Call of Duty: Modern Warfare 3 Killstreaks, Perks Leaked!
259 replies, posted
[QUOTE=Raidyr;31916786]"I never got past Airstrike so I am going to blame the game"
Killstreaks are fine and are an extension of what games have been doing for years now.[/QUOTE]
It's like you didn't even read the post you quoted.
[QUOTE=carcarcargo;31917565]You can't really stop sucking, you're either good at it or you aren't[/QUOTE]Practice makes perfect. Anyways, they better bring back Barebones so I don't have to always put up with this killstreak shit. :suicide:
Why back in Counterstrike, we didn't need these kill streak. We actually hunt the enemy down without the need of ACOG, Red dots, Chopper gunners, UAVS.
Of course being that counterstrike is more of a POLICE VS TERRORIST simulator than an army shooter.
[QUOTE=BCell;31917848]Why back in Counterstrike, we didn't need these kill streak. We actually hunt the enemy down without the need of ACOG, Red dots, Chopper gunners, UAVS.
Of course being that counterstrike is more of a POLICE VS TERRORIST simulator than an army shooter.[/QUOTE]That's saying COD is anything near an army shooter.
[QUOTE=PieClock;31917754]It's like you didn't even read the post you quoted.[/QUOTE]
I read it, just didn't take the time to make a more detailed reply because you are basically repeating what the message has been this whole conversation, that killstreaks only exist to make the players that acquire them have fun.
I'm sorry if I implied something about your skill in a game that you have repeatedly said you don't like.
[QUOTE=carcarcargo;31917565]You can't really stop sucking, you're either good at it or you aren't[/QUOTE]
Ah I remember a time when people practiced at a game and built up skills and techniques to counter their opponents.
Good times.
[QUOTE=carcarcargo;31917565]You can't really stop sucking, you're either good at it or you aren't[/QUOTE]
I would be hard pressed to find any game where you walk into it and you're automatically good or bad.
Practice makes perfect with everything. I'm still learning how to play TF2, and I have 622.8 hours clocked on it. Scientifically, you never stop practicing until you've hit 10,000 hours of practice. Once you hit 10,000 hours, your brain has taken in as much experience as it possibly needs "to be good."
[QUOTE=Reimu;31917242]TF2 hasn't really changed much; Valve has done a good job of adding padding to the system that originally existed. I've played the original version of TF2 in recent times, and things really aren't that different. It's just there's a lot of new weapons; that's really it.[/QUOTE]
ehh, TF2 is a horribly unbalanced game now. It used to be a rock, paper, scissors between classes. Now you have weapons everywhere all doing different things plus hats everywhere.
[QUOTE=Nibwoddle;31894487]Another year, another "game" that might as well be a DLC. There's always you lot who eat it up anyway. Don't give me the "but it's fun" excuse, there's much better fun to be had at that ridiculous price.[/QUOTE]
I could say the same about smoking just about anything, weed or tobaco. People still do it. Why? Because they like it. Its always the same shit, always the same hazard and people keep on doing it.
And on your topic of fun, I sure had my fun with all CoD titles I own. Except Black Ops. Unoptimizied as crap...
[QUOTE=amute;31919419]ehh, TF2 is a horribly unbalanced game now. It used to be a rock, paper, scissors between classes. Now you have weapons everywhere all doing different things plus hats everywhere.[/QUOTE]
I never really get that impression when I'm playing in a server full of really skilled players. I just feel like the playbook has expanded; there's new tactics to learn to play against new weapons and new class playstyles.
And I would much rather have things the way they are now than 4 years ago, when Soldier had too much ammo, Medic was severely underpowered, Pyro had much less use, etc.
As far as TF2 is concerned, the most annoying weapon in the game, including all the new stuff, is still demoman stickies.
Backburner doing more damage and crits from behind with airblast is kinda silly too (and the Blutsaugher allowing medics to solo every class) but otherwise I'd consider TF2 fairly balanced.
[QUOTE=carcarcargo;31917565]You can't really stop sucking, you're either good at it or you aren't[/QUOTE]
you play more cautiously and stop contributing to the killstreak
it's like in BF, if you suck, you stick with the medic so you won't waste tickets
[QUOTE=BCell;31917848]Why back in Counterstrike, we didn't need these kill streak. We actually hunt the enemy down without the need of ACOG, Red dots, Chopper gunners, UAVS.
