"I should go" Founder of ME and Kotor Casey Hudson leaves Bioware.
48 replies, posted
I stand by my previous statement.
Mass Effect 3 was good except for the ending.
On topic: I wonder where he will go to work at next?
[QUOTE=Mr. Scorpio;45624908][thumb]http://img2.wikia.nocookie.net/__cb20140730211037/dragonage/images/9/92/Cole_profile.jpg[/thumb]
“He is a ghost in the shadows, walking unnoticed through crowds. He can slit an enemy's throat before they even realize he's there, and slip away, never to be seen again. Those few who do notice him soon forget he ever existed… and Cole isn't certain that he does exist."
a super powerful ultra skilled spirit ghost waif who doesn't believe that he exists
nope, nothing fanfictiony or pretentious about that[/QUOTE]
I really can't see what's fanfictiony or pretentious about that. It's a fantasy character. A popular one from a novel at that. I think the problem is you're predisposed to hate it no matter what it is. In this case a line of marketing for a game. In Asunder he never came across as pretentious or fanfictiony. It's just a tragic character. Next you'll tell me Hamlet was pretentious and fanfictiony (what even the fuck does that mean? I could understand if he's a romance option)
He's a depressed dead kid. What more do you want from him? I thought it was an interesting character
[QUOTE=Jackald;45624936]Drew Karpyshyn was the original loremaster of ME1. He's responsible for the larger plot, whereas Mac Walters was the character dialogue writer.
Then Drew was co-writer on ME2, and Mac Walters was promoted, with Casey Hudson overseeing the project still, but taking on a closer approach.
Then Drew left in ME3, and Casey became co-writer with Mac. Mac Walters is a good character writer, but Drew is a hard science fiction writer, so it makes sense that most of the science fiction elements sort of fell apart as he got less and less involved.[/QUOTE]
It's why I feel that ME1 is excellent and ME2 is only good
ME1 created an entire universe and ME2 and 3 barely did anything with it
[QUOTE=Jund;45625089]It's why I feel that ME1 is excellent and ME2 is only good
ME1 created an entire universe and ME2 and 3 barely did anything with it[/QUOTE]
I could agree that ME3 barely added to the universe (if that's what you mean), but ME2 added a lot. Omega and the rest of the Terminus Systems, new alien races like the Vorcha and the Batarians, etc.
[QUOTE=doommarine23;45624982]How is this any different from any other story by Bioware or infact tons of games, or even tons of books, movies, and games. You are literally saying the entire story and the entire parts that involve this character are terrible because of a very simple and open description of him. anything sounds good, bad, or too similar to another idea, when burned down to complete utter basics.
In fact lets make some.
Master Chief - A stoic quiet warrior of humanity, chosen to become a super soldier like many before him, one of the last ones remaining, owed to his incredible luck and even more incredible killing ability, even for a Spartan
Super Man - The last living member of a great alien species, adopted by human parents when he was a baby. With the strength and intelligence far beyond what any mere human man could be with powerful abilities.
Space Marines - The ultimate and last line of humanity's defense, super soldiers bred for war, without fear nor compromise; they execute their missions mercilessly and relentlessly until the last man falls. Mere men could never match them as soldiers nor killers.
Its easy to make small descriptions and even easier to make an internal bias because of them. If this guy is a "pretentious fanfiction" character, then so is almost every other game character, including tons of beloved ones like Garrus or Tali.[/QUOTE]
master chief is borderline not a character
super man is not an interesting character
space marines only make interesting characters when they aren't what space marines are supposed to be
these characters aren't characters, they're power fantasies and anchors for the audience. Which is totally fine in a protagonist, depending on the story you're telling, but is awful and cringe inducing in supporting roles. Especially in any story that even tries to be serious.
And Space marines get a free pass for being grimdark 2edgy power fantasies in a universe of nothing but grimdark 2edgy power fantasies. They get to be stronger than every other human in the universe because they have to fight cthulhu terminators and interstellar insectoid hiveminds and space chavs and stuff.
