if your team makes it to hundreds of thousands of dollars in revenue and as a result are concerned of UE4's 5% royalty, you are encouraged to contact Epic and negotiate a customized license.
[I]Oh yeah.[/I] I found out today that my school will be offering tutorials on both Unity and Unreal. Kickass.
[QUOTE=LuaChobo;47254528]..now due to how unity works is after you already earn 100 grand, android and IOS dont require licenses anymore..[/QUOTE]
You still need Android and iOS Professional if you earn over 100k.
[QUOTE=LuaChobo;47254565]nah it clearly states "after the first"
so once it hits that, its locked in[/QUOTE]
It's per quarter so if you make 6000$ the first quarter and 2000$ the next quarter you only pay 5% gross on the 3000$ above the limit from the first quarter.
No it's definitely every quarter if its over 3k, otherwise simply parenthesis would clarify it didnt.
I think the deciding factor behind what engine you should use should come down to what you work best with and what suits your and your team's needs as a developer. Worrying about the money is getting ahead of yourself unless you are an already established development studio that already knows how to, and has made, money.
Just make a game. Stop worrying about the money.
I wonder how people who preordered Unity 5 feel right now. I was planning on buying the pro version once it came out, but this news (obviously) has changed that. :v:
[QUOTE=ThePanther;47256654]I wonder how people who preordered Unity 5 feel right now. I was planning on buying the pro version once it came out, but this news (obviously) has changed that. :v:[/QUOTE]People who feel bad can get a refund.
I hope Unity doesn't back peddle this decision and limit the features of the personal version again. This really almost feels too good to be true.
[QUOTE=doomevil;47251309]Battle of the game engines starring Unreal 4 and Unity 5.[/QUOTE]
If it were a highlander style competition, Unity would win due to it's accessibility.
[QUOTE=LuaChobo;47255445]i fail to see how this is also a problem
if you earn enough you pay for what you used, you don't have to use it unless its your target platform
so unless you wanna make a mobile game it doesnt affect you[/QUOTE]
I quoted the wrong thing
[QUOTE=LuaChobo]after you already earn 100 grand, android and IOS dont require licenses anymore[/QUOTE]
My point was that this isn't true. You do require Android and iOS licenses to deploy to those OSes after having over 100k in revenue.
Am I misinterpreting you? Since nothing has changed with regards to the necessity of Android and iOS licenses except the features available to you in the Personal edition I don't know what else you might have meant.
EDIT: Since you dumbed me instead of posting a response I will assume that I am interpreting you correctly and that you were wrong.
[QUOTE=The Duke;47251936]It'd be neat if Autodesk did something similar (for commercial usage) with Maya. I use Blender, but Autodesk Maya is pretty satisfying to use at the university I go to.[/QUOTE]
free for commercial use in particular, or just like open licencing for situations like being a student or not making money off hobby products? If you're a student and want to use ADesk products I've got some news for you
[url]http://www.autodesk.com/education/free-software/all[/url]
[QUOTE=dai;47258754]free for commercial use in particular, or just like open licencing for situations like being a student or not making money off hobby products? If you're a student and want to use ADesk products I've got some news for you
[url]http://www.autodesk.com/education/free-software/all[/url][/QUOTE]
Pretty much everyone knows about Autodesk student licenses. Duke wants commercial specifically.
[QUOTE=itisjuly;47258916]Pretty much everyone knows about Autodesk student licenses. Duke wants commercial specifically.[/QUOTE]
It'd be a shitton harder to monitor and enforce commercial level junk if you're trying to push a royalty program [i]on modeling programs[/i] because they're not the end result. You can make a whole game using maya then report you used google sketchup the whole time and they'd have to physically investigate it via software audit, provided they got a tip-off that the studio was lying about what programs they were using, which would also beg the question of whether or not they're cracked versions or something
If you're doing anything remotely commercial with these products the cost should justify itself in short order. The same could be said of unity and UE and anything else, but at least publishing on engines is an obvious thing
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