BREAKING: Xbox announces Backwards compatibility with 360 for Xbox One
102 replies, posted
[QUOTE=.Lain;47979215]why would games from the 360 go from 720p to 1080i?
they'll probably stay at 720.[/QUOTE]
You never used Dolphin then.
The fact is that they're emulating 360 games, so they have no reason not to render in 1080i unless the hardware can't handle it.
[QUOTE=Vipes;47979396]You never used Dolphin then.
The fact is that they're emulating 360 games, so they have no reason not to render in 1080i unless the hardware can't handle it.[/QUOTE]
I'm sure there are technical reasons why they can't just re-render the games. Like I assume they want to keep things native and not fuck with the code/renderer too much, try and avoid problems that could make it run worse.
Also you do have to understand that the GameCube/Wii and the 360 are immensely different in both the hardware and how the games are made/ran.
[QUOTE=Vipes;47979396]You never used Dolphin then.
The fact is that they're emulating 360 games, so they have no reason not to render in 1080i unless the hardware can't handle it.[/QUOTE]
The way Dolphin works is more than likely substantially different than how this works.
[QUOTE=Vipes;47979396]You never used Dolphin then.
The fact is that they're emulating 360 games, so they have no reason not to render in 1080i unless the hardware can't handle it.[/QUOTE]
but why would they go from progressive to interlaced? do you really understand what that means?
[QUOTE=Vipes;47979396]You never used Dolphin then.
The fact is that they're emulating 360 games, so they have no reason not to render in 1080i unless the hardware can't handle it.[/QUOTE]
progressive scan is better for motion and just looks cleaner
[QUOTE=benbb;47968504]Games equivalent ports on PC seem to run fine at 60fps. I can't see this being an issue.[/QUOTE]
Consoles are different than PC's though most of their games are programmed to run at a certain fps and if it goes beyond that it causes the game to run to fast or break. It's just like emulating a console such as the ps1 nintendo 64 etc.
[QUOTE=coldroll5;47981892]Consoles are different than PC's though most of their games are programmed to run at a certain fps and if it goes beyond that it causes the game to run to fast or break. It's just like emulating a console such as the ps1 nintendo 64 etc.[/QUOTE]
Pretty much, even old PC games did this. Try running a DOS game without any fixes and it'll run way too fast. Game logic is commonly tied to framerate, especially on consoles where the developer knows the end user can't do anything to raise the framerate.
So it is a fully functional Xbox 360 emulator inside XBone. Not bad, not bad.
[video=youtube;lPQuDyWULNU]http://www.youtube.com/watch?v=lPQuDyWULNU[/video]
The 360 backwards compatibility allowed original xbox games to run at 720p. That's why people are curious if they can be scaled up.
[QUOTE=Saxon;47982852]The 360 backwards compatibility allowed original xbox games to run at 720p. That's why people are curious if they can be scaled up.[/QUOTE]
The original Xbox did 720p out of the box, but only with [URL="https://en.wikipedia.org/wiki/List_of_Xbox_games_with_HD_support"]supported games[/URL].
They patched Halo and Halo 2 in to use the 360 hardware to push to 720p though
[QUOTE=Saxon;47982892]They patched Halo and Halo 2 in to use the 360 hardware to push to 720p though[/QUOTE]
They sort of had the original code to do that without making it all go to shit, though.
So what about Original Xbox Games?
[QUOTE=Sir Drone;47983378]So what about Original Xbox Games?[/QUOTE]
Emulation within emulation is pretty difficult.
[QUOTE=Sir Drone;47983378]So what about Original Xbox Games?[/QUOTE]
microsoft probably doesn't care and there isn't a good enough xbox emulator floating around for them to just pay the programmer for the code and get it running within the xbone's file structure and OS
Isn't Xbox just a PC though. It wouldn't be that much effort if they really cared. It has more in Common with Xbone then the 360 does.
Only game I have on the current list is the HD Release of Perfect Dark 1 and it works fine.
[QUOTE=Saxon;47983501]Isn't Xbox just a PC though. It wouldn't be that much effort if they really cared. It has more in Common with Xbone then the 360 does.[/QUOTE]
It doesn't have much in common with anything. It's a weird GPU, and a weird CPU despite being branded "Pentium 3". And besides, if it was "just a PC", think about how much work goes into emulating a PC before you even consider DirectX implementation.
