• Crytek CEO weighs options for TimeSplitters 4; doesn't think there's enough fan interest. Invites pe
    97 replies, posted
[QUOTE=KillaGunna24;36314563]Then why are you bothering to post in a topic about this game you could care less about?[/QUOTE] Agreed
But didn't they say that excluding all of their currently announced projects, all new games made from Crytek will be Free 2 Play. Which means that Timesplitters 4 will be F2P?!
[QUOTE=Cairn Trenor;36313261]Make one and join the splitter uprising![/QUOTE] Twittersplitters
[QUOTE=myalt22;36313308]Kickstarter seems to be the absolute perfect solution, everybody wins. It would without a doubt be funded. It may even start a trend, which could be awesome.[/QUOTE] In case you've been living under a rock, there already is a trend with kickstarter, to the point where its getting lots of flak. Aka, people who should not be doing kickstarters are starting them due to Double Fine's success - such as Carmageddon creators, who already have some funding but used Kickstarter to get some more - as beeing seen as an abuse by the system. Not to mention Numerous people putting up bogus Kickstarters to get money during "Kickstarter fever". And we're not even talking about the over-saturation of Kickstarter projects on the board - everyone is starting one for every kind of project you can imagine, making people who have already invested into several kickstarter projects to start being burned out. And we've not yet seen any results from Kickstarter either - once "funded" kickstarter projects start failing or running out of money, we're gonna see a LOT of resentment against crowdsource funding and the name "Kickstarter". Granted if a company like Crytek did it, with a name like Timesplitters, it would probably go well, but it's kind of a moral grey area, considering Kickstarter is supposed to be used to FUND projects that otherwise can't get funding. Timesplitters 4 can easily get funding under Crytek and their publisher, the problem is they just don't trust the waters enough.
[QUOTE=Raidyr;36314308]F2P timesplitters. Imagine the bank they would make on selling those goofy skins.[/QUOTE] That worries the fuck out of me.
I doubt TS4 would be FTP, i think they would atleast have the brains to sell it retail. Saying that, it took them this long and they still do not know how much of a TS fanbase there is.
Tweeted There should be a compromise, fans give cash via Kickstarted BUT for that, the game shouldn't be Origin only.
[QUOTE=KillaGunna24;36314563]Then why are you bothering to post in a topic about this game you could care less about?[/QUOTE] Every CoD thread in News Node/Sensationalist Headlines. [QUOTE=Cairn Trenor;36314793]I doubt TS4 would be FTP, i think they would atleast have the brains to sell it retail. Saying that, it took them this long and they still do not know how much of a TS fanbase there is.[/QUOTE] How does going retail show you have "brains" when the F2P model has been hugely successful.
[QUOTE=Raidyr;36314987]Every CoD thread in News Node/Sensationalist Headlines. How does going retail show you have "brains" when the F2P model has been hugely successful.[/QUOTE] You have a good point, i wouldn't actually mind buying some characters and maps every now and then certainly! We need to get this to a site like gamespot, RPS, destructoid or IGN. The numbers of people replying right now is immense but it'd be great to smash it.
Also to everyone this is why Timesplitters is so awesome: [media]http://www.youtube.com/watch?v=VA6uDVbYMLw&feature=relmfu[/media] It basically just had a really creative campaign, with lots of humor and very lively animation. The whole "gimmck" behind it other than simply playing a huge campagin through many different time periods was that you'd frequently have puzzle/narrative sections where your future self had to interact with your past self, and it was all very creative (if scripted). It was also pretty long too - you'd basically travel through time to stop the Timesplitters, which are some kind of monster that travels through time to feed. You'd go everywhere from a haunted mansion to the 1970's, to world war 2, to the future (seen here) to the far far future where robots take over the world, to the far far far future (that the game "takes place" in), to the far past, etc. Really good creative level design, really fun and memorable cast, well animated, etc. Plus the multiplayer was really solid for a PS2-era game - map editor, hundreds of characters to play as, probably over a hundred different weapons spanning different time periods, lots of game modes, etc. It's one of those shooters you can play through to this day and have a lot of fun with, despite being very video-gamey and very "2005" in gameplay mechanics.
Just to let you guys know, if they make TS4 I don't think it's going to be on PC. It never has been for the last 3 games. That being said, I still tweeted him. I only use twitter for things like this.
[QUOTE=KorJax;36315083] It's one of those shooters you can play through to this day and have a lot of fun with, despite being very video-gamey and very "2005" in gameplay mechanics.[/QUOTE] Exactly. The levels felt great, it was funny, the graphical style was unique, simultaneously unrealistic but still very easy on the eyes. Weapons were plentiful and fun to use. There were tons of maps, game modes, and modifiers. Plus full campaign coop across all three games and a WYSIWYG map editor. Not a lot of games these days are like that. We are surrounded by Call of Battlefield: Medal of Duty's that focus more on gimmicks, lens flare, "realistic" modern combat, grindy unlock progression, and "engine" being used as more of a marketing term instead of a design consideration.
