• Call of Duty: Modern Warfare 3 Killstreaks, Perks Leaked!
    259 replies, posted
[QUOTE=Raidyr;31904051] On the other hand, you did get dedicated launchers. One guy with a Stinger could take out everything short of an AC-130 and gunship, while two people with Stingers could take them out, or just one after respawning/picking up ammo.[/QUOTE] All I remember from MW2 was getting repeatedly spawn killed by harriers, they seriously needed to limit that shit. [editline]23rd August 2011[/editline] [QUOTE=Jaehead;31904098]if everyone on the team shoots at it it'll definitely be pretty quick but that usually doesn't happen[/QUOTE] I never really had much trouble from choppers, I could generally avoid them pretty well.
[QUOTE=carcarcargo;31904124]All I remember from MW2 was getting repeatedly spawn killed by harriers, they seriously needed to limit that shit.[/QUOTE] they are just as limited as helicopters are in Modern Warfare you can only have 1 air support in the map at all times - unless you join a hacked game
[QUOTE=Jaehead;31904148]they are just as limited as helicopters are in Modern Warfare you can only have 1 air support in the map at all times - unless you join a hacked game[/QUOTE] In MW2 you could have about 2-3 harriers at a time, it was ridiculous
[QUOTE=carcarcargo;31904194]In MW2 you could have about 2-3 harriers at a time, it was ridiculous[/QUOTE] I don't remember it that way, but my mistake if it is.
[QUOTE=Jaehead;31904207]I don't remember it that way, but my mistake if it is.[/QUOTE] Nope he's right. You could have 2 of your own team + 1 of the enemy. The harriers ended up shooting each other down though
Chopper gunner was a pain in the ass as well, the amount of times I've been spawn raped by it is insane
[QUOTE=BeAR!);31895284]I think I have a buy 3 shit CoD games streak, so maybe this one will be alright?[/QUOTE] It's like the others so.. I doubt it. :v:
[QUOTE=HeavyGuy;31877192]I wonder how many people won't buy this simply because the Nuke was removed.[/QUOTE]I loved the nuke, made people rage so hard. :v: Playing normally, nuke in my "pocket".. Some kid starts to talk shit to me. Oh really? Well, fuck you too! ;) Click and then he raged even more.
[QUOTE=Daniellynet;31904576]I loved the nuke, made people rage so hard. :v: Playing normally, nuke in my "pocket".. Some kid starts to talk shit to me. Oh really? Well, fuck you too! ;) Click and then he raged even more.[/QUOTE] I was never bothered by the nuke
Call of Duty 4 is still the best one
I thought everyone understood that they're be moving on to Point Streaks (It was confirmed in the Co-op survival trailer), though i'm assuming the intervals they're using is the same number of points you get per kill, so if you want they would remain pretty much the same. oh yeah and the people who are babbling on about how CoD sucks or whatever- Don't fucking buy the game then.
[QUOTE=koeniginator;31905248]I thought everyone understood that they're be moving on to Point Streaks (It was confirmed in the Co-op survival trailer), though i'm assuming the intervals they're using is the same number of points you get per kill, so if you want they would remain pretty much the same. oh yeah and the people who are babbling on about how CoD sucks or whatever- Don't fucking buy the game then.[/QUOTE] It'll probably just incorporate objectives and assists
[QUOTE=Jaehead;31903777]killstreaks weren't balanced at all in Call of Duty 4 if someone called in a helicopter you couldn't do anything about it, because you didn't have any launchers besides the RPG, and good luck hitting a helicopter, let alone anything with that also if you had an airstrike you're pretty much guaranteed a helicopter[/QUOTE] I just always had a class with M60 + Double Tap. That thing tore down choppers in a hurry.
[QUOTE=An Armed Bear;31907191]I just always had a class with M60 + Double Tap. That thing tore down choppers in a hurry.[/QUOTE] M249 also did the job. Basically any MG.
[QUOTE=An Armed Bear;31907191]I just always had a class with M60 + Double Tap. That thing tore down choppers in a hurry.[/QUOTE] lol I have a demo of me shooting down 10+ choppers in 1 round just with a M60 and double tap I should render that sometime
Air Support isn't really overpowered. The Chopper Gunner was kind of bad in MW2, but it wasn't unbeatable. I think they made powerful killstreaks because they wanted the team to work together to take them down. This is also why the forced game chat in the console versions. Unfortunately that didn't really pan out, as people just, wouldn't talk.
