ArmA 3 alpha begins in one week (5th march) preorder 44% discount
166 replies, posted
[QUOTE=Foda;39722542]I hope that the movement isn't as clunky as ARMA 2[/QUOTE]
As someone who knows someone who has played the game a good bit. The movement is WAAAY better than ARMA 2.
Also, buying supporter edition since Bohemia Interactive is my favorite company. Fuck yeah.
Anyone know when this promo will be over?
[QUOTE=stewe231;39730285]As someone who knows someone who has played the game a good bit. The movement is WAAAY better than ARMA 2.
Also, buying supporter edition since Bohemia Interactive is my favorite company. Fuck yeah.[/QUOTE]
Wait, how did you get to play? e3?
[QUOTE=alx12345;39730352]Anyone know when this promo will be over?[/QUOTE]
It says right on the ArmA3 site...
[editline]27th February 2013[/editline]
[QUOTE=Foda;39722542]I hope that the movement isn't as clunky as ARMA 2[/QUOTE]
Bohemia have kept mentioning that its going to be more fluid and "twitchy". Which is a good thing but a load of the "hardcore" ArmA community think that non clunky movement = unrealistic.
I would love CoD/CS/BF etc style movement in ArmA with its usual realism. ArmA can be awful when you are on the ground, especially inside built up areas, its like the one thing I [B]hate[/B] about it.
[QUOTE=Jsm;39730587]It says right on the ArmA3 site...
[editline]27th February 2013[/editline]
Bohemia have kept mentioning that its going to be more fluid and "twitchy". Which is a good thing but [B]a load of the "hardcore" ArmA community think that non clunky movement = unrealistic[/B].
I would love CoD/CS/BF etc style movement in ArmA with its usual realism. ArmA can be awful when you are on the ground, especially inside built up areas, its like the one thing I [B]hate[/B] about it.[/QUOTE]
I don't know about that, the biggest complaint I have seen in the community over the years has been the clunky feeling movement, I think most of the community is up for the change.
[QUOTE=RocketSnail;39729928]Hmph don't know whether to buy this or DayZ standalone, as it will be coming out in April.[/QUOTE]
Both?
[QUOTE=RocketSnail;39729928]Hmph don't know whether to buy this or DayZ standalone, as it will be coming out in April.[/QUOTE]
They're nothing alike.
ARMA3 is selling for like $33 and I bet Day-Z will be selling for around $15 at alpha launch. Don't see why it has to be one or the other.
[QUOTE=smileykiller447;39730564]Wait, how did you get to play? e3?[/QUOTE]
I said I know someone who has played a good bit of it, outside e3 I believe. I have yet to have the luxury to try it.
[QUOTE=Looter;39731836]I don't know about that, the biggest complaint I have seen in the community over the years has been the clunky feeling movement, I think most of the community is up for the change.[/QUOTE]
Check out [I]some[/I] of the threads in the ArmA 3 forum, there's quite a few people who honestly believe that less clunky movement = unrealistic.
[QUOTE=Jsm;39739291]Check out [I]some[/I] of the threads in the ArmA 3 forum, there's quite a few people who honestly believe that less clunky movement = unrealistic.[/QUOTE]
Yeah its fucking stupid lol
Especially the people who try and say that the game's horrible mouse lag tendencies it tends to have are an actual [I]feature[/I] meant to simulate the weight of the gun lol
BI forum community are a bunch of spergaloids lol
Its not really mouse lag its more the fact that your character has to turn to aim, which makes perfect sense in a milsim. The clunkyness is more about fighting indoors and movement being really unresponsive since your character has to finish moving and then he can change direction. Movement should always be smooth because its really irritating when its not in FPSs. Getting your gun stuck on a wall because of the god awful collision boxes it has is horrible. Thankfully there are mods for fixing that.
In ARMA 3 they are making the animation system a lot smoother and you can even angle your character so you can look behind low cover or high cover which is SUPER useful in CQC engagements. Its going to bring a lot of quality of life features and polish, its what the ARMA series has always been missing.
[QUOTE=Jsm;39739291]Check out [I]some[/I] of the threads in the ArmA 3 forum, there's quite a few people who honestly believe that less clunky movement = unrealistic.[/QUOTE]
I'm half-half with this. I think the game's movement should be a tiny bit clunky, or at least change depending depending on how much junk you have on you.
I think Bohemia has realized after Day Z that ARMA should be a game first and a simulator second. I mean, they have simulators, Virtual BattleSpace, which is licensed to governments around the world. Also I feel that they're recognizing ARMA as a platform rather than a "milsim" because look at what people have done with it, they've completely transformed it into dozens of completely different things.
I'd rather have them sacrifice "realistic movement" for the military simulator than sacrifice fluid gameplay for what the community is inevitably going to do with it.
[QUOTE=zombojoe;39740148]Its not really mouse lag its more the fact that your character has to turn to aim, which makes perfect sense in a milsim.[/QUOTE]
nah ive had mouse lag i think when PP is on. i hate pp though so its ok
[QUOTE=zombojoe;39740148]Its not really mouse lag its more the fact that your character has to turn to aim, which makes perfect sense in a milsim. The clunkyness is more about fighting indoors and movement being really unresponsive since your character has to finish moving and then he can change direction. Movement should always be smooth because its really irritating when its not in FPSs. Getting your gun stuck on a wall because of the god awful collision boxes it has is horrible. Thankfully there are mods for fixing that.
