• E3: Oculus Rift goes 1080p
    71 replies, posted
[QUOTE=Activeellis;40997166]It just popped into my head, could this be used to simulate near and farsightedness? I've always wanted people with perfect vision to see what us guys see.[/QUOTE] I have bad nearsightedness in my right eye while my left eye is perfectly fine. I get to experience both, sort of. I wonder if it will affect how the Rift works for me...
Imagine 4k on those things.
I hope they have a good warranty, because having a dead or stuck pixel on the rift is going to be really noticeable.
[QUOTE=ijyt;40999823]Occulus Rift is hardly a big screen though. You're forgetting that resolution is being condensed to just a few centimetres, rather than 24 inches or more.[/QUOTE] What you said makes exactly zero sense. Even if it's a very small screen, it's still going to cover a large part of your field of view in the Oculus. A 5" screen 20cm from your eyes is basically the same as a 50" TV 2 metres away from you.
[QUOTE=ijyt;40999823]Occulus Rift is hardly a big screen though. You're forgetting that resolution is being condensed to just a few centimetres, rather than 24 inches or more.[/QUOTE] The 1080p Oculus rift is just like your average 23' 1080p monitor only smaller. Same amount of pixels, just in a smaller space (denser)
[QUOTE=Activeellis;40997166]It just popped into my head, could this be used to simulate near and farsightedness? I've always wanted people with perfect vision to see what us guys see.[/QUOTE] I read something ages ago where John Carmack said that because you can't wear your glasses while wearing the Rift there's going to be some firmware that can somehow alter to your eyes but I really don't see how that's going to work.
[QUOTE=markg06;41003909]I read something ages ago where John Carmack said that because you can't wear your glasses while wearing the Rift there's going to be some firmware that can somehow alter to your eyes but I really don't see how that's going to work.[/QUOTE] Maybe you enter your prescription, and it's able to alter the picture to match? :shrug:
[QUOTE=Del91;41003985]Maybe you enter your prescription, and it's able to alter the picture to match? :shrug:[/QUOTE] That's not how focus works, the lenses themselves would have to have adjustable diopters.
It comes with some lenses that you can swap out that may correct near-sightedness for you (if you're far sighted you're fine), but afaik you can wear your glasses with it.
Well I can't see far because my eyes are bad but close things are sharp and normal (near sighted?) so wearing the occulus should not be a problem without glasses right? The screen is close to the eye = sharp for people having problems seeing far.
Will someone with a lazy eye (me) be able to use this properly?
I don't understand how you guys hate on gimmicky gaming accessories every day and then go on to suck this thing's dick
[QUOTE=salty peanut v2;41004603]I don't understand how you guys hate on gimmicky gaming accessories every day and then go on to suck this thing's dick[/QUOTE] Wow it's almost as if people have opinions on different things and how you tend to get multiple people post on forums rather than just a single bot how weird is that!!!
sorry but I don't see how sitting at your computer desk with this thing strapped to your face constitutes "virtual reality" unless you have a wireless keyboard and mouse you won't be able to turn very far away from your desk, and there's still not much point to simply looking around in most first-person shooters when you could just aim your weapon the same way, ready to face threats and saving your neck the trouble the only way I could see this working wonderfully is in very immersive/slow paced games like Amnesia or Fallout
[QUOTE=ArcticRevrus;40997167]I'm sold No more than what a regular monitor can. If anything it will be better to simulate 20/15 for the visually impaired due to the optics system. Infact that gives me an idea, lets just put a camera on it [IMG]http://www.noisefortheunderdog.com/wp-content/uploads/2012/02/star_trek_jordy.jpg[/IMG][/QUOTE] Many sci-fi gadgets are actually becoming a reality and I like it. Still no flotating hoverboards, though...
[QUOTE=Activeellis;40997166]It just popped into my head, could this be used to simulate near and farsightedness? I've always wanted people with perfect vision to see what us guys see.[/QUOTE] i have perfect vision, i've been curious as to what other people see it sounds cool
Bah, screw next generation consoles, this is the future.
