Bloodborne review embargo lifted, confirmed game of the generation
157 replies, posted
[QUOTE=J!NX;47385496]I didn't blow money on a pretty alright computer and now a 120hz monitor to be playing at 30 frames per second.[/QUOTE]
I don't mean to sound like a dick, but nobody forced you to buy a 120hz monitor, and it's not reasonable to expect devs to cater to the tiny minority of players who have hardware above and beyond what the majority of the gaming population uses.
[QUOTE=J!NX;47385496]So when I see a game that's forced at 30 fps it's extremely offputting, and it's being locked for no reason. This is what is happening to console games, 30 fps locks are extremely common, but if they just had a "Lower graphics setting option" for 60 fps it'd be ok (And the game apparently doesn't even do 30 fps consistently)[/QUOTE]
While it's always nice to have options like that, developing and optimizing for a single set of graphics settings is a lot easier than developing [i]worse[/i] graphics simultaneously and needing to effectively double your QA work to make sure it's functional. And really, how many people are going to willingly downgrade their graphics to get a higher framerate? It seems like a lot of work for a feature that only a tiny minority of players would use.
I get where you're coming from- I'm one of those people that's really picky about mouse lag, and games locked to 30fps often feel sluggish and imprecise and frustrating to play. But I don't think it's reasonable to expect developers to spend lots of time and effort to cater to a small minority of players who differ from the norm, when they could put that work towards more tangible benefits like content, polish, optimization, and bug-fixing.
[QUOTE=TestECull;47384945]Or possibly end up being an average game that's heralded as god-tier simply because of its ridiculous difficulty? Because that's what I see when I see a Souls game. I've watched people play them before and they didn't impress. They looked boring almost, like the only selling point is how 'hard' they are.[/QUOTE]
If you seriously think the selling point of Dark Souls is how hard it is you really haven't been paying attention to /why/ people like it.
The Souls series was never intended on being hard for the sake of being hard, it just doesn't hold your hand and has you learn on your own, making your own playstyle.
The only one that kind of deviated from this and marketted itself as a 'hard game' was Dark Souls 2, and that one is considered the weakest in the series.
[QUOTE=catbarf;47385525]I don't mean to sound like a dick, but nobody forced you to buy a 120hz monitor, and it's not reasonable to expect devs to cater to the tiny minority of players who have hardware above and beyond what the majority of the gaming population uses.[/QUOTE]
An extremely large number of games I own can do above 60 fps, but if you don't get third party stuff for dark souls 1, you're pretty much playing at 30 fps. I don't expect devs to cater to a tiny number of players, I expect them to optimize their game properly. The majority of people on PC play their games at 60 fps, pretty much everyone owns a 60 fps monitor, and even a 60 fps TV screen.
[QUOTE=catbarf;47385525]While it's always nice to have options like that, developing and optimizing for a single set of graphics settings is a lot easier than developing [i]worse[/i] graphics simultaneously and needing to effectively double your QA work to make sure it's functional. And really, how many people are going to willingly downgrade their graphics to get a higher framerate? It seems like a lot of work for a feature that only a tiny minority of players would use.
I get where you're coming from- I'm one of those people that's really picky about mouse lag, and games locked to 30fps often feel sluggish and imprecise and frustrating to play. But I don't think it's reasonable to expect developers to spend lots of time and effort to cater to a small minority of players who differ from the norm, when they could put that work towards more tangible benefits like content, polish, optimization, and bug-fixing.[/QUOTE]
I guess that's why I'll probably never own a ps4/xbone. Console users never really see 60 fps, so they don't care.
Devs on consoles seem lazy in a few areas. No means of key mapping being one of them.
[QUOTE=J!NX;47385540]Devs on consoles seem lazy in a few areas. No means of key mapping being one of them.[/QUOTE]
It's not laziness, it's prioritization of effort. If you're developing a PC-only game, catering to the wide variety of PC setups is obviously important. If you're developing multiplatform and project PC as accounting for 10% of your profit (most multiplatform games sell much better on consoles than PC, for a number of reasons), then development hours are better used making the game bug-free and polished for everyone than configurable and optimized for that small minority.
