• Call of Duty: Modern Warfare 3 Killstreaks, Perks Leaked!
    259 replies, posted
Another year, another "game" that might as well be a DLC. There's always you lot who eat it up anyway. Don't give me the "but it's fun" excuse, there's much better fun to be had at that ridiculous price.
[QUOTE=Nibwoddle;31894487]Don't give me the "but it's fun" excuse, there's much better fun to be had at that ridiculous price.[/QUOTE] One of my friends has been arguing that for over a year. She's never won. Because she can't tell me what's fun or not for me.
[QUOTE=lockdown6;31892943]it's a game, you should be rewarded for doing well[/QUOTE] But it's more of a "I'm winning so the game makes me win even more, making it not fun for everyone but me". It's a very selfish method of rewarding in an environment where everyone should have more or less equal chances, save for skill differences.
[QUOTE=BeAR!);31895284]I think I have a buy 3 shit CoD games streak, so maybe this one will be alright?[/QUOTE] Wait until next year's steam sale, or buy it used. Just make sure to get it on the cheap, it's not worth 60$/45 quid.
[QUOTE=PunchedInFac;31895283]But it's more of a "I'm winning so the game makes me win even more, making it not fun for everyone but me". It's a very selfish method of rewarding in an environment where everyone should have more or less equal chances, save for skill differences.[/QUOTE] That environment, though, makes a very rewarding system when one of those bad players really starts to put their feet on the ground. Just getting your first UAV feels awesome.
[QUOTE=Nibwoddle;31894487]Another year, another "game" that might as well be a DLC. There's always you lot who eat it up anyway. Don't give me the "but it's fun" excuse, there's much better fun to be had at that ridiculous price.[/QUOTE] First off CoD isn't some overpriced game anymore, so I dunno where ridiculous price comes from. Secondly, fun is a subjective experience and depends on the person. You can think of better fun to be had, but other people are just fine with Call of Duty. What you find fun is not necessarily fun to other people. Deal w/ it. [QUOTE=PunchedInFac;31895283]But it's more of a "I'm winning so the game makes me win even more, making it not fun for everyone but me". It's a very selfish method of rewarding in an environment where everyone should have more or less equal chances, save for skill differences.[/QUOTE] Actually it's a throwback to classic competitive games, just in a more direct sense. In DotA, the better you did, the more gold you got, which means you can buy more items. In Counter-Strike if you killed more people than anyone else you got more money to buy more equipment. Call of Duty isn't new to the scene when it comes to giving winning players more advantages. It is just that games recently have gotten more casual and this attitude of "Everyone should be a winner, it's not fair to get advantages for being good" has sprung up. And I have plenty of fun in CoD when I am not racking up the killstreaks. Personally I use UAV, Counter-UAV, and care package. But I also run around with an anti-air launcher blowing up peoples Harriers and Pavelows. Good fun there.
Yeah, CoD isn't going to hold your hand and say "It's okay to be bad! Everybody's a winner." That's not the kind of game it is.
[QUOTE=Raidyr;31896486]First off CoD isn't some overpriced game anymore, so I dunno where ridiculous price comes from.[/QUOTE] It's 100 USD here in Australia. That's fucking stupid even for here. I see no point in wasting my money on this which is IDENTICAL to the previous game plus some other gimmicks when there's so many other, clearly better and more original games coming out around the same time. That's all I'm saying.
In Singapore it's also overpriced. A normal acceptable price for a new XBOX 360 game is usually around S$60 to S$70 but when it comes to a call of Duty game, the game price can reach to $89.90. When I bought Crysis 2 for XBOX 36O it only cost $69 and Halo Reach here is $64.90. This are all in Singapore Dollars. In your US dollar, it's cheap but over here it's freaking overprice. The call of Duty 4 here still sold at $69.90 when it should have been sold at $30 right now.
