• Fallout 4 to be set Massachusetts
    168 replies, posted
[QUOTE=GrammarCommie;49118486]Just compiling this in one post for posterity.[/QUOTE] To be fair, this leak happened literally a week after the survivor site, which had the entire Fallout community in a tizzy, was revealed to be a fake.
[QUOTE=GrammarCommie;49118486]Just compiling this in one post for posterity.[/QUOTE] Yeah I was really disappointed in Ron Perlman's absence, even though I actually quite like the writing so far.
I even said in one of the fallout threads after the reveal that the leak was real. People still couldn't except there was a voiced protag and dropped a million boxes on me Good times
They ought to make an expansion (a la Pitt) that takes place in like Detroit or something
[QUOTE=Swilly;49118788]I should compile the number of times people said the removal of the Stat system was a good idea. And that they were gonna replace it with the Skyrim system. [I]We get neither now.[/I][/QUOTE] The new system is lightyears ahead of the old ones.
i'm not sure what hurt more this leak being true or the MGSV twist being guessed 2 years in advance
[QUOTE=GrammarCommie;49118486]Just compiling this in one post for posterity.[/QUOTE] I'm now relevant to facepunch history for being wrong. I'm okay with this. But for real, FO4 is a massive bummer for me because of how the voiced character ruins the dialogue system with gimped or unclear responses. I think back to the heartfelt thank you note in Oblivion's manual saying Bethesda's games will always strive to let us create our own characters and their own stories. And then FO4 pulls this boring as fuck voiced protagonist with a backstory out of its ass.
[QUOTE=GlebGuy;49118313]It's [B]Bethesda.[/B] They're super generic.[/QUOTE] I feel like Skyrim was actually pretty immersive for what it was. Fallout 4, I can't relate to the main fucking character at all! Leaving the protagonist open ended in games like this really is the smartest way to go.
[QUOTE=Super Muffin;49119526]I'm now relevant to facepunch history for being wrong. I'm okay with this. But for real, FO4 is a massive bummer for me because of how the voiced character ruins the dialogue system with gimped or unclear responses. I think back to the heartfelt thank you note in Oblivion's manual saying Bethesda's games will always strive to let us create our own characters and their own stories. And then FO4 pulls this boring as fuck voiced protagonist with a backstory out of its ass.[/QUOTE] Yeah, making our own backstories like being the Dragonborn, getting picked by the Emperor to save the world, looking for your dad, being a deliveryman, being a Vault Dweller that has to retrieve the GECK, etc. My favorite part about all of Bethesda's games - every character you made used to be unique. They sure went and ruined the chain this time. It's so bad.
[QUOTE=Grandzeit;49119555]Yeah, making our own backstories like being the Dragonborn, getting picked by the Emperor to save the world, looking for your dad, being a deliveryman, being a Vault Dweller that has to retrieve the GECK, etc. My favorite part about all of Bethesda's games - every character you made used to be unique. They sure went and ruined the chain this time. It's so bad.[/QUOTE] People always jump to this and it's still kind of bullshit. All those games give you a few relatives and an objective necessary for answers or your survival, and if you'd like you can just do other shit until you have almost nothing else to do. FO1 even lets you just straight up surrender and throw away your quest at the drop of the hat. FO4's male protag alone tells you you're a vet, you married a woman, you made the choice to have a son, and he semi-regularly pipes up for you out of dialogue choices. They give you less wiggleroom to make your protagonist you in FO4, that's inarguable.
The voiced part is what annoys me the most. Try to play a bad guy and end sounding like a bitch. There's like barely any emotion from the dialogue. But no Beth game ever made me care for any characters.
I find the voiced protag to be somewhat refreshing, yet at the same time I'd still prefer he remained silenced in the end.
[QUOTE=GrammarCommie;49118486]Just compiling this in one post for posterity.[/QUOTE] There should be a general "Leaks and their sources after release" thread or something
[QUOTE=Grandzeit;49119555]Yeah, making our own backstories like being the Dragonborn, getting picked by the Emperor to save the world, looking for your dad, being a deliveryman, being a Vault Dweller that has to retrieve the GECK, etc. My favorite part about all of Bethesda's games - every character you made used to be unique. They sure went and ruined the chain this time. It's so bad.[/QUOTE] I think the most simple response as to why this is wrong (I'm assuming you're being sarcastic here), is that this guy I'm watching on youtube is currently roleplaying in New Vegas as as an American born, ethnically British man who is a complete stereotype of British gentlemen because that's what he thinks Brits are like, wandering around the Mojave Desert with a super mutant manservant named Bad Mothafucka (or Bert, his 'proper' name) who only says "motherfucker". You can do that in New Vegas and nothing I'm aware of in the main game contradicts that. You can't really do any of that in Fallout 4. In Fallout 1, I roleplayed a character named Jack Mayberry, a vault security guard who grew up on old media and fell in love with the idea of the romantic 1960s, nightstick twirling, whistling handsome neighborhood cop, and wound up being Vault Security in pursuit of that. When he left the Vault, I got plenty of roleplay opportunities that made sense for a cop like person; taking care of local menaces to the population, diffusing a hostage situation, helping police deputies, attacking raiders, I actually did get to live that out and it wasn't even built with that kind of character in mind (or was it?). Hell, the thing people ignore when they go UH BUT IN FALLOUT 1 YOU WERE IN A VAULT, is that Fallout 1 offered three pre-made characters with very diverse backgrounds. See, people aren't saying the protagonist needs to be a blank slate, they just need to mostly be one. Even in Fallout 3, it was more free than I feel Fallout 4 is. In Fallout 3 you experience your entire childhood and have family, but all of this is independent of you as a person. Your decisions are made for you the same way they are for all children, but who you are remains independent of that. Your parents decisions and the way you were raised does not define you as a person. And you were living your own life and making decisions along the way. The crucial difference is that in Fallout 3, you experience your childhood and at key moments, make your decisions that define your personality and role in the Vault. You forge your life there, to an extent. In Fallout 4, your life has already been made, your protagonist made their own decisions, married their own partner, chose their career, named their kid, and none of it is up to you. That's what divorces you from the protagonist. In Fallout 3, life happens to you, and who you are is up to you, within lightly restrictive bounds. In Fallout 4, life happened to someone else and you just take control of the wheel once all the really big choices have already been made. And that makes for shit roleplaying.
[QUOTE=usaokay;49120269]It's funny that some people didn't believe this cause it's from Kotaku, but they proved to be a reliable source of leaked info when regarding that they showed resources from two Assassin's Creed games before those were announced.[/QUOTE] The theory that Fallout 4 will be set in Massachusetts was popular ever since Fallout 3 came out, because of the [sp]synth guy in Rivet City subplot[/sp]
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