Star Citizen surpasses its stretch goal of $35 milliion
65 replies, posted
As a rule of thumb - the more cash you raise, the easier time you have raising even more.
EDIT
reset is also fairly expensive on their first tier - 25 for a puzzle platformer is quite a lot.
imagine if all this money went to helping people instead of making another generic space sim.
[QUOTE=kirito-kun;43282968]imagine if all this money went to helping people instead of making another generic space sim.[/QUOTE]
really now
[QUOTE=kirito-kun;43282968]imagine if all this money went to helping people instead of making another generic space sim.[/QUOTE]
Good job knowing literally nothing about the subject matter.
[QUOTE=kirito-kun;43282968]imagine if all this money went to helping people instead of making another generic space sim.[/QUOTE]
imagine if all this money went into stopping you from making another bad post
what a world we'd be in
[QUOTE=kirito-kun;43282968]imagine if all this money went to helping people instead of making another generic space sim.[/QUOTE]
And how much money have [I]you[/I] dedicated to helping people?
[QUOTE=kirito-kun;43282968]imagine if all this money went to helping people instead of making another generic space sim.[/QUOTE]
Helping me stave off boredom.
[QUOTE=Tomthetechy;43282678]It's never going to stop, world economy is going to collapse because no one has enough money to buy food because they gave it all to Star Citizen.[/QUOTE]
That is totally a greentext on /v/ somewhere.
I'm glad they got this much. But man am I sick to death of Kickstarter campaigns and their idiotic 'stretch goals'. "If we get another $10,000, we'll add this extra sound file or character model! If we get another million dollars, we'll release the soundtrack!". It's all such bullshit... Like you can somehow arbitrarily slap a $10,000 or $5,000 price tag on making a map or character model?
I get it's meant to entice people to pay up, but hell if it doesn't irritate me endlessly.
[QUOTE=Sobek-;43283160]I'm glad they got this much. But man am I sick to death of Kickstarter campaigns and their idiotic 'stretch goals'. "If we get another $10,000, we'll add this extra sound file or character model! If we get another million dollars, we'll release the soundtrack!". It's all such bullshit... Like you can somehow arbitrarily slap a $10,000 or $5,000 price tag on making a map or character model?
I get it's meant to entice people to pay up, but hell if it doesn't irritate me endlessly.[/QUOTE]
TBH all of the stuff they are adding was actually planned out beforehand, and not "extra" work in the sense that some kickstarters do.
At least, that's what they've been telling us for over a year now :v:
[QUOTE=MacD11;43280579]I [I]want[/I] to agree with you, but most AAA titles usually take about $50 million to make as far as I know.
If someone can prove me otherwise ill be happy.[/QUOTE]
GTA V cost $270 million, if that makes it seem any better.
[QUOTE=Timebomb575;43280603]To put it in perspective, Halo 3 cost around $34 million to develop (counting for inflation).
I really hope the devs can live up to the expectations and actually make 35+ million dollars worth of game
[editline]23rd December 2013[/editline]
no
[url]http://vgsales.wikia.com/wiki/Most_expensive_video_games[/url][/QUOTE]
It's interesting how 20 years ago the manufacturing of a video game could make up 92% of the total budget, yet today it's as little as 2%
With all that money you'd figure they'd have some kind of playable product by now.
[QUOTE=Sobek-;43283160]I'm glad they got this much. But man am I sick to death of Kickstarter campaigns and their idiotic 'stretch goals'. "If we get another $10,000, we'll add this extra sound file or character model! If we get another million dollars, we'll release the soundtrack!". It's all such bullshit... Like you can somehow arbitrarily slap a $10,000 or $5,000 price tag on making a map or character model?
I get it's meant to entice people to pay up, but hell if it doesn't irritate me endlessly.[/QUOTE]
I get you and it's true that a lot of them are pretty annoying and nothing more than cool bells and whistles.
They did put in stuff such as a mocap studio in there though, that doesn't come cheap at all.
[QUOTE=Used Car Salesman;43285957]With all that money you'd figure they'd have some kind of playable product by now.[/QUOTE]
They will, in like 2 months the dogfight module comes out. It was going to be end of this month, but CR said he wanted to clean it up a little more before it gets released.
[QUOTE=Leo Leonardo;43285394]It's interesting how 20 years ago the manufacturing of a video game could make up 92% of the total budget, yet today it's as little as 2%[/QUOTE]
Wouldn't that be because of a combination of more expensive physical media (cartidges vs dirt cheap optical media), and in the case of like Street Fighter 2, arcades?
I don't have much knowledge on game budgets, but goddamn... Where does all of that money go? If the Black Mesa Source developers made their game with pretty much 90% of their own assets, and in their free time, why do AAA game developers need so much money?
[QUOTE=Amish Steak;43287693]I don't have much knowledge on game budgets, but goddamn... Where does all of that money go? If the Black Mesa Source developers made their game with pretty much 90% of their own assets, and in their free time, why do AAA game developers need so much money?[/QUOTE]
Are you really comparing a remake mod to an eve online sized mmo?