[QUOTE=PunchedInFac;31895314]Wait until next year's steam sale, or buy it used. Just make sure to get it on the cheap, it's not worth 60$/45 quid.[/QUOTE] They pretty much never discount the game significantly, just buy it now when it's fresh.
[QUOTE=Raidyr;31896486] Actually it's a throwback to classic competitive games, just in a more direct sense. In DotA, the better you did, the more gold you got, which means you can buy more items. In Counter-Strike if you killed more people than anyone else you got more money to buy more equipment. Call of Duty isn't new to the scene when it comes to giving winning players more advantages. It is just that games recently have gotten more casual and this attitude of "Everyone should be a winner, it's not fair to get advantages for being good" has sprung up. And I have plenty of fun in CoD when I am not racking up the killstreaks. Personally I use UAV, Counter-UAV, and care package. But I also run around with an anti-air launcher blowing up peoples Harriers and Pavelows. Good fun there.[/QUOTE] You could still edge out a winning player in DoTA and CS by pure skill, in CoD, it doesn't matter how good you are you cant take out some of the killstreaks without being specifically loaded out to combat them. I'm not advocating the "Everyone wins" mentality, there always has to be a winner and loser(s), but what I am trying yo put across is that COD needs serious reworking if it is going to be truly balanced, right now the gameplay relies on "who saw whom first" with the winner being the better spotter and not necessarily the most skilled tactician or shooter. [editline]23rd August 2011[/editline] [QUOTE=Thund3rdome;31897084]They pretty much never discount the game significantly, just buy it now when it's fresh.[/QUOTE] I'm pretty sure the servers are going to be full until the next release. Buy it used.
[QUOTE=PunchedInFac;31897728]You could still edge out a winning player in DoTA and CS by pure skill, in CoD, it doesn't matter how good you are you cant take out some of the killstreaks without being specifically loaded out to combat them. I'm not advocating the "Everyone wins" mentality, there always has to be a winner and loser(s), but what I am trying yo put across is that COD needs serious reworking if it is going to be truly balanced, right now the gameplay relies on "who saw whom first" with the winner being the better spotter and not necessarily the most skilled tactician or shooter. [/QUOTE] I really despise using the word "skill" when talking about the competitive nature of shooters, or games in general, because what "skill" happens to mean to one person isn't the same for what it means to others. If you are saying CoD isn't competitive because the person with the highest reflexes wins, I present Counter-Strike as one of the most competitive games around and that is purely driven by "who saw whom first".
[QUOTE=Raidyr;31897786]I really despise using the word "skill" when talking about the competitive nature of shooters, or games in general, because what "skill" happens to mean to one person isn't the same for what it means to others. If you are saying CoD isn't competitive because the person with the highest reflexes wins, I present Counter-Strike as one of the most competitive games around and that is purely driven by "who saw whom first".[/QUOTE] I've played a few rounds of counter strike against some very good opponents, even with some highly concentrated fire on their torso they still find it easy to give me a headshot, at mid-range combat a player in CS can survive for a slightly longer amount of time than in CoD, enough to defeat th e attacker
[QUOTE=PunchedInFac;31886267]how does COD really shape up when placed next to, or held up to the same standard of other games?[/QUOTE] Which games? That's like saying halo is a bad game because it doesn't hold up to Mass Effect. Your logic is ridiculous. And it's not being called a sequel just because of new killstreaks, i mean fuck, i thought that would have been obvious [editline]23rd August 2011[/editline] [QUOTE=PunchedInFac;31897931]I've played a few rounds of counter strike against some very good opponents, even with some highly concentrated fire on their torso they still find it easy to give me a headshot, at mid-range combat a player in CS can survive for a slightly longer amount of time than in CoD, enough to defeat th e attacker[/QUOTE] It's also in the mechanics, CoD, minus treyarch (as they have their own system), uses a rather advanced ballistics system. The "bullets" are actual physics in the game. Where that bullet hits is where you aimed it. the Source engine is rather old, and still uses a hit beacon, where you aimed you'll [B]maybe [/B]hit. Blackops uses it too. [editline]23rd August 2011[/editline] [QUOTE=PunchedInFac;31886906]The biggest peeve I have with COD is it's high price and the expensive map packs.[/QUOTE] That has nothing to do with CoD, that's activision. Look at EA, their games charge life and limb for the smallest map or item. They charge 10 extra quid JUST so you can play online in most games. [editline]23rd August 2011[/editline] it's corporatism, not the games themselves.
