOTE]
Well I think its prudent that people are skeptical of Gearbox. I know there are legions of people who would have much rather of had a GOOD Aliens game instead of Borderlands 2. Not to mention the game was hyped to hell and back and turned out to be a festering pile of garbage.
As for Ubisoft, they need to be taken down a peg or several.
[QUOTE=fishyfish777;46655469]On second thought I'd really love to play a Half-Life game by GSC Game World[/QUOTE]
Too bad GSC is dead
[QUOTE=Impact1986;46659262]Dont forget the sequel Alien Campfire!
[IMG]http://alienbee.net/wp-content/uploads/2012/10/alien-predator-engineer.jpg[/IMG]
Game over, man. Game over![/QUOTE]
Is there a larger version of that?
[QUOTE=Wootman;46659175]
Yes, they tried to do it with Portal 2 and I could see them do it with Half-Life. Valve is becoming greedier and greedier.[/QUOTE]
...even though it didn't work out that well in Portal 2.
Outsource it to Platinum, just imagine those sick crowbar/gravgun combos
You know you want it
It's probably the only way anyone would ever see Half-Life 3 come to be, at this point.
[QUOTE=RoboChimp2;46659743]Is there a larger version of that?[/QUOTE]
Best one I found:
[img]https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-snc7/340618_432505933451746_505743418_o.jpg[/img]
[QUOTE=Token Indian;46659409]It's no surprise to me that this game is taking so long to create.
First, (I apologize for this) exposition dump: Half-Life 2 in comparison to the first game, tells an entirely new story using new gameplay in a new setting. In other words, you don't need to play Half-Life 1 to understand what's going on in the sequel because it's practically a new game. However, the HL2 episodes were built entirely off of Half-Life 2. It continues the same gameplay, story, etc., and you need to play Half-Life 2 first in order to keep up with the episodes.
The problem: The last episode we played ended up on a cliffhanger right before the climax of the story that would have concluded HL2. The Big Bang. That's fine, but it's been way too long for a short episode that uses old Half-Life 2 content to be considered good.
So ditch Episode 3 and go on to the next big installment of Half-Life you say? It makes sense: this way Valve can create something new and awesome. Half-Life 2 played with physics so I'm sure Valve has a new mechanic this time (F-Stop?). Only problem is that's not what people want; they're waiting for their conclusion that Valve meticulously set up over these past 10 years. So making a new, fresh experience is problematic. Basically Episode 2's existence is restricting Valve.
It's a game design issue, not a resource one. Outsourcing would do nothing but result in a crappier game.[/QUOTE]
The game is taking long to create because nobody was working on it between left4dead 2's release and Portal 2's release. If you look at Valves internal mailing lists, there are people working on a Half Life game. Valve is ~300 employees and most of them aren't working on Dota 2/CS:GO/Steam Machines, the rest of them have to be doing something else.
Because Episode 2 finished on a cliffhanger, it makes the most sense to continue the story of the Half Life 2 arc, rather than just jump ahead to Half Life 3 for no good reason other than "it's been a long time". Half Life 2's story arc needs to be completed.
Just because it's called Episode 3 doesn't necessarily mean it has to be the same length as Episode 1 or 2. Although if it was a really good 4 hours of gameplay, I'm sure people would be fine with it rather than have autistic shitfits.
It's perfectly viable to have Half Life 2: Episode 3 run on Source 2, and then you can simply have entirely new assets for the most part (and updated (HD) models for characters), there's nothing stopping valve from doing that. The gameplay can still be in the Half Life 2 style, but there's nothing stopping valve from adding anything new to formula (Like snow physics puzzles like I suggested in the half life thread)
You don't need a fresh experience with 100% new mechanics, guns, characters, plot. It's illogical to jump to that stage after the cliffhanger of Episode 2. Episode 2's existence is not restricting Valve.
Episode 3 needs to finish off the Half Life 2 story arc, and should use partially the same gameplay mechanics, but with something new/cool/interesting added on to spice it up. It doesn't need to be full blown and new regardless of the amount of time it's been since the last Half Life game, this is just people being gloriously impatient and expecting jesus to appear.
Ubisoft should outsource everything they're doing to Valve
Might fix their reputation somewhat
[QUOTE=Lolkork;46654951]I think the ubisoft studios could make great games if they had more time and more creative freedom, doubt this is actually true though.[/QUOTE]
Thats the very problem that hits these games nowadays.
You could live with cod games because they actually took their time making the games. Same for BF and every other yearly release. They had time to work out the games and make them worth the cash.
I believe this is whats going on with HL3. Its trying to be the next HL2. The next game changer. And they need a lot of time for it because its a new engine, and they got other projects to work on.
OP4 was cool but blue shift was more like a mod than an expansion. No new weapons or anything, no multiplayer, just new levels and new view models. OP4 however completely changed half-life. New weapons, new monsters, new allies, new game mechanic (what with teammates like engineer and medic).
