• Fallout 4 announced by bethesda
    544 replies, posted
[QUOTE=BenJammin';47870567]It's the same shit over and over again with Bethesda. step 1. create anticipation for new sequel. Slowly start building murmuring and hype. step 2. Purposely leak that your game is in development to start anticipation train even further step 3. blue balls step 4. Release EPIC trailer, that's filled with camera sweeps and epic music, this is like the orgasm part for the fan who buys off marketing hype. (Remember the Skyrim trailer? Even I bought into that shit.) Step 5. See that mountain? Step 6. Make a shitload of money off all the hype, despite being a lazily made game with cut down content.[/QUOTE] You forgot the part where Todd Howard jumps out and says bunch of shit that doesn't end holding up.
[QUOTE=Grindigo;47870586]You forgot the part where Todd Howard jumps out and says bunch of shit that doesn't end up holding up.[/QUOTE] That's step 5 right there.
holy shit im so hyped for this now, fallout is one of my favorite game series. And it looks like they are taking advantage of faster hardware to have more stuff on screen making the world more diverse and less hollow than previous games, even if it still lacks graphical fidelity
-snippy snip-
If only Obsidian got that 85
Still on Gamebryo/Creation Engine, fine with me, it's part of the character theses game have. Graphics are not bad in technical terms, and Bethesda has really got a strong art style going now. Oblivion's art style was bland/generic, but Fallout 3/NV pretty good and Skyrim has a great art style, Fallout 4 looks to have made a similar jump over Skyrim even. The lighting and atmosphere in particular are fantastic, really got a sense of different areas having their own character. The pre-war sequences are a bit too clean and over-saturated looking but it's only to be expected that Bethesda doesn't put as much work into something you won't actually be playing. The world they've built looks amazing, and crucially nothing like "Skyrim with guns", very important that the two series have their own style and Bethesda has achieved that. Animations look about Skyrim level, which is to say ok but not brilliant. Improving the combat feel is a must, Skyrim was pretty decent in that regard but Fallout 3/NV had horribad combat. Terrible control feel, no impact at all to weapons and it felt like you were shooting BBs at the enemy. If they can bring the controls up on par with a solid modern shooter and ramp up the weapon damage/impact I'll be happy. AI in Skyrim wasn't too bad once some fairly simple mods got rid of the worst behavior (get shot with arrow, search for 30 sec then return to post, forget anything happened, get shot with arrow, search for 30 sec, repeat). If Bethesda can learn from that and also differentiate the AI types more (standing back and shooting from range, frenzied aggression, flanking, etc) then we're good. A bit of cover usage by more cautious enemies would be the icing on the cake, but might be hard to implement. Not sure about the player character being voiced, might get annoying. I don't really like the voice from the trailer, hope at least there are a few different voices to choose from. Failing that, I imagine a mute player mod will be one of the earliest releases lol Oh and Fallout 4 seems to be current gen only, so that's awesome, give some freedom to push technical boundaries without having to worry about having the same world on old hardware. Hopefully will be more open and less instances.
Those ghoul animations look alright. Not as good as probably anything else I've seen this year, but it's not painfully rigid.
[QUOTE=IrishBandit;47870418]Gamebryo is incapable of handling moving platforms, let alone large vehicles. The airship mod for Skyrim barely worked.[/QUOTE] Bully had cars, though?
[QUOTE=freaka;47870115]"Developed by Bethesda" Prepare for fallout 3 sequel with the godly holy BoS fighting for everyone wastelands right to exist and the evil Enclave to execute anyone in their vicinity.[/QUOTE] tbh the enclave trying to kill mutants in the way they wanted to by the end of fallout 3 seemed sane mutants are far more harm than good they were trying to make it seem like it was a bad guy woeing the good guy into bad things, but what he was saying actually made a lot of sense
Well, whatever the engine situation ends up being, at least there are colors other than grey, grey-brown, and sickly green this time! [QUOTE=A B.A. Survivor;47870646]Those ghoul animations look alright. Not as good as probably anything else I've seen this year, but it's not painfully rigid.[/QUOTE] I think he means the shopping carts and cardboard boxes.
[QUOTE=simkas;47869349]What the fuck are you even saying?[/QUOTE] He's saying NMA is [i]really really[/i] salty.
[QUOTE=Hamaflavian;47870485]what? That makes no sense at all.[/QUOTE] Now you're just disagreeing for the sake of it. If they're actually giving the main character a voice, maybe they'll realize they need to raise their standards? They can't just give your character a voice suddenly and then do nothing else to back it up.
Since it looks to be set in Boston, does this mean all the ghouls (all characters for that matter) will have Boston accents?
I'll wait and hope for obsidian to make a better game using the assets shown here.
What a pleasant surprise. In my mind, Fallout 4 was going to look washed out, grey, brown, gross, and dingy as fuck and still be super janky looking. Now it's only somewhat considerably janky. That's an improvement, right?
