Just Cause 3 can drop to 17fps on Xbox One, suffer 15 minute load times. PS4 Also has issues.
83 replies, posted
[QUOTE=TDocter;49215588]Seems to have become a trend to blame consoles whenever a game runs like crap, this is a clear case of developers getting lazy or they have no choice to rush the game out, still.. proper time management should help in that case.[/QUOTE]
When a game apparently runs perfectly fine on a wide range of PCs despite the difficulties in achieving that due to the range of hardware/software configurations, it seems reasonable to put forth consoles having absolutely shit hardware might be a factor.
Also, the game isn't even officially released yet, so...
[QUOTE=Valiantttt;49215730]Do you really think this will get more support for PC gaming? And then again, cheering because other people get fucked over is fucking idiotic and even more so if you think this will gather more support for PC gaming.
Seriously, if you are up for this then you are also up for more Arkham Knight scenarios and that is pretty fucked up mate.[/QUOTE]
Now I just realized I was a bit over the top with my sarcasm. Oh me :/
This is weird, Just Cause 2 was for me a miracle since it could run on even low end cards and still achieve high or maximum graphics which made the game look beautiful.
People saying its because consoles are weak need to get their head out of their ass, no game should run like this at all on consoles at this time. It isn't even technically that impressive either really.
Theirs no reason for 15 minute load times, just bad optimization all the way.
[QUOTE=Ap0c;49215251]Not to sound like I'm anti-console or anything, but I am completely okay with this.[/QUOTE]
You shouldn't be though. In general, fuck ups like this make a lot of game developers look bad. Aside from having literally no reason for the game to be like this (If it truly runs well on medicore PC hardware), console players make up a larger portion of early game adopters than PC. It'll be a big blow for Avalanche, and they make good, fun games so we should expect better from them. It's also pretty piss poor for consumers to be buying a half ass product which doesn't work as it should.
Wow...I guess this spells good news for those on a PC because this looks like a PC-first game, unlike Just Cause 2, which felt like a console-first game (such as render distances being similar to that of a console).
[QUOTE=pebkac;49215781]Holy shit, those drops in physics-heavy sequences. Reminds me of Red Faction Guerilla, I played it for the first time this year on a way more powerful CPU than you supposedly need to run it (3570k) since it's a pretty old game by now. I still got drops below 30 fps when blowing lots of shit up, turns out the game only really uses a single core. :suicide:[/QUOTE]
How are you dropping below 30 fps? I have a 8350 and it never drops below 60 even during the heaviest sequences.
[QUOTE=Saxon;49215967]People saying its because consoles are weak need to get there head out of their ass, no game should run like this at all on consoles at this time. It isn't even technically that impressive either really.
Theirs no reason for 15 minute load times, just bad optimization all the way.[/QUOTE]
Yeah a metric shit ton of explosions with dynamic physics and real debris is completely stock standard these days
Lol what
[QUOTE=wickedplayer494;49215975]Wow...I guess this spells good news for those on a PC because this looks like a PC-first game, unlike Just Cause 2, which felt like a console-first game (such as render distances being similar to that of a console).[/QUOTE]
Really? JC2 looked amazing on PC and ran really well.
[QUOTE=paul simon;49216104]Really? JC2 looked amazing on PC and ran really well.[/QUOTE]
Although the graphics did look pretty damn nice, it was little things like render distances being funky that made things a bit weird.
How did Mad Max run on consoles?
[QUOTE=Swiket;49216141]How did Mad Max run on consoles?[/QUOTE]
Doesn't matter.
You're talking about a game that is literally 90% a desert. This game is far more detailed especially in areas that can hurt framerates like foliage.
[QUOTE=Bathtub;49215219]i don't know whether to be mad that current gen consoles are so weak, or that so many of these games are horribly optimized, or both[/QUOTE]
It isn't the consoles. Have you seen Killzone? It's one beautiful game that runs great in multiplayer. And that was a launch title. 2 years in and this shit is still happening? It's on the devs.
