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[QUOTE=JaegerMonster;39747017]To be perfectly blunt, I think most people just whine because arma's movement model is unique compared to a market FULL of identical carbon copy shooters, not because its bad necessarily. If you turn off the dead zone aiming and turn down headbob, there really isn't much wrong with the movement that cannot be fixed with a little refinement. The only other problem that maybe compounds it is the interaction with certain objects collision models, which can make certain buildings a pain to clear. Beyond that, it's fine and a movement model like most FPS would be a disaster.[/QUOTE] Exactly. Modern FPS movement is such a unnatural representation of human ambulation it borderlines on a hilarious pastiche. But everyone just expects it.
There's a point where the realism becomes more annoying than fun. In my opinion that's the case with Arma 2's movement. I still find it annoying after 150 hours of gameplay.
I honestly wouldn't change it much. You're not supposed to twitch your way out of every gunfight.
I love ArmA's movement model. I think it's one of the best in FPS gaming. It gives you a lot of freedom (to be expanded in ArmA III) with the various stance and walking speed controls, leaning, independent headtracking, and the ability to lower your weapon. I feel like I have more direct control and responsibility over my character than any other game I know. The CQC collision issues are legitimately bad, but they've been fixed in mods (stmovement) and I see no reason why they couldn't implement that in the standard game. The only problem I have besides that is that when you fall a short distance or something the game temporarily relinquishes your control while it tries to figure out what the hell is going on. That and the default headbobbing setting is turned up a bit too high, so first person kind of makes you dizzy, but you can turn it down and then never worry about it again. I don't get the extreme complaints. Maybe people just can't fathom the notion of more than one stance modifier key. If ArmA's movement was the traditional "V_model gun pointed at the center of your screen while your character is basically a floating camera" that everyone seems to be expecting I don't think the game would be any fun.
Goddamnit I won't be able to run this at all :/
God I wish had money for just standard Alpha.
[QUOTE=mastermaul;39748207]I love ArmA's movement model. I think it's one of the best in FPS gaming. It gives you a lot of freedom (to be expanded in ArmA III) with the various stance and walking speed controls, leaning, independent headtracking, and the ability to lower your weapon. I feel like I have more direct control and responsibility over my character than any other game I know. The CQC collision issues are legitimately bad, but they've been fixed in mods (stmovement) and I see no reason why they couldn't implement that in the standard game. The only problem I have besides that is that when you fall a short distance or something the game temporarily relinquishes your control while it tries to figure out what the hell is going on. That and the default headbobbing setting is turned up a bit too high, so first person kind of makes you dizzy, but you can turn it down and then never worry about it again. I don't get the extreme complaints. Maybe people just can't fathom the notion of more than one stance modifier key. If ArmA's movement was the traditional "V_model gun pointed at the center of your screen while your character is basically a floating camera" that everyone seems to be expecting I don't think the game would be any fun.[/QUOTE] I don't think people are complaining about the different stances, I love that and it's pretty much what makes Arma. However there's a lot of sluggish things in the game like, what you mentioned, the inability to move after a small fall.
[QUOTE=VaSTinY;39747169]Operation Arrowhead had a multitude shittons of optimization over ArmA II in my experience. When I bought CO on Steam last year after being stuck with ArmA II for a good 2½ years, and started playing OA it was so smooth as if everything was laid to rest, peace and calm and everything felt right compared to ArmA II In other words it felt like a completely new game in how smooth everything ran :v:[/QUOTE] Pretty much every patch for ArmA since its release has improved performance.
[QUOTE=Jsm;39749656]Pretty much every patch for ArmA since its release has improved performance.[/QUOTE] Eh, might just be one of those little nitpicks only I have then, I wouldn't really be able to tell how the game used to be when it released + past patches - I started playing it pretty "late" to the party
[QUOTE=VaSTinY;39747169]Operation Arrowhead had a multitude shittons of optimization over ArmA II in my experience. When I bought CO on Steam last year after being stuck with ArmA II for a good 2½ years, and started playing OA it was so smooth as if everything was laid to rest, peace and calm and everything felt right compared to ArmA II In other words it felt like a completely new game in how smooth everything ran :v:[/QUOTE] It's true, over the years they did an [url=http://www.arma2.com/beta-patch.php]insane amount of patching[/url] with a big focus being on improving performance, with a new patch every other day since OA came out. They even allowed people to choose which [url=http://community.bistudio.com/wiki/ArmA_2:_Custom_Memory_Allocator]custom memory allocator[/url] they want to use to experiment with performance.
[QUOTE=Looter;39759394]It's true, over the years they did an [url=http://www.arma2.com/beta-patch.php]insane amount of patching[/url] with a big focus being on improving performance, with a new patch every other day since OA came out.[/QUOTE] Unsure if that should be taken as a good sign or a bad sign..
[QUOTE=Jsm;39759399]Unsure if that should be taken as a good sign or a bad sign..[/QUOTE] I would rather have them support their products alot to try and fix issues than rarely / never. Compared to the big delays between patches back in Operation Flashpoint, ArmA 1 and ArmA 2 its a good sign in my opinion.
[QUOTE=Jsm;39759399]Unsure if that should be taken as a good sign or a bad sign..[/QUOTE]If it reflects badly on them that they need to patch the game so much, they should at least get some points for giving enough of a shit that they're working flat out to fix it. Too often a company shits out what otherwise might've been a good game then just leave it to writhe in agony and prolonged death at being born a mutated, hideously deformed mess. Would be better if they just didn't drink so much when pregnant rather than fixing it post-natal, but it's an imperfect world we live in.
[QUOTE=Sgt Doom;39759418]If it reflects badly on them that they need to patch the game so much, they should at least get some points for giving enough of a shit that they're working flat out to fix it. Too often a company shits out what otherwise might've been a good game then just leave it to writhe in agony and prolonged death at being born a mutated, hideously deformed mess. Would be better if they just didn't drink so much when pregnant rather than fixing it post-natal, but it's an imperfect world we live in.[/QUOTE] They have at least recognized this in [url=http://www.rockpapershotgun.com/2013/02/28/czech-out-bohemia-talk-arma-3-alpha/]recent interviews[/url] and some posts on the forums over the years and vowed to really try and polish up the rough edges on the game this time around, open alpha testing is the perfect example of their new approach. They want to have the game optimized and running well on lots of hardware by release, whereas before it was always a horrible release and hundreds of patches until the game was really playable, although it wasn't as bad on Operation Arrowhead thanks to alot of ArmA 2 patches already in place.
[QUOTE=VagueWisdom;39723035]DayZ may have kickstarted a lot of people's interest in the game but I've been playing the games in the series since Arma 1 came out. Plus I played DayZ the week before it became big, good times. The times you could stroll through a city and people used them for trading spots instead of death grounds.[/QUOTE] Hating someone who plays arma because they got into the game through Dayz is like hating people who only watched all of the James Bond movies because they realized they liked spy movies after watching the latest Mission Impossible.
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