[QUOTE=Saxon;47983501]Isn't Xbox just a PC though. It wouldn't be that much effort if they really cared. It has more in Common with Xbone then the 360 does.[/QUOTE]
[QUOTE=TheAdmiester;47983584]It doesn't have much in common with anything. It's a weird GPU, and a weird CPU despite being branded "Pentium 3". And besides, if it was "just a PC", think about how much work goes into emulating a PC before you even consider DirectX implementation.[/QUOTE]
the emulator cxbx doesn't actually emulate, it converts xbox images in to windows applications and runs them. if it had that much in common with a pc, everything would be playable
[QUOTE=benbb;47968504]Games equivalent ports on PC seem to run fine at 60fps. I can't see this being an issue.[/QUOTE]
Depends if the game is programed to do calcs by delta time or hardcapped on framerate.
[QUOTE=TheAdmiester;47983584]It doesn't have much in common with anything. It's a weird GPU, and a weird CPU despite being branded "Pentium 3". And besides, if it was "just a PC", think about how much work goes into emulating a PC before you even consider DirectX implementation.[/QUOTE]
The original Xbox did have a Pentium III, albeit slightly nonstandard, but it was close enough that people have swapped them out with faster Pentium III's. It was a x86 system through and through.
The biggest hurdles were simply the GPU (which was not standard) and how little documentation there was on the system. Plus, very little interest in emulation. They are so cheap and easy to mod, there's no reason not to use the hardware if your interested.
I'm sure Microsoft could find a way to create some sort of virtualization layer, but I'm guessing there is so little financial incentive to do so. I mean, the last commercially released Xbox software would be 10 years old at least. And then there is working with devs to make sure it works right, even the dev/publisher even exists anymore.
[QUOTE=nikomo;47968271]The framerate on the demo looked like shit.
It'll be interesting to see how well this will work.[/QUOTE]
And more worryingly the guy playing the demo didn't have Tali on his team.
So how's this supposed to work for digital only titles?
[QUOTE=Phil5991;47988316]So how's this supposed to work for digital only titles?[/QUOTE]
They just appear in your download queue when they're compatible.
the original Xbox was a very open system, for a console, at the time. you can upgrade the CPU and RAM with off the shelf parts and shove Linux on to it
LOL
news is spreading of 360 emulation on pc
so what does microsoft do
scrambles to get their own emulation out the door?
I bet they had this from the start but didn't want to put it out until they could squeeze out every last 360 sale
[QUOTE=POLOPOZOZO;47989525]LOL
news is spreading of 360 emulation on pc
so what does microsoft do
scrambles to get their own emulation out the door?
I bet they had this from the start but didn't want to put it out until they could squeeze out every last 360 sale[/QUOTE]
xenia's currently poor emulation state would have zero affect on microsoft sales
microsoft won't even sell many 360 games anymore if any at all
[QUOTE=POLOPOZOZO;47989525]LOL
news is spreading of 360 emulation on pc
so what does microsoft do
scrambles to get their own emulation out the door?
I bet they had this from the start but didn't want to put it out until they could squeeze out every last 360 sale[/QUOTE]
Xbox 360 simulation isn't anywhere near most games being enjoyable (or playable) - I mean sure, some games are in a "working" state, but come on:
[video=youtube;OhsyqaHvlXk]http://www.youtube.com/watch?v=OhsyqaHvlXk[/video]
What's more likely - Microsoft saw that their console wasn't selling nearly as well as the PS4, and wanted to increase sales by effectively multiplying their current games library, or Microsoft saw the "huge" threat of a somewhat, ehh, working emulator and decided to throw loads of money at it?
Think about it for a moment. Xbox 360 sales numbers have been basically zero since the Xbone launched (and they dropped off even before that).
-oops late-
[QUOTE=GoDong-DK;47989612]Xbox 360 simulation isn't anywhere near most games being enjoyable (or playable) - I mean sure, some games are in a "working" state, but come on:
[video=youtube;OhsyqaHvlXk]http://www.youtube.com/watch?v=OhsyqaHvlXk[/video]
What's more likely - Microsoft saw that their console wasn't selling nearly as well as the PS4, and wanted to increase sales by effectively multiplying their current games library, or Microsoft saw the "huge" threat of a somewhat, ehh, working emulator and decided to throw loads of money at it?
Think about it for a moment. Xbox 360 sales numbers have been basically zero since the Xbone launched (and they dropped off even before that).[/QUOTE]
I know it doesn't seem like much, but that's actually pretty good for an early emulator. He has great framerate too.
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