[QUOTE=sloppy_joes;43453010]end them[/QUOTE]
postal did it ban him
[QUOTE=Uber|nooB;43452731]if you have LEDs instead of stickers, you can individually switch them on or off, which may help the system in figuring out which point is which
[editline]7th January 2014[/editline]
or at least that's what i'm assuming[/QUOTE]
Yes, you can be right and there is a AR/VR goggles that have a LED constellation which does that with low latency and great accuracy.
I love everything I hear about the Rift. Though I probably won't be able to use one myself without puking my guts out.
I dislike LED tracking. The who camera part makes the setup suddenly a lot larger.
Fluxgate and gyro tracking is far more compact and doesn't have to maintain a visual range.
[QUOTE=pentium;43453400]I dislike LED tracking. The who camera part makes the setup suddenly a lot larger.
Fluxgate and gyro tracking is far more compact and doesn't have to maintain a visual range.[/QUOTE]
I haven't seen anything like that that beats good led tracking, any references?
[QUOTE=pentium;43453400]I dislike LED tracking. The who camera part makes the setup suddenly a lot larger.
Fluxgate and gyro tracking is far more compact and doesn't have to maintain a visual range.[/QUOTE]
They researched and experimented with various different trackers for a year or so and this worked out the best for their purposes, so I trust they're right on that.
I really hope it comes out soon. All the money I got for Christmas I'm saving up just to buy the thing. I really want the consumer version because I can't afford both that and the devkit.
Regarding the wii video: "Note the illusion only works for one person"
-That's not actually true. Sony already has a 3d screen (active glasses) that allow you full screen 3d, and allows a second person their own full screen 3d (meaning full screen "splitscreen")
I want one to play freespace
[QUOTE=fishyfish777;43453050]as long as the oculus rift stays below around 1440p, it'll still usually be easier to spot things at long range with a quality monitor in games like ArmA[/QUOTE]
as much as I like trackIR though, its really really really temperamental. You have to keep your eyes on the screen while you turn your head, so it makes it pretty much impossible to turn all the way around, and if you turn too far the whole thing resets so its really finnicky. You sometimes have to contort your head and neck in weird positions to look at certain areas. So I see occulus taking over track IR's market pretty rapidly.
[QUOTE=DoctorSalt;43453724]Regarding the wii video: "Note the illusion only works for one person"
-That's not actually true. Sony already has a 3d screen (active glasses) that allow you full screen 3d, and allows a second person their own full screen 3d (meaning full screen "splitscreen")[/QUOTE]
are you sure the views were in 3d, or were the glasses just utilizing left/left and right/right? I've seen that before, and it required 3d glasses, but both eyes were seeing the same view. I guess it could be done with active if you could accurately do 120hz (for 30fps) or 240hz (60????) refresh on the 3d glasses, but 1/4th time open for each eye at odd intervals feels like it might make the image feel super dim, if not give you a headache
[editline]7th January 2014[/editline]
[QUOTE=Fourm Shark;43454336]I have a feeling 3D modelling will be easier in VR.[/QUOTE]
it's cool to preview things and get a better view of something, but modeling inside a rift is a pipedream by people who don't work too intensively with 3d modeling. I absolutely hate when companies come out with ~awe inspiring new ways to improve your 3d workflowl~, using stuff like the leap.
It's not intuitive, it's not workflow improving, it's not accurate. The only thing you ever see in these tech demos about 3d modeling with motion/3d control is A) someone examining a complex industrial model, and B) someone clumsily making a lumpy clay pot or vaguely human-like mass of lumps with a proprietary mudbox/zbrush-like program
the reason I'm going off more about leap control junk is that using your arms and holding a point in 3d space, be it with the leap or with something more precise like the hydra, is not something where you can hold points and perform accurate motion. It's hard enough to work with a flat tablet on a flat screen half the time unless you're used to it, but with that you at least have a surface to stabilize yourself against.
that kind of stuff would be great to play with casually or use as a (seriously rough) start, but all the "practical application" demos pushed at professional 3d workers is just gimmicky shit because the hardware developers aren't professional 3d modelers
HAVING SAID THAT
I would love to see incorporation of 3dconnexion's controllers in games, especially with 3d/VR becoming far more mainstream, it'd be the best thing ever and may admittedly become more of a possibility if someone decides to start bridging the gap with 3d gaming and modeling programs. Still a very slim chance, but there'd likely be zero demand for it until gamers catch wind and see relatable application
[QUOTE=DoctorSalt;43453724]Regarding the wii video: "Note the illusion only works for one person"
-That's not actually true. Sony already has a 3d screen (active glasses) that allow you full screen 3d, and allows a second person their own full screen 3d (meaning full screen "splitscreen")[/QUOTE]
I don't think their system allows both players to get stereoscopic views. Just think how high the FPS would have to be...
Using the virtual splitscreen to give 2 users different monoscopic perspectives could work, but the video was released before shutter glasses were a thing.
[QUOTE=Trunk Monkay;43453902]as much as I like trackIR though, its really really really temperamental. You have to keep your eyes on the screen while you turn your head, so it makes it pretty much impossible to turn all the way around, and if you turn too far the whole thing resets so its really finnicky. You sometimes have to contort your head and neck in weird positions to look at certain areas. So I see occulus taking over track IR's market pretty rapidly.[/QUOTE]
While I love my TrackIR i probably would get an OR in a heartbeat, only problem is not seeing your keyboard.
