• Left 4 Dead 2 Update Released
    22 replies, posted
[url]http://store.steampowered.com/news/4266/[/url]
Cool story bro. [editline]10:31PM[/editline] Honestly, Episode 3 now please...
[QUOTE=Pure;24394660]Cool story bro. [editline]10:31PM[/editline] Honestly, Episode 3 now please...[/QUOTE] Don't expect it anytime soon.
[QUOTE=Pure;24394660]Cool story bro. [editline]10:31PM[/editline] Honestly, Episode 3 now please...[/QUOTE] Ugh. :bang:
I really wish they'd do something creative with the mutations. Little tweaks and stuff like this that they probably coded in 2 minutes just get kinda boring.
Hell yes, gib fest is back I didn't have a chance to play it when it first was added
[QUOTE=Pure;24394660]Cool story bro.[/QUOTE] :frog:
Uh. Anyone else getting news for The Guild II? I see no L4D2 news :geno: [img_thumb]http://img442.imageshack.us/img442/7835/wtfl4dnews.png[/img_thumb]
[QUOTE=SuperHoboMan;24396840]Uh. Anyone else getting news for The Guild II? I see no L4D2 news :geno: [img_thumb]http://img442.imageshack.us/img442/7835/wtfl4dnews.png[/img_thumb][/QUOTE] Mine's about the new ARMA 2 DLC. [editline]06:08PM[/editline] Oh, it's fixed now.
Damn it I wanted Survival Versus. Gib Fest is fun once.
I always wanted a mutation with slow zombies.
[QUOTE=Klammyxxl;24399376]I always wanted a mutation with slow zombies.[/QUOTE] Can only currently be done with cheats :saddowns:
i really wish they did ultra realism i want to know what it is
what does this mutation even do i stopped playing l4d2 long ago because it's gotten stale
ARMA II is such a badass mutation
What does mutation and gib fest do?
[QUOTE=TehWhale;24401153]What does mutation and gib fest do?[/QUOTE] You get the heavy machine gun unlimited ammo and no reloading. Blow the shit out of zombies
[QUOTE=Pure;24394660]Cool story bro. [editline]10:31PM[/editline] Honestly, Episode 3 now please...[/QUOTE] they are making an announcement about it next friday
[QUOTE=crackberry;24401721]You get the heavy machine gun unlimited ammo and no reloading. Blow the shit out of zombies[/QUOTE] Also the zombies are super powerful and you will fall down on your knees in 3-5 hits by a regular zombie. 2-3 hits by a special zombie and 1-hit by a tank.
They should make a new mutation of slow zombies, actually. Three times the health, one normal tank and no other SI (maybe hunter) No healthkits except from the spawn room and one pill thing :v:
i nearly got epilepsy and tinitus from the gib fest mutation
Gib fest gets boring after a while. Encore weeks should only have the mutations that the L4D2 community REALLY enjoy!
New Mutation: Solanum Zombies No special infected. Zombies shamble at roughly the speed of Dead Rising's zombies (perhaps even slower). One hit does little to no damage, but after a certain time-limit, the player that has been bitten transforms into a zombie. Also, no HUD. That means, no notification of when someone has been bitten or when someone transforms. Keep an eye on everyone. Next, the amount of gear you are carrying affects your movement speed (Ask yourself; do you [i]really[/i] need that pipebomb?). Weapon types also affect movement speed. Only headshots kill, and fire does nothing. Gunshots start hordes (or mini-hordes, if that's too hard), so the silenced SMG and melee weapons would be your best bet. Onto the good part; the survivors take LOTS of damage from friendly fire. An accidental headshot instantly kills, while shots to the torso may take out 80% health and turn the remaining health to temp health. This is where health packs come in, seeing as a zombie bite is fatal and cannot be healed. And a fire mode selector would be nice. But all this is doubtful, as it would require new animations and complex scripting, which means work for the L4D2 team.
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