[QUOTE=JCDentonUNATCO;47870225] but this looks, graphically, ten times better than Fallout 3.[/QUOTE] It better does because Fallout 3 is almost 7 years old.
[QUOTE=HumanAbyss;47870705]What a pleasant surprise. In my mind, Fallout 4 was going to look washed out, grey, brown, gross, and dingy as fuck and still be super janky looking. Now it's only somewhat considerably janky. That's an improvement, right?[/QUOTE] Absolutely. Both F3 and FNV suffered from a dull, washed out colour palette. Including brighter, contrasting colours can go a long way in bolstering a game graphically.
[QUOTE=Kinversulath;47870727]Absolutely. Both F3 and FNV suffered from a dull, washed out colour palette. Including brighter, contrasting colours can go a long way in bolstering a game graphically.[/QUOTE] gray and brown always makes the game look like shit really, same with movies when devs don't understand the importance of color contrast it's horrible
[QUOTE=mark6789;47870381]Would you guys rather have a trailer that shows AMAZING graphics then be disappointed at the real game (watch_dogs, kinda Witcher 3) or ok graphics now and be surprised at the real game?[/QUOTE] based on their tendency to use prerendered cutscenes that look amazing for teasers I'm guessing it's going to look roughly as good as skyrim
[QUOTE=Dr. Evilcop;47870611][IMG]http://38.media.tumblr.com/651acc4a052a12b8c4a15209ca3a7918/tumblr_npdip2lXeE1qljgf8o1_500.gif[/IMG] You see those physics? I think we're in for a bad time, friend. They had four flagship titles - Oblivion, Fallout 3, New Vegas, and Skyrim - to fix this shit, and they didn't.[/QUOTE] Physics now makes a whole game engine? Physics is the least of the many bugs and problems with their previous titles. Not to mention that there's not necessarily anything wrong with that clip's actual physics simulation. The problem lies in the accuracy of the objects' physics bounds and the fact the characters aren't dynamically being affected by the sim. Asking for perfect physics/animation system interaction is unreasonable because it's an open problem across the industry. Like even cleanly syncing the physics engine to game time is hard for a large number of reasons. Nitpicking because a game falls somewhat flat in an extremely challenging field is pointless, especially for a game with such a large scope. It's also kind of disrespectful to the people who worked on it.
Looks really good. So happy they went with ingame rendered trailer instead of cinematic, the graphical update looks amazing. People complaining that this isn't Witcher 3 graphics or that they didn't randomly ditch GameBryo/Creation, I don't even know what to say. There's a point where being cynical just gets annoying honestly, try and have some joy in your lives and just admit that the trailer looks great.
[QUOTE=srobins;47870752]Looks really good. So happy they went with ingame rendered trailer instead of cinematic, the graphical update looks amazing. People complaining that this isn't Witcher 3 graphics or that they didn't randomly ditch GameBryo/Creation, I don't even know what to say. There's a point where being cynical just gets annoying honestly, try and have some joy in your lives and just admit that the trailer looks great.[/QUOTE] the game looks great, but everyone expects it to be a buggy mess with pretty glaring flaws in the combat system / poor design in general
NMA is leaking again. Im not really hyped but people are acting like this is gonna be the worst shit ever
I'm happy that the world actually looks somewhat populated and living unlike the wasteland that failed to recover after hundreds of years like in Fallout 3. Looks like Bethesda learned something from New Vegas.
[QUOTE=J!NX;47870782]the game looks great, but everyone expects it to be a buggy mess with pretty glaring flaws in the combat system / poor design in general[/QUOTE] Then they can be disappointed while the rest of us go and have fun while it's released. Every Bethesda game has these similar flaws, but they haven't stopped me from enjoying them.
Now let's hope the cities and towns are not like the New Vegas strip Because if you are going to do this huge bright city in the middle of the desert, it better be brimming with people. And it wasn't (New vegas strip was so disappointing when I arrived) Hopefully they do not cut towns or cities into sections with only 10 npcs in each section.
[QUOTE=J!NX;47870782]the game looks great, but everyone expects it to be a buggy mess with pretty glaring flaws in the combat system / poor design in general[/QUOTE] No wonder, it's in Bethesda's past titles.
[QUOTE=Kinversulath;47870799]Then they can be disappointed while the rest of us go and have fun while it's released. Every Bethesda game has these similar flaws, but they haven't stopped me from enjoying them.[/QUOTE] Same with me, only this time it's more thinking it won't be worth 60$ in full
half my hype comes from modding potential tbh
[QUOTE=AcidAmbience;47870656]Bully had cars, though?[/QUOTE] Skyrim had Horses. Strapping the player to the vehicle is the only way to do it. Having the player walk around on a moving boat/airship/platform completely breaks the collision system.
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