Games running at 900p at 30fps, that's the consoles. Games unable to maintain 30 and memory leaks? That's the devs
I'd say wait for drivers and patches before you make any rash decisions, this is Avalanche after all, they rarely disappoint with poor performance, although JC3 has a lot more going on under the hood when the destruction kicks in, shockwave propagation, hinged physical objects, structural integrity, collision calculations and a fuck ton of physical debris particles. Makes sense that optimization will probably come slowly.
Between this and Fallout 4 I wonder if people will actually start blaming the devs for their games running like shit when they shouldn't be in the slightest.
[QUOTE=Saxon;49215967]People saying its because consoles are weak need to get their head out of their ass, no game should run like this at all on consoles at this time. It isn't even technically that impressive either really.
Theirs no reason for 15 minute load times, just bad optimization all the way.[/QUOTE]
15 minute load times? Yea, that is a dev problem. The game dropping below 30 constantly? Tons of major titles on Xbone and PS4 can't keep a solid 30. As mentioned before, its a combination of both
[QUOTE=BusterBluth;49216553][B]15 minute load times? Yea, that is a dev problem.[/B] The game dropping below 30 constantly? Tons of major titles on Xbone and PS4 can't keep a solid 30. As mentioned before, its a combination of both[/QUOTE]
I wonder if that has anything to do with some files being uncompressed (as it seems to be the trend nowadays). For example, audio files being uncompressed: does it add to the load times for some games? I ask because I genuinely don't know. I assume that it [I]can[/I], but not necessarily.
[QUOTE=paul simon;49216104]Really? JC2 looked amazing on PC and ran really well.[/QUOTE]
I remember awful negative mouse acceleration and low FOV
[QUOTE=pebkac;49215781]Holy shit, those drops in physics-heavy sequences. Reminds me of Red Faction Guerilla, I played it for the first time this year on a way more powerful CPU than you supposedly need to run it (3570k) since it's a pretty old game by now. I still got drops below 30 fps when blowing lots of shit up, turns out the game only really uses a single core. :suicide:[/QUOTE]
Run in windowed mode and it'll be fine :)
[QUOTE=Ap0c;49216568]I wonder if that has anything to do with some files being uncompressed (as it seems to be the trend nowadays). For example, audio files being uncompressed: does it add to the load times for some games? I ask because I genuinely don't know. I assume that it [I]can[/I], but not necessarily.[/QUOTE]
It might, but it wouldn't up it to fifteen minutes.
I can't find speed specs for the Xb1's optical drive, but assuming it's the same 6x speed as the PS4's, that's 27MBps. You could thus read the entire 25GB disc in 15.4 minutes. (I assume the actual game is installed on the hard drive, but that's even faster than the optical drive).
The loading times are probably caused by fragmentation - either the game files on-disc are all over the place and it spends all its time seeking, or by RAM fragmentation, having to constantly garbage-collect to fit new data in. I suppose you could find out which by installing an SSD in the console, but both should be patchable.
What I really want to know is if the driving is better in this game. It wasn't that good in JC2.
[QUOTE=HumanAbyss;49216076]Yeah a metric shit ton of explosions with dynamic physics and real debris is completely stock standard these days
Lol what[/QUOTE]
Uh, what's so non-standard is that? Literally all AAA games have proper dynamic physics and some form of environment destruction. Just look at any modern Dice game?
[editline]30th November 2015[/editline]
[QUOTE=Altimor;49216589]I remember awful negative mouse acceleration and low FOV[/QUOTE]
Unless you are playing on a small resolution, the FOV is pretty decent?
I can agree about the neg. mouse acceleration tho.
Witcher 3 dropped to 20fps on PS4, and riddled with a huge amount of bugs on all systems when it released but eventually CDPR managed to patch it to run at basically perfect 30fps after a few months.
I wonder how long will this game take to be patched by Square?