[QUOTE=carcarcargo;31903553]Wait do you mean blackops used the hits beacon? Certainly explains the shitty hit detection.[/QUOTE] Yeah, the only real problem I had with black ops is the horrendous hit detection.
They literally just renamed the perks. Also killstreaks are awful. One of the worst things I've ever experienced in a game and it feels like they're there to piss people off. If someone is doing THAT good that they get 15 kills in a row if anything the game should get balanced by nerfing the player in some form (which is also stupid), not buffing them further. It's not fun for other players. Like myself, I've rarely had the pleasure to launch a chopper in black ops, but I'm always being killed by them, so in the end it's making them less fun for for me as a player than more fun.
That sounds so fun and unbalanced. I like it. What MW's multiplayer is supposed to be.
[QUOTE=PieClock;31912474]They literally just renamed the perks. Also killstreaks are awful. One of the worst things I've ever experienced in a game and it feels like they're there to piss people off. If someone is doing THAT good that they get 15 kills in a row if anything the game should get balanced by nerfing the player in some form (which is also stupid), not buffing them further. It's not fun for other players. Like myself, I've rarely had the pleasure to launch a chopper in black ops, but I'm always being killed by them, so in the end it's making them less fun for for me as a player than more fun.[/QUOTE] Uh, it kind of sounds like you just suck and blame it on poor balancing.
[QUOTE=Grim Joker;31913321]Uh, it kind of sounds like you just suck and blame it on poor balancing.[/QUOTE] Because I used myself as an example? Let me rephrase what I mean: Good player is playing, dominating everyone getting killstreak. [B]Good players fun points: +10[/B] Less good players are being killed by the good player (which is always happening because that's how you get a killstreak, right, following so far?) [B]Less good players fun points: -10[/B] Good player gets killstreak award. [B]Good players fun points: +10[/B] Less good players are getting destroyed even more than before by a killstreak award on addition to the dominating player. [B]Less good players fun points: -10[/B] [B]Good players fun points:[/B]20 [B]Less good players fun points:[/B]-20 * amount of good players enemies. Now tell me, how can that be fun for the players who aren't earning killstreaks out of their ass? A good game will try to make sure everyone is enjoying themselves, not one player.
[QUOTE=Grim Joker;31911659]Air Support isn't really overpowered. The Chopper Gunner was kind of bad in MW2, but it wasn't unbeatable. I think they made powerful killstreaks because they wanted the team to work together to take them down. This is also why the forced game chat in the console versions. Unfortunately that didn't really pan out, as people just, wouldn't talk.[/QUOTE] That's because hardly anyone has a mic on the PS3 and I'd rather not talk with the average scum that makes up the Xbox live community that's why people just used private chat.
[QUOTE=PieClock;31912474]If someone is doing THAT good that they get 15 kills in a row if anything the game should get balanced by nerfing the player in some form (which is also stupid), not buffing them further. It's not fun for other players. [/QUOTE] In Team Fortress 2, the longer you're alive, the more of a chance you have of making critical hit kills. Should Valve nerf that too, because it rewards good players by giving them a huge OP advantage? If you're a good Engineer, you can get a massive load of life-ending crits through the Frontier Justice for building many sentries and mini-sentries. I guess that should be nerfed, because it dramatically gives an advantage to good players, allowing them to wreck all of the awful players around them. [editline]24th August 2011[/editline] [QUOTE=PieClock;31913389]Now tell me, how can that be fun for the players who aren't earning killstreaks out of their ass? A good game will try to make sure everyone is enjoying themselves, not one player.[/QUOTE] It's motivation to do better. As long as you're in a somewhat-level battlefield (you USUALLY are, as matchmaking helps that), getting killed constantly is a motivation to try harder and work harder for killstreaks. I've been on both sides of the field - dominated and dominating - and it is VERY rewarding to get your first UAV. It doesn't create an environment of frustration unless you're bad or surrounded by players with very high prestiege. It's just a form of motivation. Killstreaks aren't as massive of a clusterfuck as they seem. And they're bearable to a raw recruit who's still novel and wants to learn the ropes.
I don't really hate killstreaks as they give me something to aim for, I just don't like ultra fast cat people who only need to glance at you to kill you getting killstreak after killstreak and just dominating the game. Whenever that starts to happen I usually just leave the game since there is no real reason to play.
