• Victory for paid mod boycotters: Valve removes payment feature from TES: Skyrim area of the Steam Wo
    613 replies, posted
[QUOTE=Brobattington;47618892]As if that system stopped people from uploading stuff like Bloodbath Kavkaz to Steam, or even the Lambda Locator to the Mod Workshop which was one of many paid mods before whole service got bricked.[/QUOTE] There absolutely should be stricter content moderation policies in place to ensure that mods are being sold fairly.
If Valve doesn't give a shit about game creators censoring their store pages, I doubt they'd fucking care about a mod creator. Sad thing is I know far more egotistical mod creators than I do game devs.
I've actually been a featured modder in a few paid communities, it's why I've picked up contracts. But I did it to test the waters and see what the market was like. I eventually released everything from those marketplaces for free. It's not worth putting up a petty paygate when you're not a professional.
[QUOTE=geel9;47618873]So your issue, then, is with capitalism.[/QUOTE] Not exactly with capitalism itself, but rather the system that Valve implemented. And I think that's the point people are trying to make, most people would have no problem paying for a mod if it deserved it, but it's just not that black and white.
[QUOTE=Protocol7;47618909]Not exactly with capitalism itself, but rather the system that Valve implemented. And I think that's the point people are trying to make, most people would have no problem paying for a mod if it deserved it, but it's just not that black and white.[/QUOTE] Again, as I have stated, there are legitimate issues that need to be resolved but that doesn't mean that people cannot sell their content.
Thank God you're not in charge of any notable marketplace then, you're a complete tosser.
[QUOTE=geel9;47618873] So your issue, then, is with capitalism.[/QUOTE] The problem comes from forcing capitalism onto a system that is the fundamental opposite and expecting it to work at all.
[QUOTE=andrewmcwatters;47618908]I've actually been a featured modder in a few paid communities, it's why I've picked up contracts. But I did it to test the waters and see what the market was like. I eventually released everything from those marketplaces for free. It's not worth putting up a petty paygate when you're not a professional.[/QUOTE] Someday I hope to be as Professional and Rich(TM) as you, Andrew McWatters.
[QUOTE=geel9;47618928]Someday I hope to be as Professional and Rich(TM) as you, Andrew McWatters.[/QUOTE] Yeah you just keep making those hats, one day you'll be rich off your hobby
[QUOTE=HumanAbyss;47618932]Yeah you just keep making those hats, one day you'll be rich off your hobby[/QUOTE] I don't make hats. A+ comprehension skills
[QUOTE=geel9;47618936]I don't make hats. A+ comprehension skills[/QUOTE] Oh sorry I don't follow you closely or at all
[QUOTE=HumanAbyss;47618939]Oh sorry I don't follow you closely or at all[/QUOTE] And I have no idea who you are. Nor do I give a shit.
[QUOTE=geel9;47618943]And I have no idea who you are. Nor do I give a shit.[/QUOTE] And I don't care about who I am. I care about what the argument is and how much you've done to ignore that argument rather than confront it. But who cares, you've shown you don't care about anything more than making sure you can monetize your free time, a hobby and passion for others.
[QUOTE=geel9;47618922]Again, as I have stated, there are legitimate issues that need to be resolved but that doesn't mean that people cannot sell their content.[/QUOTE] And that relates to the point andrew is trying to make, most people who will charge for their mods will not deserve to charge for their mods, and that will sully the marketplace, which can and will reduce the amount of potential customers. From the customer's point of view, you will be sifting shit for aluminum foil (and sometimes gold). Not at all worth it.
[QUOTE=HumanAbyss;47618951]And I don't care about who I am. I care about what the argument is and how much you've done to ignore that argument rather than confront it. But who cares, you've shown you don't care about anything more than making sure you can monetize your free time, a hobby and passion for others.[/QUOTE] It doesn't have to be a hobby. I have nothing to do with the modding scene at all. I have no vested interest here.
[QUOTE=HumanAbyss;47618608]So you've changed your tune from she you said it was viable then?[/QUOTE] I'm absolutely certain there are people who could make it a viable living under the 25% system. There are people making a living off of Youtube monetization, even though it's obvious that making Youtube videos is not a viable sole source of income for a majority of people. That, however, is not implicitly an argument that Youtube cannot monetize. I've never said I expect modding to be a 9-to-5 job for anyone with the skills, no different from actually working for a game company, but even at the 25% figure the popular mods could make a lot of money, enough to be a decent side source of income. The argument I seem to be hearing is that if modding won't be lucrative enough for people to live off of, then monetization is a bad idea. It doesn't follow. [QUOTE=HumanAbyss;47618608]Sure they deserve to be paid for work. It's just that nothing they do is really worth a price so high for so little. In 3 days almost every modded priced themselves right out of the market?[/QUOTE] That sounds like a self-correcting problem. With mods I'd imagine the better margins are in low-unit-price high-volume anyways. [QUOTE=HumanAbyss;47618608]Should the unofficial Skyrim patch be behind a paywall? A nearly essential bug fix, is a mod. Why should that be paid for?[/QUOTE] 'Why should it be paid for' is a backwards way of looking at it. If someone spent a good chunk of their time developing it from scratch, why can't they say they'd like a few dollars for it? If they want to shoot themselves in the foot by slapping an extreme price on it, they'll get undercut by someone else. Or, given the way the mod community works, they'll get ignored in favor of a free alternative made by some altruistic member of the community. There are hundreds of paid apps available for smartphones that adjust their UI to make them more user-friendly and fix bugs. There are also free alternatives provided by the community. They coexist. [QUOTE=bdd458;47618721]If anyone is entitled its [B]YOU[/B] for thinking you need money for every fucking thing you do in life.[/QUOTE] Are you seriously trying to say that it's entitlement to ask compensation for your hard work, and that it's perfectly reasonable for people to [I]demand[/I] you give them your work for free? Is there actually anywhere in the real world where 'give me your work for free, stop being so [I]entitled[/I] wanting to sell it' isn't a bunch of bullshit? [QUOTE=Protocol7;47618777]If being *forced* to give away shit for free was the problem, there wouldn't be a modding community of any sort, whatsoever.[/QUOTE] You can find small communities who will do work for free as a hobby in any industry, that's not implicitly an argument that nobody should be allowed to sell their work.
