• Counter Strike Go to have cross platform gameplay between PS3 and PC/Mac.
    270 replies, posted
[QUOTE=thisispain;31947179]pff ever played Halo 3 on the higher tiers? it's difficult to not throw your controller when you get shot in the head the second you spawn[/QUOTE] I never had that problem, maybe because I don't rage a game. Its a stupid thing to do. [editline]25th August 2011[/editline] [QUOTE=Cooldudex;31947192]I think it'd make sense if PS3 and Xbox 360 could play together, rather than PC and PS3[/QUOTE] Tell Microsoft that, oh wait, you think they will allow anything like that? Nope.
Well I guess they'll finally learn why the PC is better.
i like the swagger people on FP get when it comes to console gamers competing against pc gamers. they suddenly pull their belts up and go "dare they challenge me on my homecourt?" it's like sports, except the obesity rate is higher.
Seeing as they have a new sorting people of different skill to different teams system, they could sort pretty good PS3 players with less good PC players.
[QUOTE=Intoxicated Spy;31947193]maybe because I don't rage a game.[/QUOTE] no that's probably not the reason
The view-models look like a work in progress, other than that it looks pretty fun. I don't like the cross hair though, can we please keep it classic? Also Molotov spam looks extremely annoying.
I hope they have the free PC voucher like Portal 2.
Just like WipEout 2048.
Am I the only one that doesn't think KBM will rape console controllers? I play both console and PC shooters. Maybe it's just that I grew up with console shooters, I feel more confident using a console controller.
[QUOTE=cqbcat;31947498]Am I the only one that doesn't think KBM will rape console controllers? I play both console and PC shooters. Maybe it's just that I grew up with console shooters, I feel more confident using a console controller.[/QUOTE] Yup. This has been tried before, and the stats have always shown that PC players fare far better than their console counterparts.
[QUOTE=cqbcat;31947498]Am I the only one that doesn't think KBM will rape console controllers[/QUOTE] no there's no real reason for that to even be true. [editline]25th August 2011[/editline] [QUOTE=Kinversulath;31947518]Yup. This has been tried before, and the stats have always shown that PC players fare far better than their console counterparts.[/QUOTE] no that was a hoax spread by this voodoopc guy who heard something from a microsoft thing and just assumed the wrong thing. there's absolutely no reason or difference if the controls are properly laid out for both because these games don't even need huge amounts of keys.
[QUOTE=butters757;31946785][URL="http://uk.ign.com/videos/2011/08/25/counter-strike-global-offensive-video-preview"]Uh....[/URL][/QUOTE] Looks almost exactly the same, but god damn that Deagle looks so weak in comparison to the ones in the other games.
KB/M allows for a higher skill ceiling and better play if you take the same person and give them the same amount of time with each. That being said a good player on a controller will do fine against a mediocre player with a mouse.
[QUOTE=Raidyr;31947580]KB/M allows for a higher skill ceiling and better play if you take the same person and give them the same amount of time with each.[/QUOTE] yeah but how? there's no difference. none of them are a proper approximation of how people move so that's not even realistic. it's just what you're used to really.
[QUOTE=thisispain;31947532]there's absolutely no reason or difference if the controls are properly laid out for both because these games don't even need huge amounts of keys.[/QUOTE] Well you will have to admit that the mouse is better at aiming then the controller and the average pc gamer is more hardcore then the average console one especially when it comes to a game like counterstrike.
[QUOTE=imasillypiggy;31947722]Well you will have to admit that the mouse is better at aiming then the controller[/QUOTE] why do i have to how is moving a piece of shit plastic brick in a smaller ratio compared to the screen more intuitive than moving a piece of shit plastic stick in a smaller ratio compared to the screen. there's absolutely no way how that's more like moving your arms than the other. if you suck at one and suck less on the other one then it's pretty obvious you're gonna go "PFF obviously this method is not capable of expressing my skill" when in reality you're just terrible at the game because you haven't practiced enough. like people who think they'll be amazing at guitar as long as they have an amazingly expensive guitar.
