[QUOTE=Geikkamir;47911734]Again, you're looking at a fantasy setting (one in which the "because time lel" precedent has already been set by From in DS1 I might reiterate) through the lens of real world logic. Those two areas aren't necessarily connected vertically even if you seem to physically move vertically between them.
And I want to also reiterate that impossible space happens in video games all the time. I have a very hard time believing that most people actually noticed or cared about this when they were playing the game.[/QUOTE]
The main problem here is that it's breaking a precedent already set by DS1 where areas fit together in a logical way. In fact, if I remember right, people actually took all the areas from DS1 and stitched them together, and there ended up being almost no overlap if any. And trying to explain it as "oh it's a fantasy world" doesn't really cut it when, again, the previous world fit together logically [I]and[/I] because there's fucking nothing to indicate that something strange is going on until you actually end up somewhere that can't logically fit.
[QUOTE=deadoon;47911831]That transition really felt like they had a whole transition area skipped. Like some area that goes up the side of a mountain and it gets progressively hotter feel. Like seriously, the entrance to the iron keep feels like you you just breached the outer walls of a castle, and are now in the last area before the castle proper with that massively long bridge like the front of Dragnleic castle, Eleum Loyce after Aava, or the raised bridge going to the dragon sanctum main entrance.
That or the elevator could have gone in the opposite direction, and made it seem like there was this volcanic wasteland just passed the hills.[/QUOTE]
Wasn't some volcanic wasteland area scrapped due to time constraints?
[t]http://i.imgur.com/FY53WsA.png[/t]
[t]http://i.imgur.com/WRqGu7c.png[/t]
I used to have the concept art but I lost it.
[QUOTE=Velocet;47911813]Come on mate, I've been playing From Software's dungeon crawlers since King's Field and you can't defend this. It's incredibly poor design compared to Demon's/Dark Souls/Bloodborne.
I don't think the shitposting about it is justified, but it certainly is a flaw in an otherwise good game.
And yes, I know it's supposed to be hundreds of miles apart from poison swamp according to the map.[/QUOTE]
I suppose, I mean I'm not arguing that "because spacetime" is a good justification. I guess my main point is that it doesn't really make any less sense to me than all the times in DS1 that npcs or items were in places that were logically impossible and the only way to hand wave it was "because time", and that similarly I think it mattered about as little to 90% of the people who played the game.
[QUOTE=Novangel;47911685][t]http://i.imgur.com/BovbGi6.png[/t]
This is the worst offender and really really hard to miss, pretty much every single area is like this in one way or another although not as glaring.[/QUOTE]
i knew that lava land was above earthen peak and thought it was kinda silly but boy
having a visual representation really tickles me inside
[QUOTE=EcksDee;47908386]I want
modern/future setting souls game[/QUOTE]
Why do people keep asking for this? This is not what the Souls games are meant to be.
[editline]9th June 2015[/editline]
[QUOTE=Novangel;47911685][t]http://i.imgur.com/BovbGi6.png[/t]
This is the worst offender and really really hard to miss, pretty much every single area is like this in one way or another although not as glaring.[/QUOTE]
A part of me was quietly hoping they would change the transition from Earthen's Peak to Iron Keep in the SotFS remaster, but nope. I mean you were already in a large tower high up next to the mountains. How do you even logically take an elevator [i]even further up[/i] when you're already inside a tower that doesn't go anywhere else? It honestly blows my mind the devs never thought this was an issue.
[QUOTE=codemaster85;47909024]the point of giant dad was you had to solely build for it, as with all heavy armor. Heavy armor in 2 is abysmally weak and you still have the high requirements to use it efficiently. There is a reason tons of people call 2 fashion souls when literally no armor is almost as good as heavy armor (i did a pugilist build with no armor and felt literally no difference from the normal heavy armor playthrough damage wise). If im wearing a literally massive stone armor set, being hit with a dagger shouldn't make me fall over like there was a breeze.[/QUOTE]
I think we've been playing two completely different games, because right now I am currently doing a pugilist build and a tank build (havel's armor sans helm so people can see [url=http://images.akamai.steamusercontent.com/ugc/31864179210890746/6D0A315166F9989493BADE6A74FA235F28D3DDEF/]the face of a TRUE tank[/url]) and there is a pretty goddamn noticeable difference being made by the presence of armor and poise.
[QUOTE=Novangel;47911685][t]http://i.imgur.com/BovbGi6.png[/t]
This is the worst offender and really really hard to miss, pretty much every single area is like this in one way or another although not as glaring.[/QUOTE]
Here's some more of that:
[url]http://imgur.com/a/Nbo0o[/url]
[QUOTE=SgtTupelo;47913273]Here's some more of that:
[url]http://imgur.com/a/Nbo0o[/url][/QUOTE]
apart from iron keep none of that you would ever notice in gameplay
[QUOTE=Zezibesh;47913356]apart from iron keep none of that you would ever notice in gameplay[/QUOTE]
What I noticed plenty was water level inconsistencies, caves leading to higher grounds, etc. I'll look the other way for skybox changes after a tunnel or whatever. They're not game-breaking or whatever, but they ruin immersion sometimes.
