• Famous Wii-hacker finds his way into Wii-u, finds full specifications
    167 replies, posted
[QUOTE=Str4fe;38664451]Clock speed doesnt mean much. Thats why i'd rather like if they started just telling processor's GFlops instead of MHz.[/QUOTE] GFlops is meant for GPU's Floating point operations dont equal general computing speed, this CPU also most likely has a really shitty FPU
[QUOTE=Paradox621;38651814]88MB of RAM? Holy shit, imagine coding with those constraints. It's a wonder so many developers were able to do it.[/QUOTE] It's magic RAM, specificly its many times faster than normal RAM that you get in most computers - it's as fast as CPU cache.
[QUOTE=Profanwolf;38666804]What's your motivation for that statement again?[/QUOTE] I could make a wall of text rant with this but I'm not gonna bother It's basicaly a pile of shit with backwards compability for really old stuff everywhere, its an issue ridden shitfest, x86 dates back to the 8086 chip, and can still run its programs due to the backwards compat shitfest
[QUOTE=Shadaez;38667590]TBH I hope that the CPU in it is bad, maybe devs will start caring if their awful code is optimized or not and every single console port to pc won't require a great CPU. [editline]1st December 2012[/editline] and the CPU is definitely not the bottleneck in todays games on console, GPU is. It just means that games for Wii U will have to be better optimized. The GPU is undoubtedly better.[/QUOTE] I don't understand how so many PC games now have higher system requirements and run so much worse but graphics have barely changed since 2007. I go back and play 2007 games with higher res textures than many modern games with a bunch of ugly bloom and stuff that don't make the game better.
[QUOTE=laserguided;38640491]So basically they're a bias source, and saying that the Wii hacker guy is a liar. The CPU is obviously not performing well... the fucking 360 gets better framerates then the Wii U especially when there is a lot going on. Multiple developers have even said its bottlenecked by the "horrible" cpu.[/QUOTE] To be fair, I don't think that hardware isn't the only factor behind performance. They're using different SDKs/APIs to develop games. They probably weren't familiar with the Wii-U one.
[QUOTE=meppers;38639284]you're not buying a wii-u simply because the clock speed is too low?[/QUOTE] I'm not buying the Wii-U because I'm not making the same mistake I made with the Wii.
I heard that the CPU is just kind of there for basic stuff and crap and that the GPUs are so good that the CPU will offload some of the work to them or something. The advantages to this is that somehow the Wii U is cheaper, or so I've been told. [editline]1st December 2012[/editline] [QUOTE=Sam Za Nemesis;38668595]What mistake? It had absolutely fantastic games, even great exclusives from third parties like Sonic Colours[/QUOTE] Yea; and if you need examples: Goldeneye 007, Mario Kart, Mario Galaxy series, Dead Space: Extraction... The list goes on. Not to mention that with the new Wii U, games like Black Ops 2 are much better than on other consoles and PCs due to the fact that you can now have other players use the wii u tablet and have a screen to themselves, whereas PS3 and Xbox 360 has to cram all 4 players onto a screen, and PC doesn't have Split screen at all. Makes for much better parties or gettogethers.
[QUOTE=BFG9000;38668888]I heard that the CPU is just kind of there for basic stuff and crap and that the GPUs are so good that the CPU will offload some of the work to them or something. The advantages to this is that somehow the Wii U is cheaper, or so I've been told. [editline]1st December 2012[/editline] Yea; and if you need examples: Goldeneye 007, Mario Kart, Mario Galaxy series, Dead Space: Extraction... The list goes on. Not to mention that with the new Wii U, games like Black Ops 2 are much better than on other consoles and PCs due to the fact that you can now have other players use the wii u tablet and have a screen to themselves, whereas PS3 and Xbox 360 has to cram all 4 players onto a screen, and PC doesn't have Split screen at all. Makes for much better parties or gettogethers.[/QUOTE] The Wii U's hardware is designed in a way that the GPU and memory does most of the work, not the CPU, I believe.
[QUOTE=DinoJesus;38656365]I like how Nintendo fans try to justify any poor move by Nintendo by saying stuff like "Nintendos in a whole other league. they follow their own style." That just sounds like something an awkward fedora wearer would say to justify being odd. Point is that being different doesnt make something good.[/QUOTE] Or maybe some of us are just smarter than the average gamer and we look at the big picture rather than a few specs that individually mean nothing. Hell, I don't even own any Nintendo consoles besides a GBA and a DS, and if anything I would call myself a Microsoft fanfag. The Wii U is anything but a poor move, not just because its different, but because its different in a practical way. I think its fair to say that the Wii U's processor performs better than x86 processors of the same clock speed. In addition, games these days are no longer making any leaps in how much Raw CPU power they need to function; rather it seems that games are expanding more in the graphical aspect, of which the Wii U has plenty of power for. In addition, should the CPU prove to be inadequate for a certain piece of software, the Wii U can just use one of its GPUs to do some of the work, and we all know that GPUs are more powerful than CPUs. In conclusion, all Nintendo did was replace something they didn't really need more of and put in more things that they WILL need more of in the future and as a result delivered us a great console at a reasonable price. Just look at Sony's monstrous PS3. It had all this power no one really needed and it ended up costing what? 600 dollars at launch? It seems that Nintendo has learned a lesson or two from its competitors. [editline]1st December 2012[/editline] And if I'm not wrong I think an PS3 and a Wii U cost about the same at this point in time?