[QUOTE=Amish Steak;43287693]I don't have much knowledge on game budgets, but goddamn... Where does all of that money go? If the Black Mesa Source developers made their game with pretty much 90% of their own assets, and in their free time, why do AAA game developers need so much money?[/QUOTE]
Comparing apples and oranges a bit aren't you, also didn't it take BMS 8 years to be made where as this game is slated for a ~2015 release
[QUOTE=CakeMaster7;43287212]Wouldn't that be because of a combination of more expensive physical media (cartidges vs dirt cheap optical media), and in the case of like Street Fighter 2, arcades?[/QUOTE]
That's what I'm talking about, how today actual manufacturing is barely even a thought, whereas it was a big deal years ago.
Remember that game Bioware made that cost around 300 million?
[QUOTE=Jmir 54;43289455]Remember that game Bioware made that cost around 300 million?[/QUOTE]
I try not to :suicide:
[QUOTE=Sobek-;43283160]I'm glad they got this much. But man am I sick to death of Kickstarter campaigns and their idiotic 'stretch goals'. "If we get another $10,000, we'll add this extra sound file or character model! If we get another million dollars, we'll release the soundtrack!". It's all such bullshit... Like you can somehow arbitrarily slap a $10,000 or $5,000 price tag on making a map or character model?
I get it's meant to entice people to pay up, but hell if it doesn't irritate me endlessly.[/QUOTE]
?????????????????????????????????????????
It costs time to do an extra map or character model. And time = someone's rent, food and all other related costs, what people like to call a salary. So when they say 10k for a map they mean, it will take 10k worth of someone's time (either 1 person who has a 5k/month salary 2 months, or 2 people with that same salary in 1 month, for instance).
[QUOTE=adnzzzzZ;43289511]?????????????????????????????????????????
It costs time to do an extra map or character model. And time = someone's rent, food and all other related costs, what people like to call a salary. So when they say 10k for a map they mean, it will take 10k worth of someone's time (either 1 person who has a 5k/month salary 2 months, or 2 people with that same salary in 1 month, for instance).[/QUOTE]
it's the concept of "if we don't meet this goal, you don't get this thing" that makes stretch goals bullshit
the goal is [I]literally[/I] [I]always[/I] a round, solid number 100% of the time as if a certain milestone is the exact number a company needs to make an "extra" thing that they already have planned out anyway
if you have making it planned out already then make it, don't dangle it in front of people
[QUOTE=Doomish;43292439]it's the concept of "if we don't meet this goal, you don't get this thing" that makes stretch goals bullshit
the goal is [I]literally[/I] [I]always[/I] a round, solid number 100% of the time as if a certain milestone is the exact number a company needs to make an "extra" thing that they already have planned out anyway
if you have making it planned out already then make it, don't dangle it in front of people[/QUOTE]
But they wouldn´t have gotten the money to fulfill their goals that way.
They would have either stopped at 2 millions, and only implemented about 10% of the ideas there are now, or gone to 20 millions which wouldn´t have been reached with kickstarter in this little time they had.
Why are they to blame if people are willingly giving their money to the development of their dream game?
[QUOTE=Arid;43287758]Comparing apples and oranges a bit aren't you, also didn't it take BMS 8 years to be made where as this game is slated for a ~2015 release[/QUOTE]
Let's not forget that Black Mesa isn't even finished yet.
For those who don't know, Star Citizen releases information on a weekly basis (sometimes multiple times a week), so I am pretty confident with my significant investment into the game.
[QUOTE=Doomish;43292439]it's the concept of "if we don't meet this goal, you don't get this thing" that makes stretch goals bullshit
the goal is [I]literally[/I] [I]always[/I] a round, solid number 100% of the time as if a certain milestone is the exact number a company needs to make an "extra" thing that they already have planned out anyway
if you have making it planned out already then make it, don't dangle it in front of people[/QUOTE]
The fuck is wrong with you? When people think of making stretch goals they roughly estimate how long something will take to finish (you NEVER know how long something will take to finish exactly) and you round it up or ask for an extra amount on top of what you think it's gonna cost. And what's the problem with it being a round number? You'd prefer if it were 11,233? What's the difference?
And what don't you understand about NEEDING MONEY to implement things? You can't pay people if you don't have money, and if you don't have money you can't implement [additional feature X that is a stretch goal]. How hard is it to understand? It's literally, if we don't have X amount, implementing Y is not worth our time and will cost us more at some point (either short or long term).
I was told a rumor that the game will be free to play with so much in their budget; they originally planned to make Star Citizen pay to play.
[QUOTE=Dakiin Dovah;43293940]I was told a rumor that the game will be free to play with so much in their budget; they originally planned to make Star Citizen pay to play.[/QUOTE]
[I]It should still be pay to play.[/I]
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