In an ideal world they'd have time to do everything, but when a week of development for ten programmers costs the publisher anywhere from $15k-$25k, priorities are important.
[QUOTE=J!NX;47385540]An extremely large number of games I own can do above 60 fps, but if you don't get third party stuff for dark souls 1, you're pretty much playing at 30 fps. I don't expect devs to cater to a tiny number of players, I expect them to optimize their game properly. The majority of people on PC play their games at 60 fps, pretty much everyone owns a 60 fps monitor, and even a 60 fps TV screen.
I guess that's why I'll probably never own a ps4/xbone. Console users never really see 60 fps, so they don't care.
Devs on consoles seem lazy in a few areas. No means of key mapping being one of them.[/QUOTE]
a few PS4 games get 60fps; the last of runs at 60fps as does battlefield 4 and battlefield hardline. I'm sure there are a few more that do aswell. ( also Warframe on Ps4 IIRC allows complete control mapping but it certainly is one of the few)
But I don't disagree with you on the fact that if you're used to 60fps switching over to 30fps games takes a little getting used to.
Like I could go from playing battlefield 4 on ps4 to dying light which get like 25-45 fps and it screws with my eyes a bit. But I definitely adjust within 5-10min. Hopefully they can optimize the game with time.
[QUOTE=catbarf;47385582]It's not laziness, it's prioritization of effort. If you're developing a PC-only game, catering to the wide variety of PC setups is obviously important. If you're developing multiplatform and project PC as accounting for 10% of your profit (most multiplatform games sell much better on consoles than PC, for a number of reasons), then development hours are better used making the game bug-free and polished for everyone than configurable and optimized for that small minority.
In an ideal world they'd have time to do everything, but when a week of development for ten programmers costs the publisher anywhere from $15k-$25k, priorities are important.[/QUOTE]
Most gamer's aren't going to want to be playing their game at 30 fps, but most devs are trying to cater to the market of people who judge by screenshot alone, rather than performance.
of course, looks are pretty important. But I feel like the next gen consoles haven't reached next gen optimization.
so yeah, at the moment you're right, since there isn't really proper tools yet, they have to save time and money like crazy to make the game even look good.
this should all change though once the ps4/xbone is better optimized. After all, xbox 360 titles were a joke and the console basically died on gta5, which was one of the prettier games I've seen despite the specs. There's no doubt that no compromises will need to be made in time.
[QUOTE=Samiam22;47383641]As amazing as the game might be, I don't really think it is worth forking over $650 for the console and $120 (!!!!) for the game.[/QUOTE]
Oh right, australia...
Those prices are so ludicrous.
[QUOTE=catbarf;47385582]It's not laziness, it's prioritization of effort. If you're developing a PC-only game, catering to the wide variety of PC setups is obviously important. If you're developing multiplatform and project PC as accounting for 10% of your profit (most multiplatform games sell much better on consoles than PC, for a number of reasons), then development hours are better used making the game bug-free and polished for everyone than configurable and optimized for that small minority.
In an ideal world they'd have time to do everything, but when a week of development for ten programmers costs the publisher anywhere from $15k-$25k, priorities are important.[/QUOTE]
Rebindable controls have absolutely nothing to do with PC though.
I wish I could get into the Souls series, but the trial and error nature of them really kills the vibe for me.
[QUOTE=kweh;47385612]Oh right, australia...
Those prices are so ludicrous.[/QUOTE]
those prices are the maximum possible. If you shop around you can pay alot less.
Dick smith is asking $78 for bloodborne Im walking into eb games who will ask 120 and price matching.
not sure about the console price now. Was 500ish when i bought it last year.
[editline]25th March 2015[/editline]
All the people who are bitching about is only being on ps4 are laughable. From has always been affiliated with sony in some way, and Sony also commissioned to have bloodborne made.
Sorry for my post came from the steam forms the rage is strong there.
[QUOTE=MightyLOLZOR;47386185]I wish I could get into the Souls series, but the trial and error nature of them really kills the vibe for me.[/QUOTE]
they're not really that trial and error, they just don't treat you like an idiot
[QUOTE=kweh;47385612]Oh right, australia...