[release]Assassin – Immune to UAV, Motion Sensor, Thermal and [H2]Heartbeat Sensor.[/h2] [/release] [I][B]>HEARTBEAT SENSOR[/b][/I] Wasn't that one of the [I]~most~[/i] complained about attachments to a gun in MW2? Why would they bring it back? Especially since it encourages camping.
just get the perk that stops your heart
I'll get the game because I think it's worth the 10 euros I'm going to pay for it.
[QUOTE=Silversoda;31900502][release]Assassin – Immune to UAV, Motion Sensor, Thermal and [H2]Heartbeat Sensor.[/h2] [/release] [I][B]>HEARTBEAT SENSOR[/b][/I] Wasn't that one of the [I]~most~[/i] complained about attachments to a gun in MW2? Why would they bring it back? Especially since it encourages camping.[/QUOTE] I always used a heartbeat sensor + thermal scope, worked wonders.
I miss the days of MW1: 3 kill streak - UAV 5 kill streak - Carpet Bomb 7 kill streak - Helicopter Support Back then, there were 3 simple yet effective kill streak awards that still kept multiplayer in balance. It's also great that it stops at 7, so that if someone is dominating an entire match, they won't have an arsenal of upgrades to keep themselves alive forever. I don't understand why the developers deemed it necessary to have a list of perks that you get every single time you kill someone after 5 kills. UAV's, robots, helicopters and bombs will be flying everywhere, making each match a horribly imbalanced and chaotic mess.
[QUOTE=amute;31898809]Which games? That's like saying halo is a bad game because it doesn't hold up to Mass Effect. Your logic is ridiculous. And it's not being called a sequel just because of new killstreaks, i mean fuck, i thought that would have been obvious [editline]23rd August 2011[/editline] It's also in the mechanics, CoD, minus treyarch (as they have their own system), uses a rather advanced ballistics system. The "bullets" are actual physics in the game. Where that bullet hits is where you aimed it. the Source engine is rather old, and still uses a hit beacon, where you aimed you'll [B]maybe [/B]hit. Blackops uses it too. [editline]23rd August 2011[/editline] That has nothing to do with CoD, that's activision. Look at EA, their games charge life and limb for the smallest map or item. They charge 10 extra quid JUST so you can play online in most games. [editline]23rd August 2011[/editline] it's corporatism, not the games themselves.[/QUOTE] Wait do you mean blackops used the hits beacon? Certainly explains the shitty hit detection.
[QUOTE=Run&Gun12;31903366] I don't understand why the developers deemed it necessary to have a list of perks that you get every single time you kill someone after 5 kills. UAV's, robots, helicopters and bombs will be flying everywhere, making each match a horribly imbalanced and chaotic mess.[/QUOTE] Killstreaks were huge in consoles, because of how gunplay takes a hit. I remember when I played CoD4 on PS3 way back. It was a game centered around being able to get killstreaks.