Of course being that counterstrike is more of a POLICE VS TERRORIST simulator than an army shooter.[/QUOTE]
ironic thing is I'm pretty sure police use more attachments on their long guns than the army dudes
[QUOTE=PieClock;31913389]Because I used myself as an example? Let me rephrase what I mean:
Good player is playing, dominating everyone getting killstreak. [B]Good players fun points: +10[/B]
Less good players are being killed by the good player (which is always happening because that's how you get a killstreak, right, following so far?) [B]Less good players fun points: -10[/B]
Good player gets killstreak award. [B]Good players fun points: +10[/B]
Less good players are getting destroyed even more than before by a killstreak award on addition to the dominating player. [B]Less good players fun points: -10[/B]
[B]Good players fun points:[/B]20
[B]Less good players fun points:[/B]-20 * amount of good players enemies.
Now tell me, how can that be fun for the players who aren't earning killstreaks out of their ass? A good game will try to make sure everyone is enjoying themselves, not one player.[/QUOTE]
That situation you set up pretty much makes the bad players out to be morons. It's pretty rare that a player, even if he is good, can just single-handedly dominate an entire team before he even has air support. Why don't the less good players pull out a rocket launcher and shoot down the air support? Why don't they switch to a heartbeat sensor to see this good player before he shows up?
These players aren't 'less good', they're stupid.
Lag can contribute to people getting massive kill streaks sometimes, I got a 22 killstreak on black ops today simply because the lag in the game gave me a massive advantage over everyone else.
I now am excited i just wish people would get over themselves and stop hating :( but haters have nothing better to do lol.
So far i'm blowing my money on Driver 3, BF3, GoW3.....and now this...BUSY BUSY BUSY.
[editline]24th August 2011[/editline]
[QUOTE=PieClock;31913389]Because I used myself as an example? Let me rephrase what I mean:
Good player is playing, dominating everyone getting killstreak. [B]Good players fun points: +10[/B]
Less good players are being killed by the good player (which is always happening because that's how you get a killstreak, right, following so far?) [B]Less good players fun points: -10[/B]
Good player gets killstreak award. [B]Good players fun points: +10[/B]
Less good players are getting destroyed even more than before by a killstreak award on addition to the dominating player. [B]Less good players fun points: -10[/B]
[B]Good players fun points:[/B]20
[B]Less good players fun points:[/B]-20 * amount of good players enemies.
Now tell me, how can that be fun for the players who aren't earning killstreaks out of their ass? A good game will try to make sure everyone is enjoying themselves, not one player.[/QUOTE]
You have just the best point that SHOULD shut up people who bitch, i salute you sir.!!!!
[QUOTE=PieClock;31913389]
Now tell me, how can that be fun for the players who aren't earning killstreaks out of their ass? A good game will try to make sure everyone is enjoying themselves, not one player.[/QUOTE]
Brink tried to do that, too bad they made a lot of mistakes and in the end while everyone had an equal amount of feeling of accomplishment of the game, it lacked depth.
Wow, really? Partial Invincibility, complete immunities two primarys, what the fuck is this shit.
[QUOTE=Oratrix;31937124]Wow, really? Partial Invincibility, complete immunities two primarys, what the fuck is this shit.[/QUOTE]
Uh, the perks you talked about there have actually been in a lot of past Call of Duty games. Partial immunity to explosives was in World at War, Modern Warfare 2, and Black Ops. Immunities to UAV and such have been around since Call of Duty 4 and have been in every game since then, and Overkill was in Call of Duty 4 and World at War I believe.
Two primaries isn't even overpowered, I don't know why people are bitching about that. It's overkill because you don't even need two primaries unless you're like using a sniper or something, but even then you should probably take a more useful perk and stick with a pistol.
Flak Jacket is actually severely useful. It's not OP - explosives can still easily kill someone - but it evens the fight to make sure grenades and others don't just demolish incoming enemies.
[QUOTE=Antdawg;31877137]To be honest all of this is sounding interesting. Sure, Call of Duty is moving away from pseudo-realism and into full-on arcadic-ness, but that doesn't mean the game will be any less fun!
Still deciding on whether or not to buy this though.[/QUOTE]
Not realistic? It's super realistic!
In Afghanistan this happens all the time. Soldiers find an insurgent hideout, they request an artillery strike to take it out, and the support guys go "Nu-uh! Kill five insurgents first, and then we'll talk!"
[QUOTE=V12US;31943020]Not realistic? It's super realistic!
