• Dark Souls 3 leaked
    121 replies, posted
Not sure if I'm late, but that bleeding sun looks like a giant Dark Sign. That's pretty metal.
So... no sheaths?
[QUOTE=Splarg!;47891815]15 new bosses? That's kind of strange unless they're only talking about mandatory ones. DS had 20+, DSII had 30+, although I thought II was a little drawn out and had many squishy faceroll bosses.[/QUOTE] Well to be fair I'd rather have 15 really interesting cool bosses, than 40 "ok" bosses. There's only like a handful of bosses in DS2 that were really awesome.
[QUOTE=Grandzeit;47891189]I just hope it doesn't come with bullshit GFWL that absolutely breaks online for 3 years.[/QUOTE] Yeah, because you know Dark Souls 2 and Scholar of the First Sin totally used GFWL and From Software hasn't demonstrated an interest in Steamworks three times now, right? [editline]8th June 2015[/editline] [QUOTE=Luxuria;47889066]You can't make such a claim when Soul Memory is present.[/QUOTE] Soul memory was and still is a stupid system to prevent an insignificant issue of "low level ganking" at great cost, but that doesn't ruin the game. Think back to the environments, think back to the bosses, think back to the PVP and think about all the improvements they made to the Dark Souls/Demon's Souls formula technical issues aside, it is genuinely a 8 or 9/10 game and I think that's a pretty objective statement considering the polish, the mechanics, the level of detail and the amount of content being sold for $40/$60. A flawed Souls game is still above average.
[QUOTE=Velocet;47904703]Yeah, because you know Dark Souls 2 and Scholar of the First Sin totally used GFWL and From Software hasn't demonstrated an interest in Steamworks three times now, right? .[/QUOTE] It was directed towards the people complaining about the SotFS fullprice re-release. Just like we didn't see another shitty port with a patchwork online network like GFWL in DaS2, we won't see another new gen console re-release with DaS3. Proof that they learned from their [dire] mistakes, none the less.
All I hope is that this gets a proper PC release. The thing that made me stop playing DS2 was the division between versions that scholar of the first sin introduced.
[QUOTE=zeroXSBK;47904021]So... no sheaths?[/QUOTE] How are you going to sheath weapons like the dragons tooth :v:
[QUOTE=PieClock;47905072]How are you going to sheath weapons like the dragons tooth :v:[/QUOTE] Any kind of sheath would be better than seeing your character reach behind him and then the dragon tooth suddenly disappears. That's far more frightening.
[QUOTE=Ekalektik_1;47905891]Any kind of sheath would be better than seeing your character reach behind him and then the dragon tooth suddenly disappears. That's far more frightening.[/QUOTE] Well from the screenshots it looks like shit gets glued to your back now.
[QUOTE=PieClock;47905907]Well from the screenshots it looks like shit gets glued to your back now.[/QUOTE] Aww, I liked going into invasions buck naked barehanded with two ultra greatswords equipped in my second slots and scaring the shit out of people by pulling them both out
Excited for Miyazaki-directed souls content with (hopefully) Steamworks on the "negotiated" PC release. I feel I was a little cheated on my first Souls experience with the horrible abomination that was GFWL. Also hoping they scrap the "every bonfire can be warped to" mechanic or at least rework it so it's still convenient but not at the cost of a coherent connected world with meaningful shortcuts. Out of the huge laundry list of problems I had with Dark Souls 2, that one in particular towers above all.
DS2 was about as immersive as a stick in the mud when it came to 1. in 1, you always felt you were stuck around this overworld, seeing anal rodeo ontop of the mountain and sen's fortress being foreboding off to the side. hell, even being in the forest you could see the town's walls above you. Everything felt connected. DS2 on the other hand felt like tunnels/elevators led you to different hub worlds that were completely disconnected to each other. Prime example is taking earthen peak's elevator up to the iron keep. how in the fuck does a whole massive ocean of lava reside above a castle on top of a mountain. DS2 made heavy armor pretty fucking pointless due to poise being literally nothing compared to 1, game looks meh at best. The story is a mess that has you as a player just doing what other people want, ignoring you being cursed the whole fucking time and your need to lift the curse. DS2 in general is a massive fucking mess and the fact that they said it was going to be a massive experience with no dlc [B][I]but then add dlc that helps the mess of the story[/I][/B], felt like utter shit. I seriously feel like miyazaki was the glue that makes the souls game (bloodborne included) fantastic.