Those prices are so ludicrous.[/QUOTE]
Ehh not really, 16 an hour minimal wage, standard of living is Mich higher. It about evens out really
[editline]24th March 2015[/editline]
Also regarding fps, Bloodborne does drop sub 30 a good bit
Lotta "I watched 10 minutes of gameplay from a random souls game here's my opinion" posts ITT.
This kind of thread I'd expect to see on /v/ so I guess OP was right posting it here. It's a good game and the only reason anyone should be going crazy about crying mustard or ketchup is if you were on /v/. Months leading up to it anyone who said "I am excited about bloodborne or anything." would get called a sonygger shill and shit on nonstop. As it got closer more and more falseflagging showed up and it got worse so when the game came out and is good- well. You get stuff like OP.
[editline]24th March 2015[/editline]
[QUOTE=aydin690;47384420]BLOODBORNE MIGHT BE COMING TO PC!!
[/QUOTE]
Stop posting this unless something gets announced. It's super annoying. Amazon has listed the [i][b] ps4 itself[/b][/i] for pc in the past as well as The Order, Little Big Planet and other things.
[QUOTE=MightyLOLZOR;47386185]I wish I could get into the Souls series, but the trial and error nature of them really kills the vibe for me.[/QUOTE]
im not so much sure if its trial and error entirely, at least once you get used to the game
there is a ton of trial and error until then though. most of the game is all about watching what you do rather than expecting you to learn by death. you just have to watch everything and be on your toes
the thing is though, on your first run, its impossible not to die endlessly
[QUOTE=Merijn;47385163]Sony funded the game, and they know the PS4 really needs good exclusives to sell the console, so there is next to no chance of it coming to PC.
If it does make its way onto PC somehow, it won't be for quite a while, at least.[/QUOTE]
I doubt Sony would give up on a portion of the market that large so if anything there's always a chance it may come for PC very late in the PS4's life, which is going to be at the very least five to six years from now.
[QUOTE=MightyLOLZOR;47386185]I wish I could get into the Souls series, but the trial and error nature of them really kills the vibe for me.[/QUOTE]
I wouldn't really call the games trial and error, you just have to play a bit more conservatively than you would in other games. A lot of traps don't even kill you outright (assuming by error you mean dying). The only things I could truly see being trial and error would mimics if you don't know how to distinguish them from regular chests.
I feel like people who don't play Souls games expect them to be brutally unforgiving, when in reality they're just challenging (which is by no means a bad thing, mind you).
[QUOTE=No_0ne;47386471]they're not really that trial and error, they just don't treat you like an idiot[/QUOTE]
This guy gets it.
Dark Souls 2 was marketed as a "difficult" game, but like a previous user said, it was arguably the weakest game in the series thus far (excluding DLC).
The Souls series isn't even that "difficult", save for some bosses.
It's the classic "adventure difficulty".
The game just assumes you aren't completely clueless and can solve problems by yourself.
It tells a story and assumes the player can draw their own conclusion on what the game and world is about.
The only real trial and error is the min-max armor builds you could achieve, but most people tend to stick to aesthetics or one build.
[QUOTE=J!NX;47385540]An extremely large number of games I own can do above 60 fps, but if you don't get third party stuff for dark souls 1, you're pretty much playing at 30 fps. I don't expect devs to cater to a tiny number of players, I expect them to optimize their game properly. The majority of people on PC play their games at 60 fps, pretty much everyone owns a 60 fps monitor, and even a 60 fps TV screen.
I guess that's why I'll probably never own a ps4/xbone. Console users never really see 60 fps, so they don't care.
Devs on consoles seem lazy in a few areas. No means of key mapping being one of them.[/QUOTE]
The next PS4 update will have the ability to remap all the buttons as a system wide feature. I'm not sure if you can set it per-game though.
Also, like 30% of PS4 games are 60fps and some are unlocked and stay around 45fps like the Infamous games.