In ARMA 3 they are making the animation system a lot smoother and you can even angle your character so you can look behind low cover or high cover which is SUPER useful in CQC engagements. Its going to bring a lot of quality of life features and polish, its what the ARMA series has always been missing.[/QUOTE]
The actual screen is still supposed to turn without any delay. The character can only turn at a certain speed, but that's only supposed to cause the crosshair drag behind, it's not always on the center of the screen. There are actually two crosshairs, one is always in the center (if you have aiming deadzone turned to 0) and then there is a small dot that represents where the gun is actually pointing.
Almost everyone that I know of had terribad mouse lag if mouse smoothing was turned on in the settings (it's on by default), it'll be gone completely if you disable it. It's that lag that the people were defending :v:
[QUOTE=milkandcooki;39740219]I'm half-half with this. I think the game's movement should be a tiny bit clunky, or at least change depending depending on how much junk you have on you.[/QUOTE]
Get rid of clunky movement in terms of the players movement in correlation to the geometry, get rid of the glitchy weird stuff and sudden stops and stutters.
Keep slow and weighty movement depending on your gear.
they need to make it like tribes 2 where if you walk right up to something the gun moves back instead of poking through
I disabled all that mouse smoothing ages ago, yeah its really shitty. Its only for using really old mice.
[QUOTE=Ralakis;39740582]I think Bohemia has realized after Day Z that ARMA should be a game first and a simulator second. I mean, they have simulators, Virtual BattleSpace, which is licensed to governments around the world. Also I feel that they're recognizing ARMA as a platform rather than a "milsim" because look at what people have done with it, they've completely transformed it into dozens of completely different things.
I'd rather have them sacrifice "realistic movement" for the military simulator than sacrifice fluid gameplay for what the community is inevitably going to do with it.[/QUOTE]
No.
The realism contributes to dayz gameplay. If the gunplay and movement played like COD I would be so fucking bored and it would look retarded, bunch of dudes running around the map at 40MPH jumping in the air and shooting.
All that needs to be changed is some glitches and problems with the geometry and object interaction and it would be fine, which will probably happen with the advent of ArmA 3.
[QUOTE=BenJammin';39740722]Get rid of clunky movement in terms of the players movement in correlation to the geometry, get rid of the glitchy weird stuff and sudden stops and stutters.
Keep slow and weighty movement depending on your gear.[/QUOTE]
Yeah, the glitchy "oh shit i walked over a rock now i am in the astral plane" shit needs to go, but I still think you shouldn't run like Usain Bolt.
It looks like one of the helicopters is a Lynx with a ducted-tail rotor.
*sploosh*
[editline]27th February 2013[/editline]
Nevermind, Ka-60. Boner slightly gone.
Hnnnggg soon I'll have a place to shove my money into.
all my favorite servers have way more hackers post-DayZ then before DayZ.
I barely remember hackers before, now I see them once a day. And I can barely find anything that isn't wasteland(which isn't the worst, but still) since none of the Axenubs like regular missions :c
I hope it will have performance optimization, because it had none in arma 2.
[QUOTE=milkandcooki;39744812]Yeah, the glitchy "oh shit i walked over a rock now i am in the astral plane" shit needs to go, but I still think you shouldn't run like Usain Bolt.[/QUOTE]
like the problems even so big nowadays.
I mean chernarus rocks may trip a car if you drive at it fast nowadays but back some if you accidentally tried to go over a rock in takistan you could launch a tank into the air.
half of the clunkiness is gameplay-oriented, half of it is just bad. i liken some of the infantry movement to that feature that some horror games have where movement is slowed or even stopped when you want to shoot in order to prevent running and gunning and make the game more tense
if you can jog around at bf3 speeds with crisp, sharp turning speeds then half the intensity of the cqc battles will be lost - effectively handling a 5kg, 3ft long piece of metal is hard
[editline]28th February 2013[/editline]
but that said i welcome the new 'combat jog' stance and some refinement to mouse input
To be perfectly blunt, I think most people just whine because arma's movement model is unique compared to a market FULL of identical carbon copy shooters, not because its bad necessarily.
If you turn off the dead zone aiming and turn down headbob, there really isn't much wrong with the movement that cannot be fixed with a little refinement. The only other problem that maybe compounds it is the interaction with certain objects collision models, which can make certain buildings a pain to clear.
Beyond that, it's fine and a movement model like most FPS would be a disaster.
Pretty stupid I have to wait till the 5th to buy it
[QUOTE=alx12345;39745193]I hope it will have performance optimization, because it had none in arma 2.[/QUOTE]
Operation Arrowhead had a multitude shittons of optimization over ArmA II in my experience.
When I bought CO on Steam last year after being stuck with ArmA II for a good 2½ years, and started playing OA it was so smooth as if everything was laid to rest, peace and calm and everything felt right compared to ArmA II
In other words it felt like a completely new game in how smooth everything ran :v:
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