Victory for paid mod boycotters: Valve removes payment feature from TES: Skyrim area of the Steam Wo
613 replies, posted
This all reminds me of the time that darkRP guy charged thousands for a custom darkRP variant for garrysmod
[QUOTE=Glaber;47615440]What we're under the impression of, is that you think the market can support it.[/QUOTE]
[QUOTE=HumanAbyss;47615443]No I don't think that's a viable answer at all.
You're conflating one job profession with a potential side profession. Game development is largely salaried and works in official channels through official work. Mods are not that even if they did exist in a monetized atmosphere.
Mods COULD make money, but how much money is yet to be seen. You're touting it like it's a potential job as viable as any in the industry. The simple fact is that might not turn out to be true in practice. How are they going to have a viable job when people don't want to buy the things they sell because they are not worth the price? You need to understand, they don't exist in a vacuum and no one is going to buy a mod they see as over priced. A modder, in order to make a viable income as you keep saying they totally would be able to, would HAVE to be selling things at a price that a regular customer WILL NOT PAY. Just simply in order to be viable like you are insisting they can be, that's what they have to overcome. Why is that so easy for you to gloss over and so hard for me to gloss over?[/QUOTE]
HumanAbyss, do you actually have a relevant point here or are you just trying to drag shit in from the other thread? Whether you think it's a viable living or not it's absolutely delusional to think a modder will ever get paid more revenue than an actual independent game dev working in their own IP. If a developer gets a 30% cut taken out by Steam and has to license an engine, a modder using the Steam workshop can't expect a better deal than that.
I have a relevant point.
It's how come you keep saying this could be a viable job while ignoring reality so quickly and steadfastly?
Tis a shame that they removed it entirely. I never bought any mods mind you but a feature that was pay want you want would have been nice.
Oh well, they didnt have a choice with the massive circlejerk entirely against mods.
[QUOTE=HumanAbyss;47615506]It's how come you keep saying this could be a viable job while ignoring reality so quickly and steadfastly?[/QUOTE]
So basically yes, you're bringing in an unrelated discussion from another thread.
Another thread where I posited paid modmaking as a side job for developers.
Good job. What are you trying to accomplish exactly?
[QUOTE=Teehee;47614160]it will turn into minecraft 2.0 where everyone uses adlfy and other shit like that that gives people viruses, and there will be lots and lots and lots of drama over copyright and shit for stuff they have 0 right to claim copyright on[/QUOTE]
Depends on if they revoked the EULA change on the Skyrim Creation Kit when they did this.
If they reverted it then you can't do adfly links, you can get your shit taken down for it.
[QUOTE=catbarf;47615513]So basically yes, you're bringing in an unrelated discussion from another thread.
Another thread where I posited paid modmaking as a side job for developers.
Good job. What are you trying to accomplish exactly?[/QUOTE]
It's about as related as it gets.
[QUOTE=Hat-Wearing Man;47613582]This reaction has happened with Valve in the past, like with the BBB failure rating thing.
we shouldn't be giving them props for admitting their mistakes and lackluster communication skills, until something is actually done to remedy it.
You would think, given all their recent fuckups, we'd have stopped putting them on a pedestal above other companies.[/QUOTE]
Valve is no longer awesome, but they're still the best we've got, besides maybe telltale games and MAYBE rockstar
[QUOTE=viperfan7;47615546]Valve is no longer awesome, but they're still the best we've got, besides maybe telltale games and MAYBE rockstar[/QUOTE]
Rockstar didn't give a shit about PC gamers until Max Payne 3. They still need to do more before I consider them "the best"
I would had preferred if they reworked the entire thing into a "donate, if you want" thing. Without the ridiculous cuts Valve received.
[QUOTE=catbarf;47615492]HumanAbyss, do you actually have a relevant point here or are you just trying to drag shit in from the other thread? Whether you think it's a viable living or not it's absolutely delusional to think a modder will ever get paid more revenue than an actual independent game dev working in their own IP. If a developer gets a 30% cut taken out by Steam and has to license an engine, a modder using the Steam workshop can't expect a better deal than that.[/QUOTE]
I don't know about you but the only one dragging shit around is you
The current system may have had flaws, but I really hope Valve returns to the idea and refines it and makes it not shit.
Cause really, all I see is a failed attempt at supporting Mod Makers, so while I get that people are happy Valve is rolling back the current implementation, I never agreed with the amount of hate Valve was getting.
[QUOTE=Thlis;47613552]You've dabbled with forces beyond all reason and control
[t]http://i.imgur.com/Py2nQIJ.png[/t]
The elderscrolls modding community.[/QUOTE]
Sorry for late reply!
But most of these mods are kinda lore friendly...
[t]http://tamrielfoundry.com/wp-content/uploads/2013/10/arena-box.jpg[/t]
and prostitutes in The Elder Scrolls II: Daggerfall...
[QUOTE=Vipes;47613482]Just make it so it's donations only. Is it really that hard?[/QUOTE]
You click to download a mod in the nexus, a window pops up that says Consider Donating? And right beside it, there's the Download button to just skip to the download.
