• PC Exclusive XCOM 2 announced, coming this winter
    163 replies, posted
Considering the sheer resources the XCOM already seem to have, I have to say that it's probably less 'game over bad end is canon' since by that point there'd probably never be anything left of XCOM to restore.
those red dot sights in the trailer better be in as upgrades, what kind of sick bastard puts rails on a gun without trying to use them
[QUOTE=ColdAsRice;47856641]those red dot sights in the trailer better be in as upgrades, what kind of sick bastard puts rails on a gun without trying to use them[/QUOTE] In terms of customization, I'm hoping they add tons of little different tidbits and accessories to tailor a chosen weapon/armor kit towards a specific goal, or mix and match for versatility ALL THE WHILE these accessories (and upgrades made to the weapons along the way) actually show up on the weapon/soldier. And of course colors and camos (within reason - MARPAT/CADPAT/DDPAT and various other realistic patterns only, no CSGO-tier bullshit) for both armor sets and weapons (separately). Due to time constraints, such things are almost always cut or discarded, which sucks major balls. There's a certain appeal to being able to go deep into details and work out every nuance of the role that one soldier is going to play, from the practical (slapping extended ammo tubes on a shotgun to prolong combat effectiveness in a tight urban setting and giving the soldier a flexible tactical vest for increased mobility) to merely cosmetical (have that same vest and even shotgun be camouflaged in digital urban grayscale to simply appear more appealing to YOU, the player). I've always loved the strategy game staple meta of slowly upgrading your assets and seeing them perform before your eyes, proving their efficiency or lack thereof. Fuck, man, setting up your team before sending them off is already half the battle for me.
[QUOTE=Thlis;47856437]I like the guerrilla aspect and it makes a lot more sense game play wise. It never made sense to me that the planet's combined coalition to prevent its eradication was a maximum of 6 people a mission.[/QUOTE] Advanced technology is expensive I suppose. And you don't want to suffer too many immediate losses if something goes wrong.
I'm hype
[QUOTE=Take_Opal;47852894]Bleh. X-COM is fun, but would've enjoyed a Terror from the Deep-like sequel rather than Oppression from Dyostopia[/QUOTE] It would have been cool to see a modern X-COM take place underwater.
[QUOTE=Superkilll307;47855917]Guys Im starting to think that the "Evolved Sectoid" is just a Human that's after undergoing the same treatment that the original sectoids underwent. Implications unsettling...[/QUOTE] I think they're hybrids, like the ones in X-Com Apocalypses.
[QUOTE=thisispain;47857108]It would have been cool to see a modern X-COM take place underwater.[/QUOTE] Bioshock references out the ass.
[QUOTE=Grimhound;47853006]Snakewomen* [t]http://i.imgur.com/2skZ1fA.jpg[/t][/QUOTE] "Hey there ssssssugar, wanna come back to my placccccce?"
Honestly my only criticism of the XCOM remake was that it wasn't very creative with its art-style and so on. Bioshock-like underwater cities would totally fit with the aesthetic XCOM built up by the time Apocalypse came out.
Is my 95% headshot chance sniper still going to miss 3 times in a row?
[QUOTE=Thlis;47856437]I like the guerrilla aspect and it makes a lot more sense game play wise. It never made sense to me that the planet's combined coalition to prevent its eradication was a maximum of 6 people a mission.[/QUOTE] I always liked to think that you just personally commanded your own vanguard, and that other military units existed but weren't equipped to deal with the threats assigned to you. I liked to think the reason panic spread in nations you didn't intervene was because the soldiers that did fucked it up or leaked what they saw. I would have liked them to expand on the possibility of other military operations though, including council missions where you have to go bail out some unit that got themselves in a bad place.
Since our base is limited to the Avenger, I wonder if we'll be strained to pick and choose what facilities we have, and retrofit rooms as necessary.
Honestly I thought you could eventually buy more Avengers to have the capability to do more missions and carry more staff and define which one would focus on being staffed with research and which one with soldiers, etc. But we'll see how it actually fares out with time.
