Samsung's coming 4K AMOLED display technology may be used for the Oculus Rift
62 replies, posted
John Carmack has always given the example that he wants to create a virtual desktop where it simulates a workstation with multi monitors. Imagine having a laptop with a 720P screen but when you go into Oculus mode, you're running multiple 1440P monitors comparable to something you'd find in a "post your battlestation" thread.
[QUOTE=Wii60;46453100]"No one will need more than 637 kB of memory for a personal computer"
-Bill Gates[/QUOTE]
Zeppelins are a viable investment and the future of flying.
-The Nazis
The point is that these comparisons suck.
We are experiencing the same bullshit we see at digital cameras, resolution goes up to insane numbers because idiots like to buy stuff with high numbers while image quality actually got worse.
What's the point of building phone screens(not the rift screens) with pixel densities that a human eye can't even distinguish?
[QUOTE=Killuah;46453186]Zeppelins are a viable investment and the future of flying.
-The Nazis
The point is that these comparisons suck.
We are experiencing the same bullshit we see at digital cameras, resolution goes up to insane numbers because idiots like to buy stuff with high numbers while image quality actually got worse.
What's the point of building phone screens(not the rift screens) with pixel densities that a human eye can't even distinguish?[/QUOTE]
John Carmack has stated that it's important for truly immersive digital workspaces. This is what they need to accomplish in order to appeal to the general public.
[QUOTE=Wii60;46453100]"No one will need more than 637 kB of memory for a personal computer"
-Bill Gates[/QUOTE]
Bill Gates has never said that btw.
[QUOTE=pentium;46451524]The oculus does not need 4K. If you're catering to the mid-range crowd in terms of quality and price 1920x1080 is enough.
If you're catering to the high-end market then sure, add 4K because that group will blow money on just about anything. I dunno, after the rift comes out you can start working on that for the 4K push in 15/16 and have an Oculus Rift 4K ready by next christmas.[/QUOTE]
One can see that you have never used the DK2. 1080p definitely isn't enough and everyone who owns a DK2 knows it.
[QUOTE=pentium;46451524]The oculus does not need 4K. If you're catering to the mid-range crowd in terms of quality and price 1920x1080 is enough.
If you're catering to the high-end market then sure, add 4K because that group will blow money on just about anything. I dunno, after the rift comes out you can start working on that for the 4K push in 15/16 and have an Oculus Rift 4K ready by next christmas.[/QUOTE]
Actually yeah it does need 4K.
Right now the 1920x1080 is split between two eyes, combine it with all the distortion filters and in the end the final image isn't even half of 1920x1080 if you split it vertically, but with 4K it would actually look not like complete shit, probably even pretty good.
And here I am reading this on a 1366 x 768 display.
[QUOTE=Velocet;46453280]John Carmack has stated that it's important for truly immersive digital workspaces. This is what they need to accomplish in order to appeal to the general public.[/QUOTE]
That's why I said "phone screens"
[QUOTE=buro;46453057]That's a bad comparison. With pixel density we will reach a point at which we won't be able to make out the pixells anymore. File sizes are getting bigger but our eyes don't evolve.[/QUOTE]
For phones, I can agree that it's pointless. But then again, not really, seeing as the technology can be applied to many other things.
[editline]10th November 2014[/editline]
I'd like to know why I'm wrong about the 290X being able to render modern things with low/medium settings, in 3840x2160, while still spitting out frames with a ~60Hz frequency, by the way
Just wait until companies cram 4K into wearables.
[QUOTE=Rixxz2;46451128]"1GB harddrives??? What a pointless waste"[/QUOTE]
Apples and oranges. There's a vast, noticable difference between those two hard drive sizes. 1080p and 4K resolutions can look arguably identical, oh phones. Hell, I have to actually focus to see individual pixels on my current phone, and it's only 480p.
I like how they try to show us the difference on our normal LCD screens. I guess the grid representation is fair, but there's no way we can tell the difference until we see it.
Also I'm really excited for the finished product for the oculus. At what point will they decide it's done?
[QUOTE=Rixxz2;46453667]For phones, I can agree that it's pointless. But then again, not really, seeing as the technology can be applied to many other things.
[/QUOTE]
I disagree. The fact that you can't really see the pixels doesn't matter too much for phones or TVs. Even though you can't technically see the pixels on both a 1080p TV and a 4K TV you can definitely see a difference. I've got a 1440p note 4, and while that's not 4k; I can tell a difference between it and 1080p phones. To be fair though, I have to have them side by side pretty much to really tell with the exception of web browsing.
And really it was kind of the same thing between 720p and 1080p, while most 720p phones you couldn't technically see pixels, you can tell the difference between them and 1080p phones.
Is it not normal that I see the pixels on any type of screen? Haven't seen 4k yet but I think it will be better. I'd say OR should do it.
[QUOTE=thelurker1234;46453778]I disagree. The fact that you can't really see the pixels doesn't matter too much for phones or TVs. Even though you can't technically see the pixels on both a 1080p TV and a 4K TV you can definitely see a difference. I've got a 1440p note 4, and while that's not 4k; I can tell a difference between it and 1080p phones. To be fair though, I have to have them side by side pretty much to really tell with the exception of web browsing.
