• Stalker 2 is Official Canned, New Company Creating 'Survarium' F2P MMO
    116 replies, posted
An F2P game for stalker 2 is a horrible trade.
[QUOTE=GunFox;35712108]It will suck. Please stop buying anything with the F2P model. It is ruining the industry.[/QUOTE] Firefall is a great F2P game!
I'm honestly pretty disappointed. Back to Pripyat with me.
[QUOTE=Laserbeams;35712165]Some F2P games are great, though. Like Tribes: Ascend for instance.[/QUOTE] They could really have done it better, though. Feels like you HAVE to pay for anything worthwhile. Honestly, though. The idea of F2P being shit is an obsolete idea from the days of games like Runescape. There's a reason a lot of MMO's are coming to this model. It gets their product to a larger audience in a way that will potentially keep them around a lot longer. It's, in my opinion, doing the exact opposite of ruining the business and is just a steady evolution of the gaming world.
I quit playing Tribes because of the F2P garbage. Will be even worse for this game unless a miracle happens.
[QUOTE=The Aussie;35712186]I'll bite, any reason why? I think, like crowdfunding, it's a new idea and must be studies before being tossed aside. Microtransactions should buy fastter exp rates, differnt weapons and so forth. Not megaboots that kick arse. Store money should be able to be earned in game too. This model widens a community of an already niche game. Out of all the STALKER enthusists, how many do you think will pay for an mmo, coming from a series set in single player. Making it free2play makes it easy as pie to try the game, a price tag no longer being a barrier, and poentionally drawing a larger market. If you can provide me with 2 good arguments, that i can't rebbut, i'll say you're right and rate you agree. (Huge prize!)[/QUOTE] Isolation is a huge part of the STALKER atmosphere. Which in turn was a huge part of the game. Making the game F2P and significantly bolstering your numbers is a great way to bring in customers, but is also exactly the opposite of what make STALKER entertaining as a game. Arriving at an anomaly to look for artifacts is a different experience when there are 20 other people doing the same thing. Or imagine going through any of the X labs for the first time with a bunch of other people strangling the atmosphere. Mods were also a large part of STALKER. The modding community for all three games has proven to be robust and continues to pump out awesome new versions of mods even for Clear Sky and SoC. With an MMO, these are impossible. What do you think they are going to sell as part of the F2P model? Guns will make it pay to win, and nobody likes that. Different skins for outfits? How long do you think that will actually keep them afloat? And how much does it suck to pay for something that mods were doing originally? From a gameplay standpoint, the best choice would be to add new areas with the F2P system, but for each new area you add, you fragment your own community further. I see no system which will do anything but destroy the game. And really. Do you honestly believe that STALKER needs to become mainstream. That STALKER needs more Call of Duty in it? It was a niche title and needs to remain a niche title or risk falling out of the market entirely. It had a hardcore fanbase which, while unable to compete with something huge like CoD or Battlefield, was largely reliable. Rather than allow greed to ruin the series entirely, it would make more sense to just roll with what you've got. You have a good idea of the amount of income each game will generate and a fanbase that hasn't minded the same engine being reused repeatedly with mild upgrades, so the actual production costs have be remarkably small compared to the revenue. But they want more. They want more of the pie, and it is going to result in a sub par product because they can't appeal to a wider audience without sacrificing what made the game fun in the first place.
NOOOOOOOOOOOOOOOOOOOO!
[QUOTE=Laserbeams;35712269]Well I haven't played previous Tribes games. Could you explain which mechanics were cut and why the F2P model is to blame?[/QUOTE] I'll roll with the favorite: Classes. They aren't suppose to exist. Before you simply chose equipment and armor level from the full list. This resulted in interesting combinations and was a massive portion of the tactics behind the game.
This is very disappointing. I love the STALKER games, its a real pity they have decided to leave a great franchise behind. I wish them success anyway, though. Hopefully this will turn out to be okay.
[QUOTE=GunFox;35712340]Isolation is a huge part of the STALKER atmosphere. Which in turn was a huge part of the game. Making the game F2P and significantly bolstering your numbers is a great way to bring in customers, but is also exactly the opposite of what make STALKER entertaining as a game. Arriving at an anomaly to look for artifacts is a different experience when there are 20 other people doing the same thing. Or imagine going through any of the X labs for the first time with a bunch of other people strangling the atmosphere. [/QUOTE] From what I understand, this isn't STALKER 2, and they dropped the IP completely. We don't even know what the game is going to be like, and it could be VERY different from STALKER. We can't make comparisons to a game we know so very little of. And who knows? Maybe the game will give us the ability to make private sessions to play by ourselves, if that's what we desire.
OH WOW IM LIKE SUPER EXITED FOR THIS LIKE, PAY TO WIN MMO IT'S GONNA BE SUPER COOL, JUST LIKE STALKER!
Fuck this shit, this made me angry.