I haven't played an XCOM game but from I see it's basically Valkyria Chronicles with aliens so I'm totally down for that
I'm super excited about this. XCOM is one of my favorite series and I loved EU so much. I've beat it like 3 times on my computer and twice on my phone. They did an amazing job porting the game to Android, I was surprised. Totally worth the $8 I spent on it. Also my take on the red sectoid thing: It looks like a hybridization of a Sectoid Commander, a Thinman, and possibly a human. [editline]1st June 2015[/editline] [QUOTE=Morbo!!!;47854926]This is something I always want out of every TB/RTT game. I love the brutality of the harder difficulties and ironman modes but at the same time, you get invested in your troops as it progresses and if they die in an improbable way it's just frustrating. [/QUOTE] Same here. I always hated the whole "OH WELL SHIT JOHN DIED HE'S FUCKIN' GONE FOREVER". Especially when it turned into "Oh fuck John died I better panic and run directly into the alien group and get killed by overwatch" and then "Holy shit Katie just died WELL TIME TO SNAP AND SHOOT MY SQUAD LEADER" It's like "You're shitting me right? Grab his corpse and turn the motherfucker into a cyborg come on. You can make a tank that flies 30 feet in the air and build replica UFO fighter craft, but you can't rebuild a man that's had his chest caved in with plasma?
I dislike how a lot of games set in a dystopian future seem to be over the top in having a bunch of videos talking about the glorious new overlords, with troops standing on every corner, cameras watching (see: this game, Half Life 2 etc.). It would be a lot more interesting to have society appear normal at first glance, with business as normal in the streets, no sinister video feeds or giant banners. Under the surface, however, the governments are a sham. The UN, US Congress, NATO, among other organizations, are simple rump entities, simple puppets of the overlords. The aliens/bad guys use undercover agents a la KGB to quell dissent, people being shoved into cars to never be seen again. People who try to expose this are branded conspiracy theorists, and are either shamed and ruined or simply disappear.
[QUOTE=Snoberry Tea;47857557]It's like "You're shitting me right? Grab his corpse and turn the motherfucker into a cyborg come on. You can make a tank that flies 30 feet in the air and build replica UFO fighter craft, but you can't rebuild a man that's had his chest caved in with plasma?[/QUOTE] maybe they were bringing back the dead shotgunner in the trailer to turn him into one lol
[QUOTE=ColdAsRice;47857595]maybe they were bringing back the dead shotgunner in the trailer to turn him into one lol[/QUOTE] I'm talking about XCOM:EU/EW [QUOTE=joshuadim;47855183]Wait, how did the aliens take control of the earth though???\[/QUOTE] Choose a method. Canonical XCOM: EU ending shows the [sp]leader/figurehead of the council being mindcontrolled by a Sectoid with two Thinmen on either side of him as he tells XCOM it's over and their best course of action is to cooperate with the aliens[/sp] Similar methods, as discussed in this thread: *XCOM Simply repelled a scouting/probing attack. Aliens realized humanity was a bigger threat than anticipated and moved in with a much larger invasion/occupation force *The entire 'invasion' was a ruse/trap used by the aliens to judge the worthiness of humanity as a client species of the Collective (Based on military prowess, psionic ability, resilience, genetic compatibility [Chryssalids being able to successfully infect/host an embryo inside a human], and other traits. In 'victory', it could easily be presumed that XCOM 'passed' the tests that the invasion was meant to give to humanity, especially with The Volunteer becoming more than what the Ethereals could ever hope to become hence why he is [sp]transported out of the ship before its destruction[/sp] Probably some other 'what ifs' and possibilities in there. As epic as XCOM:EU felt there's absolutely no way that the invasion force was the ENTIRETY of the Collective's military capability OR that XCOM scared them away. Even I got the feeling after finishing EU that it wasn't over and the victory would be short lived. It's like a cat scratching the nose of a black bear. Sure, the bear is gonna take a step back and go "what the fuck?" but if he really wants that cat he's gonna lumber forward and take it, bloodied nose and all. [editline]1st June 2015[/editline] [QUOTE=General_Lee;47857587]I dislike how a lot of games set in a dystopian future seem to be over the top in having a bunch of videos talking about the glorious new overlords, with troops standing on every corner, cameras watching (see: this game, Half Life 2 etc.). It would be a lot more interesting to have society appear normal at first glance, with business as normal in the streets, no sinister video feeds or giant banners. Under the surface, however, the governments are a sham. The UN, US Congress, NATO, among other organizations, are simple rump entities, simple puppets of the overlords. The aliens/bad guys use undercover agents a la KGB to quell dissent, people being shoved into cars to never be seen again. People who try to expose this are branded conspiracy theorists, and are either shamed and ruined or simply disappear.[/QUOTE] You mean like real life?