TrackIR with its own 1080 3D display.
Yeah I think I'll take one
[editline]7th January 2014[/editline]
[QUOTE=Niklas;43455359]While I love my TrackIR i probably would get an OR in a heartbeat, only problem is not seeing your keyboard.[/QUOTE]
You know that thing the 3DS can do with those cards that project an image onto its screen? Imagine it built in that same feature but with keyboards
[QUOTE=Trunk Monkay;43453902]as much as I like trackIR though, its really really really temperamental. You have to keep your eyes on the screen while you turn your head, so it makes it pretty much impossible to turn all the way around, and if you turn too far the whole thing resets so its really finnicky. You sometimes have to contort your head and neck in weird positions to look at certain areas. So I see occulus taking over track IR's market pretty rapidly.[/QUOTE]
I hope it does, the trackIR people are dicks.
Definitely getting one of these for DCS...
[QUOTE=Niklas;43455359]While I love my TrackIR i probably would get an OR in a heartbeat, only problem is not seeing your keyboard.[/QUOTE]
I don't see that as an issue. Most PC gammers know a keyboard better than they know their own fingers. Not being able to see your controller, joysticks, or keyboards really won't be an issue for dedicated gamers.
I hope the massive amount of LEDs on there will keep any weird occlusion thing from happening. Right now I have a TrackIR 5 with a track clip pro, and it has a few dead zones where the LEDs line up with eachother.
[QUOTE=Bradyns;43458711]Definitely getting one of these for DCS...[/QUOTE]
I have a Dev Kit, and unless you're going to do anything with the SDK, wait. As a gamer, it'd be buyer's remorse for sure, the Dev Kit is only worth it if, surprise, you're going to develop with it.
[quote]Oculus wouldn't give me any details about the new screen, but founder Palmer Luckey says that the company's success has opened new doors. Manufacturers, he says, have started looking at the Rift as more than an untested product, which means they're willing to work with Oculus on displays that aren't just repurposed phone and tablet parts.[/quote]
[url]http://www.theverge.com/2014/1/7/5285776/hands-on-with-crystal-cove-the-new-oculus-rift-prototype[/url]
As soon as this is fully developed it will revolutionize gaming if it works as intended.
I haven't really done any research on this apart from reading a view reviews and news articles. Is this promising technology? Because I heard Valve scrapped their own version of the Oculus Rift or something?
[QUOTE=SGTNAPALM;43460452][url]http://www.theverge.com/2014/1/7/5285776/hands-on-with-crystal-cove-the-new-oculus-rift-prototype[/url][/QUOTE]
Doubt that they downright have access to custom-made display panels, but the manufacturers are now most likely co-operative regarding adapting some of their existing products for use in the Occulus Rift.
Either way, progress.
[QUOTE=The Combine;43460703]As soon as this is fully developed it will revolutionize gaming if it works as intended.
I haven't really done any research on this apart from reading a view reviews and news articles. Is this promising technology? Because I heard Valve scrapped their own version of the Oculus Rift or something?[/QUOTE]
Valve is doing its own VR research, but they share a lot of knowledge with Oculus. It's said they have their own headset that they'll be showcasing during the Steam Dev Days. It is not intended as a product, but rather to give a glimpse of the future of VR.
I had a friend over the last couple of days and he brought his 1st edition dev kit Oculus. It was amazing and really intense at times. Seeing this new prototype makes me more excited than ever before.
[QUOTE=Clavus;43460837]Valve is doing its own VR research, but they share a lot of knowledge with Oculus. It's said they have their own headset that they'll be showcasing during the Steam Dev Days. It is not intended as a product, but rather to give a glimpse of the future of VR.[/QUOTE]
Wasn't there an article not too long ago about a valve employee working on a contact lens with a display in it?
[QUOTE=Killuah;43452468]The headtracking itself has been done with a Wii Remote and already yielded amazing results now imagine this!
[media]http://www.youtube.com/watch?v=Jd3-eiid-Uw[/media][/QUOTE]
This is what I don't get. This shit was being done with the original Wii ALL THE FUCKING WAY BACK in 2006-2007 before much more advanced shit like Kinect came out. AFAIK, this dude even got hired at Microsoft to work on Kinect for this work.
Basically, this will pretty much let a single player turn any monitor/TV into a psudo-3D one. But why has nobody done this?
Kinect would be so much better of a sell if they just default support of this with every game. Just have Kinect track your head movements and then be able to basically paralaxx the screen's depth information to you in a manner so it looks like 3D even though it really isn't.
Its already pretty damn easy to hack this into games. OR support for games that normally don't support it work pretty much EXACTLY the same. Hell I have a friend who hacked his PS2 emulator to work with perfect stereoscopic 3D to his 3D projector.
Suddenly, Kinect (and all that other camera bullshit like Playstation eye) is an awesome sell. Even if a game doesn't use the features in the camera, at least you have a neat 3D effect from your TV.
yet nobody has done this at all.
I hope there will be some way to have face tracking alongside wearing the Oculus Rift.
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