Ubisoft Dev says Valve Should Outsource Half-Life 3
216 replies, posted
Outsource? Right on, but to a more trustworthy company.
[QUOTE=Thunderbolt;46659770]Outsource it to Platinum, just imagine those sick crowbar/gravgun combos
You know you want it[/QUOTE]
Anything could be outsourced to Platinum, and they'd make an amazing game out of it :v:
They were getting someone else to make Episode four before that was cancelled.
[QUOTE=Token Indian;46659409]It's no surprise to me that this game is taking so long to create.
First, (I apologize for this) exposition dump: Half-Life 2 in comparison to the first game, tells an entirely new story using new gameplay in a new setting. In other words, you don't need to play Half-Life 1 to understand what's going on in the sequel because it's practically a new game. However, the HL2 episodes were built entirely off of Half-Life 2. It continues the same gameplay, story, etc., and you need to play Half-Life 2 first in order to keep up with the episodes.
The problem: The last episode we played ended up on a cliffhanger right before the climax of the story that would have concluded HL2. The Big Bang. That's fine, but it's been way too long for a short episode that uses old Half-Life 2 content to be considered good.
So ditch Episode 3 and go on to the next big installment of Half-Life you say? It makes sense: this way Valve can create something new and awesome. Half-Life 2 played with physics so I'm sure Valve has a new mechanic this time (F-Stop?). Only problem is that's not what people want; they're waiting for their conclusion that Valve meticulously set up over these past 10 years. So making a new, fresh experience is problematic. Basically Episode 2's existence is restricting Valve.
It's a game design issue, not a resource one. Outsourcing would do nothing but result in a crappier game.[/QUOTE]
It makes no sense at all for them to abandon the current story just because it's been a few years since the last game. The game being called Episode 3 has nothing at all to do with what is actually in the game, it's not as if they are limited to it being a short game just because they call it an Episode. They can still make new and interesting gameplay even if it continues from where Episode 2 finished. The next game is definitely going to continue where the previous game ended, and will finish the Half life 2 story which means it will likely have Half life 2 in the title. They aren't going to just move on to Half Life 3 just because it's taken them a few years to make the game.
Imagine all the salt if that happened though.
[B]It-would-be-[I]DELICIOUS![/I][/B]
[B][U]Yes! Yes![/U][/B]
At this point it's safe to say that Ubisoft knows nothing about games.
i don't even care about half life 3 anymore
the desire has died a long time ago
Kind of off topic, but letting Telltale do their episodic thing within the HL universe would be f'ing sweet.
The way I see it, Valve has for lack of a better word, "matured". When the company was young and sensitive, story content, innovation, and community mattered. Take a look at the Valve of today. Valve has grown up. They have taken business models that work, (micro transactions, retail store, expansion into the console domain,) and integrated it into all of their new releases. The introduction of limited weapon skins for CSGO, the decline of quality in TF2 updates (lack of creative weaponry and gimmicky ducks), moving away from creating and perfecting games (fixing bugs, extending game lifespans), to creating and selling an economy (Steam Sales, trading cards, tf2 accessories). Valve just does not care about fans of games that they made 5, 10, or even 15 years ago. Valve has changed its priorities to focusing on today and the next big trend. What many users believe is simply progress, is in actuality, the changing of the guard. Unfortunately for these users, they are unaware that if they do not agree with Valve's new nature of business, they can take a last walk with Valve to the backyard. Valve is the man with the gun and fans of games like Half Life are Old Yeller.
[QUOTE=CG-105;46703358]Kind of off topic, but letting Telltale do their episodic thing within the HL universe would be f'ing sweet.[/QUOTE]
Telltale games are great with story, but they aren't as 'gameplay'-ish as the Half Life series has been. Plus I wouldn't personally care for HL3 in their usual art style
I stick by my idea that episode 3 isn't getting made because there isn't as much money in it as a f2p game. After orange box Valve worked on L4Ds and Portal 2. In that time they found the power of tf2's f2p model and then went off and made dota 2.
Gabe himself said that they'd never make a purely single player game again and I don't think a new Deathmatch can be as heavily microtransactioned as TF2, CSGO, and Dota 2.
Valve has always cared more about making money than anything else (they're like every other company). Back in 2004 the way to make money was to produce a really fantastic single player game that was on a cutting edge engine. In 2014 the way to make money is to make a F2P game where the community creates all the content and you sell it for a set profit. There is literally no risk for Valve in the steam workshop; they invest no money to make items but get a guaranteed 50% (or whatever their take is).
And then all the items players get their can sell to other players for money, and Valve gets a % of that too. Valve literally creates money for themselves out of thin air by giving people virtual items randomly.
At the top my list would be CD Projekt RED, but they are small dev studio that's rather busy with TW3 and then Cyberpunk 2077. Once or twice they almost went through bankruptcy but they are incredibly talented and open with their fanbase, something I can't stay for Valve.
[QUOTE=thrawn2787;46708217]I stick by my idea that episode 3 isn't getting made because there isn't as much money in it as a f2p game. After orange box Valve worked on L4Ds and Portal 2. In that time they found the power of tf2's f2p model and then went off and made dota 2.
Gabe himself said that they'd never make a purely single player game again and I don't think a new Deathmatch can be as heavily microtransactioned as TF2, CSGO, and Dota 2.
