I don't care where the new GTA is, as long as it has tall-ass buildings and a lot of them.
I wouldn't like the idea of a rural area because jumping off the buildings in 5 is super fun
GTA New Orleans.
Corruption? Check.
Alligators? Check.
Strip Clubs? Both Straight and Gay on Burbon Street.
Political Satire? "Chocolate City".....
Alright, so being realistic, I don't think they'll set it outside of America. In fact, after having GTA V be like their best selling game ever, I don't think they'll take many big risks at all. They know people are interested in modern day USA in something like California, and they know that people ate up the three protagonists. I think you can expect it to be set somewhere in America, expect a return of multiple protagonists, and you can probably expect it to be set in the modern day too. I bet you they're going to have some character in some form that's just a re-hash of Trevor again too.
This judgement is mostly based off the fact that Rockstar is a company and that's what would make the most marketing/business sense to do, not the most integrity sense. Whatever 'big' changes they market other than the inevitable change of scenery will probably be something like 'we've finally put in a token female protagonist'.
But even so, I still doubt you'll get a major GTA game set anywhere outside the US. [I]Maybe[/I] Japan. Y'know, so they could easily bring their [I]~stellar~[/I] satire all the way from things like 'women are bitches' to 'the Japanese sure do love their animes'. My bet is that you're going to get Vice City again. I think they're going to pick it because it's bright, sunny, would be a nice step up from how GTA V looked while making an easy transition, they haven't been there in the HD Universe yet, and it'll give them plenty of chance to take advantage of the visual tech with water and underwater scenes. [I]However,[/I] with the HD universe they're more of a fan of continuity and I expect that they'll be using Vice City set in the modern day as opposed to being in the 1980s.
What if they did something kinda ridiculous and did like Salt Lake City, and shit like ski resorts?
You are part of the Mormon Mob.
I bet in this one the multiplayer will be a track shooter where the cars have preset paths because hackers once got places they weren't supposed to
Rock star logic :downs:
[editline]30th March 2016[/editline]
Seriously just make it fucking freeroam screw all that stupid cashgrab shit
[editline]30th March 2016[/editline]
[QUOTE=simkas;50027206]But that's just the multiplayer. GTAV was an amazing game with enough stuff in it even without the multiplayer.[/QUOTE]
Yet it was still missing things that were in gta4
Like how in gta5 bumping into someone (or simply standing there) will nearly always result in them instantly punching you or pulling a gun. That's dumb. I liked gta4 where you could knock into someone and they'd curse you out and walk away eventually
[editline]30th March 2016[/editline]
GTA in Washington DC
[QUOTE=SGTSpartans;50026976]I just want fun multiplayer and a shooting system like Max Payne....I'm really excited for GTA 6[/QUOTE]
Interesting.. I always played GTAs for the single-player experience.
And frankly I didn't find the GTA V's shooting system fun, and thus never played the game extensively, so you can only guess how excited I am. :v:
(Not very excited, but it's GTA we're talking about, the world's most popular video game franchise, so I feel compelled to at least try it.)
[editline]30th March 2016[/editline]
[QUOTE=Kylel999;50034135]Yet it was still missing things that were in gta4
Like how in gta5 bumping into someone (or simply standing there) will nearly always result in them instantly punching you or pulling a gun. That's dumb. I liked gta4 where you could knock into someone and they'd curse you out and walk away eventually[/QUOTE]
And GTA4 was missing things from GTA3:SA, like Tattoos and Bicycles..
But I feel you, the charm of GTA4's "dummy" physics will never die.
[QUOTE=Mister Sandman;50033785]Alright, so being realistic, I don't think they'll set it outside of America. In fact, after having GTA V be like their best selling game ever, I don't think they'll take many big risks at all. They know people are interested in modern day USA in something like California, and they know that people ate up the three protagonists. I think you can expect it to be set somewhere in America, expect a return of multiple protagonists, and you can probably expect it to be set in the modern day too. I bet you they're going to have some character in some form that's just a re-hash of Trevor again too.
This judgement is mostly based off the fact that Rockstar is a company and that's what would make the most marketing/business sense to do, not the most integrity sense. Whatever 'big' changes they market other than the inevitable change of scenery will probably be something like 'we've finally put in a token female protagonist'.[/QUOTE]
That makes no sense. GTA3 was the best selling game of that year and then Vice City was a different time period, totally different setting and totally different protagonist. Vice City was the best selling game of that year and then San Andreas was a totally different time period, totally different setting and totally different protagonist. You act as if GTAV was the first time Rockstar has hit it big so they're not gonna change too much, when Rockstar has been hitting it big with every GTA since 3 and yet every time they do things differently.
