• PC Exclusive XCOM 2 announced, coming this winter
    163 replies, posted
[QUOTE=Snoberry Tea;47857635]I'm talking about XCOM:EU/EW Choose a method. Canonical XCOM: EU ending shows the [sp]leader/figurehead of the council being mindcontrolled by a Sectoid with two Thinmen on either side of him as he tells XCOM it's over and their best course of action is to cooperate with the aliens[/sp][/QUOTE] this doesn't really work since in the trailer Badly Lit Bald Guy welcomes you back [editline]2nd June 2015[/editline] [QUOTE=Snoberry Tea;47857669]I gotta agree with Mr Someguy in [url=http://facepunch.com/showthread.php?t=1468602&p=47857271&viewfull=1#post47857271]his post[/url]. To me it never felt like your squad was the ONLY counter-attack against the aliens. Not for a second. There were several maps where you saw military transport trucks and signs of military presence such as sandbags, radio towers, etc. Pretty sure at least one map had a derelict tank in it, too. There's no way the military of the various countries weren't fighting back too. There's no way you were "it". You were definitely the BEST though. That's why you were the one shooting down UFO's, you were the one blazing the trail against abductions and terror invasions and crashed UFOs. You mopped up where the military failed, you shored up the defenses where the military couldn't be, you took on the biggest and most dangerous threats that the militaries could never hope to counter.[/QUOTE] best part of xenonauts was seeing random military, police and civilian forces fighting back at the aliens on some maps I'll always remember the hillbilly farmer in a barn with a shotgun who killed three aliens
[QUOTE=asna;47858946]Hope they keep so the soldiers can have the silly original haircut [img]http://www.rockpapershotgun.com/images/12/oct/qs.jpg[/img][/QUOTE] It'll probably be a pre-order bonus. Again.
IGN wrote an article, it's confirmed that basically neither ending is canon, and that XCOM just lost outright, which they described as Impossible difficulty being canon. [URL="http://www.ign.com/articles/2015/06/02/xcom-2-welcoming-our-new-alien-overlords"]Link to the article[/URL]
[QUOTE=Morbo!!!;47858936]Jagged Alliance 2 1.13 is the TBT game for you. Though the only visual side of the gear is the icon it has in the inventory, there's a load of different sights, scopes, laser modules, grips/bipods, even functioning bayonets and slings. And at a guess, 250 weapons, maybe even more I dunno. There's guns. Lots of guns.[/QUOTE] Nah man, JA2 1.13 has been so absolutely exhausted it ain't even real. I sunk a lot of time into that mod, not to mention the base game. XCOM WAS the breath of fresh air.
Goosebumps everywhere. Time to play Enemy Unknown again and realize just how much I suck...[I]again.[/I]
[QUOTE=CakeMaster7;47865789]IGN wrote an article, it's confirmed that basically neither ending is canon, and that XCOM just lost outright, which they described as Impossible difficulty being canon. [URL="http://www.ign.com/articles/2015/06/02/xcom-2-welcoming-our-new-alien-overlords"]Link to the article[/URL][/QUOTE] What if the third ending [sp]where XCOM gets physically destroyed during the base defense[/sp] is actually canon and XCOM 2 is about survivors trying to rebuild XCOM? It fits the idea that XCOM just got utterly rekt at one point or another that Solomon's talking about.
"Guerilla Combat" I swear, they better have some form of supply convoy raiding and possibly IEDs for attacking convoys that go after wildland encampments. Not to mention, I totally expect some sort of Homefront deal where you fight prepper groups that managed to stay away from the aliens, but are hostile to outsiders.
If XCOM lost outright it means no Volunteer which is a shame.
[QUOTE=Grimhound;47853006] Snakewomen* [t]http://i.imgur.com/2skZ1fA.jpg[/t][/QUOTE] The new Monmusu Quest is looking good.
[QUOTE=Snoberry Tea;47857669]I gotta agree with Mr Someguy in [URL="http://facepunch.com/showthread.php?t=1468602&p=47857271&viewfull=1#post47857271"]his post[/URL]. To me it never felt like your squad was the ONLY counter-attack against the aliens. Not for a second. There were several maps where you saw military transport trucks and signs of military presence such as sandbags, radio towers, etc. Pretty sure at least one map had a derelict tank in it, too. There's no way the military of the various countries weren't fighting back too. There's no way you were "it". You were definitely the BEST though. That's why you were the one shooting down UFO's, you were the one blazing the trail against abductions and terror invasions and crashed UFOs. You mopped up where the military failed, you shored up the defenses where the military couldn't be, you took on the biggest and most dangerous threats that the militaries could never hope to counter.[/QUOTE] That makes sense in retrospect but I definitely did not get the sense that there's an ongoing military effort that you're just part of. Having the game do stuff like show UFOs getting intercepted by military forces, having other troops show up on terror missions, more missions involving rescues or ending with your troops getting relieved by reinforcements, would convey that better. There's also a lot of rich gameplay potential there- protective governments shooting down UFOs first so they can get to the crash sites before you, trigger-happy soldiers killing civilians during Chryssalid raids, stuff like that. As it stands, in XCOM, when a UFO shows up, you're the only one that can stop it. When a terror raid starts, you're the only one that can end it. With no obvious indication that there are actors other than you and the aliens, it's easy to think that the whole world is getting trusted to six soldiers and their flying bus.
Sorry, you need to Log In to post a reply to this thread.