Ima go play OP4
[QUOTE=TCB;46657605]g-man making shephard work with gordon would be a pretty cool concept for co-op if it weren't for the fact that there's already alyx[/QUOTE]
well like i said, gordon gets wisked away, and they run into alyx later on, i mean most of hl2 didn't really feature alyx except the occasional run in or message from her
only if arkane and machine games did it
[QUOTE=proboardslol;46661917]OP4 was cool but blue shift was more like a mod than an expansion. No new weapons or anything, no multiplayer, just new levels and new view models. OP4 however completely changed half-life. New weapons, new monsters, new allies, new game mechanic (what with teammates like engineer and medic).
Ima go play OP4[/QUOTE]
OP4 was pretty cool, really surprised me.
Outsource it to who Ubisoft. You? HAHAHA! Fuck you.
Personally I think Ubisoft should fuck off.
[QUOTE=kapin_krunch;46654944]They should outsource it to ubisoft so they can make it a open world game with climbable towers that reveal the map like every other ubi game.[/QUOTE]
I've just started playing Far Cry 3 and the first time I climbed a radio tower and disabled the scrambler I thought to myself, "Hmm, this seems familiar..."
Gearbox of today isn't the same Gearbox that made Opposing Force and Blue Shift. Valve liked them so much some parts even became part of the canon (Laidlaw interview. Black Mesa got nuked).
I can't see that happening today.
I'm just speculating here but I imagine they don't know how to make it stand out as an fps. The gameplay in the previous hl games are kind of a generic when you compare them to modern fps games. (with maybe the exception of physics? im kinda out of the loop)
The only reason I'd play hl3 would be for the story. Even if the gameplay would be like the previous games.
[editline]8th December 2014[/editline]
maybe the devs are a bit bored of the series as well (assuming they're the same)
[QUOTE=CapsAdmin;46666959]I'm just speculating here but I imagine they don't know how to make it stand out as an fps. The gameplay in the previous hl games are kind of a generic when you compare them to modern fps games. (with maybe the exception of physics? im kinda out of the loop)
The only reason I'd play hl3 would be for the story. Even if the gameplay would be like the previous games.
[editline]8th December 2014[/editline]
maybe the devs are a bit bored of the series as well (assuming they're the same)[/QUOTE]
Half-Life mostly stood out for its environment and diversity of enemies, less for its gunplay. Apart from the humanoid enemies, which differ in skill and equipment, you've got three different kinds of zombies, fast and agile antlions, small and sneaky headcrabs, stationary barnacles and helicopters and some other stuff. This alone makes you adapt your playstyle by choosing other weaponry and using environmental advantages like red barrels. You also have the gravity gun, which you can use to shield yourself against bullets, push forward and slam it into your opponents face.
Half-Life might not be a tactical shooter, in which you die after merely a few shots, however if you just run 'n' gun without atleast taking rudimentary cover you will run into a health problem sooner or later, since your health doesn't regenerate and medicpacks can't be constantly carried around (You can try 'n' take them all with ya with your gravity gun if you want :v:).
I wouldn't call it generic, especially not in today's times with regenerating health, unfitting ridiculous skill systems, scripted waves of the same enemy, boring weapon arsenals, and bait DLC around. I'd love to see alot of fresh changes though (Especially considering gore).
And THEY should outsource the AC series
[QUOTE=Mezzokoko;46667011]Half-Life mostly stood out for its environment and diversity of enemies, less for its gunplay. Apart from the humanoid enemies, which differ in skill and equipment, you've got three different kinds of zombies, fast and agile antlions, small and sneaky headcrabs, stationary barnacles and helicopters and some other stuff. This alone makes you adapt your playstyle by choosing other weaponry and using environmental advantages like red barrels. You also have the gravity gun, which you can use to shield yourself against bullets, push forward and slam it into your opponents face.
Half-Life might not be a tactical shooter, in which you die after merely a few shots, however if you just run 'n' gun without atleast taking rudimentary cover you will run into a health problem sooner or later, since your health doesn't regenerate and medicpacks can't be constantly carried around (You can try 'n' take them all with ya with your gravity gun if you want :v:).
I wouldn't call it generic, especially not in today's times with regenerating health, unfitting ridiculous skill systems, scripted waves of the same enemy, boring weapon arsenals, and bait DLC around. I'd love to see alot of fresh changes though (Especially considering gore).[/QUOTE]
Good points (especially the gravity gun). I think gmod watered down the series for me a lot.
Ep3 IS released, its renamed to The crew and gordon is now a hipster, a racer and he can now talk.
[QUOTE=Dermock;46654890]If they -do- outsource a game, it should be a side title (left4dead, aliens warm, etc) and not their flagship fucking game[/QUOTE]
Half-Life isn't their flagship anymore, since a long time now.
Sorry, you need to Log In to post a reply to this thread.