[QUOTE=BenJammin';36315125]Just to let you guys know, if they make TS4 I don't think it's going to be on PC. It never has been for the last 3 games. That being said, I still tweeted him. I only use twitter for things like this.[/QUOTE] Yeah it hasn't for the other three because Free Radical design were mostly only console developers but Crytek make both pc games and console games so I have I good feeling if they do make this game that it will be on the pc.
[QUOTE=Raidyr;36314987] How does going retail show you have "brains" when the F2P model has been hugely successful.[/QUOTE]Timesplitters has always been about the hilarious singleplayer, and about dicking around with friends. An FTP model doesn't really make sense for it.
[QUOTE=Mingebox;36315299]Timesplitters has always been about the hilarious singleplayer, and about dicking around with friends. An FTP model doesn't really make sense for it.[/QUOTE] I'm not saying it's preferable I'm saying it's better then no Timesplitters at all.
Someone get this to a big game site NOW.
I tweeted him. The best thing about TS was that it had SO much to unlock. You would never be bored. Each character had to be unlocked and so did many maps etc. All of the Arcade games and Challanges made the game last forever I remember it took me years to eventually unlock everything in TS2. If they make a new one they need to have unlocks. Just make the game so much more fun.
[QUOTE=Over-Run;36315358]I tweeted him. The best thing about TS was that it had SO much to unlock. You would never be bored. Each character had to be unlocked and so did many maps etc. All of the Arcade games and Challanges made the game last forever I remember it took me years to eventually unlock everything in TS2. If they make a new one they need to have unlocks. Just make the game so much more fun.[/QUOTE] You didn't have to unlock every character in TS2, some were available from the start. Also in TS:FP every map was available from the start but i didn't really like TS:FP maps compared to the rest of the series
[QUOTE=LoLWaT?;36315355]Maybe in TimeSplitters 4 Cortez can finally jump. Assuming they some how pull off a new campaign. Originally, before Free Radical went under, It was said that if Time Splitters 4 was made it would probably be multiplayer only because the campaign story ended with Future Perfect. (FYI, the fact that you couldn't jump in the TimeSplitters games was sort of a running gag. One of the arcade challenges you could play in Future Perfect actually referenced the joke that you couldn't jump)[/QUOTE] That would suck. Honestly the most memorable and best part about the games was the Singleplayer campaign, it was just a ton of fun, really unique in some ways, and had really varied level design. Their multiplayer was solid and had a lot of good stuff in it, but I wouldn't say it is the thing that hooked most people on the games and really made them stand out from other titles during their time. The multiplayer to me was just a really solid and fun arena shooter (which has been done tons of times really, but its nice to have it be so good and with the Timesplitter's flavor) to the really solid and fun singleplayer/coop campaign. It was the perfect game you played with friends sitting around a TV.
Don't do it people if EA gets their hands on this all is over. But if you like DLC and Origin go ahead.
i honestly don't trust Crytek with it
[QUOTE=7331;36315420]Don't do it people if EA gets their hands on this all is over. But if you like DLC and Origin go ahead.[/QUOTE] Uhhh...EA have owned TimeSplitters for quite a while you know. At least, I'm pretty sure TS:FP was published under them. Either way, Origin isn't that bad, and the most they could really do for DLC in this game is maps and skins. Which would kind of suck, but the massive amount of hate from the fans would turn them off doing that easily.
[QUOTE=BenJammin';36315125]Just to let you guys know, if they make TS4 I don't think it's going to be on PC. It never has been for the last 3 games. That being said, I still tweeted him. I only use twitter for things like this.[/QUOTE] [quote]I'm very excited potentially about the idea of a TimeSplitters for G-Face.[/quote] G-Face is an upcoming PC gaming platform in beta with a web browser social front-end. This is almost a confirmation that if they make it then it's coming to PC.
I played the games at a friend's house when I was younger, those times were kinda cool. If they can't find any publishers willing to fund the development, they could always consider Kickstarter to raise money to show that the franchise is worth investing in...
I wonder when Cevat will reply to the masses
[video=youtube;8QfSzgV1q5g]http://www.youtube.com/watch?v=8QfSzgV1q5g[/video] JUST DO IT
I'm afraid that if they actually [B]do[/B] make a Timesplitters 4, it'll be soul-crushingly disappointing. I don't think I want to see a sequel when they finished off a perfect trilogy.
[QUOTE=myalt22;36313308]Kickstarter seems to be the absolute perfect solution, everybody wins. It would without a doubt be funded. It may even start a trend, which could be awesome.[/QUOTE] I'm not so sure about that. Crytek has a larger budget for games than the indie devs and Double Fine got from Kickstarter. I'd say the minimum for a TS4 game from Crytek would be $10 million, probably more.
"Guys, if we make this game, will you buy it, pinky swear you'll buy it? Please don't not buy it we're horrified as it is stepping outside of the box."
According to Wikipedia, Crysis 1 had a budget of $22 million. Can't find a number for Crysis 2 other than "significantly more than Crysis 1"
Sorry, you need to Log In to post a reply to this thread.