[QUOTE=codemaster85;47908090]bleh[/QUOTE] [sp2]that's kind of the entire schtick of the story, with the queens (shards of manus, manifestations of power etc) taking advantage of the kings, and Shanalotte being your own king. if you didn't give her all of your souls, you'd also have turned into a massive champion, such as Sif, Ornstein and Smough, Vendrick etc. she's making you get the throne for her own greater good. Also, the player does eventually "lift the curse", with the power of the crowns once you receive Vendrick's blessing. It's only a temporary fix, as it only works as long as you wear the crowns, however. Etc. It all makes much more sense, and is a much broader story than what DaS1 has going. [/sp2] And how is that worse than waking up in a random prison cell and being told to go ignite yourself in a big campfire so that every one else can live a merry life until it eventually dies out again? And looks meh at best??? have you even seen the dark souls 1 textures and lighting in comparison? and animations? have you even seen miyazaki's work in general? Poise works just fine in Dark Souls 2, and only applies while you're in an animation. You won't however get bullshit Giantdad with GMB levels of completely unstaggerability. Also, it's a fucking fantasy world. With magic crystal caves with invisible paths, 9-headed hydras living in tiny ponds, an entire illusion city and more, I'm surprised that it's the floating lava lake + iron castle combo that bothers you.
The thing that bothered me most in Dark Souls 2 is that the amount of dodging I-frames you got was tied to a stat. That's just stupid, because you can never get a good feel for when your I-frames are because they're so inconsistent.
dark souls 2 was totally wrecked by console limitations. What we have now is what they cobbled together after being forced to remake and redesign the entire game halfway through development. That's why the game world is completely incoherent geographically. Story wise though it's clear that Miyazaki is the only one at From with any goddamn clue what he's doing. I mean for fucks suck, lucatiel of mirrah and the bell keeper were originally Don Quixote and Sancho Panza.
I want modern/future setting souls game
[QUOTE=Helix Snake;47908297]The thing that bothered me most in Dark Souls 2 is that the amount of dodging I-frames you got was tied to a stat. That's just stupid, because you can never get a good feel for when your I-frames are because they're so inconsistent.[/QUOTE] That was still much better than being forced to use light armour, have a million Endurance or use two different Weight Load rings just to get medium rolls, which didn't even go diagonally. It only takes ~20 ADP to get the iframes of a medium DaS1 roll, and ~30 ADP to get the iframes of a fast roll. How is this inconsistent to you? Besides, DaS2 gave you plenty of Soul Vessels to reallocate your Stat Points throughout the game, so there's really no excuse.
[QUOTE=Grandzeit;47908205][sp2]that's kind of the entire schtick of the story, with the queens (shards of manus, manifestations of power etc) taking advantage of the kings, and Shanalotte being your own king. if you didn't give her all of your souls, you'd also have turned into a massive champion, such as Sif, Ornstein and Smough, Vendrick etc. she's making you get the throne for her own greater good. Also, the player does eventually "lift the curse", with the power of the crowns once you receive Vendrick's blessing. It's only a temporary fix, as it only works as long as you wear the crowns, however. Etc. It all makes much more sense, and is a much broader story than what DaS1 has going. [/sp2] And how is that worse than waking up in a random prison cell and being told to go ignite yourself in a big campfire so that every one else can live a merry life until it eventually dies out again? [/QUOTE] because that fits the whole dreadful tone of the whole game. The player is given a chance of freedom and to break the undead curse (only to find out its a temp fix). The world surrounding it is filled with lore that you have to dig into to find out about. and the characters/bosses are 100x more memorable than the ones from DS2. I seriously can only remember the bell guy, mirror knight, and the pursuer bosses from 2 because how unremarkable they are. Meanwhile 1 had ornstein and smough, seath, Quelaag, Nito, The iron golem, sif, knight Artorias and Gwyn. [QUOTE]And looks meh at best??? have you even seen the dark souls 1 textures and lighting in comparison? and animations? have you even seen miyazaki's work in general?[/QUOTE] DS1 was made 3 years prior with DS2 looking like a total copy bar the actually interesting locations/bosses. [QUOTE]Poise works just fine in Dark Souls 2, and only applies while you're in an animation. You won't however get bullshit Giantdad with GMB levels of completely unstaggerability.[/QUOTE] the point of giant dad was you had to solely build for it, as with all heavy armor. Heavy armor in 2 is abysmally weak and you still have the high requirements to use it efficiently. There is a reason tons of people call 2 fashion souls when literally no armor is almost as good as heavy armor (i did a pugilist build with no armor and felt literally no difference from the normal heavy armor playthrough damage wise). If im wearing a literally massive stone armor set, being hit with a dagger shouldn't make me fall over like there was a breeze. [QUOTE]Also, it's a fucking fantasy world. With magic crystal caves with invisible paths, 9-headed hydras living in tiny ponds, an entire illusion city and more, I'm surprised that it's the floating lava lake + iron castle combo that bothers you.[/QUOTE] because it still a giant mess of a fucking map. Nothing about DS2's world makes any sense at all and leads to much more confusion when figuring out where to go or how to get there. You are completely not understanding what im even trying to explain. A place can be magical all it wants, but when you fucking warp location to location it fucks with the immersion of the world. Lets not even start on the bullshit in the game, like the whole burn the windmill on the ledge with a torch to make a boss fight even doable bullshit. Or how it was going to have torches nearly mandatory to explore due to it being darker and better lighting, but just kept the torches in anyway for no real reason other than the windmill part. [editline]8th June 2015[/editline] The world in DS2 seriously feels like they had all these cool as fuck concept art locations, but had literally no idea how to link them at all.