In Afghanistan this happens all the time. Soldiers find an insurgent hideout, they request an artillery strike to take it out, and the support guys go "Nu-uh! Kill five insurgents first, and then we'll talk!"[/QUOTE]
Well, the game use to pretend it was serious by mixing a believable environment with unbelievable things. For example, earlier in the game, the US Marines seem to follow a code for breaching, entering, etc. In another example, [sp]one nuclear weapon launches and the whole entire world panics.[/sp] Compared to mw2, where [sp]the ISS is destroyed and not a single fuck was given by the world.[/sp]
[QUOTE=Reimu;31943758]Well, the game use to pretend it was serious by mixing a believable environment with unbelievable things. For example, earlier in the game, the US Marines seem to follow a code for breaching, entering, etc. In another example, [sp]one nuclear weapon launches and the whole entire world panics.[/sp] Compared to mw2, where [sp]the ISS is destroyed and not a single fuck was given by the world.[/sp][/QUOTE]
from what I've heard from real soldiers MW1's SP was fairly realistic (the plot, foos, excluding the entire MARSOC/SAS joint ops shit right after a deployment)
MW2
clusterfuck
MW2' story was fairly shitty compared to the first one.
[QUOTE=Reimu;31915035]If you're a good Engineer, you can get a massive load of life-ending crits through the Frontier Justice for building many sentries and mini-sentries. I guess that should be nerfed, because it dramatically gives an advantage to good players, allowing them to wreck all of the awful players around them.[/QUOTE]
[QUOTE=Raidyr;31921345](and the Blutsaugher allowing medics to solo every class) [/QUOTE]
The best part is that any competent player can take down a FJ-Critblessed Engineer or a Blutsauger medic. :v:
As far as I'm concerned about COD, I must admit MW2 is fun to play from time to time. It just gets redundant after a while.
I'm not getting MW3 until I see it very cheap somewhere, though.
[QUOTE=Reimu;31915035]In Team Fortress 2, the longer you're alive, the more of a chance you have of making critical hit kills.
Should Valve nerf that too, because it rewards good players by giving them a huge OP advantage?
If you're a good Engineer, you can get a massive load of life-ending crits through the Frontier Justice for building many sentries and mini-sentries. I guess that should be nerfed, because it dramatically gives an advantage to good players, allowing them to wreck all of the awful players around them.[/QUOTE]
TF2 also gives the worst players a small increase in critical hit rolls if I remember, just so that they can actually contribute to their team and make a difference. It's a lot more balanced than "good player does good, gets things to make them do better, bad player doesn't get any help". Though almost all kill streaks in MW2 can be shot down in a variety of ways, under-slung launchers, shoulder fired launchers, massive amounts of MG fire.
If someone starts doing fairly well on Call of Duty, there is a good chance they won't stop doing well, either due to a air support streak covering them, or their enemies just being blind. At least they tried to give people options though, like kill streak avoiding perks and more ways to take them down.
im not going to make my decision on getting this game untill i see the multiplayer reveal at that COD convention next month
[QUOTE=hexpunK;31944472]TF2 also gives the worst players a small increase in critical hit rolls if I remember, just so that they can actually contribute to their team and make a difference. It's a lot more balanced than "good player does good, gets things to make them do better, bad player doesn't get any help".[/QUOTE]
Actually it's the exact opposite of that, based on damage rather than kills though
[media]http://www.youtube.com/watch?v=ZdlzAr6GeBc[/media]
[QUOTE=Kalan Yamato;31944395]The best part is that any competent player can take down a FJ-Critblessed Engineer or a Blutsauger medic. :v:
As far as I'm concerned about COD, I must admit MW2 is fun to play from time to time. It just gets redundant after a while.
I'm not getting MW3 until I see it very cheap somewhere, though.[/QUOTE]
The best part is I was talking about my self when I said that; when I am using the Blutsauger as medic I am basically untouchable.
[QUOTE=hexpunK;31944472]TF2 also gives the worst players a small increase in critical hit rolls if I remember, just so that they can actually contribute to their team and make a difference. It's a lot more balanced than "good player does good, gets things to make them do better, bad player doesn't get any help". Though almost all kill streaks in MW2 can be shot down in a variety of ways, under-slung launchers, shoulder fired launchers, massive amounts of MG fire.[/QUOTE]
In mw2 there are deathstreaks, which are similar to that idea. They aren't as powerful as killstreaks, but they prop up bad players. Juggernaut was one, but it only lasts for a few seconds. Martyrdom became another.
I love how this became a Team Fortress 2 discussion.
[sp]lolnope[/sp]
I couldn't have made this up. As I scanned down the list I was laughing harder and harder. :suicide:
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