Valve has always cared more about making money than anything else (they're like every other company). Back in 2004 the way to make money was to produce a really fantastic single player game that was on a cutting edge engine. In 2014 the way to make money is to make a F2P game where the community creates all the content and you sell it for a set profit. There is literally no risk for Valve in the steam workshop; they invest no money to make items but get a guaranteed 50% (or whatever their take is).
And then all the items players get their can sell to other players for money, and Valve gets a % of that too. Valve literally creates money for themselves out of thin air by giving people virtual items randomly.[/QUOTE]
How depressing for HL fans.
[QUOTE=CG-105;46703358]Kind of off topic, but letting Telltale do their episodic thing within the HL universe would be f'ing sweet.[/QUOTE]As long as it played no important piece in the actual overall canon and instead was simply from the perspective of someone in one of the occupied cities, that'd be chill.
[QUOTE=thrawn2787;46708217]
Valve has always cared more about making money than anything else (they're like every other company).
[/QUOTE]
Exactly. Valve, whom some see as the white knight of game developers, is nothing more than an ordinary business. Their sole intention, is to make a profit. Times have changed and time has brought Valve down to EA's level.
[QUOTE=Monkah;46712786]As long as it played no important piece in the actual overall canon and instead was simply from the perspective of someone in one of the occupied cities, that'd be chill.[/QUOTE]
What if it was set during that one or two weeks between the events of Nova Prospekt and Anti-Citizen One
[QUOTE=TornadoAP;46714563]What if it was set during that one or two weeks between the events of Nova Prospekt and Anti-Citizen One[/QUOTE]
I thought there was already a mod that existed under that premise?
[QUOTE=SpotEnemyBoat;46708485]At the top my list would be CD Projekt RED, but they are small dev studio that's rather busy with TW3 and then Cyberpunk 2077. Once or twice they almost went through bankruptcy but they are incredibly talented and open with their fanbase, something I can't stay for Valve.[/QUOTE]
They're the only developers you can give an ounce of trust
[QUOTE=.Lain;46654955]you cant call half life their flag ship series anymore[/QUOTE]
Its totally Dota Right? :v:
[QUOTE=Sipeone;46719410]Its totally Dota Right? :v:[/QUOTE]
Isn't Dota like, -the- most played game in the world right now?
[QUOTE=~Kiwi~v2;46654897]Please no.
[editline]7th December 2014[/editline]
If anyone should outsource the Source Engine it should only be outsourced to garry at Facepunch Studios. :v:[/QUOTE]
Then a Dutch Auction for $500 early access keys. :v:
I thought it was obvious that Valve has been working on Source 2 for Left 4 Dead 3 then Half Life 3.
Valve has been very consistent with releasing their games.
While gabe said that they would never do another purely single player game, maybe they are just waiting for the technology to do some sort of crazy next next next gen multiplayer style that nobody has ever even thought about, as well as a single player campaign for HL3.
ANYTHING IS POSSIBRU
Valve marketing-dev'ing meeting
"And how about we put some specs and gfx optimizations for DOTA 2 and Big Picture on hold for a while, set out an stability patch for CS:GO and TF2 servers and focus for a semester or so on actually dev'ing something that slightly resembles some kind of engine-generated basis for HL3? Are we gon' experience a drop on income for a couple of months but I assure you that early 2016 we'll be boomin'-wreckin'-shakin' the charts, guys."
[editline]15th December 2014[/editline]
"No? How about community workshop, then?"
[editline]15th December 2014[/editline]
"No? Ok, fuck it. I need a new desk, can we at least make that happen?"
[QUOTE=redBadger;46719708]I thought it was obvious that Valve has been working on Source 2 for Left 4 Dead 3 then Half Life 3.
Valve has been very consistent with releasing their games.[/QUOTE]
It's likely. With the amount of employees they have there and the sneak peeks from Dota 2, it's probably going to show off the new engine.
While free-to-play business models and e-sport markets make truckloads of money, Portal 2 was still immensely successful a few years back. They also spent 9 fucking years on TF2's game design philosophy alone. It's not far-fetched to say that Valve's no-deadline policy or Source 2 is playing a role in the long wait. Not making Half-Life 3 as Valve simply means "fuck money" in other words.
What does suck about Half-Life 3 though is that Kelly Bailey won't be creating the iconic music.
[QUOTE=Dejarie;46719450]Isn't Dota like, -the- most played game in the world right now?[/QUOTE]
Thats LoL but that game sucks Dota 4 life.
[QUOTE=Token Indian;46720041]
While free-to-play business models and e-sport markets make truckloads of money, Portal 2 was still immensely successful a few years back. They also spent 9 fucking years on TF2's game design philosophy alone.[/QUOTE]
The problem remains that Valve has seen an ideological shift in its priorities. I think this video explains it almost perfectly.
[video=youtube;dYE5cxQrIp8]http://www.youtube.com/watch?v=dYE5cxQrIp8[/video]
[QUOTE=RichyZ;46719897]they said a purely single player experience as in
they could just add in a coop component, or it could be a metagame involving other players indirectly, or shit like that
doesnt have to be actual multiplayer[/QUOTE]
Anything that involved Gordon in a co-op game would harm HL's narrative, hence why people don't want Gordon in a HL movie.
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