[QUOTE=codemaster85;47908090]DS2 on the other hand felt like tunnels/elevators led you to different hub worlds that were completely disconnected to each other. Prime example is taking earthen peak's elevator up to the iron keep. how in the fuck does a whole massive ocean of lava reside above a castle on top of a mountain.[/QUOTE] How does almost the entirety of Lordran reside on top of a tree? It's a fantasy world, whether or not everything makes sense by real world logic doesn't matter. Impossible space is another one of those things about DS2 that I never actually heard anyone complain about until youtubers told them what their opinion was. How many people were bothered or even noticed things like that on their first playthrough, and how many people only noticed it when someone else pointed it out and pounced on it for another petty reason to decry DS2 that no one actually cared about in game?
[QUOTE=Geikkamir;47911073]How does almost the entirety of Lordran reside on top of a tree? It's a fantasy world, whether or not everything makes sense by real world logic doesn't matter. Impossible space is another one of those things about DS2 that I never actually heard anyone complain about until youtubers told them what their opinion was. How many people were bothered or even noticed things like that on their first playthrough, and how many people only noticed it when someone else pointed it out and pounced on it for another petty reason to decry DS2 that no one actually cared about in game?[/QUOTE] again impossible space doesnt mean fantasy worlds, its just lazy as fuck level design. Lordran is ontop of a tree, but everything is still connected normally (hell, you can go to ash lake and see all the trees holding it up and its mind boggling and amazing the first time through). Meanwhile DS2 had shit like a massive underwater temple leading to a pirate bay. Why? no one really fucking knows other than theres water. drangleic castle is just out in the middle of butt fucking nowhere, miles away from any of the towns. Iron keep which is a massive lava ocean almost is somehow hovering above a mountain. Its extremely obvious they literally just mashed cool set pieces together and it breaks immersion completely, And confuses most people on how to traverse by foot to each place since one tunnel can take you to a completely random place geographically.
I didn't really notice the impossible space, but it did linger in the back of my head that nothing was really fitting together. The moment that really made it clear that the world's layout was nonsense was the elevator ride up to the Dragon Aerie and suddenly a bunch of gigantic rock spires appeared from nowhere.
[QUOTE=Helix Snake;47907299]Aww, I liked going into invasions buck naked barehanded with two ultra greatswords equipped in my second slots and scaring the shit out of people by pulling them both out[/QUOTE] newb....... [t]https://dl-web.dropbox.com/get/Public/2014-06-27_00005.jpg?_subject_uid=1482927&w=AADgkPvKpn5ViUZP7ZYJX0VLi8UIWI4Uug2FCEDankmjqA[/t] +10 each powerstanced [editline]9th June 2015[/editline] FEAR THE HAMMER BOYS [T]https://dl-web.dropbox.com/get/Public/2014-08-31_00006.jpg?_subject_uid=1482927&w=AACbzady-4uB5NCtmkCJDZuwp53dXs1zDg139gsvAlNhnw[/T]
[QUOTE=codemaster85;47911484]again impossible space doesnt mean fantasy worlds, its just lazy as fuck level design. Lordran is ontop of a tree, but everything is still connected normally (hell, you can go to ash lake and see all the trees holding it up and its mind boggling and amazing the first time through). Meanwhile DS2 had shit like a massive underwater temple leading to a pirate bay. Why? no one really fucking knows other than theres water. drangleic castle is just out in the middle of butt fucking nowhere, miles away from any of the towns. Iron keep which is a massive lava ocean almost is somehow hovering above a mountain. Its extremely obvious they literally just mashed cool set pieces together and it breaks immersion completely, And confuses most people on how to traverse by foot to each place since one tunnel can take you to a completely random place geographically.[/QUOTE] You guys are the video game equivalent of those people who complain about the eagles in Lord of the Rings.
