• Xbox One memory performance improved for production console.
    39 replies, posted
[img]http://images.eurogamer.net/2013/articles/1/5/9/4/3/7/8/137241498112.jpg/EG11/resize/960x-1[/img] [quote]Well-placed development sources have told Digital Foundry that the ESRAM embedded memory within the Xbox One processor is considerably more capable than Microsoft envisaged during pre-production of the console, with data throughput levels up to 88 per cent higher in the final hardware. Bandwidth is at a premium in the Xbox One owing to the slower DDR3 memory employed in the console, which does not compare favourably to the 8GB unified pool of GDDR5 in the PlayStation 4. The 32MB of "embedded static RAM" within the Xbox One processor aims to make up the difference, and was previously thought to sustain a peak theoretical throughput of 102GB/s - useful, but still some way behind the 176GB/s found in PlayStation 4's RAM set-up. Now that close-to-final silicon is available, Microsoft has revised its own figures upwards significantly, telling developers that 192GB/s is now theoretically possible.[/quote] [url=http://www.eurogamer.net/articles/digitalfoundry-xbox-one-memory-better-in-production-hardware]Source[/url] Extra: Here's footage shown at E3 of Ryse with an FPS monitor scanned in. [media]http://www.youtube.com/watch?v=VzVlVRe9QYI[/media] [quote]Note that the final sequence is almost certainly pre-rendered, hence the rock-solid performance in a visually complex scene.[/quote]
So its quick time events: the game? The fuck am I watching?
I don't think any improvements they make from now on will be seen as genuine. You can't fuck up that bad, completely misunderstand your customers then expect a clean getaway by changing a few things up.
Microsoft's xbone marketing strategy: make it look shitty from the get go, then act like they've improved it so more people will buy it.
I'd much rather prefer cinematic scenes to be first person and requires no input from the player.
[QUOTE=Zephyrs;41228328]So its quick time events: the game? The fuck am I watching?[/QUOTE] The game isn't the focus but yeah.
Well I'm still getting a PS4, but I'm glad that people that are still getting an XBone aren't getting completely shat on.
30fps? not impressed. was really hoping 60fps to be the norm now...
There's no decapitation in that short footage, why can't I cut heads off, damnit Microsoft.
[QUOTE=Pinut;41228568]30fps? not impressed. was really hoping 60fps to be the norm now...[/QUOTE] Keep in mind too that since this was shown at E3 this was likely running on not an Xbone, but a Windows 7 PC equipped with an Nvidia GTX 700 series GPU.
[QUOTE=spekter;41228496]The game isn't the focus but yeah.[/QUOTE] It's sad that the main exclusive they're marketing is basically an uninteresting quick time event filled game.
[QUOTE=Draghosta;41228683]Keep in mind too that since this was shown at E3 this was likely running on not an Xbone, but a Windows 7 PC equipped with an Nvidia GTX 700 series GPU.[/QUOTE] Which should be able to pull 60FPS even better than an XB1 Ryse is a failure in all accounts, it's mash-until-QTE combat between (and in the middle of) cinematics, it's not pretty (it is sort of pretty, but it's not "wow next gen graphics" pretty) and it's can't even hold a decent framerate. What the hell, Crytek.
[QUOTE=latin_geek;41229146]Which should be able to pull 60FPS even better than an XB1 Ryse is a failure in all accounts, it's mash-until-QTE combat between (and in the middle of) cinematics, it's not pretty (it is sort of pretty, but it's not "wow next gen graphics" pretty) and it's can't even hold a decent framerate. What the hell, Crytek.[/QUOTE] Crytek has been pulling a bioware and branching off and buying different studios and renaming them. What we know as crytek is but a name now, not a company who made two franchises.
Even now the only thing that would make me buy this would be if you played a multiplayer game and killed someone you cold get reaction shots from the kinect.
[QUOTE=Mac2468;41228365]Microsoft's xbone marketing strategy: make it look shitty from the get go, then act like they've improved it so more people will buy it.[/QUOTE] But I thought players would want shitty services for used games and always on policy :c
[QUOTE=Pinut;41228568]30fps? not impressed. was really hoping 60fps to be the norm now...[/QUOTE] Give it a few years and 30FPS will be a thing of the past. BF4 and the new Halo already run at 60, plus Sony is really pushing developers to make it the new standard.