What's wrong with this method? You ever see streamers on Twitch, Cam girls on porn sites... people donate. A lot. If they like what they're getting they will voluntarily give money for it
I'm glad they reversed the decision. It's one thing to offer community items that they have to approve, and then put them in game for everyone (Which you don't even HAVE to pay for if you don't mind waiting/trading). It's another to make a mod community for an aged game a wild west. Stolen mods, free asset scam type of mods, over priced mods, compatibility issues, mods requiring other mods... It just doesn't work. It can't work. It certainly can't work if there's no moderation at all, and even if there was, the way Bethesda games work, some mods are just not going to work with other mods.
A donation system would be awesome, especially with steam wallet integration
how about you make mods free, all mods free, but also make them pay what you want, problem solved
All they had to do was to take a smaller cut. The modders deserve far more than freaking 25%.
Modders should get optional donations. Not required fees. They're mods not Triple-A content.
Yeah I really hope Valve/Bethesda considers a donation system instead, along with the integration of the Steam Wallet it could be p. rad. But I still think they (or just Bethesda) would want to take a cut out of that donation tho if it was on Steam, perhaps.
They're kind of obligated to take a cut of it, since it's hosted and advertised on their service. 75% was simply too much to take.
As for paid mods, I don't see a problem with it. Modders get paid for putting a lot of work into things that they like, while it means we'd be getting more and better mods. It's a win-win, and there will still exist free and pay-what-you-want mods.
I think pay what you want only or donation would be fine
Donations that don't provide incentives do not generate [b]jack shit[/b] in terms of revenue. This is not going to change.
Everyone saying "but they've been free for all this time!!": fuck off? So what? Maybe mod creators are realizing that they can finally start being paid for the work they put into things?
The "but it's a hobby, not a job" argument is ridiculous as well. It's just stupid. You don't need to be employed to be able to make money. You're also not the one that decides if someone is [b]allowed to sell a product.[/b] You can, however, decide not to BUY that product.
I [b]do agree[/b], however, that there are issues relating to copyrights, but there are ALREADY LAWS IN PLACE. People who break the law in that regard aren't doing something new, and there are already strategies to prevent and discourage it.
valve should look more into the open source communities in how their financing get's done, they should look more at the linux community if they want steam machines to sustain themselves.
Though the bar for once a mod becoming paid content should be held onto, gmod has it's 10 dollar value. And I support a tip jar or patreon type system built into valve, just there needs to be a way to get something like at the bar gmod first came out while not succumbing to problems with greenlight.
(there's 7 pages so I'm sorry if someone already brought this up).
[QUOTE=Toro;47613492]That didn't take long, though it shouldn't of happened in the first place.[/QUOTE]
I disagree; Valve has always been about experimenting, and sometimes you have to take a leap and have thousands of people tell you you've made a mistake in order to progress. Hopefully they find a way to enable a donation-based system, but I imagine there's a lot of difficulty in getting game devs on board with that given the non-guarantee of significant profit for the game dev
What a mess this all was, from both sides.
I'm just glad it's done and we can wash our hands of this. Throw in some donations, just in case anyone wants to feel charitable to real quality mods and their creators.
[QUOTE=Grandzeit;47615839]They're kind of obligated to take a cut of it, since it's hosted and advertised on their service. 75% was simply too much to take.
As for paid mods, I don't see a problem with it. Modders get paid for putting a lot of work into things that they like, while it means we'd be getting more and better mods. It's a win-win, and there will still exist free and pay-what-you-want mods.[/QUOTE]
I actually think if Valve substantially lowered their cut modders would be able to live off lower prices and lower prices would mean more sales, that would have been win-win. But even then, it's as simple as with the internet and the nexus existing this was never going to work because there were exact alternatives that cost literally nothing.
Basically this happened too late with free mods already established and expected and Valve took too high a cut which pushed the prices way above reasonable.
[QUOTE=geel9;47615882]Donations that don't provide incentives do not generate [b]jack shit[/b] in terms of revenue. This is not going to change.[/QUOTE]
I feel like you're saying this based the stuff you've managed, which really isn't comparable.
You know what's funny for me right now.
It's the fact that the dude behind SkyUI that planned to sell his updated mod on the Workshop got royally fucked.
What are you gonna do now buddy ?
The fact that we had to kick up so much shit about it makes me feel concerned that we will see this pop up again.
Some ill informed people did buy these, after all.
I still wouldnt trust Value or Bethesda at this point.
Can I ask why everything and the dog needs to be paid for?
Seriously, everyone's saying, 'modders deserve to be paid' but I bet you, without a doubt if we had this discussion before hand, it would be, 'wait what why'.
And to be honest, I will stay by they don't deserve to be paid because that's not the point, the system is not meant for it, the way thigns tend to intermingle make it inexcusable.
Maybe for standalones like Sven Coop, but games like Skyrim or Fallout, where you have dependencies of different mods.
It'd be like tomorrow, all linux distros become paid for and all the different programs go up for sale.
[editline]28th April 2015[/editline]
Would we have the same discussion? Of course not.
[QUOTE=Rossy167;47615952]But even then, it's as simple as with the internet and the nexus existing this was never going to work because there were exact alternatives that cost literally nothing.[/QUOTE]
Other than the single weapons and stupid shit like that, the mods available were premium versions with new content, not just the same as the free versions. Like that Midas' Magic one. These better versions weren't available anywhere else.
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