[QUOTE=CrimsonChin;47388538]The next PS4 update will have the ability to remap all the buttons as a system wide feature.[/QUOTE]
shit, this is something that's annoyed me about consoles for a long while now. Major brownie points.
having to jump with an ABXY/Shape button will no longer be a thing. thank god.
[QUOTE=CrimsonChin;47388538]Also, like 30% of PS4 games are 60fps and some are unlocked and stay around 45fps like the Infamous games.[/QUOTE]
That's a pretty low number of games but thankfully, naturally that is going to grow.
[QUOTE=J!NX;47388552]
That's a pretty low number of games but thankfully, naturally that is going to grow.[/QUOTE]
I don't know about that. Many games of struggling just to stay a solid 30. Granted it is early in the consoles life, but it's not as though its hardware is new tech.
Wish the game at least kept a smooth 30 FPS
During a shit ton of points in the game the fps stutters down to 25 and even 20 in some occasions.
I'm also getting some pretty bad input delay (three quarters of a second delay between pushing the button and the action happening) and long loading screens.
Puts a big damper on an otherwise solid game.
Holy Crap i knew it was gonna be good but the reviews are near perfect!
[QUOTE=No_0ne;47386471]they're not really that trial and error, they just don't treat you like an idiot[/QUOTE]
Lol yes they are. I can't speak for demons souls cause I never played it but so much of dark souls 1 and 2 was learning the moves certain enemies have, or how traps work with no ability to figure them out on the fly or through foreshadowing. This wasn't the case with every enemy or trap but there definitely is a lot of trial and error in souls games.
I have Bloodborne, and the reviews arent lying.
But of course, Facepunch MUST be critical on the FPS, which isnt even noticable even tho I play PC games all the time?
wow that op is terrible.
bloodborne is pretty damn good though. i'd go as far as to say it beats half life 2 as my favourite game, but it's a bit early to say that since i haven't finished it. i wouldn't call it game of the generation though purely because the game is just not for everyone. it's a lot more unforgiving and non-hand holdy than what the majority of gamers are used to, even though it's a lot more accessible than previous miyazaki titles.
[QUOTE=Merijn;47385163]Sony funded the game, and they know the PS4 really needs good exclusives to sell the console[/QUOTE]
If only we could say the same about Destiny
But I did get to squeeze an hour out of my sleeping time to play Bloodborne, and while I died too many times to the same mob of enemies I think it's a great game
[QUOTE=L33t Pinez;47390572]I have Bloodborne, and the reviews arent lying.
But of course, Facepunch MUST be critical on the FPS, which isnt even noticable even tho I play PC games all the time?[/QUOTE]
Sub 30 fps is pretty sad and is noticeable to a lot of people. I wouldn't even say it is a slight against the game but the ps4. It shouldn't already be struggling to run games, which really are not all that demanding.
[QUOTE=CrimsonChin;47388538]The next PS4 update will have the ability to remap all the buttons as a system wide feature. I'm not sure if you can set it per-game though.
Also, like 30% of PS4 games are 60fps and some are unlocked and stay around 45fps like the Infamous games.[/QUOTE]
The number was more around 65% of retail titles last time I checked, not 30%.
Go look at IGNs list of rendering resolutions.
[editline]25th March 2015[/editline]
[QUOTE=L33t Pinez;47390572]I have Bloodborne, and the reviews arent lying.
But of course, Facepunch MUST be critical on the FPS, which isnt even noticable even tho I play PC games all the time?[/QUOTE]
I usually play PC games on my 120hz monitor, and i damn well love that.
But it's not critical that the framerate is high, for me it very rarely deteriorates the actual game quality.
[editline]25th March 2015[/editline]
[QUOTE=BusterBluth;47391356]Sub 30 fps is pretty sad and is noticeable to a lot of people. I wouldn't even say it is a slight against the game but the ps4. It shouldn't already be struggling to run games, which really are not all that demanding.[/QUOTE]
Who said sub-30?
AFAIK, the game runs in 30 very consistently.
Shit gets down to sub-30 a whole fucking lot.
Not to unplayable levels but I wished it was 60
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