[QUOTE=Reimu;31915035]In Team Fortress 2, the longer you're alive, the more of a chance you have of making critical hit kills. Should Valve nerf that too, because it rewards good players by giving them a huge OP advantage? If you're a good Engineer, you can get a massive load of life-ending crits through the Frontier Justice for building many sentries and mini-sentries. I guess that should be nerfed, because it dramatically gives an advantage to good players, allowing them to wreck all of the awful players around them.[/QUOTE] TF2 isn't any better, it's became a horrible lard of shit over the years. But yes, they should, if that's the case. Why the fuck do you need a pat on the back for getting a lot of kills? Getting a lot of kills itself should be rewarding enough without ruining other players fun. You see, this is why I actually like the ranking system most games are getting nowadays, because it does give some motivation and since of progression, while being purely cosmetic. And you picked the worst example you could there. If your sentry is killed then that's a bad thing, so it makes since to give a little buff against the better player to even things out. That's actually my point here.
[QUOTE=PieClock;31913389]Because I used myself as an example? Let me rephrase what I mean: Good player is playing, dominating everyone getting killstreak. [B]Good players fun points: +10[/B] Less good players are being killed by the good player (which is always happening because that's how you get a killstreak, right, following so far?) [B]Less good players fun points: -10[/B] Good player gets killstreak award. [B]Good players fun points: +10[/B] Less good players are getting destroyed even more than before by a killstreak award on addition to the dominating player. [B]Less good players fun points: -10[/B] [B]Good players fun points:[/B]20 [B]Less good players fun points:[/B]-20 * amount of good players enemies. Now tell me, how can that be fun for the players who aren't earning killstreaks out of their ass? A good game will try to make sure everyone is enjoying themselves, not one player.[/QUOTE] "I never got past Airstrike so I am going to blame the game" Killstreaks are fine and are an extension of what games have been doing for years now.
[QUOTE=PieClock;31915985]TF2 isn't any better, it's became a horrible lard of shit over the years. But yes, they should, if that's the case. Why the fuck do you need a pat on the back for getting a lot of kills? Getting a lot of kills itself should be rewarding enough without ruining other players fun. You see, this is why I actually like the ranking system most games are getting nowadays, because it does give some motivation and since of progression, while being purely cosmetic. And you picked the worst example you could there. If your sentry is killed then that's a bad thing, so it makes since to give a little buff against the better player to even things out. That's actually my point here.[/QUOTE] TF2 hasn't really changed much; Valve has done a good job of adding padding to the system that originally existed. I've played the original version of TF2 in recent times, and things really aren't that different. It's just there's a lot of new weapons; that's really it. The problem with kills is that the system setup isn't rewarding. A game like Red Orchestra creates a rewarding system for kills. Kills are very hard to make in RO, because of how much realism and how many factors are involved in getting one: you need proper distance, you need to make a good shot, you need to account for ballistics, you need to make sure you're in good cover, you can die very easily, you need to aim your weapon accurately and keep recoil down, and you need to be fast. Call of Duty has a much easier system for kills: take a few shots and they're toast. Good players can mow down a whole group through a few nicely-aimed headshots. TF2 has a more rewarding kill system than CoD - fighting another player is more of a duel than a confrontation - but how rewarding it is depends. Scout kills for me are massively rewarding. For players who are veteran scouts, maybe not so much. But RO never gets old in making kills for vets, because of how hard it is, and how rare. Actually, no. Many skilled engineer create suicide sentries that wrack up fast kills but die easily, then store the FJ crits to go on a massive rampage. A really good engineer might have over 70 crits to waste in just one lifetime. It's a very good strategy, and it's absolutely mindnumbing if the engineer is good at dodging enemy bullets and projectiles too.
you know what else killstreaks do? they provide an incentive for worse players to stop sucking so they won't get raped even harder
[QUOTE=trotskygrad;31917247]you know what else killstreaks do? they provide an incentive for worse players to stop sucking so they won't get raped even harder[/QUOTE] this 100%
[QUOTE=trotskygrad;31917247]you know what else killstreaks do? they provide an incentive for worse players to stop sucking so they won't get raped even harder[/QUOTE] You can't really stop sucking, you're either good at it or you aren't
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