The biggest moment that ruined the immersion for me was the transition from the Shaded Woods to Drangleic Castle. You go through one very short tunnel and suddenly it's dark, wet, and raining cats and dogs.
As much as I enjoyed DS2, the transitions were honestly insulting, especially after how expertly crafted DS1's environments were. You could load every map in the game and they all actually fit perfectly.
[img]http://kayin.moe/wp-content/uploads/2013/01/dsmap.jpg[/img]
Wait, Ash Lake was an actual place? I thought it was another dimension or something, or hell. That's pretty cool.
[QUOTE=cyclocius;47913407]Wait, Ash Lake was an actual place? I thought it was another dimension or something, or hell. That's pretty cool.[/QUOTE]
Lore-wise Ash Lake was supposed to be the very bottom of the world where it was mostly remain untouched, which is why it looks similar to the "age of ancients" scene in the opening cutscene of the game. You can actually see part of Ash Lake when you're at the very bottom of the Tomb of the Giants shortly before entering the cave where Nito lies.
[QUOTE=cyclocius;47913407]Wait, Ash Lake was an actual place? I thought it was another dimension or something, or hell. That's pretty cool.[/QUOTE]
You go down one of the big archtrees to get there. No traveling between dimensions there!
[QUOTE=Nidhogg;47913421]Lore-wise Ash Lake was supposed to be the very bottom of the world where it was mostly remain untouched, which is why it looks similar to the "age of ancients" scene in the opening cutscene of the game. You can actually see part of Ash Lake when you're at the very bottom of the Tomb of the Giants shortly before entering the cave where Nito lies.[/QUOTE]
The speculation was that the actual real surface world was ash lake/the ancient world(as seen in the intro)and Lordran was built on top of the canopy of the arch trees. The ambient light in ash lake shows that the "sun" up above lordran is spilling through the "sky" in ash lake.
[QUOTE=booster;47915908][img]http://oyster.ignimgs.com/wordpress/stg.ign.com/2015/06/DS3-IGN-FINAL.jpg[/img][/QUOTE]
Yeah, this is definitely the world just crumbling to bits now if the main armor looks like it's about to fall apart at any moment.
Well now, now I'm super interested in the lore if the Souls universe is coming apart at the seams. Could it be tied into the Crowns and the protag from Drangleic? Some sort of world-rotting entropy caused by trying to break the cycle?
How exactly is the world coming apart at the seams different than any other Souls game?
[QUOTE=A B.A. Survivor;47916137]How exactly is the world coming apart at the seams different than any other Souls game?[/QUOTE]
Seems in a more literal sense. In DaS1 and to a greater extent DaS2 it seemed more like an end to society and a general collapse of civilisation, rather than reality itself breaking up.
Dark Souls 4 release date has been leaked,
[QUOTE]In a recent development on Dark Souls 3, an unreleased, official artwork of the game has been leaked just days before E3 2015 where it was expected that we’d get to know the release date of Dark Souls 3.
[/QUOTE]
Source: [URL="http://vgloggers.com/dark-souls-3-release-date-leaked-in-an-unreleased-artwork/"]Dark Souls 3 Release Date Leaked[/URL]
[highlight](User was permabanned for this post ("bot" - postal))[/highlight]
[QUOTE=raheelmushtaq;47916736]Dark Souls 4 release date has been leaked,
Source: [URL="snipped"]Dark Souls 3 Release Date Leaked[/URL][/QUOTE]
Yes, advertising your own site here with the same name as you did on other forums, good job.
[QUOTE=Nidhogg;47913421]Lore-wise Ash Lake was supposed to be the very bottom of the world where it was mostly remain untouched, which is why it looks similar to the "age of ancients" scene in the opening cutscene of the game. You can actually see part of Ash Lake when you're at the very bottom of the Tomb of the Giants shortly before entering the cave where Nito lies.[/QUOTE]
Fair enough, that's really cool. I already found it a bit odd that there was so much stuff stuffed beneath and around Firelink Shrine without it collapsing that I didn't think it was all being held up by a tree. It was definitely the most otherworldly place in the game (beyond the Abyss) so I just presumed it was another dimension or some equivalent.
[t]https://pbs.twimg.com/media/CHFESgZW8AEu9TB.jpg:large[/t]
My reaction to DSIII being real.
Maybe I'll actually try to play this one instead of the bad pc port that is DSI.
I was wondering how long a thumbs up edit would take, that was the first thing I thought of.
[QUOTE=Magikoopa24;47917149][t]https://pbs.twimg.com/media/CHFESgZW8AEu9TB.jpg:large[/t]
My reaction to DSIII being real.
Maybe I'll actually try to play this one instead of the bad pc port that is DSI.[/QUOTE]
DSfix?
[QUOTE=booster;47917698]DSfix?[/QUOTE]
I set that all up and a few other (purely texture) mods, and it still stays in a smaller shit resolution. I could probably figure it out, but I never have the patience nor the time to do so. Ah well, I've played it at a friend's house well enough to know I enjoy the series.
[QUOTE=booster;47917698]DSfix?[/QUOTE]
DS 1 is locked to 16:9 resolution rendering, even with dsfix, you simply cannot render at any other resolution.
Why is this even a conversation again.
They've already fixed all that in Dark Souls 2 so why would they return to Dark Souls 1's standards?
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