Half-Life 3 - An Open World Shooter With Quests Coming After 2013?
133 replies, posted
I really don't see Half Life 3, which is going to take place in the arctic (the search for the Borealis) with little to no resistance/human outposts, become an RPG with quests and other elements.
How would those quests even work? In pretty much all RPG's you can accept or deny quests, and ask about the details and stuff like that. Having the ability to go into conversation would just ruin Gordon entirely.
Questing?
"Gordon! Thank goodness you're here! I need you to go collect 15 Headcrabs for my stew!"
Playing Black Mesa has really rekindled my interest in HL3
[QUOTE=carcarcargo;37739639]An open world half life could be pretty coolm just without RPG elements since I'm sick of RPG elements in shooters.[/QUOTE]
An RPG style shooter set during the Portal Storms of post-HL/pre-HL2 would be interesting, especially considering the subject matter (widespread ecological destruction, collapse of social order, marshal law, etc.)
[QUOTE=The Baconator;37739651]the reason why they haven't released a new HL is because they want to make it like their newer games: big hits that the masses on all platforms will buy[/QUOTE]
or maybe because they were stuck in a spot "where it would have been too late to give a small episode" but also "too early to make a completely new game with a completely reworked engine"
it doesn't help that they were working on bazillion projects at that time as well. They were too shortstaffed to focus on completely redeveloping the engine while making something to live up to the huge expectations people had.
I reckon Valve will do an RPG sooner or later though, one of those 300 employees has to be thinking about it
finally an HL2 game with NPCs
I don't like the idea for an open world, but bigger sized mapped would be welcomed. Cause i really liked EP2 since it had big opened woods and plains. More of that please!
[QUOTE=Canuhearme?;37739727]An RPG style shooter set during the Portal Storms of post-HL/pre-HL2 would be interesting, especially considering the subject matter (widespread ecological destruction, collapse of social order, marshal law, etc.)[/QUOTE]
An RPG where you play as the Resistance before HL2 could be really good,
Or anything set around the Seven Hour War (see the portal storms, see the Seven Hour War, see the immediate aftermath) but I don't know how that would work out gameplay wise because it would just be 'watch your shit get ruined: the game'
4 strength 4 stam leather crowbar
a new ip maybe, for Half-Life 3.. no
[img]http://i.imgur.com/kFKR0.png[/img]
seems like a reliable source
Will it have different races too? I always wanted to play a snark.
Play 30 seconds then permadeath.
Complete bullshit.
hey guys im a source close to valve
turns out half life 3 is going to be a turned-base 2d indie platform rhythm game
Am I the only one who think it'd be badass as hell for it to be like this? I mean.. yeah, it lingers too far from the actual style of the game. But the idea of exploring several cities, meeting different administrators and differently-styled cities, maybe start rebellions in them as well since as far as I know City 17 is the only city that fell to rebellion (could be entirely wrong though.)
-Half Life
-Not Linear
Yeah, I'm not buying an ounce of this bullshit
I could [i]maybe[/i] imagine them doing a spinoff game like this, but there's no way the next main game would be.
[QUOTE=ntzu;37739387]how would that even work in a half-life game[/QUOTE]
I don't know but it sounds like it would make for some interesting gameplay, the character is given an Mi-8 chopper at the end of episode 2. Maybe it will have a larger role in transportation from outpost to outpost or city to city. Imagine being chased across the russian countryside by combine, in a chopper. Alyx at the helm and Gordon shooting the tau cannon out the back of it, Glorious!
Are any of you guys really treating this as if it's even [I]remotely[/I] possible that this is in any way legitimate?
[QUOTE=RichyZ;37739802]"hey, can you gather 15 combine soldier masks, i bet you can get them off of those overwatch elites over there, ill give you this level 22 usp match with fire elements to reward you!"[/QUOTE]
More like "Hey, Dr. Freeman! Kill 10 Striders for me and I'll give you this hat."
"Rid our town of the headcrab zombies and we'll give you this hat."
"Play fetch with Dog and I'll give you Dad's hat, Gordon."
"Parlez-vous francais, Gordon Freeman, hou hou hou hou, il avec [I]le hat[/I]."
[quote]This anonymous source claims that[/quote]
So this could be me even
[QUOTE=Tea Guy;37740112]I don't know but it sounds like it would make for some interesting gameplay, the character is given an Mi-8 chopper at the end of episode 2. Maybe it will have a larger role in transportation from outpost to outpost or city to city. Imagine being chased across the russian countryside by combine, in a chopper. Alyx at the helm and Gordon shooting the tau cannon out the back of it, Glorious![/QUOTE]
What everyone is forgetting is that the primary goal for Gordon and Alyx right now is to acquire the Borealis. That's what the end of Episode 2 was all about.
[QUOTE=Chief Martini;37740185]What everyone is forgetting is that the primary goal for Gordon and Alyx right now is to acquire the Borealis. That's what the end of Episode 2 was all about.[/QUOTE]
Well I wouldn't assume that after the events of Episode 2 you just head directly to the borealis. Knowing valve a good portion of the game will be traveling to the borealis and maybe helping out resistance along the way. They'd probably throw in a few events where combine air support makes it impossible to continue further by chopper and you spend a whole chapter working your way through City X and destroying anti-air or whatever the combine are using to prevent progress. The combine are pretty weak after the super portal and citadel exploded, so you may just end up helping each group of resistance in combine occupied citys along the way. Maybe prepare and gather resistance to mount a massive offensive on the borealis and save Dr. Mossman.
[QUOTE] it will include many RPG elements such as open world, quests and NPCs.[/QUOTE]
um since when are NPCs RPG elements? also every half life ever made has nothing but NPCs
[QUOTE=Barbarian887;37740454]um since when are NPCs RPG elements? also every half life ever made has nothing but NPCs[/QUOTE]
I think they meant RPG NPC's as in fully voiced characters with maybe some dialogue options? I don't see how it would work since Freeman is mute and all...
some people seems to think this will be Elder scrolls: Half Life ..
I wish I could believe this, but it's been said countless times that Source isn't built for open world sorts of games.
I guess somebody played Underdone, then.
Way out the realms of believable and logical theories. SOME open-world scenarios sure, but changing up what Half-Life is completely in such a drastic way? I don't really believe it. I could see them intergrating gameplay elements from Portal and such but making it open-world defeats the charm and atmosphere the series has so far done excessively well.
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