[QUOTE=thisispain;31947773]why do i have to how is moving a piece of shit plastic brick in a smaller ratio compared to the screen more intuitive than moving a piece of shit plastic stick in a smaller ratio compared to the screen. there's absolutely no way how that's more like moving your arms than the other. if you suck at one and suck less on the other one then it's pretty obvious you're gonna go "PFF obviously this method is not capable of expressing my skill" when in reality you're just terrible at the game because you haven't practiced enough. like people who think they'll be amazing at guitar as long as they have an amazingly expensive guitar.[/QUOTE] Right, here's where you're wrong. The analog sticks with console controllers are basically going "screen, move this direction at this speed" and a mouse is saying "Go here as fast and precisely as my hand can move the mouse." A movement on the stick on a PS3 pad doesn't move faster if you move it faster, the speed and direction depends on its orientation. A PC mouse's movement depends on how fast the mouse is moved and in what direction on a plane. For the record I have a relatively cheap (£300) guitar and I'm mediocre.
When it comes to CoD you guys jump on the bandwagon and hate like crazy. But when something cool happens in video gaming like cross-platform online play for one our favorite games, you do the same thing. Instead of complaining, how about we appreciate that we even have the chance to increase the player base in the game? If it is true that you can use PC peripherals for the PS3 game, why are we still fighting over it? [B]On topic: [/B] I saw the videos and it looked somewhat disappointing. I imagined a complete rework or update of the engine. Something like Brink with parkour-like obstacle dodging. The animations however new, were also inaccurate to the weapon and weak-feeling. Then again, the video might not do justice to the final game. I wished they would work on it more though. Aside from the molotov cocktail, with today's modding knowledge, we could recreate CS:GO with the current CS:Source.
Although that gameplay doesn't look bad, I was hoping a lot more in terms of graphics, it really doesn't feel like it's in the newest source engine, Portal 2 looks way better IMO.
[QUOTE=Diet Kane;31946652]Guys: [b]You can use mouse and keyboard on the PS3 version.[/b][/QUOTE] Like PS3 users are going to all do that.
[QUOTE=Morbo!!!;31947890] A movement on the stick on a PS3 pad doesn't move faster if you move it faster, the speed and direction depends on its orientation.[/QUOTE] what does that even mean "doesn't move faster if you move it faster", do you mean acceleration? sounds more like you don't have your sensitivity on a comfortable level. whether the stick doesn't move faster or not has zero difference in actuality. your brain doesn't really care it just goes "if you move your finger like this this will happen", do it enough and eventually it'll become precise. this is how learning things works. the brain isn't going "fuck it dude no acceleration not gonna give a shit".
[QUOTE=thisispain;31947773]there's absolutely no way how that's more like moving your arms than the other.[/QUOTE] I never said it was. But you can aim better and turn faster with a mouse.
[QUOTE=sHiBaN;31947911]The animations however new, were also inaccurate to the weapon and weak-feeling. [/QUOTE] That's pretty consistent with every Valve-developed game. In CS and CSS the hands pull things that couldn't, shouldn't or wouldn't or be pulled, pushed, or otherwise operated, and the guns never seem to have a visceral or obvious effect on their targets. I want to see more things like in GTA IV, F.E.A.R (1) and shit where people physically react to being shot.
[QUOTE=sHiBaN;31947911]Instead of complaining[/QUOTE] People are complaining? I'm not I think its cool to have different platforms battle it out.
[QUOTE=imasillypiggy;31947976]I never said it was. But you can aim better and turn faster with a mouse.[/QUOTE] yeah i can but it's only because i wasted my life playing games that use a mouse. if i never played using a mouse and i just start playing i'm not suddenly gonna magically become amazing or great within the course of a day, i'm gonna be shit for 5 years and unless i practice and play enough i'm still gonna be shit. there's no difference in an objective sense because it's the same exact thing.