[QUOTE=Mr. Scorpio;45625164]master chief is borderline not a character
super man is not an interesting character[/QUOTE]
Luckily your opinion is not fact and we're not required to share it.
How is Master Chief borderline not a character?
Is Gordon Freeman not a character at all because he doesn't talk?
I was about to post "At least Bioware hasn't released an honestly terrible game" (Which, believe it or not, I did not find ME3 to be legitimately terrible. Not a good game, and a letdown, but not terrible) But then I you all reminded me of DA2. Thanks.
[QUOTE=Mr. Scorpio;45625164]master chief is borderline not a character
super man is not an interesting character
space marines only make interesting characters when they aren't what space marines are supposed to be
these characters aren't characters, they're power fantasies and anchors for the audience. Which is totally fine in a protagonist, depending on the story you're telling, but is awful and cringe inducing in supporting roles. Especially in any story that even tries to be serious.
And Space marines get a free pass for being grimdark 2edgy power fantasies in a universe of nothing but grimdark 2edgy power fantasies. They get to be stronger than every other human in the universe because they have to fight cthulhu terminators and interstellar insectoid hiveminds and space chavs and stuff.[/QUOTE]
Boy, you really don't know when to stop talking.
[QUOTE=Dan2593;45625075]I really can't see what's fanfictiony or pretentious about that. It's a fantasy character. A popular one from a novel at that. I think the problem is you're predisposed to hate it no matter what it is. In this case a line of marketing for a game. In Asunder he never came across as pretentious or fanfictiony. It's just a tragic character. Next you'll tell me Hamlet was pretentious and fanfictiony (what even the fuck does that mean? I could understand if he's a romance option)
He's a depressed dead kid. What more do you want from him? I thought it was an interesting character[/QUOTE]
They did it with Kai Leng in ME3, they did it with Fenris and Anders in DA2, and if they don't do it with master assassin ghost kid in DA:I I'll be positively delighted and very surprised.
When I say fanfictiony, what I mean is writing that contradicts the tone, rules, or themes of a given universe because the author thought it would be cool. For example, Anders becoming the avatar of justice, even though it's been established that that isn't what justice is, nor is that how possession works. Or Kai Leng soaking up several sniper rounds to the skull only to double backflip into a helicopter, completely unharmed. Or Fenris being a perfectly groomed bishonen with wispy hair and jrpg finger armor, who also just so happens to be an ex slave with a ~dark past~.
don't even get me started on the cackling swamp hag making her return in an outfit lifted straight from Ultimecia
And here you have a master assassin ghost kid who's two defining traits are that he's depressed and he fights for justice. Because that's totally the kind of thing that any depressed person would ever do. I don't know, any idea can work if executed correctly, but what sign have they shown that this go round will be any different than the last few?
[editline]8th August 2014[/editline]
[QUOTE=Delta616;45625209]Luckily your opinion is not fact and we're not required to share it.
How is Master Chief borderline not a character?
Is Gordon Freeman not a character at all because he doesn't talk?[/QUOTE]
He's a character in the same way that Shepard is a character, or that JC Denton is a character.
They might have mannerisms, they might have a kind of personality, but they exist to be the face of the player. Again, this isn't bad for the role they're there to fulfill, but they're left purposefully one dimensional. They wouldn't work as supporting roles.
[QUOTE=Delta616;45625209]
Is Gordon Freeman not a character at all because he doesn't talk?[/QUOTE]
Gordon Freeman is a shell for the player to fill. The player is the character.
Mac Walters' character writing is full of flaws. Most of the characters that everyone knows and loves started off as really flat cliches (Garrus is a buddy cop, Ashley is Vasquez, Joker is comic relief) and he starts running into this habit of repeating the same few sympathy-fishing backstories for characters. (About half the squadmates in ME2 have daddy issues for christ's sake.)