[QUOTE=Snoberry Tea;47857635] [editline]1st June 2015[/editline] You mean like real life?[/QUOTE] To an observer inside the universe, nothing would seem changed from what one would expect in the diverged timeline, but obviously the bad guys in the game are much more sinister in their intentions than the "bad guys" from real life, by virtue of being aliens or what have you.
[QUOTE=Thlis;47856437]I like the guerrilla aspect and it makes a lot more sense game play wise. It never made sense to me that the planet's combined coalition to prevent its eradication was a maximum of 6 people a mission.[/QUOTE] I gotta agree with Mr Someguy in [url=http://facepunch.com/showthread.php?t=1468602&p=47857271&viewfull=1#post47857271]his post[/url]. To me it never felt like your squad was the ONLY counter-attack against the aliens. Not for a second. There were several maps where you saw military transport trucks and signs of military presence such as sandbags, radio towers, etc. Pretty sure at least one map had a derelict tank in it, too. There's no way the military of the various countries weren't fighting back too. There's no way you were "it". You were definitely the BEST though. That's why you were the one shooting down UFO's, you were the one blazing the trail against abductions and terror invasions and crashed UFOs. You mopped up where the military failed, you shored up the defenses where the military couldn't be, you took on the biggest and most dangerous threats that the militaries could never hope to counter.
[QUOTE=aydin690;47857203]Is my 95% headshot chance sniper still going to miss 3 times in a row?[/QUOTE] That's just XCOM, baby.
[QUOTE=ScottyWired;47857477]I haven't played an XCOM game but from I see it's basically Valkyria Chronicles with aliens so I'm totally down for that[/QUOTE] Its different in that Vaklyria Chronicles gave you free movment. This does not. [editline]2nd June 2015[/editline] Also cover is not based on hit boxes but rather hit chances and pre-defined forms of cover.
[QUOTE=Snoberry Tea;47857669]I gotta agree with Mr Someguy in [url=http://facepunch.com/showthread.php?t=1468602&p=47857271&viewfull=1#post47857271]his post[/url]. To me it never felt like your squad was the ONLY counter-attack against the aliens. Not for a second. There were several maps where you saw military transport trucks and signs of military presence such as sandbags, radio towers, etc. Pretty sure at least one map had a derelict tank in it, too. There's no way the military of the various countries weren't fighting back too. There's no way you were "it". You were definitely the BEST though. That's why you were the one shooting down UFO's, you were the one blazing the trail against abductions and terror invasions and crashed UFOs. You mopped up where the military failed, you shored up the defenses where the military couldn't be, you took on the biggest and most dangerous threats that the militaries could never hope to counter.[/QUOTE] Yeah this is how I liked to imagine it. Would be cool to see more surviving military units, like in Xenonauts. Perhaps not for this new game; depends what the setting's like and how big of a resistance there is other than your own team. What I loved about Xenonauts was seeing the last remaining soldiers in a terror mission still holding the line and helping out. If you were doing great you'd even see troops with laser weapons, taking out aliens. [editline]2nd June 2015[/editline] [QUOTE=aydin690;47857203]Is my 95% headshot chance sniper still going to miss 3 times in a row?[/QUOTE] Straight up I think I once managed to miss 2 100% shots in a row.