Set it in Youngstown, Ohio instead
But then it'd be more like a horror game, I guess
[QUOTE=simkas;50034515]That makes no sense. GTA3 was the best selling game of that year and then Vice City was a different time period, totally different setting and totally different protagonist. Vice City was the best selling game of that year and then San Andreas was a totally different time period, totally different setting and totally different protagonist. You act as if GTAV was the first time Rockstar has hit it big so they're not gonna change too much, when Rockstar has been hitting it big with every GTA since 3 and yet every time they do things differently.[/QUOTE]
Not exactly. I'm well aware that GTA as a series will sell no matter what they do. When I say GTA V is their biggest ever, I mean that very much proportionally. They sold [I]60 million[/I] copies. Their next best selling game was GTA San Andreas at 27 million copies. The series is a best seller no matter what, but as best sellers go, GTA V blows the rest of GTA out of the water.
So, I think it's very reasonable to believe that they could decide "Right, we're going to pull a Call of Duty/Ubisoft and just do more and more of that look at all this money". Whether they do or not just depends on what kind of people run the company and what they want to do. It's fully possible that they'll be like Bethesda and continue to do different things while being successful. I don't know, because I don't give that much of a shit about Rockstar or the people who run it. I'm just saying that as a company, any company, if one of your products happens to make twice as much as anything you've done previously, even if those things are very successful in their own right, it makes sense to continue what you're doing now.
[QUOTE=HoodedSniper;50033478]I just want it more detailed focused with interiors and less time spent on making a fully detailed ocean floor you never need to go in ever.[/QUOTE]
If exploring the ocean didn't feel so slow, yeah. Boats and Submarines are so slow!
[QUOTE=Mister Sandman;50033785]Alright, so being realistic, I don't think they'll set it outside of America. In fact, after having GTA V be like their best selling game ever, I don't think they'll take many big risks at all. They know people are interested in modern day USA in something like California, and they know that people ate up the three protagonists. I think you can expect it to be set somewhere in America, expect a return of multiple protagonists, and you can probably expect it to be set in the modern day too. I bet you they're going to have some character in some form that's just a re-hash of Trevor again too.
This judgement is mostly based off the fact that Rockstar is a company and that's what would make the most marketing/business sense to do, not the most integrity sense. Whatever 'big' changes they market other than the inevitable change of scenery will probably be something like 'we've finally put in a token female protagonist'.
But even so, I still doubt you'll get a major GTA game set anywhere outside the US. [I]Maybe[/I] Japan. Y'know, so they could easily bring their [I]~stellar~[/I] satire all the way from things like 'women are bitches' to 'the Japanese sure do love their animes'. My bet is that you're going to get Vice City again. I think they're going to pick it because it's bright, sunny, would be a nice step up from how GTA V looked while making an easy transition, they haven't been there in the HD Universe yet, and it'll give them plenty of chance to take advantage of the visual tech with water and underwater scenes. [I]However,[/I] with the HD universe they're more of a fan of continuity and I expect that they'll be using Vice City set in the modern day as opposed to being in the 1980s.[/QUOTE]
Uhhhhhhhhh.
People hated the 3 protagonist gimmick.
[QUOTE=ThePanther;50027063]Re-post from another thread, but I think it fits here better:
Here's what GTA VI should be:
SETTING - VICE CITY, but bigger, more expansive, everglades, hillbillies, crocs, swamps, airboats, and of coarse, Vice City itself.
CONTEXT - basically Vice City, but here's the catch - the game's story will be played in two different timelines: in the 80's (80's cars, clothing, tech, music, etc.) and in modern times (modern cars, clothing, tech, music, etc.). When you switch to the different time periods, you see a fast-forward through time as architecture, cars, clothing styles, road-ways, and people change.
The game will also feature multiple characters, connected through the times. An example: in the 80's you play as Character A, but in modern times, you play as Character B who is working with a much older Character A.
With this set-up, you give fans the best of both worlds: time period (80's) set GTA game and a modern day GTA game, set in one of the most favored GTA locations, but with much much more.
I've had this idea in my head for a while now, but haven't expressed it before.[/QUOTE]
God damn this would be amazing
[QUOTE=Mr. Someguy;50036684]If exploring the ocean didn't feel so slow, yeah. Boats and Submarines are so slow![/QUOTE]
Its not just that.
Like, I am not trying to shit on what they did, its very impressive, but god damn is it meaningless. The ocean serves 2 fucking purposes and neither have to do with the main game.
1 is the murdered bodies for that 1 very long notes sidequest.
2 is for a possible link to the MT Chilliad Mystery with a weird locked underground bunker. NEITHER are requried iirc, especially the Chilliad Mystery. I forget if you have to find the bodies for the note murderer.
Aside from that it served 0 purpose, unless you had that weird gamestop pre-order sidequest for fucking fish in the ocean for some shit.
It just felt like such wasted time and effort.
[QUOTE=DasMatze;50032507]Since more than 14% of Rockstar's games played in Los Angeles or a fictional LA, GTA VI might play in it as well.[/QUOTE]
Uh?
No?