[QUOTE=BFG9000;38669672]In addition, should the CPU prove to be inadequate for a certain piece of software, the Wii U can just use one of its GPUs to do some of the work, and we all know that GPUs are more powerful than CPUs[/QUOTE] How duz I compooter.
[QUOTE=Zephyrs;38670846]How duz I compooter.[/QUOTE] Well part of what he said is true. If what I've read is right, the Wii U has a GPGPU, which does what he said. [URL]http://en.wikipedia.org/wiki/GPGPU[/URL]
4A may think the CPU is bad, but didn't they do a horrible job optimising Metro 2033 anyway? People still get like 15 FPS on that game with the graphics cranked up.
[QUOTE=dafour;38651111]The gpu has does about 700gflops,while the x360 does about 240gflops and the ps3 about 400 gflops. Don't stare so blindly at those cpu specs people. Oh and a GTX680 does about 3100 gflops ;)[/QUOTE] [url]http://en.wikipedia.org/wiki/Talk%3AFLOPS#Game_Consoles[/url]
I don't really think anyone expects raw hardware power for Nintendo anyways. I generally think software is their main focus.
[QUOTE=laserguided;38640357]It can, my bulldozer wasn't doing so well until I bought NH-D14 and OC'd to 5Ghz. Required uncomfortably high vcore but it works.[/QUOTE] HAHA you bought one of those?
[QUOTE=Elstumpo;38673733]I don't really think anyone expects raw hardware power for Nintendo anyways. I generally think software is their main focus.[/QUOTE] If by software you mean rapidly-diminishing-in-quality first party titles, yes.
This piece of crap is lying about in droves out the back of my local store. Was told they haven't sold a single one yet :v:
[QUOTE=Brandy92;38673888]This piece of crap is lying about in droves out the back of my local store. Was told they haven't sold a single one yet :v:[/QUOTE] Then your local store is a statistical outlier because they are selling out pretty much everywhere
[QUOTE=Brt5470;38673784]HAHA you bought one of those?[/QUOTE] I'm not rich and I got it 35% off on release. I'm lucky, mine does not draw so much power in comparison, and I can get a good clock at a good vcore.
[QUOTE=Rusty100;38674272]Then your local store is a statistical outlier because they are selling out pretty much everywhere[/QUOTE] Actually here in Australia the stock is outnumbering demand 3:1, as reported by an EB Games rep.
Once again Nintendo falls flat in the console market due to their lack of blast processing.
[QUOTE=MadBomber;38665828]I think what some people might be forgetting is that although all dem hrtz are slower, the CPU on a console has far far less to deal with in terms of background process on a PC, which is why a higher clock speed is generally needed.[/QUOTE] You're forgetting that from what we've seen this cpu is not exactly very good by today's standards and seems to barely beat 360.
[QUOTE=Brandy92;38674606]Actually here in Australia the stock is outnumbering demand 3:1, as reported by an EB Games rep.[/QUOTE] I tried it at EB expo, I saw nothing wrong with it, Nintendoland was fun. I would personally blame the low sales on it being soon to Christmas and i'd expect it to pick back up in the week or two before Christmas.
Low clock speed because of the size of it, they have to keep down the power usage to reduce heat. but also to reduce cost, because for a new console it isnt exactly that expensive. but yeah its shit and not on par with xbox or ps3
[QUOTE=butered_toast;38677714]Low clock speed because of the size of it, they have to keep down the power usage to reduce heat. but also to reduce cost, because for a new console it isnt exactly that expensive. but yeah its shit and not on par with xbox or ps3[/QUOTE] So ultrabooks spontaneously cause nuclear explosions?
[QUOTE=Sam Za Nemesis;38668595]What mistake? It had absolutely fantastic games, even great exclusives from third parties like Sonic Colours[/QUOTE] Then Dolphin got Wii support...and it got to the point where there was no reason to use a Wii for Wii games.
[QUOTE=Killuah;38653471]If what the wiki says is true and it uses a WATSON like processor architecture it is a [url=http://en.wikipedia.org/wiki/POWER7]Power7[/url] like CPU and that would mean word around the corner is wrong.[/QUOTE] Keep in mind that CPU revisions can add or take features, adding performance or cutting production costs. [editline]2nd December 2012[/editline] [QUOTE=MadBomber;38665828]I think what some people might be forgetting is that although all dem hrtz are slower, the CPU on a console has far far less to deal with in terms of background process on a PC, which is why a higher clock speed is generally needed.[/QUOTE] Hardly, the instruction sets are usually crafted in a way that the calculations that are done more often can be executed in one or two instructions, plus games are made for -THAT- specification, which allows em' to do loads of "dark magic" to optimize the game's code.
[QUOTE=The Baconator;38677919]Then Dolphin got Wii support...and it got to the point where there was no reason to use a Wii for Wii games.[/QUOTE] And hopefully dolphin gets WII U support
[QUOTE='[EG] Pepper;38678370']And hopefully dolphin gets WII U support[/QUOTE] Well the Wii was more or less just a slightly souped up Gamecube. Many internal aftermarket parts originally designed for the gamecube worked with the Wii with second to none modifications. Much of the R&D money must've been spent on making the GC smaller, and the funky controllers.
[QUOTE='[EG] Pepper;38678370']And hopefully dolphin gets WII U support[/QUOTE] Not going to happen. Why? As numerous posts have said, the Wii was much more like the Gamecube than the WiiU is like the Wii.
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