[media]http://www.youtube.com/watch?v=5HdSrjP8hUA[/media]
[QUOTE=Atlascore;35712429]I can't handle the ignorance! F2P is the future of MMOs and a few other games, look at games like TF2 and Guild Wars to see it done right, there's no "pay to win" items, it's all cosmetic, or in the case of TF2 you can buy weapons you could craft or wait to drop for free. In this day and age you have to be monumentally retarded to release a subscription based MMO, no one plays them for more than six months, proof being games like Rift and SWTOR, and pretty much every other subscription MMO sans WoW and EVE. If you think F2P is "ruining the industry" you've got a lot to learn, go look up Guild Wars 2, or Dota 2.[/QUOTE] I doubt TF2 would have been successful without it's original paying customers.
[QUOTE=GunFox;35712168]Planetside 2 also will have a subscription model. Which is the only saving grace and is why I haven't dropped it completely from my RADAR. It will still suffer heavily under the model. [editline]25th April 2012[/editline] Unless you have played the previous tribes games. In which case you are able to recognize the mechanics which have been cut off at the knees in order to make F2P possible.[/QUOTE] Yeah I thought Tribes Ascend would be amazing from the footage but after playing it I was really dissapointed, it doesn't even hold a candle to Tribes Aerial Assault
Please no. :( I want stalker 2.
[QUOTE=GunFox;35712340]Isolation is a huge part of the STALKER atmosphere. Which in turn was a huge part of the game. Making the game F2P and significantly bolstering your numbers is a great way to bring in customers, but is also exactly the opposite of what make STALKER entertaining as a game. Arriving at an anomaly to look for artifacts is a different experience when there are 20 other people doing the same thing. Or imagine going through any of the X labs for the first time with a bunch of other people strangling the atmosphere. Mods were also a large part of STALKER. The modding community for all three games has proven to be robust and continues to pump out awesome new versions of mods even for Clear Sky and SoC. With an MMO, these are impossible. What do you think they are going to sell as part of the F2P model? Guns will make it pay to win, and nobody likes that. Different skins for outfits? How long do you think that will actually keep them afloat? And how much does it suck to pay for something that mods were doing originally? From a gameplay standpoint, the best choice would be to add new areas with the F2P system, but for each new area you add, you fragment your own community further. I see no system which will do anything but destroy the game. And really. Do you honestly believe that STALKER needs to become mainstream. That STALKER needs more Call of Duty in it? It was a niche title and needs to remain a niche title or risk falling out of the market entirely. It had a hardcore fanbase which, while unable to compete with something huge like CoD or Battlefield, was largely reliable. Rather than allow greed to ruin the series entirely, it would make more sense to just roll with what you've got. You have a good idea of the amount of income each game will generate and a fanbase that hasn't minded the same engine being reused repeatedly with mild upgrades, so the actual production costs have be remarkably small compared to the revenue. But they want more. They want more of the pie, and it is going to result in a sub par product because they can't appeal to a wider audience without sacrificing what made the game fun in the first place.[/QUOTE] I think if they make the map big enough / have private servers or something like that it could help. If they don't then... [thumb]http://wastelandsalvage.files.wordpress.com/2010/11/image128.jpg[/thumb] I'd rather be in an elite team of about 5 people including me hunting for animals and anomalies.
[QUOTE=Atlascore;35712724]I think you're forgetting the part where they're making far more money off it being F2P. Compare the millions of dollars they make off hats to the pitiful amount of cash they got from the few people buying TF2 a year or more after release.[/QUOTE] The existing community and feeling of getting something valuable for free was probably a big factor in how popular it got. Combine that with the pressure from older players to get items and you've got a guarantee for success that a new game can't even touch.
I'd like to play a Stalker-ish game with friends, but "F2P" and "MMO" worry me.