[QUOTE=spekter;41228330]I don't think any improvements they make from now on will be seen as genuine. You can't fuck up that bad, completely misunderstand your customers then expect a clean getaway by changing a few things up.[/QUOTE] Sony did with the rootkit it seems, not many people even seem to know about it.
Why's the framerate video such a big deal The game is obviously not in a completed build and it's not running on the hardware it's designed for Not to mention, why is an announcement that the Xbone is being [I]improved[/I] a bad thing Stop fucking irrationally looking for reasons to be mad at Microsoft
[QUOTE=Beetle179;41229826]Why's the framerate video such a big deal The game is obviously not in a completed build and it's not running on the hardware it's designed for Not to mention, why is an announcement that the Xbone is being [I]improved[/I] a bad thing Stop fucking irrationally looking for reasons to be mad at Microsoft[/QUOTE] Because it's spin. If you take a look at the numbers they've had to downclock the GPU 50mhz and this optimization might not be applicable 100% of the time.
a solid 30. that's way better than 90% of PS3/360 games that frequently dipped below 20-25. shame that ryse isn't 60 fps, but isn't the new call of duty game supposta be running at 60 fps on the new consoles?
[QUOTE=danharibo;41229853]Because it's spin. If you take a look at the numbers they've had to downclock the GPU 50mhz and this optimization might not be applicable 100% of the time.[/QUOTE] "might not" and I really can't find a source on the 50MHz. It's a rumour, and beyond being something that might happen I don't really find it all that likely. The Xbox One's case is bigger than the PS4's, so they should be able to accommodate the same TDP quite easily.
[QUOTE=GoDong-DK;41230579]"might not" and I really can't find a source on the 50MHz. It's a rumour, and beyond being something that might happen I don't really find it all that likely. The Xbox One's case is bigger than the PS4's, so they should be able to accommodate the same TDP quite easily.[/QUOTE] The source is the numbers they gave either mean it's faster 8/9ths of the time, or the GPU was down-clocked exactly 50mhz. TDP is not the only issue, lowering the clock can increase the tolerance for a working chip.
[QUOTE=Zephyrs;41228328]So its quick time events: the game? The fuck am I watching?[/QUOTE] No that would be beyond two souls [Media]http://www.youtube.com/watch?v=_1GoMkyLdKI&feature=youtube_gdata_player[/media]
[QUOTE=danharibo;41230598]The source is the numbers they gave either mean it's faster 8/9ths of the time, or the GPU was down-clocked exactly 50mhz. TDP is not the only issue, lowering the clock can increase the tolerance for a working chip.[/QUOTE] So Microsoft's receiving lower-binned chips than Sony? And where did they announce GPU clockspeeds? Seriously, I'd like that source.
[QUOTE=Zephyrs;41228328]So its quick time events: the game? The fuck am I watching?[/QUOTE] Keep in mind its the absolute easiest version of the game.
[QUOTE=GoDong-DK;41230690]So Microsoft's receiving lower-binned chips than Sony? And where did they announce GPU clockspeeds? Seriously, I'd like that source.[/QUOTE] The yeild issues are (supposedly) in the eDRAM, a component that the PS4 doesn't have so cannot be affected by yield issues. [url=http://www.anandtech.com/show/6972/xbox-one-hardware-compared-to-playstation-4/2]a source on the orignal clock[/url]
[QUOTE=danharibo;41230769]The yeild issues are (supposedly) in the eDRAM, a component that the PS4 doesn't have so cannot be affected by yield issues. [url=http://www.anandtech.com/show/6972/xbox-one-hardware-compared-to-playstation-4/2]a source on the orignal clock[/url][/QUOTE] And where's the GPU clock? Anandtech says it's probably 800MHz on both consoles, but do we really have anything beyond qualified guesses at this point? I even checked that article when I read your first post to see whether I missed something.
So that protagonist can survive a goddamn lava rock the size of a ship being thrown right at him and get up like it was nothing, yet [sp]Shepard in ME3 can't take a hit of a laser beam without nearly dying?[/sp]
love how no one in this thread is actually talking about the news at hand because it's actually (god forbid) positive and instead talking about a near month old demo
I love how "Cinematic" in games means having next to no control over anything and watching scripted scenes, as opposed to a decently written story. It has become such a silly buzzword. [editline]28th June 2013[/editline] [QUOTE=Vedicardi;41231407]love how no one in this thread is actually talking about the news at hand because it's actually (god forbid) positive and instead talking about a near month old demo[/QUOTE] So what's the point of a minimal advantage in hardware if they can't write an engaging game for their lives?
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