[QUOTE=Swilly;47858045]Its different in that Vaklyria Chronicles gave you free movment. This does not. [editline]2nd June 2015[/editline] Also cover is not based on hit boxes but rather hit chances and pre-defined forms of cover.[/QUOTE] Man, imagine. Here you are, selecting a character to play as in VC. You get in third person, take a step,.. AND BLAM. Thin Man, crit Plasma to the face.
[QUOTE=gufu;47858294]Man, imagine. Here you are, selecting a character to play as in VC. You get in third person, take a step,.. AND BLAM. Thin Man, crit Plasma to the face.[/QUOTE] That's why I really want a sort of SWAT/Rainbow Six sorta version of XCOM with one player managing the meta game. And the rest acting as the soldiers.
[QUOTE=RikohZX;47853439]Because it's probably a human turned into one.[/QUOTE] if that's the case, then you'd think the aliens would be smart enough to not add any unnecessary human physical obstructions in order to make their soldier very effective so it still doesn't make sense to me although it won't ruin the game for me (I'm still pretty fuckin hyped yo) unnecessary design choices like this has become a sort of a pet peeve
[QUOTE=Limed00d;47858579]if that's the case, then you'd think the aliens would be smart enough to not add any unnecessary human physical obstructions in order to make their soldier very effective so it still doesn't make sense to me although it won't ruin the game for me (I'm still pretty fuckin hyped yo) unnecessary design choices like this has become a sort of a pet peeve[/QUOTE] Maybe they weren't sure how to get rid of it, like how Thin Men still have scales and reptilian eyes and just hide it with clothing and glasses? [editline]2nd June 2015[/editline] [QUOTE=General_Lee;47857587]I dislike how a lot of games set in a dystopian future seem to be over the top in having a bunch of videos talking about the glorious new overlords, with troops standing on every corner, cameras watching (see: this game, Half Life 2 etc.). It would be a lot more interesting to have society appear normal at first glance, with business as normal in the streets, no sinister video feeds or giant banners. Under the surface, however, the governments are a sham. The UN, US Congress, NATO, among other organizations, are simple rump entities, simple puppets of the overlords. The aliens/bad guys use undercover agents a la KGB to quell dissent, people being shoved into cars to never be seen again. People who try to expose this are branded conspiracy theorists, and are either shamed and ruined or simply disappear.[/QUOTE] Aren't Deus Ex and Assassin's Creed kinda like that though? Lore wise at least.
[QUOTE=just-a-boy;47856881]In terms of customization, I'm hoping they add tons of little different tidbits and accessories to tailor a chosen weapon/armor kit towards a specific goal, or mix and match for versatility ALL THE WHILE these accessories (and upgrades made to the weapons along the way) actually show up on the weapon/soldier. And of course colors and camos (within reason - MARPAT/CADPAT/DDPAT and various other realistic patterns only, no CSGO-tier bullshit) for both armor sets and weapons (separately). Due to time constraints, such things are almost always cut or discarded, which sucks major balls. There's a certain appeal to being able to go deep into details and work out every nuance of the role that one soldier is going to play, from the practical (slapping extended ammo tubes on a shotgun to prolong combat effectiveness in a tight urban setting and giving the soldier a flexible tactical vest for increased mobility) to merely cosmetical (have that same vest and even shotgun be camouflaged in digital urban grayscale to simply appear more appealing to YOU, the player). I've always loved the strategy game staple meta of slowly upgrading your assets and seeing them perform before your eyes, proving their efficiency or lack thereof. Fuck, man, setting up your team before sending them off is already half the battle for me.[/QUOTE] Jagged Alliance 2 1.13 is the TBT game for you. Though the only visual side of the gear is the icon it has in the inventory, there's a load of different sights, scopes, laser modules, grips/bipods, even functioning bayonets and slings. And at a guess, 250 weapons, maybe even more I dunno. There's guns. Lots of guns.
Hope they keep so the soldiers can have the silly original haircut [img]http://www.rockpapershotgun.com/images/12/oct/qs.jpg[/img]
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