[QUOTE=GunFox;35712340]Isolation is a huge part of the STALKER atmosphere. Which in turn was a huge part of the game. Making the game F2P and significantly bolstering your numbers is a great way to bring in customers, but is also exactly the opposite of what make STALKER entertaining as a game. Arriving at an anomaly to look for artifacts is a different experience when there are 20 other people doing the same thing. Or imagine going through any of the X labs for the first time with a bunch of other people strangling the atmosphere. [b]I understand what you are coming from here, I also understand what you are trying to say. Isolation is a huge part, but it always made me feel better traveling with fellow stalkers then own my own. I think the developers realise it's a huge part of their game and will act accordingly. The most simple solution to this is a large playerworld, and low poulation caps. This game takes place in a future when HUMANITY ITSELF has been destroyed, you are simply traversing it's wrecks and ruins. A player area the size on New York and even a few kilometres of the sourounding countryside could hold up to 350 players and not feel overcrowded. Another easy way to tackle overcrowding is simply making the map smaller, but having the gameworld, or certain parts of it, treated as instances. Like guild wars. There may be 20,000 people online, but you can only see 50 milling around the Yanov train station, while another 50 is out in instanced parties etc. I'm just spitballing though.[/b] Mods were also a large part of STALKER. The modding community for all three games has proven to be robust and continues to pump out awesome new versions of mods even for Clear Sky and SoC. With an MMO, these are impossible. [b]And they will continue to. You said yourself, mods are coming out for CS and SoC, those are older then CoP! If they are putting out mods, someone is playing them. Honestly, how much as STALKER progressed graphically? What part of the zone hasn't really been touched. Honestly, you don't want to go CoD and keep making new ones without a real need behind it?[/b] What do you think they are going to sell as part of the F2P model? Guns will make it pay to win, and nobody likes that. Different skins for outfits? How long do you think that will actually keep them afloat? And how much does it suck to pay for something that mods were doing originally? From a gameplay standpoint, the best choice would be to add new areas with the F2P system, but for each new area you add, you fragment your own community further. I see no system which will do anything but destroy the game. [b] I don't think you know how big f2p mmo's are over there (Far east).It has worked before. It will work again. RuneScape, Tribes, Firefall, WURM ONLINE, die2nite, City of heroes, and thousands of shitty Korean and Chineese MMO's. A sub based MMO is unheard, unthinable. It worked there and it will work here, it already is. Kids go to internet cafes after school instead of playing football. They grind away and spend their pocket money on items to reduce that grind and help them level better, so they might, i dunno, bring honor to their familly or something.[/b] And really. Do you honestly believe that STALKER needs to become mainstream. That STALKER needs more Call of Duty in it? It was a niche title and needs to remain a niche title or risk falling out of the market entirely. It had a hardcore fanbase which, while unable to compete with something huge like CoD or Battlefield, was largely reliable. Rather than allow greed to ruin the series entirely, it would make more sense to just roll with what you've got. You have a good idea of the amount of income each game will generate and a fanbase that hasn't minded the same engine being reused repeatedly with mild upgrades, so the actual production costs have be remarkably small compared to the revenue. But they want more. They want more of the pie, and it is going to result in a sub par product because they can't appeal to a wider audience without sacrificing what made the game fun in the first place. [b]I never said jack about it becoming mainstream. I mentioned it having a larger player base. It would still be niche, but not an extent of Project reality, more of a happy medium like, EVE online. It's Economics scare away most mainstream people, but it also draws other in, along with people who like both. Would you say EVE would have more players if it composed of flow charts and data tables, with all ship fighting banned? No, it would be fucking boring, and accountants would play it because accountants are batshit. Furthermore, we aren't even talking about stalker anymore. This is a new game entirely! Fuck stalker cannon, it's got shit to do with this game (Besides the anomalies, but they stole that from roadside picnic anyways(Meat grinder, Anomaly of the year all years)). [/b] [/QUOTE] My replies are in bold, excuse my mistakes, it's 3:33 am and i need to [del]pee[/del], much better.
Despite not having played any of the Stalker games, I'm pissed on you people's behalf. I've [I]seen[/I] the incredible amounts of hype and I know this feel.
[QUOTE=Atlascore;35712724]I think you're forgetting the part where they're making far more money off it being F2P. Compare the millions of dollars they make off hats to the pitiful amount of cash they got from the few people buying TF2 a year or more after release.[/QUOTE] TF2 is great as a F2P, but personally I haven't found a single free MMO that's any fun at all, subscription based MMO's just have so much more quality put into them. If you know of any I'd love to know though.
ironic, first footage of the game is seen in a video about its cancellation.
Survarium needs to get out of here. This is extremely disappointing news.
Oh no! It's gonna be like All Points Bulletin all over again! NO [editline][/editline] Op, you might find this useful: [video=youtube;Kl812VZv9VI]http://www.youtube.com/watch?v=Kl812VZv9VI&context=C4ce2ab1ADvjVQa1PpcFM3gGkmv-PHrIh7j9r0VuKIurvd0z5UyF0%3D[/video]
[QUOTE=Atlascore;35713035]I completely forgot! APB is another example of a subscription based MMO falling on it's ass.[/QUOTE] APB reloaded :V: Jesus Christ what a clusterfuck.
I don't see why people are crying this looks like STALKER the f2p MMO.
stalker is highly overrated
[QUOTE=Atlascore;35712429]I can't handle the ignorance! F2P is the future of MMOs and a few other games, look at games like TF2 and Guild Wars to see it done right, there's no "pay to win" items, it's all cosmetic, or in the case of TF2 you can buy weapons you could craft or wait to drop for free. In this day and age you have to be monumentally retarded to release a subscription based MMO, no one plays them for more than six months, proof being games like Rift and SWTOR, and pretty much every other subscription MMO sans WoW and EVE. If you think F2P is "ruining the industry" you've got a lot to learn, go look up Guild Wars 2, or Dota 2.[/QUOTE] Guild wars 2 is f2p? I thought it was buy, free forever after.
[QUOTE=Atlascore;35713035]I completely forgot! APB is another example of a subscription based MMO falling on it's ass.[/QUOTE] Don't forget Age of Conan!
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