We've had 6 (GTA, GTAIII, GTA: Advance, GTA: Liberty City Stories, GTAIV, GTA: Chinatown Wars) games based entirely, or a significant chunk, in a fictional New York, Liberty City, with 2 other games having missions set there or scenes set there (San Andreas, Vice City) out of the 11 games (if you dont include the london/GTAIV expansions that is), just about over half of the series.
San Andreas (in any form), has been in 3 games (GTA, GTA:SA, GTAV) and had scenes set there in another game (GTAIV, the TV)
Vice City has been in 3 games (GTA, GTA:VC, GTA: Vice City Stories), and alluded to in another (GTAIV)
Plus they just did Los Santos.
I'd think they need to up the scale for GTA VI. State scale, somewhere like florida so we've go swamps and scrubland with Vice City and other cities to go to. I'm sure with the new generation of GTA games it won't be a problem to do.
[QUOTE=AaronM202;50037841]Uh?
No?
We've had 6 (GTA, GTAIII, GTA: Advance, GTA: Liberty City Stories, GTAIV, GTA: Chinatown Wars) games based entirely, or a significant chunk, in a fictional New York, Liberty City, with 2 other games having missions set there or scenes set there (San Andreas, Vice City) out of the 11 games (if you dont include the london/GTAIV expansions that is), just about over half of the series.
San Andreas (in any form), has been in 3 games (GTA, GTA:SA, GTAV) and had scenes set there in another game (GTAIV, the TV)
Vice City has been in 3 games (GTA, GTA:VC, GTA: Vice City Stories), and alluded to in another (GTAIV)
Plus they just did Los Santos.[/QUOTE]
I think he means Rockstar games as a whole, not just the GTA series
[editline]31st March 2016[/editline]
[QUOTE=HoodedSniper;50033478]I just want it more detailed focused with interiors and less time spent on making a fully detailed ocean floor you never need to go in ever.[/QUOTE]
I disagree immensely on this, the ocean is something I love exploring and I cursed the fact that there was no underwater exploration in GTA IV, very glad it returned in GTA V.
If anything, I want GTA VI to have more city and less places that are 100% grassy hill that take up 20% of the map with maybe a road or two going along it (Banham canyon, palomino highlands, san chianski mountain range, mount josiah and the whole area surrounding tongva valley and mount gordo are all wastes of space with nothing in them except grass texture)
For the GTA VI multiplayer, I wish they had two modes: Fuck about freeroam mode, and full-MMORPG mode, instead of this weird hybrid we have now that sorta works but sorta doesn't.
GTA New Orleans
I'd be down with Chicago. Say what you will about Watch underscore Dogs, walking around Chicago on foot with the camera pulled in close had some real flavor to it.
they'll find some way to stay within the liberty city, vice city, san andreas bubble
I know it's not going to happen but London would work just fine. And from a gameplay point of view i sure as shit would love unarmed police for a 1 / 2 star wanted level. Would make police chases so much more interesting if your tires were not always being shot out.
[QUOTE=Dauge;50037671]Uhhhhhhhhh.
People hated the 3 protagonist gimmick.[/QUOTE]
Really? I thought it was awesome as hell.
[QUOTE=GrizzlyBear;50041177]Really? I thought it was awesome as hell.[/QUOTE]
I wish it was 3 stories like GTA IV, TLaD etc instead of one story split between three people. Plus I didn't care for some of the writing.
GTA 6: the Whitey Bulger Mafia
i could totally see rockstar doing a boston thing, it seems to be the "in" thing to do. for some reason it feels like lots of games and movies are using the city as a setting recently
Tokyo would be really cool imo.
Or just any US city, just make it not extremely gritty.
[editline]31st March 2016[/editline]
OR cheesy.
[QUOTE=Dauge;50037671]Uhhhhhhhhh.
People hated the 3 protagonist gimmick.[/QUOTE]
Who are these "people"? Because pretty much everyone I've hear talk about it say it's great and I thought it's great and all reviewers thought it's great.
A GTA game set in Seoul or Tokyo would be really awesome, both cities are amazing metropolises with alot of story and underground criminal activity
A gta set in bożepole królewskie would be great
[QUOTE=simkas;50041526]Who are these "people"? Because pretty much everyone I've hear talk about it say it's great and I thought it's great and all reviewers thought it's great.[/QUOTE]
and i've heard the complete opposite
its an anecdote either way
[editline]31st March 2016[/editline]
[QUOTE=Solomon;50038134]I'd think they need to up the scale for GTA VI. State scale, somewhere like florida so we've go swamps and scrubland with Vice City and other cities to go to. I'm sure with the new generation of GTA games it won't be a problem to do.[/QUOTE]
A state sized scope is completely unreasonable from a development standpoint.
If they do VIce, I hope they include a decent sized Glory Hole Theme Park and maybe an equivalent of Cape Canaveral. Personally, I'd prefer London with some English countryside though, it's not a setting that gets done authentically very often in video games.
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