And really it was kind of the same thing between 720p and 1080p, while most 720p phones you couldn't technically see pixels, you can tell the difference between them and 1080p phones.[/QUOTE]
There does come a point with small screens like that where the difference will be literally impalpable to the naked eye, though.
Now I'm obviously referring to mobile phones, not devices where the screen is supposed to be right infront of your eyeballs, I.E the Rift
[QUOTE=Wii60;46453100]"No one will need more than 637 kB of memory for a personal computer"
-Bill Gates[/QUOTE]
This is simply not true. Bill Gates personally denied saying this too.
[QUOTE=Thunderbolt;46453349]Actually yeah it does need 4K.
Right now the 1920x1080 is split between two eyes, combine it with all the distortion filters and in the end the final image isn't even half of 1920x1080 if you split it vertically, but with 4K it would actually look not like complete shit, probably even pretty good.[/QUOTE]
It does not need 4K yet, plain and simple and if you want the Rift to remain cheap it will remain non-4K for a while longer.
[QUOTE=pentium;46454482]It does not need 4K yet, plain and simple and if you want the Rift to remain cheap it will remain non-4K for a while longer.[/QUOTE]
It needs a 4K display, plain and simple.
If it's used at 4K, that's another thing, as even down-scaling to 1080p would make a HUGE difference in the Oculus Rift, but it does need the 4K screen to maximize the PPI to reduce the screendoor-effect (which is still really visible on a 1080p display).
[QUOTE=pentium;46454482]It does not need 4K yet, plain and simple and if you want the Rift to remain cheap it will remain non-4K for a while longer.[/QUOTE]
Uhh you realize that because the FOV of the rift is so high, the pixels per degree of vision you get is actually less than what the original DOOM had? So unless that sounds appealing to you...
do some people not understand that you don't have to run it at 4k native to see the benefit of 4k in VR? it's for screen door. not image fidelity.
[QUOTE=pentium;46454482]It does not need 4K yet, plain and simple and if you want the Rift to remain cheap it will remain non-4K for a while longer.[/QUOTE]
[url]http://blogs.valvesoftware.com/abrash/when-it-comes-to-resolution-its-all-relative/[/url]
Required reading! :v:
Not to mention the lesser screen door effect, but the actual output resolution is also important.
[QUOTE=.Lain;46457539]do some people not understand that you don't have to run it at 4k native to see the benefit of 4k in VR? it's for screen door. not image fidelity.[/QUOTE]
And supposing at some point in the future we can run at 4k (or any intermediate resolution,) at 75 fps vsync then hey you already have the VR headset for that so that's cool too.
[QUOTE=cpt.armadillo;46451785]Now scale that down to medium and you'll definitely be getting 50+ fps with a single 780 Ti or r9 290x[/QUOTE]
What's the point of 4K on medium ? You will just be looking lower resolution textures, shadows and what not in higher pixel density. Beats the whole purpose.
[QUOTE=cpt.armadillo;46451785]Now scale that down to medium and you'll definitely be getting 50+ fps with a single 780 Ti or r9 290x[/QUOTE]
You need 75 Vsynced, at the very minimum.
[QUOTE=SGTNAPALM;46458317]You need 75 Vsynced, at the very minimum.[/QUOTE]
That's what OR requires? I'm still learning about all this stuff.
[QUOTE=cpt.armadillo;46458404]That's what OR requires? I'm still learning about all this stuff.[/QUOTE]
No, it's what VR requires in general to be convincing. 75 fps is seen as the conservative lowest FPS that tricks the brain.
[editline]10th November 2014[/editline]
Abrash's talk on presence has it at 95, actually. I could be mistaken.
[url]http://media.steampowered.com/apps/abrashblog/Abrash%20Dev%20Days%202014.pdf[/url]
I can't wait to use Facebook in glorious 4k.
The consumer Rift will be 90hz or higher. It's not just the resolution that matters - if this Samsung 4K screen can't run at 90hz it won't be in the CV1. Considering it's a first generation mobile 4K screen I have my doubts it can run at 90hz, especially when even the Note 4's 1440p screen can only pull off 60hz max (like in GearVR HMD which utilizes it)
It's very much more likely that it will have an upgraded-to-90hz 1440p screen rather than this first gen 4K one.
[QUOTE=Rixxz2;46450707][IMG]http://www.sweclockers.com/image/red/2014/11/08/Samsung-display-slide-1.jpg?t=original&k=da1af6a4[/IMG]
Source: [URL]http://www.sweclockers.com/nyhet/19601-samsung-4k-amoled-for-galaxy-note-5-kan-aven-anvandas-i-oculus-rift-cv1[/URL][/QUOTE]
Take That you iphone hypnotyzing Freaks!
that 'graph' is amongst some of the worse I've ever seen
[editline]11th November 2014[/editline]
FHD boosts your vertical pixels from about 20 to 40 :downs:
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