Releasing games with terrible performance bugs is inexcusable. 15 minute loading times are you kidding me?
Patches used to be used to fix less important bugs or even add/improve things, now they are a crutch for lazy, rushed, or incompetent devs to charge full price for [I]early access glitch riddled crap[/I]. I'll never spend more than $10 on a AAA game that comes out in such an unfinished state.
[QUOTE=gman003-main;49216664]It might, but it wouldn't up it to fifteen minutes.
I can't find speed specs for the Xb1's optical drive, but assuming it's the same 6x speed as the PS4's, that's 27MBps. You could thus read the entire 25GB disc in 15.4 minutes. (I assume the actual game is installed on the hard drive, but that's even faster than the optical drive).
The loading times are probably caused by fragmentation - either the game files on-disc are all over the place and it spends all its time seeking, or by RAM fragmentation, having to constantly garbage-collect to fit new data in. I suppose you could find out which by installing an SSD in the console, but both should be patchable.[/QUOTE]
Both Xbone and PS4 fully install games to the HDD and use the game disc as a physical key basically.
[QUOTE=Swiket;49216141]How did Mad Max run on consoles?[/QUOTE]
That is another game that had major fps issues at release but was eventually patched to run properly.
[QUOTE=BusterBluth;49216553]15 minute load times? Yea, that is a dev problem. The game dropping below 30 constantly? Tons of major titles on Xbone and PS4 can't keep a solid 30. As mentioned before, its a combination of both[/QUOTE]
Plenty of them can keep 60 though so I don't see what so impossible at 30fps. This just screams like they were rushed to make the holiday release, specifically with them rushing to get day 1 patch out before the game even released so we all woulnd't see how bad it was.
[QUOTE=Saxon;49215967]
Theirs no reason for 15 minute load times, just bad optimization all the way.[/QUOTE]
That sounds like a bug rather than some pervasive issue from it being a port. Once it's fixed it'll still probably be pretty long (in comparison to the PC) but nowhere near that extreme.
I think the longest load time I've ever gotten from a (non-modded) game is from Civilization V, and that's still under 5 minutes.
[QUOTE=Ap0c;49216568]I wonder if that has anything to do with some files being uncompressed (as it seems to be the trend nowadays). For example, audio files being uncompressed: does it add to the load times for some games? I ask because I genuinely don't know. I assume that it [I]can[/I], but not necessarily.[/QUOTE]
A lack of compression generally means faster load times as reading data in is significantly faster than reading data then trying to decompress it. It just means you need a shitload of storage.
[I]NEXT GEN[/I]
[QUOTE=TheTalon;49216319]It isn't the consoles. Have you seen Killzone? It's one beautiful game that runs great in multiplayer. And that was a launch title. 2 years in and this shit is still happening? It's on the devs.
[B]Games running at 900p at 30fps, that's the consoles.[/B] Games unable to maintain 30 and memory leaks? That's the devs[/QUOTE]
No, that's also entirely up to the devs. The consoles have nothing to do with it.
There's no 30fps or 900p limits in the consoles, it's something the dev decides when making the game for that specific hardware.
[editline]1st December 2015[/editline]
[QUOTE=Karmah;49216666]What I really want to know is if the driving is better in this game. It wasn't that good in JC2.[/QUOTE]
According to Vinny, it's pretty good. (he compared it to GTA5)
[QUOTE=HumanAbyss;49216076]Yeah a metric shit ton of explosions with dynamic physics and real debris is completely stock standard these days
Lol what[/QUOTE]
What are you on about? Almost any game now-a-days that's a) freeroam, and b) has guns, includes some form of dynamic world physics.
Hell since way back with Half-Life 2 people were already edging on how to make their worlds as dynamic as possible by having tons of breakable props.
[QUOTE=Dark RaveN;49216707]Unless you are playing on a small resolution, the FOV is pretty decent?
I can agree about the neg. mouse acceleration tho.[/QUOTE]
Huh? What does resolution have to do with FOV?
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