There was the also the issue of almost every sidequest in Me3 being a planet mining fetchquest. Even a mission that's supposed to be about rescuing elcor off their own homeworld gets dumbed down into one.
Big problem is Me3 didn't really strive to be bigger past the few cutscenes that got special treatment in order to make all the advertising and trailers look good. The animations are all stiff and recycled, character facial expressions consisting mostly of blank stares and mouth flaps (Post HL2, no less.) the graphics are mediocre and also the victim of asset recycling and the choices you made throughout the trilogy end up not really mattering past a few new lines of dialogue and arbitrary numbers for the galactic readiness score. The gameplay is decent but it really stagnates fast due to the fact that you never fight anything outside of husks, cerberus and the occasional geth.
Me3 was the conclusion to a trilogy that just failed to live up the hype and the ending was the straw that broke the camel's back. It's a failure of EA's system of production and deadlines and poor handling on bioware's part.
[QUOTE=Solomon;45625338]Boy, you really don't know when to stop talking.[/QUOTE]
He has a point
Chief sucks as an independent character, Superman is only interesting when his flaws are explored, and run of the mill spess muhrines are boring and lacking in brain cells (compare the space wolves to the ultrasmurfs)
[QUOTE=Blooper Reel;45625487]Mac Walters' character writing is full of flaws. Most of the characters that everyone knows and loves started off as really flat cliches (Garrus is a buddy cop, Ashley is Vasquez, Joker is comic relief) and he starts running into this habit of repeating the same few sympathy-fishing backstories for characters. (About half the squadmates in ME2 have daddy issues for christ's sake.)
There was the also the issue of almost every sidequest in Me3 being a planet mining fetchquest. Even a mission that's supposed to be about rescuing elcor off their own homeworld gets dumbed down into one.
Big problem is Me3 didn't really strive to be bigger past the few cutscenes that got special treatment in order to make all the advertising and trailers look good. The animations are all stiff and recycled, character facial expressions consisting mostly of blank stares and mouth flaps (Post HL2, no less.) the graphics are mediocre and also the victim of asset recycling and the choices you made throughout the trilogy end up not really mattering past a few new lines of dialogue and arbitrary numbers for the galactic readiness score. The gameplay is decent but it really stagnates fast due to the fact that you never fight anything outside of husks, cerberus and the occasional geth.
Me3 was the conclusion to a trilogy that just failed to live up the hype and the ending was the straw that broke the camel's back. It's a failure of EA's system of production and deadlines and poor handling on bioware's part.[/QUOTE]
Just because a character is cliche doesn't mean that writing or presenting them correctly is easy. Bioware is very, very good at making characters that people will like. And hey, that's not bullshit. It doesn't matter how well written a character is if they're annoying.
[QUOTE=Jackald;45624936]Drew Karpyshyn was the original loremaster of ME1. He's responsible for the larger plot, whereas Mac Walters was the character dialogue writer.
Then Drew was co-writer on ME2, and Mac Walters was promoted, with Casey Hudson overseeing the project still, but taking on a closer approach.
Then Drew left in ME3, and Casey became co-writer with Mac. Mac Walters is a good character writer, but Drew is a hard science fiction writer, so it makes sense that most of the science fiction elements sort of fell apart as he got less and less involved.[/QUOTE]
I wonder what Drews original idea for the ending was.
- Getting rid of the entire original cast.
- Rewriting the entire plot.
- The original ME team has left BioWare.
Is anyone else thinking that ME4 might be the Bourne Legacy of the Mass Effect series?
[QUOTE=Fayez;45625535]I wonder what Drews original idea for the ending was.[/QUOTE]
A very early draft of the ending is out there. I don't know the details but most people only consider it preferable because it's not driven by a space brat's retarded logic. The outcome was still primarily based on a single choice made immediately beforehand and the non-human characters basically didn't matter at all. I suppose it could've been turned into something better but the same could be said about the ending that made it into the game.
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