[QUOTE=geel9;47618955]It doesn't have to be a hobby. I have nothing to do with the modding scene at all. I have no vested interest here.[/QUOTE] Thank fucking god.
[QUOTE=geel9;47618955]It doesn't have to be a hobby. I have nothing to do with the modding scene at all. I have no vested interest here.[/QUOTE] What the heck are you arguing about even anymore
[QUOTE=geel9;47618928]Someday I hope to be as Professional and Rich(TM) as you, Andrew McWatters.[/QUOTE] You should try not to take after what you monetize and be an [I]asshat[/I] then, and instead focus on developing things with significant value, maybe then you'd actually be featured in a meaningful communities and make real connections. I didn't get featured by notable developers in the software community and showcased internationally for generating SHIT. Less than a fraction of 1% of modders create things like Counter-Strike or DotA. But those individuals made something revolutionary. Making realistic teats for animals isn't.
So a game developer should be rewarded for being lazy and leaving bugs in a game by having us buy a unofficial patch? I'm sorry, but try and sell me on that one again cause you lost me. That's going to harm the industry, and consumers. You have to see that. It's so fucking obvious.
[QUOTE=andrewmcwatters;47618965]You should try not to take after what you monetize and be an [I]asshat[/I] then, and instead focus on developing things with significant value, maybe then you'd actually be featured in a meaningful community and make real connections. I didn't get featured by notable developers in the software community and showcased internationally for generating SHIT. Less than a fraction of 1% of modders create things like Counter-Strike or DotA. But those individuals made something revolutionary. Making realistic teats for animals isn't.[/QUOTE] I actually have no idea who you are. The only reason I know of you is because of your posts in WAYWO, and I've never really found your posts impressive.
Yeah, you wouldn't considering what crowds you hang with. What's impressive to you is TF2 trading software.
Catbarf, you're arguing in order to get a better working, less glitchy game, I should have to pay out several times to get there I'm done with gaming if that's the case. I'm not buying the same game twice just to have it function as it should.
[I]"Gimme allllll~ your shekels, Goy!"[/I]
[QUOTE=catbarf;47618957] Are you seriously trying to say that it's entitlement to ask compensation for your hard work, and that it's perfectly reasonable for people to [I]demand[/I] you give them your work for free? Is there actually anywhere in the real world where 'give me your work for free, stop being so [I]entitled[/I] wanting to sell it' isn't a bunch of bullshit?[/QUOTE] Should I demand that the museums and libraries I've volunteered at give me financial compensation for the hard work I've done for them? No I did that for free and don't deserve compensation for it. You don't need to get paid for everything you do, or make, in life.
[QUOTE=TurtleeyFP;47618823]Why shouldn't they? What incentive is there to keep your mod free, and miss out on potential free money? Moral superiority?[/QUOTE] idk, why do people make free music, free games, free anything? Maybe if you're making something because you enjoy doing it you'll just want to share it to as many people as possible rather than putting it behind a paywall just to make like ten bucks out of it.
[QUOTE=bdd458;47618988]Should I demand that the museums and libraries I've volunteered at give me financial compensation for the hard work I've done for them? No I did that for free and don't deserve compensation for it. You don't need to get paid for everything you do, or make, in life.[/QUOTE] Modders are not asking that people who already downloaded a mod be forced to pay retroactively, are they?
[QUOTE=geel9;47618993]Modders are not asking that people who already downloaded a mod be forced to pay retroactively, are they?[/QUOTE] You're missing the point. I did that for free because I enjoyed it and enjoy helping others, modding is no different in that modders, in general, enjoy making games better or different for as many people as possible; not making a quick buck. Changing that culture by introducing paid for mods fucks over people like that and attracts even more people who are in it just for money.
[QUOTE=geel9;47618993]Modders are not asking that people who already downloaded a mod be forced to pay retroactively, are they?[/QUOTE] SKYUI, a nexus mod that's been untouched for two fucking years, was pulled down and made to be for sale only. It's an nearly essential add on to the game due to how poorly Bethesda handled the UI. So now in order to play a game without a shitty UI, pay money. In order to play a game without shitty bugs, pay money. Do you see where this slippery slope leads us?
[QUOTE=bdd458;47619004]You're missing the point. I did that for free because I enjoyed it and enjoy helping others, modding is no different in that modders, in general, enjoy making games better or different for as many people as possible.[/QUOTE] The museum, I assume, also employs people.
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