[QUOTE=Run&Gun12;31903366]I miss the days of MW1: 3 kill streak - UAV 5 kill streak - Carpet Bomb 7 kill streak - Helicopter Support Back then, there were 3 simple yet effective kill streak awards that still kept multiplayer in balance. It's also great that it stops at 7, so that if someone is dominating an entire match, they won't have an arsenal of upgrades to keep themselves alive forever. I don't understand why the developers deemed it necessary to have a list of perks that you get every single time you kill someone after 5 kills. UAV's, robots, helicopters and bombs will be flying everywhere, making each match a horribly imbalanced and chaotic mess.[/QUOTE] killstreaks weren't balanced at all in Call of Duty 4 if someone called in a helicopter you couldn't do anything about it, because you didn't have any launchers besides the RPG, and good luck hitting a helicopter, let alone anything with that also if you had an airstrike you're pretty much guaranteed a helicopter
[QUOTE=Jaehead;31903777]killstreaks weren't balanced at all in Call of Duty 4 if someone called in a helicopter you couldn't do anything about it, because you didn't have any launchers besides the RPG, and good luck hitting a helicopter, let alone anything with that also if you had an airstrike you're pretty much guaranteed a helicopter[/QUOTE] I shot down a heli in CoD 4 with an MP5 so they weren't that tough. [editline]23rd August 2011[/editline] [QUOTE=Silversoda;31900502][release]Assassin – Immune to UAV, Motion Sensor, Thermal and [H2]Heartbeat Sensor.[/h2] [/release] [I][B]>HEARTBEAT SENSOR[/b][/I] Wasn't that one of the [I]~most~[/i] complained about attachments to a gun in MW2? Why would they bring it back? Especially since it encourages camping.[/QUOTE] the only people who moaned about the heart beat sensor were campers.
[QUOTE=carcarcargo;31903821]I shot down a heli in CoD 4 with an MP5 so they weren't that tough.[/QUOTE] are you sure someone else didn't damage it? Because I still play splitscreen in that game time to time, and helicopters are such a pain - they take more than 100 rounds from a lmg to destroy also 1 hit from a RPG doesn't bring them down, either
[QUOTE=Jaehead;31903957]are you sure someone else didn't damage it? Because I still play splitscreen in that game time to time, and helicopters are such a pain - they take more than 100 rounds from a lmg to destroy also 1 hit from a RPG doesn't bring them down, either[/QUOTE] Someone else definitely damaged it, but a team could easily take down a chopper, especially with a well placed RPG Either way I'd rather face down one chopper from cod4 than the irritating harrier spam that you got in MW2
It takes far less than 100 rounds from an LMG to destroy but would take about 2 or 3 MP5 mags to take out. Still more balanced than most of the things in MW2 or Black Ops, though Black Ops was a sizable improvement. [editline]23rd August 2011[/editline] [QUOTE=carcarcargo;31904022]Someone else definitely damaged it, but a team could easily take down a chopper, especially with a well placed RPG Either way I'd rather face down one chopper from cod4 than the irritating harrier spam that you got in MW2[/QUOTE] On the other hand, you did get dedicated launchers. One guy with a Stinger could take out everything short of an AC-130 and gunship, while two people with Stingers could take them out, or just one after respawning/picking up ammo.
Why not be some what original and have a perk that lets you have support and attack kill streaks at the same time. But you could only use one. You would be able to choose support or attack depending on the situation your in, rather than what you THINK may happen. I'm having trouble wording this I hope someone understands
[QUOTE=Raidyr;31904051]It takes far less than 100 rounds from an LMG to destroy but would take about 2 or 3 MP5 mags to take out. Still more balanced than most of the things in MW2 or Black Ops, though Black Ops was a sizable improvement.[/QUOTE] I think that if black ops had MW2 gameplay mechanics it could have been much better.
[QUOTE=carcarcargo;31904022]Someone else definitely damaged it, but a team could easily take down a chopper, especially with a well placed RPG Either way I'd rather face down one chopper from cod4 than the irritating harrier spam that you got in MW2[/QUOTE] if everyone on the team shoots at it it'll definitely be pretty quick but that usually doesn't happen
[QUOTE=Awesomecaek;31877211]I am certainly more inclined to getting MW3 than getting BF3 at the moment. (most probably won't get either tho)[/QUOTE] If Origin and Server browser didn't fuck BF3 up for everyone, I would buy BF3. It's a shame it came out this way. BF3 will lose so many sales. Fuck you EA.
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