[QUOTE=Activeellis;40997166]It just popped into my head, could this be used to simulate near and farsightedness? I've always wanted people with perfect vision to see what us guys see.[/QUOTE] Just launch PS3 version of GTA IV on it.
[QUOTE=Skarr;41004226]Will someone with a lazy eye (me) be able to use this properly?[/QUOTE] If your eyes work now, they will work in the Rift, that was a quote from one of the developers
[QUOTE=Skarr;41004226]Will someone with a lazy eye (me) be able to use this properly?[/QUOTE] Lazy eye was specifically mentioned in one of their press conferences. The major "3D" experience you recieve is a result of parallax, or the ability to physically move around the object. Stereoscopy, or the fact that you have two points of reference (what lazy eye and depth perception deficient have issues with) DOES play a slight factor, but its not a big part of the wow factor and is perfectly usable without it. I have issues perceiving stereoscopy even in real life so I'm very excited to be able to perceive parallax 3D as a primary feature. First time I'm personally going to actually experience 3D media properly
As soon as the HD Dev Kit is released I am so getting it. I've been holding off on the Rift for now because I wanted to wait for 1080p.
[QUOTE=salty peanut v2;41004603]I don't understand how you guys hate on gimmicky gaming accessories every day and then go on to suck this thing's dick[/QUOTE] Idk maybe because new things aren't automatically "gimmicks" and this had actual effort put into it and is constantly being worked on Just a thought
[QUOTE=salty peanut v2;41004785] unless you have a wireless keyboard and mouse you won't be able to turn very far away from your desk, and there's still not much point to simply looking around in most first-person shooters when you could just aim your weapon the same way, ready to face threats and saving your neck the trouble [/QUOTE] I don't think you realize how useful independent head aiming is in games like ARMA, flight sims, or driving sims. And if it works anything like the TrackIR, you'll be able to up the sensitivity on it in order to look around with only slight movements of your head.
My boss has had a beta of this for the last six months, apparently they're working on gyration. Also on adjusting the height of the character to your actual height.
[QUOTE=davethestoner;41006395]My boss has had a beta of this for the last six months, apparently they're working on gyration. Also on adjusting the height of the character to your actual height.[/QUOTE] But what if you're not -supposed- to feel like your height? If I'm playing as a tiny asian lady like in Mirror's Edge I damn sure wanna feel like I am that height And that horror game where you play as a baby
[QUOTE=Ninja Duck;40999370]I used to have perfect vision. Now I'm nearsighted. I cry myself to sleep in the corner of my room each night. The longer I go on the more I forget what the glory days used to be like.[/QUOTE] I finally understand my opticians prescription, when I looked at it today it seems I only have 10 degrees of focus on my right eye (or something like that). Really kills my ability to use any of these when combined with long-sightedness...
[QUOTE=salty peanut v2;41004785]sorry but I don't see how sitting at your computer desk with this thing strapped to your face constitutes "virtual reality" unless you have a wireless keyboard and mouse you won't be able to turn very far away from your desk, and there's still not much point to simply looking around in most first-person shooters when you could just aim your weapon the same way, ready to face threats and saving your neck the trouble the only way I could see this working wonderfully is in very immersive/slow paced games like Amnesia or Fallout[/QUOTE] If you want to sit at your desk with it, that's your choice, but even then I would still say it's VR. I would recommend you look into it a bit, pretty much everyone agrees that you're not going to want to use this "at your desk" with a mouse and keyboard. Using it with a virtuix omni and motion controller like the hydra is top tier, but even a gamepad is better than mouse and keyboard for this.
This thing is a great concept but honestly it looks like ass and for me personally, I'd get a headache after 5 minutes of wearing the damn thing
If the price isn't too high I'll probably buy it at some point.
[QUOTE=*Freezorg*;41006610]But what if you're not -supposed- to feel like your height? If I'm playing as a tiny asian lady like in Mirror's Edge I damn sure wanna feel like I am that height And that horror game where you play as a baby[/QUOTE] This would have to be on a per game basis of course, therels no way to get a piece of hardware to change your camera position if the engine says no.
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