Isn't it implied in game that all of the areas in Dark Souls 2 are literally stitched together nonsense displaced from time and space and nobody knows why/how? Like, that was the whole point.
[QUOTE=Pretty Obscure;47911625]Isn't it implied in game that all of the areas in Dark Souls 2 are literally stitched together nonsense displaced from time and space and nobody knows why/how? Like, that was the whole point.[/QUOTE] I was just about to say, yeah, if you really need a reason as to why DS2 is lain out the way it is, it's because spacetime is all fucked up. And before you say that's a lame or lazy excuse, may I remind you that it's literally the exact same excuse they used to hand-wave all of the glaring plot holes in DS1, "oh, it's that way because time is all fucked up and stuff."
[QUOTE=Geikkamir;47911073]How does almost the entirety of Lordran reside on top of a tree? It's a fantasy world, whether or not everything makes sense by real world logic doesn't matter. Impossible space is another one of those things about DS2 that I never actually heard anyone complain about until youtubers told them what their opinion was. How many people were bothered or even noticed things like that on their first playthrough, and how many people only noticed it when someone else pointed it out and pounced on it for another petty reason to decry DS2 that no one actually cared about in game?[/QUOTE] [t]http://i.imgur.com/BovbGi6.png[/t] This is the worst offender and really really hard to miss, pretty much every single area is like this in one way or another although not as glaring.
[QUOTE=Novangel;47911685][t]http://i.imgur.com/BovbGi6.png[/t] This is the worst offender and really really hard to miss, pretty much every single area is like this in one way or another although not as glaring.[/QUOTE] Again, you're looking at a fantasy setting (one in which the "because time lel" precedent has already been set by From in DS1 I might reiterate) through the lens of real world logic. Those two areas aren't necessarily connected vertically even if you seem to physically move vertically between them. And I want to also reiterate that impossible space happens in video games all the time. I have a very hard time believing that most people actually noticed or cared about this when they were playing the game.
[QUOTE=Geikkamir;47911734]Again, you're looking at a fantasy setting (one in which the "because time lel" precedent has already been set by From in DS1 I might reiterate) through the lens of real world logic. Those two areas aren't necessarily connected vertically even if you seem to physically move vertically between them. And I want to also reiterate that impossible space happens in video games all the time. I have a very hard time believing that most people actually noticed or cared about this when they were playing the game.[/QUOTE] Come on mate, I've been playing From Software's dungeon crawlers since King's Field and you can't defend this. It's incredibly poor design compared to Demon's/Dark Souls/Bloodborne. I don't think the shitposting about it is justified, but it certainly is a flaw in an otherwise good game. And yes, I know it's supposed to be hundreds of miles apart from poison swamp according to the map.
It was very noticeable for me personally, although it was a relatively minor issue compared to others. [editline]9th June 2015[/editline] [QUOTE=Geikkamir;47911734]Again, you're looking at a fantasy setting (one in which the "because time lel" precedent has already been set by From in DS1 I might reiterate) through the lens of real world logic. Those two areas aren't necessarily connected vertically even if you seem to physically move vertically between them. And I want to also reiterate that impossible space happens in video games all the time. I have a very hard time believing that most people actually noticed or cared about this when they were playing the game.[/QUOTE] Dark Souls 1 doesn't explain environment details with time, it's just respawning and online as well as the Artorias of the Abyss DLC.
[QUOTE=Novangel;47911685][t]http://i.imgur.com/BovbGi6.png[/t] This is the worst offender and really really hard to miss, pretty much every single area is like this in one way or another although not as glaring.[/QUOTE] That transition really felt like they had a whole transition area skipped. Like some area that goes up the side of a mountain and it gets progressively hotter feel. Like seriously, the entrance to the iron keep feels like you you just breached the outer walls of a castle, and are now in the last area before the castle proper with that massively long bridge like the front of Dragnleic castle, Eleum Loyce after Aava, or the raised bridge going to the dragon sanctum main entrance. That or the elevator could have gone in the opposite direction, and made it seem like there was this volcanic wasteland just passed the hills.
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