[QUOTE=thisispain;31947965]what does that even mean "doesn't move faster if you move it faster", do you mean acceleration? sounds more like you don't have your sensitivity on a comfortable level. whether the stick doesn't move faster or not has zero difference in actuality. your brain doesn't really care it just goes "if you move your finger like this this will happen", do it enough and eventually it'll become precise. this is how learning things works. the brain isn't going "fuck it dude no acceleration not gonna give a shit".[/QUOTE] I sort of see what you mean but I've played FPS on both console and PC for a long time. The first FPS I played on PC was Soldier of Fortune and it took me about 3 days to be able to play it with some level of competence, but with Quake 2 on the PS1 it took me about 2 weeks, and I was still shit at it compared. Also, with high sensitivities on console controller, using the analog sticks is a much smaller movement than with a mouse so you have less margin for error. Sort of. I'm having trouble articulating my points here :(
[QUOTE=Morbo!!!;31947989]That's pretty consistent with every Valve-developed game. In CS and CSS the hands pull things that couldn't, shouldn't or wouldn't or be pulled, pushed, or otherwise operated, and the guns never seem to have a visceral or obvious effect on their targets. I want to see more things like in GTA IV, F.E.A.R (1) and shit where people physically react to being shot.[/QUOTE] At the least in CS:Source, the physical grip and the stance looks solid. It feels like you're actually holding the weapon tight. I saw how the draw anims for the P90 was how he just flicks the bolt with his thumb; or how he has spider fingers clutching the flashbang. Also the AK bolt pull feels light. But I agree, I played some CS:S today and thought about the flinching effect GTA4 had and how it would be awesome. I am nitpicking here from what could be a very early alpha, who knows they might change it. But I really was expecting more. Maybe a lean function like in STALKER games? An animated or dynamic way to interact with the world? Perhaps being able to finally hop over small things and jumping down from stuff without looking like some flying magician Crouch Jump genie would be cool too. I really hope they add more weapons and weapon classes, it feels like the old game. Right now it looks like a mix between Insurgency Mod and a Sourced version of CS:CZ. Barely things have changed, we could make all that stuff in CS:S.
[QUOTE=thisispain;31948013]yeah i can but it's only because i wasted my life playing games that use a mouse.[/QUOTE] No I played console shooters for most of my life and the first thing I noticed with mouse is how much better it is at aiming. Sorry but mouse is just better at aiming. It give better control and allows faster reaction. Pretty much as long as you used a mouse before on things like just browsing the internet you should know how to use it when it comes to shooters.
[QUOTE=Morbo!!!;31948049]The first FPS I played on PC was Soldier of Fortune and it took me about 3 days to be able to play it with some level of competence, but with Quake 2 on the PS1 it took me about 2 weeks, and I was still shit at it compared. [/QUOTE] because you're shit at the game and probably played using a digital pad which is the shittiest interface ever. but both mouse and analogue stick are analogue representations of a space with settings designed to allow the brain to articulate the movement the best. there's literally nowhere where you can go "well mouse has the edge by definition". if you have a shitty ball mouse you're gonna spend most of your time banging the mouse on the desk like a monkey because it's a shitty device. at some point you have to dig so far deep that it doesn't even make a difference anymore and that's exactly why the whole experiment that never happened was full of shit. how many people use wireless mouses on this forum? anyone who says yes already looses a margin in speed and accuracy and only have it worse the more drained their battery is. i've got a mouse that operates normally with only one battery and it's one of the most popular mouses on the market! [editline]25th August 2011[/editline] [QUOTE=imasillypiggy;31948087]No I played console shooters for most of my life and the first thing I noticed with mouse is how much better it is at aiming. [/QUOTE] good you're better using the mouse. that doesn't translate to anything. i'm amazing at tetris why aren't you?
[QUOTE=thisispain;31948013]yeah i can but it's only because i wasted my life playing games that use a mouse. if i never played using a mouse and i just start playing i'm not suddenly gonna magically become amazing or great within the course of a day, i'm gonna be shit for 5 years and unless i practice and play enough i'm still gonna be shit. there's no difference in an objective sense because it's the same exact thing.[/QUOTE] No, the way an analog stick works is like this: You can't adjust the sensitivity, and the speed of it is a bit odd. A mouse on the other hand is instant and moves as fast as you move the mouse. Do you understand now?
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